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623s hello calling all heroes welcome to the
626s challengers cup for the calling all
627s heroes tournament and uh not only is
630s this just a tournament Moxie well first
632s of all hello how are you doing and
634s second of all welcome everybody to the
635s stream we have an exciting matchup today
638s we have three exciting matchups today
639s between a bunch of different teams Moxie
641s a lot of diversity going on today are
644s you excited to watch maybe this is gonna
645s be some of the first time we're actually
646s gonna see some corico gameplay as well
649s did uh we got to see a couple of teams
655s teams you have varied results coming on
657s through a lot of the time sometimes it's
659s a little bit harder to get the full
660s value of a kid especially with how new
662s that she is so some of those teams
664s really not wanting to really try risking
666s running her and instead favoring things
669s like that Anna and that Lucio but I'm
671s super excited I'm super comfortable too
673s because it is it's an American
675s tournament and uh I'm a European Caster
677s so we're settling in for the Long Haul
680s but I would honestly not want to spend
682s tonight any other place because I am so
685s excited or exactly how this tournament
687s is going to be panning out as we can
689s have a little look at the format to see
691s what exactly the calling all heroes
693s initiative actually is so we have day
695s one and day two is running on the Swiss
698s stage where both of it are first to two
700s and then the top 16 teams are going to
702s be able to advance to playoffs which is
704s going to be a first two free single
707s elimination so we're gonna move away
709s from the Swiss stage and we're gonna go
711s straight into the single eliminations
712s Dustin and that means that there's going
714s to be no place any of these seems to be
717s able to hide that's intimidating I mean
719s that's competition at its finest is once
721s you get to the thing elimination playoff
722s bracket it's going to be scary right I
724s mean this first qualifier stage which
727s anybody can sign up for it's got it
729s really allows these teams to make it to
731s the to that playoffs back in December so
733s if you win in this week or in this LA
736s and this weekend rather for the actual
738s tournament that will set you up long
740s term because that's all the way in
741s December you'll have some time off to
743s recoup to maybe learn new Heroes and
744s like we mentioned before Moxie
746s everything is changing consistently with
748s this game and that's a great part about
749s OverWatch too specifically is they're
751s doing patches like crazy so characters
754s like sojourn like Genji a lot of these
756s characters are being changed
757s consistently and with especially the new
759s maps that have come into the game as
761s well we've seen so many new things come
763s through and so much time you'll have to
766s learn said Maps but now Moxie in this
768s tournament you're gonna have some new
769s maps like help me here Moxie please save
771s me with the push map Esperanto right
775s Yeah
777s well yeah
779s do you know what shall we go back to uh
781s Busan Elias lijiang Nepal because Matt
785s that is indeed going to be control
787s coming up for us and it is The Usual
789s Suspects of those control Maps I'm a big
791s fan of Busan uh I know a lot of teams
793s really do like to favor because Lee
795s Jiang Tao used to be like The Golden
797s Child Of Control Maps where everyone
799s just adored it because of how versatile
801s you could be in terms of the
802s compositions that you were able to run
804s but personally for me Busan has sort of
806s taken that place especially if some
808s teams don't really want to lean into
809s that Farah because we're seeing as we
812s move from OverWatch one over to
813s OverWatch 2 a significant absence of
815s shielding which means crossing the
818s bridge on Legion Garden becomes about
821s 100 more dangerous oh yeah especially
824s with the fact that far as concussive now
827s has two different interactions in terms
829s of actually when it knocks those enemies
830s back right so you have a little bit more
832s of a significant lock back if it's
834s actually a direct concussive hit as
837s opposed to that Splash damage coming on
839s through in fact something like a meter
840s and a half difference in terms of how
843s far you get shot back and speaking about
845s Maps Market with
847s Paraiso specifically is a map that a lot
849s of teams have been playing in the path
851s to Pro as well in which this tournament
853s is running alongside that so it's a lot
856s of teams that a lot of players you've
858s said before Moxie coming into these
859s matchups that we've seen before right A
861s lot of these players are contenders
862s level talent and there are some
864s incredibly high level talented players
866s GM five plus players in this tournament
869s that you have to watch out for and I
872s would think that a lot of these teams a
873s lot of these players are going to want
875s to play maps like pariso because it's
877s kind of strange right that map has been
879s a favorite for a lot of these teams over
881s Maps like King's Row why do you think
883s that is Moxie why would these teams
885s choose some a completely new map as
887s their new favorite hybrid map well
889s parisu is a really weird one in terms of
891s how you actually play at one it's
893s incredibly defensive favorite so if
896s you're able to really pull off that full
897s hold it can be very easy to just use it
900s as a sort of way of leapfrogging your
901s way through with very little time as
903s well spent so if you're in those long
905s days where you're playing those games
906s exertion doesn't really become that much
908s of a risk but as well Paraiso is very
912s good in terms of the compositions that
914s you can bring in with in terms of what
916s is valuable because you have obviously
917s point a which is very easy to control
919s with the chokes but then you move into
921s Street space and that has a lot of
923s concentration towards The High Ground so
924s sometimes we can even see something like
926s the Diva on that tank roll being
927s valuable however it's not going to be
929s the first map that we get to see and I
931s mean it's really interesting as well
932s that you talked about the fact that
934s there are some contenders level players
937s here we have to talk about the standings
939s coming into this day because we've
942s already got the first day over with
943s right we've already had a little bit of
945s a petri dish of seeing how exactly these
948s teams are reacting with each other so we
950s can have a look at what teams are really
952s going to be in that favored position to
954s be able to hit those playoffs positions
956s and I think for me there are two main
959s standards and that is out your Artemis
962s and shikigami shikigami because they
965s have a lot of players who are actually
966s pulled straight from the OverWatch
968s empowerment cup which was a very similar
970s initiative that ran in February of last
972s year a lot of their players are actually
974s from umphy Amos who took that first
977s position and then we move over to
979s altiora Artemis and this is a team
982s that's absolutely stuck this is a team
983s that has players that both of us
985s recognize Dustin because not only do
988s they have major links to the contenders
991s seen a lot of their players are actually
993s straight out of cryix's team so we're
996s having some really strong players hkey
998s broke is an absolute nuts Genji and in a
1002s Genji really diverse matter where there
1005s is a significant lack of CC Genji
1008s becomes extreme extremely valuable
1009s there's very little you can do to
1011s actually counter him and something that
1012s we're actually seeing Artemis experiment
1014s with because we saw them yesterday is
1016s that kiriko and they were and running
1018s fight just with a Kitsune rush and they
1020s would win only using a rush there was
1024s one fight that they had I can vote
1026s yesterday where they used which was the
1028s rush and hkey walks away with four kills
1031s in a matter of under 10 seconds it was
1033s absolutely ridiculous it's unbelievable
1035s I mean specifically today with the
1037s matchups that are going to be going on
1038s I'm very curious to see who can really
1040s take advantage of like you said that
1041s Kitsune Rush that really has been a
1043s fight-winning uh ultimate and
1045s specifically versus Altura Polaris and
1048s shijigami who do you think takes the
1050s edge in this matchup Moxie I mean you
1052s already mentioned some of these players
1053s on shishigami have been incredibly
1055s talented individuals that have been
1057s known across the scene to perform well
1059s on their individual Heroes but altiora
1062s they are an absolute conglomerate in
1064s this scene they have multiple teams in
1067s this tournament alone and as we take a
1069s look at the rosters Moxie I mean who do
1071s you think takes the edge like you
1072s mentioned between these two teams well
1074s first of all Alto Polaris are going to
1076s be the first team that we get to see up
1078s close and personal and I'm really
1080s excited because we might actually get to
1082s see these heroes are not locked in these
1083s are just when we ask the players what
1085s hero they wanted to have is that a quote
1087s unquote favorite I'm hoping that we get
1090s to see the Rhino I'm not sure that we're
1093s gonna get to see the Reinhardt because
1094s in terms of the tank mirror at the
1096s moment zarya really just sits above
1099s absolutely everything barring perhaps
1101s the Winston and then we have like erisa
1103s having a lot of really good composition
1104s and Synergy as well with a lot of uh
1107s other Heroes who are really nice
1109s doomfist is his niche translations if
1112s you really just want to play something
1113s like that backline Crunch and just make
1115s sure that you can go for that full dive
1117s doofus does have his uses the problem
1119s with Reinhardt is that if you run the
1120s Reinhardt similar to OverWatch one it
1123s kind of forces your hands into picking
1125s that Lucio but as we can see mix V does
1127s like to run that Lucia so we could
1129s potentially get to see this composition
1131s however going from how I think these
1135s teams are going to interact with overall
1137s my favorite has to be shikigami they
1140s have so many players who already have
1143s naturally built Synergy because this is
1146s a roster that I've had players that have
1147s been together for a really long time
1149s right bogglingly Megatron and shush all
1152s played for oomphe Amos and Spiro
1155s actually played against them Spirit used
1158s to play for some paternal who got second
1160s in the empowerment cup so they saw how
1162s good Sparrow did and they were like um
1164s do you know what we're just we're just
1165s gonna grab her and Slot her into this
1167s composition and I think having that
1169s naturally herbal Synergy in in just this
1172s matter where you really want to if
1174s you're running that cubicle stack
1176s together because it's really tempting to
1178s sort of split your forces and make sure
1180s that as the kirika you have a lot of
1181s options to be able to use that Swift
1183s step make sure you have a lot of
1184s movement and that you can't be pinned
1186s down easily but in terms of things like
1188s that suzu with that really punishing
1190s cooldown the more stacked your
1193s composition is the more players are
1195s going to get hit by that Susan when you
1197s receive its protection well Master
1199s that's what I've always talked about
1200s I've always told people this when
1201s they're looking for a lineups I always
1202s get the question when people ask hey
1204s Dustin how do I find
1205s you know an OverWatch team how do I get
1207s and move up the ranks well in the
1210s Spiro's case like you mentioned just on
1211s the second best team just gets
1212s immediately picked up by one of the
1214s bench teams in this entire tournament
1216s right I mean it's just a smart decision
1217s to actually just go from roster to
1220s roster to continually move right it's a
1221s lot of networking a lot there's a lot of
1223s moving around and that's kind of how you
1225s you know progress the ranks I suppose in
1228s terms of moving from Team to team in
1229s OverWatch yeah and I mean that's
1231s actually something that this initiative
1232s is really pushing we have the teams that
1234s have signed up together as teams and
1235s then we also have the solo Asian players
1237s and I think 15 of the 32 teams that we
1240s actually have competing were teams that
1243s had solo players signed up and were
1244s placed together but we can immediately
1246s see you can get me and out your Polaris
1248s not fighting on the point itself or just
1250s fighting at the moment for control of
1251s that slide Lane both teams coming out of
1253s Desire so no one's going to be trying to
1254s go for that either unforced to swap off
1257s as Tara does get taken down for Polaris
1260s and this should be shikigami setting up
1261s on point without that pushing character
1263s Zaria they just don't really have to
1265s challenge challenging potential to try
1267s and stay in this fight yeah Bill trades
1269s him back but docs gets Megatron spiral
1271s with another kill onto Dax onto the
1272s point but here is quiet above the point
1275s actually fantastic contesting the point
1277s and giving the overall controller to
1278s shikigami as boggling lead is kind of
1280s snowballing into the front line
1282s absolutely rolling in terms of the old
1284s charge built has the highest in the game
1286s with 62 percent while Tara unfortunately
1289s got ran over by them in that previous
1291s fight and that's honestly the terrifying
1293s thing for Polaris at the moment they
1295s have to break through choke that zarya
1297s has absolutely no charge having died and
1299s having to build it back unbogglingly is
1301s already almost to that graviton and
1303s mixed by just is not anywhere near the
1305s sound barrier
1306s the drop back to this backside bottom
1308s and he goes low but has the heels in the
1310s corner from that Perico but she's being
1312s ran down unfortunately sorry we'll fall
1314s to sheep but on the other side KJ does
1316s get the other soldier on the other side
1318s and in fact Tara onto the point makes
1320s this a competitive one as well as Lucio
1322s is sure to fall here on that point to
1323s make it maybe 45 as the point flips in
1327s favor of alturia Altera Polaris yeah
1330s curiosity coming in on that surgeon just
1332s on that flank entirely unexpected and
1334s ramping in with that railgun there's so
1337s much for our LTR to actually position
1338s themselves in that fight in the front
1340s line so that Tara is going to be able to
1342s match graviton for graviton through
1344s balls this is massive they built
1346s themselves up a little bit of a rest
1347s fight Unfortunately they still don't
1349s have the sign bars being wrapped up like
1350s this they have absolutely no way of the
1353s support potential to bail themselves out
1355s of the damage oh my gosh the beat drop
1357s was just canceled there the graviton was
1359s even committed towards that fight as
1361s well luckily for Altura Polaris they
1363s still have that blade in the karikawalt
1365s coming into the next fight as well with
1367s the sojourn ultimate two whereas
1368s shikigami on this side Moxie they only
1370s have to play in the sojournal and those
1372s don't really combine too well yeah the
1374s problem for them is that they're going
1376s to be heading into the kids sooner rush
1377s and they don't really have anything to
1378s try and circumvent it as opposed to
1381s Altria who can come in with that Russian
1383s set cheap OPS coming for that blade here
1385s comes that blade on the other side of
1387s the backside sheep does get Megatron can
1389s he can they find more does get bottling
1391s as well as mix me get Spiro it's a clean
1393s team line for lto Polaris with this Rika
1395s test it worked out quite well off the
1397s back of that kariko ultimate blade yeah
1399s it is just two ultimates being invested
1401s punishing the fact that shikigami in
1403s that gravitone securing that fight when
1405s and wanting to take control of that
1407s choke And Delay Altria Polaris with
1409s actually being able to push onto that
1410s fight even longer committed so many
1412s ultimates that they just had absolutely
1413s nothing when that rush and blade
1415s combination came from right and now the
1417s worrying thing for shikigami is that
1418s they have the overclock yes but all of
1420s your blowers have all of the spaces on
1421s full away just make sure they don't get
1422s hit by it as near as kiss goes down
1424s immediately to a Walton duck and shoot
1427s the overclock from KJ gets to one more
1429s quiet Falls as well as they're gonna
1431s back up here towards the back side and
1434s off that overclock right that was the
1435s that's the most intimidating part I've
1437s been playing all the DPS recently in
1438s ranked Moxie and the most intimidating
1440s part as a sojour is when you and the
1442s other children are the only people in
1444s the entire lobby with an ultimate
1445s because you have to win those duels with
1447s that overclock yeah the thing for sure
1448s you got me though is that bogglingly on
1451s that Zara has I put so much damage that
1453s there about to hit another graviton and
1455s alter Polaris because these guys been
1457s over in the absolute blink of an eye
1458s have not had time to passively build up
1460s to that sound barrier so it is really
1462s going to be about shikigami following
1464s through that grab some Dash because they
1465s don't have an ultimate delay on top of
1467s it but if they have that real guy
1468s charged up they should have a lot of the
1470s damage they need to get the kills you
1471s just gonna pick on the cage on the
1473s backside the grab comes out as well and
1475s there's no support here as you mentioned
1477s the beat drop was not able to be built
1479s unfortunately for mix V at 83 Tara judge
1481s trade back Spiro with his Genji is the
1484s last on the point they're just gonna
1485s delay make sure they get 99 percent as
1487s the point flips once more but they save
1489s The graviton Surge mocks the L2 or
1491s Polaris will have it coming to this next
1492s fight yeah and it's gonna be the same
1494s situation that she could get me actually
1496s were able to take advantage of a
1497s graviton is going to come through and
1498s you don't have any real support utility
1500s as opposed to actually having something
1503s like that sign virus to make sure that
1504s you're able to survive it the thing for
1506s quiet now is trying to just race to hit
1509s that sound barrier before altiora feel
1511s comfortable using the graviton but
1512s they're not gonna waste the Lucia
1514s they're going to use it off the bat was
1515s the ball through here it comes the blade
1517s finally hits down with a two-day Rush
1518s it's gonna swing like crazy but New
1520s Year's kiss trades back back sheeps goes
1522s low towards the point overtime takes
1523s down the point is actually flipped
1525s towards Alto Polaris who have the beach
1527s officer quiet they get off their B drop
1529s two so shikigami is still in this fight
1530s as bungal is coming back on rookie Ball
1532s but new Years kiss and off the back the
1534s sparrow with the blade finds Tara finds
1536s mixty sheep falls through his kisses
1538s well and off of one overclock in the
1540s blade shikigami traded back once more to
1543s get one round in this best out of three
1546s map oh you can see the power of katsina
1549s rush you can use
1556s in that rush you get 60 faster cooldowns
1559s so if you're stuck in that graviton yes
1561s you're not negating the damage but
1563s you're constantly getting those zarya
1565s bubbles region you're constantly getting
1566s that deflect Regan as well so for
1569s alterior Polaris they don't actually
1570s have anything one shakagami get caught
1572s in that graviton to get the kills fast
1575s enough that shikigami can just sustain
1576s through and unfortunately for Polaris it
1579s was very much about winning that fight
1580s before shikigami were able to come in
1582s with ultimates after them as we head
1585s over towards Village are we going to see
1587s any composition change up no one's
1588s actually opting for the May both teams
1590s gonna be sticking with that sorry just
1591s because of the amount of damage that she
1594s I puts on that Frontline spot right yeah
1597s you kind of have to lock these
1598s compositions continually to make sure
1599s you get as much Synergy per map as
1601s possible but it looks like off of the
1603s rip I'll throw a Polaris are the ones
1605s with the advantage here as bogglingly
1606s gets the full charge they're gonna have
1608s to fall back at this point but alter
1610s your Polaris they're still in this KJ
1611s trades back New Year's kiss who got the
1613s Lucio so that should be a trade in Fair
1614s favorite all through Polaris but Sphero
1616s it does not want to make sure they lose
1618s this fight as KJ still up with the
1620s railgun but unfortunately doesn't find
1622s the connection here as kariko does fall
1623s to quiet as well Tara does trade back
1624s boggling lead but Spiro's on the point
1626s they're down there Zara Terra is gonna
1628s go low without those heels can they
1630s really recontest this they have the
1632s Lucio here but unfortunately Tara's
1634s still low mix V's not aware that terra's
1636s low finally they are goes back to them
1638s to make sure they're healthy but
1639s shikigami they have the point and
1640s bottling Lee will be back in any moments
1642s yeah if the Polaris isn't about losing
1644s the heels when the Listia goes down
1645s despite losing the rotation power and
1647s shikigami are immediately able to whip
1649s that Genji Andalusia that they still
1651s have yet on top of that composition and
1652s take all advantage and control of that
1654s point however the flip does come through
1656s Polaris are actually able to sneak it
1658s under the rug they do lose the sojourn
1660s for it but as long as they stole out
1663s they might be able to match percentage
1665s of control
1666s yeah Spiro just runs down Nick's being
1668s sheep and Tara Falls as well as
1670s shikigami traded back it seems like both
1672s teams are giving up the point frequently
1674s but we see this a lot in five versus
1676s five Moxie where it feels like payloads
1678s get C9 points get flipped it seems like
1680s it happens so much more now that you're
1682s down two Heroes yeah for shikigami they
1684s didn't really have any ultimates to
1685s actually keep themselves sad on that
1687s point so they allowed the flip to come
1688s through and actually she could get me
1690s all the ones to take control of the
1691s point afterwards and get a little bit of
1694s a leg up in terms of this next fight
1695s coming into it they're the ones with the
1696s sign bar they're the ones controlling
1698s when this fight begins because Polaris
1700s don't have the bar just yet they're
1701s gonna be trying to delay yeah here's
1703s that barrier with the blade Spiro drops
1705s in all Tiara have nothing to defensively
1707s deal with this ultimate but actually
1709s they move them away Spiro goes back
1711s towards High ground and they pop a
1713s katsune rush she finds quiet finds
1715s boggling as well and Spiro only trades
1717s back docks now he goes lower to the back
1718s side forced to deflect as cheap on the
1720s other side takes down Megatron and Tara
1722s gets New Year's kiss as they flip the
1724s point off the back of one Kitsune
1727s absolutely gorgeous displacement as well
1729s coming onto Spirit mix by with that
1731s Lucio Boop is absolutely journalist
1733s because it means that they hold on to
1734s that sound right for the next fight so
1735s they're going to have it to see
1737s themselves through the graviton that
1738s comes out from shikigami and shikigami
1740s laid both support ultimates in that
1742s fight they wanted the win they want to
1744s control that choke they have nothing to
1745s sustain broke the solo grab on the
1747s boggling lead that's just enough to
1749s close things out with just that alone
1750s Tara does trade back quiet as well New
1752s Year's kiss get cheap but Spiro he's on
1754s to Kate or they're on the Kg on the
1756s other side as Bixby gets rid of New
1758s Year's kiss and eventually they're
1760s they're sure to fall back right
1761s shikigami don't have any ultimate this
1763s in this next fight but that graviton
1764s surge marks just off of that they've won
1766s the entirety of the of this fight yeah
1768s and it's worth it for Polaris because
1770s not only do they hold on to that sign
1771s bar they've removed the tsar and without
1772s that Zara she can have absolutely no
1774s pushings off they might actually have to
1777s hold on to solo grab sheep when that
1779s Genji blade comes through but again
1781s Polaris with control of the Hydra and
1782s can immediately initiate that fight with
1784s the overclock and get the first kill and
1786s XI are going to be forced to pull back
1788s yet again as they're running out of
1791s point percentage to allow you to give
1792s over and this is rough you're starting
1794s to get staggered at this point in
1796s alturia apira Polaris is very well aware
1798s of the situation as they're gonna keep
1800s pushing forward to lands where usually
1802s you don't want to go in OverWatch but
1803s they're going to continue pushing
1804s forward and actually get the kariko as
1806s well and the reset it's barely finally
1809s here for shikidami but 90 on the board
1810s Moxie I'm not even sure they can
1812s recontest well yeah it's so worth it too
1814s because you're forcing sheep and getting
1816s into a position that they're not able to
1818s actually use that graviton they're
1819s holding on to it for this final fight
1822s and it's about to head into overtime
1823s sheep knife pulls like that blade as
1825s someone from shikigami has to touch to
1827s be able to activate and keep that wig
1829s burning but it's just bodies thrown onto
1832s the point to try and delay the
1833s inevitable because the graph comes
1835s through but there were no teammates to
1836s be able to capitalize on the damage that
1838s it could have allowed and Polaris are
1840s going to take us to shrine
1843s and you don't think you would have seen
1844s that out of a team like shigami Moxie
1846s where you know this team's had practice
1848s and has continued to play and you would
1850s assume right you don't want to keep
1851s staggering in that's what a lot of
1853s people that's where a lot of people
1854s struggle in OverWatch too is the
1856s Staggering problem right it's it's even
1858s more apparent now that you're down one
1859s if you lose even one member when you're
1861s trying to reset it can mess up the
1863s entire map for you making you putting
1866s you in such a hole where it's almost
1867s unrecoverable
1869s the point where it was just
1871s unrecoverable was when bucklingly
1872s actually gets solocraft because from
1875s there the momentum of this team is just
1878s entirely broken they're staggering
1880s through they're trying to create a space
1881s where they're able to use that gravis on
1883s but Polaris with that lucium and kiriko
1885s can just keep nipping at your ankles
1886s poking a little bit of pressure and
1888s because kiriko has that escape ability
1890s that's very similar to a Lucio if you
1892s can get me just don't get any respite
1893s but now we're gonna see Point control
1895s reset for both of these teams is about
1897s controlling that point first
1899s Here Comes boggling me toward the back
1901s side but whoever's in control of the
1902s point is not too big of a deal as long
1904s as you don't get picked early by these
1906s railgun Shots by either so Jordan but
1908s the Genji of sheep is already going deep
1910s on a New Year's kiss Force to use the
1911s deflect Force Through the deflect to
1913s back up but that's a huge kariko early
1916s pick you rarely see those only at the
1917s highest level and Tara gets Megatron as
1919s well off the back of an amazing kariko
1922s pick alkiora Polaris take control of the
1925s point and push shikigami back once more
1926s now bogglingly at least does Manchester
1929s stay in the fight long as as long as
1931s Tara said they are going to be coming in
1933s with a good 40 towards that graviton the
1936s problem is that since you've lost your
1937s surgeon and the Zara you've now actually
1939s lost all of that alt fire so both the
1942s Zoro and the surgeon have to farm it up
1944s again that allows Altura to actually
1946s control this poke phase far more than
1948s shikigami who are having to take a
1950s longer rotation but a beautiful railgun
1953s fight comes over New Year's kiss to take
1955s out your jersey and without that surgeon
1957s Polaris now have to look for an answer
1958s and trade yeah and sheep is the one to
1961s find it New Year's kiss gets traded out
1962s so now adult ball sojons are out of this
1964s fight as Megatron is teleporting to
1966s their Genji to make sure they're nice
1968s and healthy keeping everybody solid for
1970s this next team fight but they're out of
1971s the heels at that point and sheep get
1973s spiral again so off the back of the
1975s amazing Genji play Polaris continue to
1977s push forward Megatron goes down as well
1979s and no point flip ever came through for
1981s shikigami as they haven't even built up
1983s one ultimate yet yeah and that's the
1986s problem for this team there is so much
1988s skull potential when you're running both
1989s that Lucio and the kiriko as well as the
1991s zarya because remember Zara can really
1994s use those bubbles to just continuously
1996s make sure that you can't really kill
1998s anything all the wall that Lucio tick is
2000s going to be affecting every single
2001s person in the AOE and if you don't force
2003s that kiriko into using the the Susie too
2006s early they're just gonna have that one
2008s second of iframe as now we see the grabs
2009s won't come through from altiora and
2011s cheeky gami just have to lose the fight
2013s as fast as possible go for the full grip
2015s reset and hope that they're going to be
2017s able to come through but quiet actually
2019s pops
2020s they want to win they want to win right
2022s now Megatron found Tara and they could
2024s potentially find the opening as long as
2026s they have Sphero they assume they could
2028s win because Genji is so strong right now
2030s in the current match of the game Shakira
2032s with a nice play get cheap gets KJ as
2034s well and the reset now comes through and
2036s Moxie like you mentioned didn't seem
2037s like that fight was winnable but off of
2039s the beat drop they managed to win it but
2040s Moxie into this next fight all they have
2042s is the katune rush so Jordan grab versus
2045s full four ultimates for Polaris yeah
2047s this is the thing for Polaris like they
2049s could afford to lose that fight
2051s shikigami couldn't that's why we saw the
2053s commitment coming on through from this
2055s team so they could have control at that
2056s point and maybe get that first pick up
2058s with that surgeon but Altria are the
2060s ones coming up in the kill feed
2062s shikigami have lost both of their
2064s supports it's just gonna be a lone
2066s soldier and they've been bullied off of
2067s the point and Polaris with that team
2070s kill are going to be able to take the
2071s map if she could get me just not in a
2073s position to find stall we have a game on
2075s our hands out to your players with the
2077s map win fantastic work from them really
2080s honestly looking nice and coordinated as
2082s well sheep looked amazing on that Genji
2084s KJ on the sojourn as well New Year's
2086s just trying to make things even but
2088s unfortunately for them they did get
2089s staggered and off of even one or two
2091s picks it seemed like Altura players were
2093s just always ready so we could test with
2095s ultimates of Their Own
2096s the game sense coming for from Polaris
2099s as well you look
2106s to be able to take control of that point
2108s and it's so they can set their sojourn
2110s up to try and find that first initial
2112s pick that's the power of the surgeon
2114s before that fight begins because of a
2116s lack of shields you can actually try and
2118s snipe out one of those squishies to be
2120s able to delay and shikigami was sitting
2122s so close to actually hitting those
2124s ultimates if they'd just been 10 seconds
2126s of rest time that 10 second lull they
2128s would have been able to come in with
2129s things like that graviton and
2130s potentially win that fight what's a
2133s Polaris do they don't go main they take
2135s a longer wrap around of the rotation
2137s through the side buildings to try and
2139s minimize the amount of uptime that there
2140s is for that surgeon to find that first
2142s pick the second that they get close
2143s Kitsune rush comes through they close up
2145s that distance that surgeon becomes
2147s absolutely empowerless and the Genji
2149s comes through and she absolutely
2151s decimates everything they touch that was
2153s amazing what Genji play but guys we'll
2155s be going to short break when we come
2156s back we have more of this matchup first
2158s to two so Polaris are in the lead but
2160s could cheekigami make the comeback we'll
2162s have to see after this short break
2173s [Music]
2186s thank you
2187s [Music]
2202s [Music]
2209s thank you
2217s [Laughter]
2221s [Music]
2233s [Music]
2241s thank you
2247s [Music]
2266s thank you
2269s foreign
2276s [Music]
2289s welcome back to the calling all heroes
2291s Challenger Cup qualifiers number one and
2293s Moxie we've had an incredibly close
2295s matchup between Altera Polaris and
2297s shikigami which it's not really gone in
2300s direction we would have assumed coming
2302s into the match and now that we're going
2303s to a map number two Moxie I'm very
2306s curious to see which map shikigami pick
2308s yeah I think for shikigami it really is
2310s going to be a sort of pick your poison
2312s iconwalt has the choke kings are has the
2315s choke Perry so has the choke all of
2317s these are maps where Genji is extremely
2319s viable and I think she could get me
2321s really going to be coming into this
2322s thinking okay how are we going to deal
2324s with this country because sheep has been
2326s an absolute Menace Aiden by this kariko
2329s coming in on that kitchen a rush having
2331s your cooldowns as well lessened like a
2334s lot of the time when we saw kiriko being
2336s released and we heard what kitchen and
2338s Rush did everyone's like okay that blade
2339s is going to be absolutely massive but
2341s another sort of impact that kiriko and
2343s Angie has in that Rush is that remember
2345s Dash every single time with that ganji
2347s Dash you find a kill you automatically
2348s get it reset so not only are you having
2351s 60 percent reduce coordin on your dash
2354s you're also going to have the
2356s opportunity to be able to come in with
2357s those dash resets off of kills to just
2359s make sure that you can endlessly zip
2361s around and it's absolutely no surprise
2363s for me that we're actually going to be
2364s seeing King Drew because I think for
2366s iconvold and posted to an extent that
2368s Genji can really just circumvent a lot
2370s of those choke Powers just by using a
2373s dash especially in Sims of Parisa when
2375s that streets phase with how important
2377s holding that High Ground is the Genji
2379s being able to wall climb up and really
2381s contest your tank or your head scan that
2382s is sitting there it just becomes
2384s absolutely impossible to deal with
2385s King's law at least you have that
2387s opportunity to try and roll it out on
2388s the streets on the low ground right yeah
2390s the Zary is always going to be a problem
2392s on these Maps but Maxi we talked about
2394s before Reinhardt potentially could even
2395s come through now I don't think a lot of
2398s people would expect to see a Reinhardt
2400s more than likely we won't but uh I mean
2402s it's always that always the case on
2403s King's world where you could potentially
2405s see one regardless I always know when at
2407s least didn't ranked monk tell him about
2408s your experience recently implied it
2409s feels like when I play against a
2411s Reinhardt or this Reinhardt my team
2412s somebody starts you know like why are
2414s you in my heart look at it play zarya
2415s why are you in my heart so yeah
2417s obviously both teams probably gonna play
2418s that zarya make sure they bubble that
2420s Genji because not only is this Arya
2422s super good for her own damage but she
2424s can enable the Genji's with that double
2426s bubble to make sure they can't get
2428s either slapped or taken out by a sojourn
2430s yeah she also lessens the stress on that
2433s kiriko to you Suzy in places that you
2436s don't really want to commit it right
2439s because obviously it's Aria bubble until
2441s kirikou was released it was the only
2443s real cleanse that we had in the game so
2445s having that bubble on such a low
2447s cooldown really means that you're not
2449s biting into the 15 second cooldown on
2451s that Suzy so the kiriko can hold it for
2453s those really important moments is we are
2455s going to see whisper on this Widow it's
2457s not gonna stick around for long it is
2458s just gonna be looking for a little bit
2460s of an opening shot and then oh no isn't
2463s it they're not actually going to be
2465s swapping off very quickly to something
2467s like the surgeon they're going to be
2468s punishing the fact that without a shield
2469s this forces Polaris to actually hold far
2472s away from that point a Shiki gang have
2474s been able to break through the Trope
2475s just with having that win a threat
2477s yeah very interesting decision to keep
2479s with that Widowmaker but to get the head
2480s shot onto that zarya taking them to one
2482s HP Tara has to back up and get heals but
2485s Sparrow wasn't there early enough to get
2487s that one shot combo but it doesn't
2488s matter because whisper is the one to hit
2491s mix v as well as Tara so now down to
2493s altiora can't do anything and that's the
2495s threat of a Widowmaker right all these
2497s shots just able to be hit in King's Row
2499s it's not a bad mapper would make our
2501s first point in third yeah Widowmaker is
2504s so strong as again when you have a lack
2506s of shielding the Widow doesn't actually
2508s have to hold her shots right it used to
2510s be typical Widow behavior in OverWatch
2511s one you would track where everyone was
2513s standing behind either the Orissa Shield
2515s or The Ryan Shield of the signal Shield
2516s you would wait for that Shield to drop
2518s and then you'd get your shot in but now
2520s what I can just immediately try and find
2522s one of those heads and having broken
2524s through point a and negated that choke
2526s with the can swap to that surgeon to be
2528s able to use things like power slide and
2530s really ramp up that railgun fire and
2532s force KJ to really try and hold that
2534s round and counter them but Tara will be
2536s able to find that first pick onto the
2538s sojourn and without that massive burst
2540s damage potential she can get me to
2542s really have a way of breaking that next
2544s joke
2544s no they don't that was an early pick
2546s very good job by Polaris to get high
2548s charges uh as you notice shikigami did
2550s swap off of that widowmakers Tara goes
2553s for that spawn Camp already gonna have
2554s that graviton surge they want to hold
2556s close they want to make up for this
2558s potential first uh Point loss actually
2561s and actually go for the full spawn Camp
2563s even holding on top of this clock tower
2565s mock too this is incredibly aggressive
2567s out of Polaris they go for the back of
2569s the spawn oh my God it hits everybody
2571s it's four members and they actually get
2572s the kills here as well off of a graviton
2575s search in the spawned or some Polaris
2578s it's really Cheeky from Polaris but it's
2580s taking full advantage of the fact that
2582s the only support ultimate shikigami
2583s actually had available was that rush and
2585s Rush gets broken by any sort of line of
2588s building that is taller than that kiriko
2591s so shikigami actually having to use that
2593s one just to break through spawn will
2596s punish Polaris might for trying to hold
2597s close but it's still not that fight when
2599s shikigami were looking for because that
2601s Rush was so short
2603s old consumer Rush is actually committed
2604s by both kariko's on both sides but Dak
2607s loses his life or loses the life
2608s Megatron loses theirs as well as she
2610s takes down boggling Lee now there's only
2612s a Lucio left as well in Polaris how are
2615s they still sustaining here luckily they
2616s eventually fall but the beat drop is
2617s committed not sure if it was entirely
2619s required but now they push forward
2621s they're gonna pick off that Lucio and
2623s finally they break out of their spawn
2625s doors they're potentially going to pay
2628s for that one and shikigami will have the
2630s graviton and the blade coming into this
2631s next fight the mix V and sheep are both
2634s going to have ultimates off their own so
2635s it's very much going to be a matter for
2637s Polaris of getting that in before
2640s shikigami are able to find that spacing
2643s to be able to throw the graviton of
2645s their own the problem for sheep is that
2646s if they go too early they are going to
2649s potentially get just solo grabs so that
2651s shikikami can immediately just
2652s absolutely annihilate the win condition
2654s or Polaris
2656s on the close Corner as the grab comes
2658s out into that blade captures them the
2661s beat drop is there as well but she still
2662s finds boggling Lee and Tara also gets
2665s fears so unfortunately they couldn't
2666s capitalize on for the graviton Surge and
2668s without that beat drop they couldn't go
2669s forward anymore but unfortunately they
2671s didn't commit that blade or that
2673s Sojourner either however Flores they're
2675s only going to have a grab for this next
2676s fight so they can go extremely hard to
2679s counteract that ultimate potentially
2680s yeah and unfortunately as well for
2682s Polaris they don't have any support
2684s ultimate drivers so they're gonna try
2685s and take full advantage of the choke and
2688s really try and find a first pick often
2690s she can get me trying to buy themselves
2691s a little bit of time but unfortunately
2693s it does actually put themselves in a
2694s little bit of an over aggressive
2695s position so they lose KJ as the grab
2697s comes through Susie to try and
2699s circumvent the damage off of the back of
2701s it as Spirit knife goes into that back
2702s line with that blade and absolutely
2705s annihilates everything in that part of
2708s shikigami gonna be able to walk away
2710s with that fight as Polaris don't have a
2713s single ultimate to try to commit into
2715s contesting before that pellet hits the
2717s second checkpoint that clock gets
2719s extended and potentially whisper doesn't
2721s even need to throw in the overblock
2723s either they still want this rigor test
2725s though they're positioning for it and
2727s then at the same time the surgeon
2728s ultimates committed from Whispers gets
2730s one can he find it can they find another
2732s forces the suzu out of Dax and Dax is
2736s gonna fall as really aggressive play
2738s from Whispers ends up with them casting
2740s out this third Point sheep does find
2742s them at the same time but they're gonna
2744s have to back out however they overclock
2746s was committed and Polaris that's all
2748s they wanted they just needed one
2750s ultimate committed they knew they were
2751s not going to lose but they were going to
2752s lose in that sweet trade regardless
2753s yeah exactly that's why they posted up
2755s around that corner to make it look like
2756s maybe they were going to try for that uh
2758s contest so that she could get me felt
2760s like they had to Pro win that over the
2761s clock because now our Polaris can come
2763s back in and try and take advantage of
2765s the faster response so you could get
2767s actually going to be able to hit that
2768s casino Rush first Dax able to answer
2770s back with one of their own as we see
2772s both of these teams trying to find a
2774s pick and swing the damage and
2775s sustainability next week goes down for
2777s Polaris so they lose that speed boost to
2779s be able to cleanly disengage the terror
2782s is still alive on that Zara trying to
2784s Chunk in any damage that they can
2786s however bogglingly sitting on Desire
2788s with a Lucio to be able to back them up
2790s in terms of sustain yes this is a little
2792s bit further forward and absolutely ramps
2795s up to that graviton for the next fight
2796s two minutes and 20 seconds left
2798s shikigami need to build this ultimate
2800s here get that graviton surgeon it has to
2802s be big because mix is going to get that
2803s B drop so they're gonna need enough
2804s damage to follow through but in the same
2806s time KJ is the one to pop the overclock
2808s first finds Whispers on the other side
2810s but Whispers trades it out with the
2811s sojourn this plate disrupter of of their
2814s own makes me takes down boggling now
2816s they're down there zarya they just want
2817s to back out they know they have to wait
2819s for that graviton surgeon blade to come
2820s up
2821s Polaris going to have full advantages as
2824s well
2825s this cloak face that's the thing with
2828s these sorts of maps that Defender spawn
2830s is so much closer than the attackers as
2833s Fair goes for that High Ground contest
2835s it doesn't want to allow KJ any controls
2837s to be able to come through on that
2838s sojourn and try and snipe out one of
2840s these players because she uses that
2842s moment of confusion to absolutely push
2844s forward with that blade and dispatches
2847s spirit as KJ's able to find that mirror
2849s all right they found the one for one
2851s trade they're starting to snowball it
2853s here a little bit here in one minute 20
2854s seconds left Polaris they're gonna have
2857s to keep using at least one ultimate here
2859s maybe have to use that B drop for the
2860s grab or Tara goes for the B drop early
2863s on their own and before any beat drops
2865s or recall is built they go for that beat
2868s immediately there goes the suzu but they
2870s can't save them doing they actually
2871s counter grab a ton shirt with the beat
2873s drop is here so they forced out the beat
2874s for that grab but I'm not sure that's
2876s entirely worth it for shigigami because
2877s they haven't even built up any
2879s supportals for the next fight just yet
2880s yeah that's the thing for shikigami they
2884s can afford one more fight reset dust and
2887s they use that graviton so it is going to
2889s be harder to be able to get through and
2891s Whisper into a position that they don't
2893s get sniped out but that's a brilliant
2895s late pick onto Dax with that uh kiriko
2897s going down Polaris don't have the
2899s ability to be able to use that Rush
2901s defensively they have to pull back and
2903s allow she can get me back onto that
2904s payload yeah the overclock is going to
2906s be available here for Whispers on the
2908s other side the katsune rush is available
2910s for Dax to come back and now it's parked
2912s the Sheep find Spiro the counterpart
2914s that's a huge trade now the overclock
2916s comes through as well he's gonna get a
2917s lot of shots in this Kitsune Rush
2919s looking for that loose on the back line
2920s but he's gonna go for that mini on the
2922s other side as KJ Falls Sodus mix V and
2925s they have nobody else here to Recon test
2927s they should have an overclock
2928s potentially but the time marks the eight
2931s seconds left seven seconds left can they
2932s capture out with time that's what
2933s matters to make sure that this is at
2935s least not a draw for shikigami but it
2937s looks like zero seconds are gonna go
2939s down overtime pops and now if Polaris
2942s cap out with over a minute there will be
2944s no chance for shikigami on the defensive
2946s side this is gonna be a really tough one
2949s king throw is one of those Maps which
2951s was just incredibly hard to be able to
2954s actually take all three checkpoints with
2956s time still remaining purely because of
2958s the amount of time that gets burned off
2960s trying to get through the amount of
2961s chokes that there are in this map you
2965s have that really punishing choke a where
2967s a lot of the time we actually see some
2968s teams just swap to things like Diva and
2970s pharah to be able to entirely avoid it
2972s and take that that fight on to the point
2974s we had teams who in OverWatch one would
2977s actually just go for that Lucio to be
2978s able to speed boost into hotel and then
2980s you would wait for that speed amp to
2982s come back online before amping on to
2984s that point and trying to force the
2985s defense to actually take the fight on
2987s that low ground and then even if you're
2989s able to make it through point a you lose
2991s so much time trying to break into Street
2993s space off of another joke that is that
2996s for the defense that you very rarely
2998s have a lot of time past two minutes to
3001s be able to try and push through C and it
3003s just becomes really hard to be able to
3004s push because of the amount of High
3006s Ground Control that is immediately
3007s available for the defense even if they
3009s lose that fight and lose initial control
3011s of C The High Ground is immediately
3013s available for them to be able to retake
3015s just two meters away really from walking
3017s out of that respawn and so almost
3019s immediately every single hit scan that's
3021s on this map any surgeon with a power
3023s side available is able to just book it
3025s onto that area and make it so hard for
3027s teams to be able to brute force their
3029s way through as we now see is it going to
3032s be Polaris able to take a novel one of
3035s these maps are they going to be able to
3037s break King's Row with time in the bank
3039s and get set up for coming in on that
3042s second lap as Terror does come out again
3044s on that so just trying to use those
3046s bubbles to be able to break choke but
3047s Whisper back on that Widow looking for
3050s heads trying to punish the fact and
3051s split this team so they're going to be
3053s fragmented and the kiriko and Lucia lose
3055s impact
3056s unfortunately can't find them and sheep
3058s gets rid of them in that fight already
3060s now they have full point control now
3062s that's the problem running a Widowmaker
3063s right it's high-risk High reward if you
3065s don't find those early picks you've
3067s pretty much wasted the entirety of that
3069s pick sadly but no bubbles here for Tara
3070s they didn't really get too much Ultra or
3072s uh High charge energy as boggling in
3074s this side does so the actual Ricky test
3076s comes through but no they can't even
3078s touch the point they try to go and
3079s they're gonna lose Spiro so now Polaris
3081s is very well aware of this and they're
3083s gonna keep pushing forward to get these
3085s stagger picks and forcing them back up
3086s even more so they can get through this
3088s first point there's this first
3090s checkpoint easily yeah that's the thing
3093s shikigami lose control of the point and
3097s then they lose the position to be able
3099s to try and use that first choke in
3102s Street space to burn time off of Polaris
3105s they are going to just set a Lucio up on
3108s this payload and absolutely Breeze
3111s through a certain space that can take
3113s teams upwards of a minute sometimes even
3115s two sometimes we see the payload just
3117s stop with how hard it can be for those
3119s aggressing teams to be able to break
3120s through choke with how that Arch is set
3123s up for Shiki I mean like wanting to try
3125s and win that straight space but again
3126s having to build up that zarya and
3128s soldier in charge allowed Polaris a far
3130s more aggressive position yeah the rush
3132s is available here for Dax so now they
3134s use it on the aggressive uh Point as
3136s Megatron pops their own but the grav's
3137s already here and there's nothing to save
3139s them through that damage the beam truck
3141s was not built yet for quiet as Mick
3143s speed also pushes forward and is going
3145s to build that graviton search they don't
3147s even use too many ultimates here Moxie
3148s they could snowball their street space
3150s perfectly and have a Flawless run on
3152s this third point that is the power of a
3155s fully charged obsario when there is no
3158s support ultimate to try to sustain you
3161s for what graphics on so here's a yes
3163s does allow one second in bond but it
3165s doesn't allow you to exit that graph so
3166s all of shikigami get caught by that
3168s sorry just bursting through the
3169s Southwest who is going to allow
3171s shikigami a potential to try to push
3174s through but unfortunately that
3175s checkpoint again had already been picked
3178s up so Polaris are going to be able to
3180s just instantly spawn back in cheekigami
3182s are just gonna have to try and hold
3184s around this corner if they can't find
3186s that first pick
3187s yeah Polaris for five minutes and 23
3189s seconds that's a lot of time but we've
3190s seen teams get held here before so it's
3192s not entirely out of the question for
3194s shikigami to hold here in this third
3197s phase because the overclock is available
3199s for Mixie or for KJ now they popping
3201s aggressively but the grab is here the
3202s beat drop is here as well with the blade
3204s potentially to continue to fall through
3206s with the damage but it's not enough KJ
3208s finds Whispers on this side but Spiro
3210s does get makes me but she popped their
3211s blade late in this fight's Bureau did
3213s find Kg on the side to zarya goes low on
3216s the other side but cheap down to one HP
3217s this highly charged RF can they find
3219s them no quiet does get cheap on the
3221s other front but in the meantime Polaris
3224s they found a foothold on this payload
3226s and now they're gonna push forward monks
3228s they've built that graviton Surge versus
3229s no support ultimates it's gonna be
3231s massive it's going to be down to whisper
3233s Knight coming with this overclock and
3235s carry shikigami for the next fight
3237s otherwise yes Tara is going to hit that
3238s graviton and Polaris is just gonna
3240s snowball momentum
3242s oh but it doesn't matter oh my gosh what
3245s a pick from Whispers on to sheep's early
3247s on Tara will they try to combat things
3249s with the grab yes they do but it only
3251s hits boggling boggling the other side
3254s but Spiro goes down on this side the
3255s overclock is indeed popped from Whispers
3257s he's the low jaria in the back line
3259s takes them out as well and now you don't
3261s have your zarya to push forward as
3263s palabra so you're just gonna have to
3264s back up and concede this space to the
3266s sojourn that is Whispers well docs is
3269s going to be coming back in with that
3270s Kitsune Rush plus could potentially try
3272s to use it to beat Megatron into
3274s exchanging rush for rush but it's still
3277s gonna really pay off for shikigami
3278s they're a lot closer to those aggressive
3280s olds than Polaris as we enter this poke
3282s phase both teams are trying to feel each
3284s other out exchange a little bit of
3285s damage beat out those Zaria bubbles so
3287s that Shiki gamma can really try and push
3289s forward for that kill as Megatron is
3291s actually going to be throwing in that
3293s Rush first and this is exactly what
3294s Polaris want they don't have to use that
3296s rush they just use that lucid to be able
3298s to disengage and once that defensive
3301s Rush has worn out they just throw a
3303s Russian of their own they grab here
3305s available for boggling pops it gets on
3307s to three members and that's just a free
3308s team five win because whisper was held
3311s holding on to that disruptor's shot and
3313s finally got the entirety of shikigami
3316s and we talked about this three minutes
3317s and 15 seconds left Moxie shikigami's
3320s played this year perfectly so far yeah
3322s yeah lost fight was played to absolutely
3323s perfect
3326s good and what that running to counter
3327s those rushes it's the gravit song
3329s because everyone wants to play on that
3330s rush you can only get all of the
3332s benefits of rush if you're playing on
3334s the pop which means that everyone goes
3336s into the graviton gone bogglingly and
3338s shikigami have been able to delay that
3340s coming into this fight so close to that
3342s blade they've got the sidebar to sustain
3344s they're the ones dictating the tempo the
3346s problem is that they've lost control of
3348s that High Ground KJ is already occupying
3350s it but whisper removes the threat by
3352s sniping out the enemy soldier whisper
3354s has been the Difference Maker
3355s blogglingly gets out of gets rid of
3357s nixby as well and blores they can even
3359s use in the ultimates off the back of
3361s that soda Jordan and that is the danger
3362s of sojour now we're down to two minutes
3364s and 20 seconds mark C and this has been
3367s rough for Polaris the capture out here
3369s like we've had like we said teams have
3371s held here on this third point and if
3373s you're getting held over and over again
3374s it's a bit demoralizing to continue to
3376s run into this brick wallet as shikigami
3378s yeah especially because for Polaris
3380s right they've had so much time to be
3382s able to come through as we can have a
3383s look at spare oh yeah
3393s a lot of time to be able to come in with
3396s those cooldowns for an absolutely Blitz
3399s hilarious Health was but Katie I'm able
3400s to find one with the overclock but it
3402s does go down and she decides to pull up
3404s the blade just pushy shikigami away from
3406s the benefits of Rush and capitalizing on
3409s the chaos sudden suits yeah sheep with a
3412s nice little blade there one minute in 30
3413s seconds left can the capture out with
3415s over a minute if they do shikigamu be in
3418s bad trouble quiet pops the beat drop to
3420s delay maybe 30 seconds but it didn't get
3422s their sojourn and now it just bull
3424s supports on the payload to try to delay
3425s things it's kind of working because they
3426s got the sorry bubbles the graviton
3428s surges here and that was enough it got
3430s cheap in Nick's Feed and even with that
3432s katune rush they have no heels here it's
3434s all on terror to clutch alone as the
3437s lone zarya they do have the katuni rush
3438s so they're gonna have the Missouri
3439s bubble consistently here to keep alive
3441s that's been enough the team Fight Win
3443s for a lot of fantastic teams and Tara
3446s has been a one-man Wrecking Ball with
3448s that kutsune Rush still alive somehow in
3451s this fight with zero supports finally
3453s goes down as Dax goes down as well was
3455s here with the Lucio but with 56 seconds
3457s left sheep is all alone they can't
3460s really do it by themselves and now
3462s they're gonna have to go for a quick
3463s reset that was the last second hold by
3465s shikigami yeah unfortunately for Polaris
3468s it's a double-edged sword gas tower
3470s builds up so much of the graviton charge
3473s because they're able to get so much
3474s damage on that sorry but there is no
3476s ultimate that finished things off for
3477s Polaris and so that fight going on means
3480s that they'd only have this last fight
3482s and shikigami are coming in the pulse
3484s form Dax if they're not able to hit that
3485s suzu in time might see one of their
3488s players drop too early
3489s right in that Rush is really what's
3491s gonna allow Polaris to have that grab
3493s like you mentioned so now they pop that
3494s grab onto that sorry is that enough to
3496s finally close things out they do get
3497s blocked with me before he has any chance
3499s to stay alive and build that or build
3501s that charge as Tara finds whisper as
3503s well they got the impactful player on
3505s the side of shikidami in the cap out as
3507s well with eight seconds left now both
3509s teams will have another shot in the
3511s overtime pushes once more
3514s this is honestly huge for shikigami
3517s though right because you think about the
3518s time bank that Polaris were potentially
3521s coming in to this next rhyme with they
3524s could have come in with four minutes
3525s they could have come in with three
3527s minutes but shikikami were able to hold
3529s on so long that it got shaved down to
3533s only eight seconds so both teams coming
3535s in with a very very close time back and
3539s it is now going to be an absolute arms
3541s race and the thing with OverWatch 2 in
3544s terms of supports is that your ultimate
3546s they don't charge you up fast you're
3549s sharing ultimate charge you're not
3551s getting support charges while off of the
3553s other support because of that passive
3555s that activates if they don't take damage
3556s for 1.5 seconds you've only got one tank
3559s to really play around with and so if
3561s kiriko tries to heal one of these
3563s targets it's going to eat into the Lucio
3565s signed fire charge and vice versa so
3568s honestly it's going to come down to the
3570s DPS if kg is able to find a snipe on
3573s that Soldier she could get me aren't
3575s going to be able to break choke likewise
3577s if whisper is able to find that pick on
3579s the Widowmaker and force Polaris back
3581s allowing shikigami to secure point a
3583s they have such a fighting chance and
3586s Shiki Yami they have to be happy with
3588s that hold to be on a six minute hole
3590s basically and third point is no easy
3591s task and they kind of they almost did it
3594s they almost pulled it off but once again
3595s whisper will be on that little maker can
3597s they find that headshot it's all on them
3600s in this spawn door to find it but
3602s nobody's giving them a shot Polaris play
3604s incredibly smart in the inside of that
3607s building of the theater Sparrow onto the
3609s point already now they have to back up
3611s Polaris realize their engage potential
3612s is just right about now as Pharaoh goes
3615s for the dash now they know he doesn't
3616s have it but in the meanwhile Tara goes
3618s down low but KJ is the one to finally
3620s show up like you mentioned but no
3622s whisper trades him back on Widowmaker
3624s but cheap does get rid of them as well
3626s as sheep with a great trade back as well
3628s Polaris are still in this fight but they
3630s have now to wait for KJ to come back
3632s towards that spawn and with 15 seconds
3633s is left for shikigami whisper shrops
3636s over that sojourn and now it should be
3637s an even fight once more for this first
3639s point on King's Row KJ is back though
3641s and Tara's still alive on the Tsar is
3643s able to go toe so with bogglingly a
3646s shikigami have to now start touching
3647s that point to make sure that the
3649s overtime work does not for an hour
3650s putting them right into out your Polaris
3655s oh my God but no sheep with the follow
3658s through on a boggling whisper as well
3660s whisper found two but the back about the
3663s back of Tara has to be feeling that
3665s pressure with the nice 2K with that
3668s opening High charge that's why sorry is
3670s so important Moxie and they held in this
3672s first point without them capturing any
3674s point progress yeah it's honestly an
3677s absolute crucial adaptation as well in
3679s terms of positioning in high Polaris
3681s approach that fight they know that
3683s whisper is potentially going to be
3685s coming in on that Widowmaker they lost
3686s point a very quickly off of being
3688s bullied away from the point and forced
3690s into almost B phase before that point
3693s had been given up just because the
3694s Widowmaker could have sniped out one of
3696s their heads and so they play around
3697s Hotel Terror on that zarya goes in
3700s aggressively to pull cooldowns from
3701s cheeky gummy but when you run out of
3703s bubble charge they actually run back to
3705s their team as Dax uses that suzu that
3708s one second in vulnerability to make sure
3710s that when Nazar is able to survive all
3712s of the chase that shikigami actually put
3714s onto that zarya the bubble comes back
3716s through and shikigami are suddenly out
3718s of their depth at too far forward and
3720s they lose those players and making sure
3722s that shikigami don't get to pick up
3725s point a puts a very achievable win
3727s condition into polaris's lap they just
3731s need to be able to walk past choke
3735s and it's so hard to do though
3737s realistically I mean at the end of the
3738s day it's incredibly hard to get past
3739s that and I don't know if you greet me
3741s Moxie but it seems like Perico in
3743s general is a hero that relies a lot on
3745s her ultimate and in these mid-game
3747s fights it's a lot on that zarya to do
3749s well and like you mentioned we talked
3750s about it before the broadcast though it
3752s doesn't really have an incredibly high
3754s amount of heals and it doesn't have the
3755s kit doesn't have a high amount of damage
3757s either but if you can keep your zarya
3759s alive if you can keep your zarya in that
3760s fight High charge it should be team
3762s fight winning is Tara is well aware of
3764s that they go aggressive already up to 60
3766s charged already but oh my God the suzu's
3769s committed super early here now you don't
3770s have that invulnerability but on the
3772s other side look who's on The High Ground
3773s it's KJ but he has to deal with quiet on
3775s The High Ground and bottling lead is the
3777s one to find Tara and now they don't have
3778s the heels to sustain here KJ does find
3781s bongoli as well but 34 seconds here
3783s Polaris is team wiped as shikigami can
3786s hold for one more fight oh my goodness
3788s quiet comes in with the absolute hero
3790s play and displaces KJ from her perch on
3793s that High Ground the plan for Polaris
3794s was use Tara as a sort of decoy so that
3797s KJ can ramp in and come in with that
3798s Soldier and snipe it's now with 16
3800s seconds left no ultimates brought up for
3802s Polaris they just have to throw
3803s themselves onto the front line we could
3805s see a draw
3806s wait but they're on the point here
3807s there's potentially room for that draw
3809s they have to keep touching terrifying's
3811s quite can anybody else touch they have
3813s one more on the point the space is being
3814s created for Terror the entire time but
3816s on the point it's the kiriko and the
3819s Lucio but they're gonna go down there's
3820s no more heels here just whisper to get
3822s the trade back onto sheep but it's not
3824s enough as KJ with a nice 3K in that
3826s fight to allow altior Polaris to win 2-0
3830s over the enemy team which is shikigami
3834s yeah we could potentially have seen a
3838s draw come through and a third map pulled
3840s out but it is altered just acknowledging
3843s okay our wing conditioner is just one
3845s tick as long as we force them away from
3848s choke control we just sit on that point
3851s it forces and funnels one player at a
3854s time from shikigami to continue to
3856s contest and that means that that
3858s composition that relies when you're
3860s having that Lucy on everyone staying
3861s together and the kiriko as well sticking
3863s close around so that when the suzu comes
3865s through it allows to be connected onto
3867s all of those players that means that
3869s it's broken up no one is really getting
3871s the full benefit of both the kiriko and
3873s the Lucio and the second that the team
3875s fragments we see the zarya just
3877s immediately swinging perspective
3879s swinging all of the target Focus between
3882s those players who are behind the point
3884s and that one player who's pulled the
3886s Short Straw and has to throw that body
3888s on to the point to be able to contest it
3890s Tara just moves a little bit off
3893s accuracy towards the right zaps down
3896s that one player goes right back to the
3898s team fight focus and immediately we see
3900s that rinse and repeat that zarya at full
3902s charge with very little Target Focus
3904s coming on through because for shikigami
3906s they have two win conditions they have
3908s to make sure that they keep touching
3909s that point and they also have to make
3910s sure that they're able to sustain in
3912s that front line and unfortunately for
3913s them they're not able to win both yeah
3915s and it's hard when you don't capture
3916s that first little tick make maybe get
3918s like a little bit more leeway there but
3920s unfortunately for them they will be
3921s going down in this series and kind of an
3923s upset for altiora Polaris there but guys
3925s we're going to show a break when we come
3926s back we'll have an interview with one of
3928s the winners from alto Perales Polaris so
3931s you're not gonna
3933s [Music]
3941s thank you
3946s [Music]
3979s thank you
3981s [Music]
3998s thank you
4000s foreign
4002s [Music]
4030s [Music]
4036s [Music]
4049s thank you
4052s [Music]
4054s hello everybody and welcome back to the
4056s calling Our Heroes Challenger cup my
4058s name is Dustin Joy by Moxie and we have
4059s an interview with Dax from the winning
4061s team from Polaris what's going on that's
4064s how you doing congrats on the win thank
4066s you yes I'm doing great it was a really
4068s fun and competitive match
4071s oh yeah it was so first of all Dustin
4074s and I we're both support means we were
4076s watching yesterday to see whether or not
4078s kirika would be coming up a whole lot in
4081s terms of the matter and seeing a couple
4083s of teams experimenting with her and
4084s finding mixed value with it how were you
4087s finding moving over to kiriko and trying
4089s to balance both the kunai and the
4091s healing aspect
4092s uh well the great thing about kariko is
4095s it's not only that Hakuna and her
4096s healing isn't that just like her
4098s movement and her play-making potential
4099s it just pairs so well with Azaria like
4102s the integral she's not the backbone of
4104s the zarya comp but because of her
4106s mobility and because she just has that
4107s 121 shot her compared with a Genji can
4110s take so many off angles and just get
4112s secure those picks way faster than any
4113s support again because we've played
4115s against some people who haven't run the
4116s kariko with the zarya and are literally
4118s our entire goal is just a run on their
4120s supports because and every time you just
4122s get the kill on the sports first and
4123s they went on karika you can't just run
4125s on her she has her immor she has her
4127s wall climb or teleport and that is like
4129s compared to Lucio's where she's so
4131s unique and so like oppressive in The
4132s zarya Meta
4134s oh Dax I'm curious if you do what what
4136s I've done recently and which I I don't
4138s know if you would agree if you've played
4139s like Genji recently uh because I never
4141s played Genji as a support main so like
4143s the transition like you realize after
4145s you play kariko wow this is a lot of
4147s it's a huge different aspect you think
4148s it's been a challenge for you changing
4150s over to kariko from the other supports
4152s because that wall climb specifically
4154s that's an entirely new aspect of support
4156s that we've never had to do
4158s it has definitely been a lot different
4159s I've always been kind of a DPS support
4161s and that's kind of biting me in the butt
4163s a little bit with kariko because it's so
4165s easy just to get lost on using okunai
4167s that you forget oh I have healing too
4168s especially with that like slow healing
4170s that she has that you can't really swap
4172s fast between the two like you can as
4174s much for Anna or Bap but it's been a
4176s really like fun experience you're so
4178s unique with that you know that welcome
4179s and yeah I have not played much Kenzie
4181s and so I will admit that I've have some
4183s spots where I'm like why can't I climb
4184s up this wall and I try like five times
4186s and I'm just like I can't climb up this
4188s one so I'm having to deal with that
4190s little little silly uh wall climb a
4192s little bit but I think it's been good
4194s for me as a player I feel that and you
4197s talk about the Zara composition and just
4199s really steamrolling over a lot of the
4200s backlines who aren't running that kiriko
4202s we actually saw you get a go Toto if she
4204s could get me who were running a kiriko
4207s and so you had to deal a lot with count
4209s of rushing how exactly does
4211s counter-rushing operate for your team
4214s well basically our entire thought
4217s process of if we have any sort of
4219s Advantage like alt Advantage man
4221s Advantage resource Advantage we just
4223s play it first every single scenario we
4224s try to be the one that goes in alt goes
4226s and gets the kills just because right
4228s now it's kind of like who can throw
4229s themselves at the other Museum faster
4230s who can take those off angles and just
4232s apply that pressure faster we would
4234s we'll play like second if we had like a
4236s disadvantage but I'd hardly ever like
4238s happens so we're just a little bit we
4241s just like going so fast and my main tank
4243s Tara is she's fantastic at doing that so
4245s I think for a lot of effort for enabling
4248s our team today and I also have to shout
4250s out the fact that before every match we
4251s do 10 team jumping jacks so I would
4254s definitely recommend that to anybody who
4256s wants to keep their blood uh your blood
4258s pressure blood rate yeah yeah
4261s same thing same thing 100 win rate and
4264s all the maps that we've done that so
4266s we'll take it oh keep it up then
4268s obviously I mean you guys are feeling
4269s confident coming to the next match so
4270s congratulations again Dax on your win
4272s that was an awesome match to see and you
4274s guys played amazing 2-0 that's
4276s impressive so congrats again and we'll
4278s have to catch you hopefully in the next
4279s interview good luck on your next match
4281s thank you altiora let's go
4285s we love Stacks from all Tiara so it's
4287s good to talk to her and honestly an
4288s incredible matchup between them and
4290s Shiki Yami like you mentioned Moxie I
4292s mean that team is not one to take
4293s lightly right coming into this
4296s tournament coming into the challengers
4297s Cup qualifier number one we expected
4299s that team to go Toe to Toe with the
4301s other Altura team to actually put put
4303s their pedal to the metal and win the
4306s tournament potentially but now actually
4308s being stunted and stopped by such a team
4311s like uh like El Tiora I mean that's kind
4313s of surprising I mean you heard it from
4315s Dax itself right having that Synergy
4317s with that zarya and that kiriko and
4319s enabling the aggression that Zara really
4321s does love sorry replays if you just
4324s press W because of the amount of time
4326s that really the downtime on those
4328s bubbles just means that you're really
4330s nine killer of life you move forward
4334s with that curriculum you both really
4335s play around the amount of healing and
4337s suzu as well that the kiriko can I but
4340s the fact that you really can't just
4342s allow to cover up the absence when the
4344s zarya's bubbles are on cooldown and then
4345s when the second at that bubble does come
4348s back online the Czar is just able to
4350s again walk forward and really just roll
4352s into those bad lines as we heard from
4353s Dax their main strategy is just to play
4356s aggressive and play quickly and I think
4357s that's really a lot of the tempo that is
4359s behind OverWatch too that's the biggest
4361s real move and change that a lot of these
4363s teams and players have had to adapt into
4365s by removing that other second tank you
4368s lose a lot of the lull prep time where
4370s everyone sort of just wait and beat our
4373s utilities try and pass through those
4375s Shields that you are actually able to
4376s make a move as opposed to now well we've
4379s seen things like the Arista change where
4380s Shields are just gone in general for
4382s that one specific tank Reinhardt does
4385s have that Shield but again we do just
4387s see players just pressing W moving past
4390s the shield making sure that they can
4391s split the composition behind the
4393s Reinhardt and just pressured the
4394s backline force the Reinhardt to turn
4396s around where he becomes vulnerable to
4397s everyone else on the team yeah and
4399s that's why we see a lot of sorry but
4400s guys we will be going through a short
4401s break when we come back we'll have the
4402s next match up in the calling all heroes
4404s Challenger cup you're not going to miss
4405s it we'll see you guys in just a bit
4415s [Music]
4421s thank you
4422s [Music]
4447s foreign
4462s [Music]
4482s [Music]
4508s thank you
4509s [Music]
4530s foreign
4540s foreign
4545s [Music]
4562s [Music]
4568s foreign
4572s [Music]
4595s [Music]
4601s foreign
4608s [Music]
4615s [Applause]
4617s [Music]
4627s [Music]
4635s foreign
4654s [Music]
4667s foreign
4669s [Music]
4692s [Music]
4698s [Music]
4706s thank you
4711s [Music]
4716s hello everybody and welcome back to the
4717s calling all heroes Challenger top
4719s qualifier is number one and it's myself
4720s Dustin joined by Moxie today we have
4723s some incredible matches for you guys
4724s when we're on the second one for today
4726s and the first one was a barn burner
4728s Moxie very close matchup ending up in a
4731s 2-0 but now coming into this one we have
4733s a kind of a different vibe or different
4735s aspect of the Kongo Heroes calendars Cup
4737s Tournament in which is the free agent
4740s pool of of Heroes that have come in and
4742s actually decided to play and kind of
4744s solo queue it almost Moxie and make sure
4746s they can actually get a chance at
4748s winning the tournament as uh as coming
4750s in as a solo player yeah so this is
4753s actually a really fun thing about the
4755s initiative you could go for the full
4757s stack and come in as five players or
4760s more if you want coaches manager and
4762s Subs to come on through or you could opt
4765s in for the free agent role and you would
4767s be put together with other players to be
4769s able to form a team and I'm a big fan of
4772s this because it means that not only are
4774s you getting to participate when you
4775s otherwise might not have a stack to be
4777s able to play competitive or ranked with
4778s but you also get to meet other people
4781s and really be able to talk and fall in
4784s love with a game that we all love
4786s OverWatch is one of those games where
4788s it's just best when you have a group of
4790s friends to be able to play it together
4791s with and we're getting to really allow
4794s some of these players that opportunity
4796s to be able to come together as a team
4798s and be able to play together and find
4801s that fun and I'm really looking forward
4803s to exactly how we're going to see it
4805s because the thing about when you're not
4807s really just a professional team is that
4809s a lot of the time we actually see that
4810s have an impact in terms of position
4812s positioning and how you use specific
4814s parts of here or kids is I'm sure if
4816s you've listened to any of the content
4817s creators they tend to have different
4819s advice when it comes to when you're in a
4821s team environment and when you're in a
4822s little bit more of a solo environment as
4824s we can have a look at the standings and
4827s how exactly that last round of the Swiss
4830s stage has affected these no surprises
4833s both Artemis and Polaris are sitting on
4835s that number one and number two
4837s undefeated positions shikigami I think
4839s was the big one for me that did take
4841s that defeat a little bit unexpected
4844s Pursuit also taking their first loss
4847s knocking them down to be tying with a
4849s lot of those teams who are currently
4850s sitting at that three and one score line
4852s right yeah that that's uh must be a hard
4855s pill to swallow for shigani but they can
4857s always make the comeback here and in
4858s this current match-up Moxie I'm
4860s incredibly excited for it like we
4861s mentioned the free agent pool of talent
4863s that we have is going to be incredibly
4864s exciting to watch between the witches
4866s coven and uh what's the team Dave the
4869s egg the the very small eggs I love the
4872s these team names so much I mean this is
4874s not something we see quite often simply
4875s because of the fact that I would say in
4877s calling all heroes in this Challengers
4878s cup Moxie these free agents they're
4880s creative with their names
4883s it's been really creative with a lot of
4885s names like we've seen some really good
4887s ones uh Leo's cake Leo Angels used to be
4890s one of those teams that would always
4891s sort of be in these uh initiatives
4894s unfortunately I don't think they're
4895s actually taking part in this one but we
4897s can have a look at the roster of very
4900s small likes and what exactly Heroes they
4902s do like to specialize on into I'm very
4905s excited we have a baby doll coming in
4907s potentially teasing that Diva the
4910s problem for a lot of these teams over
4912s today and also yesterday was that if
4915s they try to roll the dice and whether or
4917s not that Diva would work especially on
4919s control you would unfortunately be
4921s running into Azaria and almost
4922s immediately just forced to swap oh my
4925s gosh yeah I mean I'm curious to see what
4927s happens if they decide to do that but on
4930s the other side which is coming with
4932s Serena with Bachi I mean they have an
4934s incredibly talented lineup I'm sure but
4936s the P the SR is such a crazy difference
4939s to me between all of these teams not
4940s between these two teams specifically but
4941s in these teams you see a large variation
4943s of uh player pool right we've had people
4946s all the way from you know from plant to
4949s GM to high GM the topic 100 right we
4951s have a large variability of players
4953s coming into this tournament and which
4955s can also lead to a lot of different
4956s metas right a lot of different play
4958s styles that we haven't really seen in
4960s this cup thus far Moxie it'd be really
4962s cool to see some junker queen as
4964s somebody who used to play Dirt Green in
4965s the beta I would love to see that
4967s character once more but I understand
4968s that it got kind of you know nerfed and
4971s patched and you know characters like
4972s Diva and zarya are so much stronger now
4974s yeah so diva is extremely strong Diva
4977s was like a lot changed to deal with the
4979s fact that she used to be an off tank so
4981s the defense Matrix got buffed up her
4984s shielding as well got a little bit of an
4986s increase in her health pool and as well
4989s as that the fact that when you go for
4990s the melee when you use those boosters it
4992s doesn't immediately cancel it so you can
4993s actually double melee in the boosters
4995s before whenever you used to go for that
4997s melee it would break the booster early
4998s which was always a pain if you want to
5000s try and layer up that damage and as we
5003s can have a look The Witches Kevin
5004s actually currently teasing siren to come
5006s out onto that Reinhardt so not bizarre
5009s if they do decide to stick with this
5011s baby doll is going to have a little bit
5013s more of an easier time given the fact
5015s that you can use defense Matrix to be
5017s able to collapse onto those double fire
5018s strikes that the Ryan now has
5020s yeah and now they actually pull out that
5023s symmetra as well they actually keep it
5024s through besides the DP and they have
5026s that Mercy to pocket with the Moira as
5028s well and the Sombra is a character that
5030s a lot of people have uh displayed play
5032s against I would say thus far but the
5034s symmetra as well kind of burning that a
5036s very annoying damage composition as
5038s Serene on the other side takes down
5040s Prince mu so that's already one down
5042s very small eggs have to back up but in
5044s the meantime very small eggs all going
5046s down BB doll is bound to lose their Mech
5048s and fall as well as Serena just kind of
5051s swinging on this front line making sure
5052s that the rest of Arizona's have to
5054s actually back up and without that Lucio
5056s speed this and that is sure to fall to
5057s Bocce and the point goes in favor of the
5059s witch's covet yeah I hate to say it but
5062s the composition that very small likes is
5063s running at the moment into the symmetra
5065s is not the most viable Simon got changed
5068s and that her beam now doesn't actually
5070s charge up off of shields but
5072s unfortunately very small legs aren't
5074s running any barriers so that diva is
5076s just going to be a walking hitbox and
5078s already batches at 95 to an ultimate
5080s within the first fight that Sim has been
5082s doing insane amounts of damage and it
5083s becomes even harder for very small legs
5085s to actually keep the diva in Play
5086s Because solvex is just using the fact
5088s that you can hacker still himself to be
5091s able to keep the diva from using the
5093s defense Matrix but Amelia with that
5094s snipe onto bash you will be able to
5096s mitigate some of the damage and force
5097s that 30 seconds where's time out of the
5099s witch's cup Babaji still got the wall
5101s now the wall is committed soldx is gonna
5103s Hack That Man in The High Ground Noah
5104s actually tries to go for the kill but
5106s they manage the ice block and get out of
5108s the fact that solvex was there with the
5109s hack but the EMP will be available the
5111s valkyrie is pop but you can't heal
5113s through the anti-grenated Anna as Amelia
5115s takes down Serene and Lily as well so
5117s now which is covered on the point is
5119s just this symmetra but Prince view on
5121s The High Ground actually falls to silvix
5123s who has that Mercy pocket it's just a
5125s path lamp up here but it's hard to do
5126s with this sapra as they actually use the
5128s EMP to close things out on The High
5130s Ground silvex with a nice little 3K
5132s potentially here only does fall to Sonic
5135s at the same time but that doesn't even
5136s matter because the Witch's Cove with a
5138s huge EMP managed to capitalize and hold
5140s this point yeah that's the terrifying
5142s thing about somber at the moment the
5144s fact that when you hack those targets
5146s yes they only lose their abilities for a
5147s good second but the Sombra as that high
5150s clasps gets 40 increased damage on those
5153s targets so as long as you go for those
5155s squishies you can very quickly just
5157s absolutely decimate those hellfires
5159s because again we can just see the
5161s consistent hacking onto this poor tank
5164s this very small likes to force to use
5165s that blizzard to try and Zone The
5167s Witch's carbon into eating the full of
5170s the Block in the diva bomb yeah and
5172s after that they should count to that
5174s point 96 surrender drop down to shatter
5176s but unfortunately nothing came of it and
5179s same with the Coalition so now they're
5180s gonna have no ultimates and they're
5182s coming into both a nano boost and a
5183s Baptist window here which is going to be
5185s incredibly hard to recontest against
5186s yeah this is the thing for very small
5189s likes they do have both support
5190s ultimates but unfortunately they don't
5191s have of any aggressive not always great
5195s for trying to find those picks but who
5198s do you really know I would argue you
5199s want to go for Amelia and hope that that
5201s railgun and fire is going to be able to
5202s snipe out one of those squishies
5204s gorgeous Antony comes right now she
5206s connects on to Siri who does go down but
5208s they're running the mercy so the rest is
5210s going to be available the resurrect from
5212s army was there they'll put some extra
5213s wallets committed from Bocce though that
5216s could give them some space but they're
5217s gonna have to go in front of it now the
5218s Baptist window is dropped in above the
5220s point Banshee finds lemony who dropped
5222s that window down also gets Sonic at the
5224s same time so now those two are sure to
5226s fall and at the same time which is coven
5228s they just sit on this point they have a
5230s lot of the heels of the stock and with
5231s the Moira the maze is here on the point
5233s but eventually it sure is the fall to
5235s silvax as well over time ticks down in
5237s the witch is coven with a pretty good
5239s hold here on the first round of oasis
5242s yeah so here's the thing the Nana boost
5245s goes on to the diva and that is great
5249s for trying to make sure that your tank
5250s has sustained and is going to be able to
5253s sit on that point and endure the fight
5255s as long as possible but unfortunately
5257s what it doesn't do is actually allow you
5260s to move forward and look for the kills
5261s onto those squishy dps's and so battery
5264s on that Sim is just able to move forward
5266s and absolutely decimate anyone who walks
5269s through us we are going to see a
5271s movement come through as we head over
5273s towards City Center Amelia is going to
5275s be off and on to that Genji Prince moo
5278s has decided okay that Sombra is working
5280s he's just gonna do the exact same thing
5282s look for those hacks deprive the
5285s Reinhardt of that Shield so that stone
5288s is not going to be able to protect that
5290s backline because Omi on this Mercy has
5292s been getting away with absolute murder
5293s all of those Roses on that tank have
5296s just absolutely decimated all of the
5299s efforts that very small legs have made
5300s to getting that tank out of the fight
5301s yeah meantime the hack is still coming
5303s through from silvak silvax goes to one
5305s HP luckily they back out of there before
5307s they fall as Amelia has been a
5309s stand-down player for very small legs
5310s the 18-8 comes through onto Bocce but
5312s Bocce just holding the W key takes that
5314s in out of the fight Amelia trades things
5316s out with both sildex and Lily but
5318s eventually follows the Serene who is
5320s just swinging the hammer all over the
5322s side of various small eggs crushing them
5324s and making sure the yolks are forced to
5326s reset
5327s very small eggs yeah unfortunately going
5330s to be sent back to spawners this is a
5333s problem that we're seeing a lot of
5334s supports really suffer from as we move
5336s over to OverWatch too a lack of an off
5338s tank means that there is a lack of Peel
5340s and when you're running both the diva
5342s the Sombra and the Genji they're all
5344s going to be diving that back line
5345s they're not going to be around to
5346s protect the Anna so if lemon on this
5348s Moira Falls sonar is going to be so
5351s vulnerable and that is something that
5352s the witches Kevin have been able to take
5353s full advantage of is we actually see a
5355s hat Comfort onto Silverbacks to try and
5357s make sure that the Sombra isn't going to
5358s be able to just translocate out of that
5362s fight Civics is able to survive the
5364s Sombra still in play as siren does go
5366s down what is the rest going to be
5369s available as only doesn't have the bunk
5370s you are going to be putting yourself
5371s into a lot of vulnerability if you try
5373s to go for it and the Rhine stays dead as
5375s a result no no way no
5378s we got it off again but she does fall
5380s forward but is Serene gonna live after
5382s that anything goes through it doesn't
5384s look like they're gonna stall for a
5385s little bit longer the Sombra is here to
5387s try to put as much damage downrange as
5388s possible but now the reset comes through
5391s even after what a hilarious resurrect
5392s from Omni Romney oh you should not keep
5396s getting away
5397s oh
5399s sorry Anne rest on that Reinhardt Eliza
5402s which is coming to him fifty percent UH
5405s 60 rather with that stall and can now
5408s come into this next fight with shot and
5409s it's a free Shadow maybe doll yes has a
5412s massive hitbox but has no Shield to be
5414s able to cover for the team and if that
5417s Ryan gets into the Close Quarters it's
5418s just gonna be a fight win for which is
5420s coming they can layer the EMP on top of
5421s it there's very small lights take the
5423s fourth one of that EMP four out of five
5425s players gonna be feeling the effect of
5427s that song bro that even bomb comes
5429s through gets Lily Serena's to fall as
5431s well and BB doll is here as well on the
5433s point that unfortunately this Metro
5435s can't really capitalize off too much
5436s Anthony comes out but the shatter is
5438s here from Serene silvest with the fall
5440s through damage gets Prince to use Sonoma
5442s as well and it's just back here on this
5444s point with this with their team they
5446s actually heal off 52 of the board and
5448s now they push forward nice and healthy
5450s before very small engines can pop any
5452s ultimates well we're seeing a change
5454s actually come through Prince moon going
5456s to be off of that Sombra onto the reaper
5458s just trying to get into those Close
5460s Quarters and really drill into that
5462s Ryan's health bar very small looks do
5464s have a nano blade as well and the fact
5466s that sorry and antovice both altered in
5468s that previous fight does allow
5470s themselves a lot of advantage in terms
5472s of the damage you can output but you
5473s have to move quickly a little bit about
5475s to come into that color lessons could
5477s mean the undoing of the Genji ultimate
5480s before I can find any value here comes
5482s the nanoblade goes deep into the back
5483s line swinging on the somber who silvix
5486s didn't put down the translocator so
5488s that's one can they find more it doesn't
5490s look like they should they won't find it
5491s but Amelia is continuing to push forward
5493s as the wreck from Omi comes through onto
5496s Bocce on the other side so now Emily's
5498s left alone gets smacked by the Reinhardt
5500s of the witch's coven and it's just
5502s prince Mew who trades back Bocce on the
5504s other side forced to use their fade it's
5506s just beat you dull on the point actually
5508s finds Omi on the other side so now
5510s they're down one main healer but you
5511s still have the somber you still have
5513s this more on the point the Sleep Dart
5515s comes through in a Silverbacks but they
5516s relocate back towards the other side
5518s towards the outside and now the shatter
5520s land finds two with the back of an EMP
5522s Serene finds lemony but BB doll gets the
5525s lead Emily's back on Tracer which gets
5526s silvax as well but the symmetra Turks
5528s are still on the point unfortunately
5529s dealing damage to anybody that deal goes
5531s deep on the back line finally they're
5533s dealt with abachi still has that
5534s symmetric wall in this entire time
5536s they're pumping down damage getting
5538s damage on 2 million Bibi doll and nobody
5541s can touch some various small eggs and
5542s witch's coven win on Oasis doesn't even
5546s need to use the symmetra ultimate Iva
5549s but she just moves forward with that
5551s beam fully charged up off of that Diva
5554s Mac and it is going to be silvex walking
5556s away with player of the game but
5557s honestly I think we all know the real
5561s carry on that control round and it
5564s begins and ends with Mercy only on that
5567s Mercy was the absolute bane of the enemy
5573s every single time every single time
5575s three of their players was able to drop
5577s one body homie was just like oh it's
5580s been 30 seconds sure would be a shame if
5583s I just floated and just reached up into
5585s the ground and you know what Heroes
5587s never die as oh my goodness that Mercy
5590s just got away with absolute murder and
5593s this is the thing right a lack of CC it
5596s impacts Genji's it impacts sombres it
5598s also impacts the resurrections no longer
5601s can you Shield bash no longer can you
5603s flash bang no if you want to cancel
5605s those Roses you have to count the body
5607s and Omi is an absolute pro at mixing up
5611s the timings that's the difference
5613s because when it comes to writing the
5615s Reinhardt they wait until the final
5616s moment they literally wait until that
5619s timer is about to expire everyone thinks
5622s okay there's no way the Rhine is getting
5623s rest Mercy floats down gets the res off
5626s they get a good five percent extra stall
5627s when it comes to battery the res is
5629s almost instantaneous and that is the
5631s true trick with the mercy don't be
5632s predictable in terms of when you go for
5634s the Reds because it forces teams to
5636s really put a lot of ultimates and
5638s abilities into camping those corpses and
5640s if they get the timings wrong all of
5642s those abilities all of those resources
5644s just disappear down the drain yeah and
5646s that that's something you'd hate to see
5647s especially as very small ways but guys
5649s this series isn't over just yet when we
5651s come back we'll be going to a short
5652s break so when we come back the series
5654s will continue to go on a map number two
5656s and we'll see you guys right after this
5657s to talk about what that is
5663s [Music]
5668s thank you
5677s [Music]
5681s foreign
5683s [Music]
5700s [Music]
5711s [Music]
5714s foreign
5715s [Music]
5722s [Applause]
5722s [Music]
5739s [Music]
5761s foreign
5762s [Music]
5771s [Music]
5783s welcome back to the calling all heroes
5785s Challenger Cup qualifiers number one and
5788s we're coming into a series which has
5790s been exciting between very small eggs
5791s and the Witch's coven and this series
5794s monks we've talked about before where
5796s it's uh it's a very interesting pool of
5798s players because we have some players
5799s that are free agents like these two
5801s teams that are playing against each
5802s other so these guys are just coming
5803s together for the first time and just
5805s having a fun time making sure they can
5807s compete together as a unit and
5809s experience this game and going into the
5812s next map Moxie I mean can you even
5813s decide how do you go about deciding as a
5815s free agent team which map you play next
5818s I mean honestly I think kings are in
5820s Paris so I'm really straight out of the
5823s gate they have to kind of be canceled
5824s out if you're very small likes and the
5826s problem for me is a lack of lose here
5828s this is something that we were
5829s discussing uh in the break the fact that
5831s that Mercy was getting away with so many
5833s of those Roses just because you didn't
5834s have a loser to be able to double back
5836s to the body with that speed amp and make
5839s sure that you are able to stay on top of
5841s it and cancel that res height and I'm
5843s worried I'm not gonna lie I'm seeing
5846s King's Row pop on through and unless
5848s they go for full dive comp and they just
5850s negate that choke in time it is
5853s something that we saw a lot of teams
5855s actually doing yesterday number one on
5857s over but I've actually really like to
5858s run the diva and the pharah because they
5860s didn't have a Lucy when they would just
5862s use the diva in the far to be able to
5864s just go over the choke take the fight to
5867s the point and so everyone else was able
5869s to get through the trip because of the
5870s distraction that provides I think a very
5872s small let's go for that playstyle
5873s lacking that little isn't going to be as
5876s punishable however lacking that Lucio
5879s are not getting on top of that point at
5881s the very start of King's Row could mean
5884s that you're going to struggle just
5886s seeing any other part of this map well
5888s you know we call I mean both teams have
5890s been playing this character Max and you
5891s know what we call somber gameplay right
5894s dishonest it's dishonest gameplay right
5896s that's what it is I mean Mercy can get
5898s the resurrect so maybe if you play a
5900s Sombra you can cancel the resurrect but
5901s we never saw them in position to counter
5903s it but unfortunately you know the somber
5906s gameplay really benefits from maybe hard
5908s dive compositions and when you start to
5909s play song with the Reinhardt eventually
5911s the Reinhardt will get on them and yes
5913s they'll eventually swing them down and
5914s get those kills but at the same time you
5917s need to have that fall through damage to
5918s the samba to make it work and now I see
5920s a lot of people saying sombra's
5921s overpowered
5922s I don't really buy them I don't do you
5925s buy it Moxie I mean Sombra does have a
5927s lot of kill potential a lot of damage
5928s potential with those hacks in the EMP
5930s but do you really think that character
5931s is the strongest people make it out to
5933s be
5934s I mean honestly it kind of feels like it
5937s sometimes and this is the reason you can
5941s just continuously hack targets there
5943s isn't really a punishment on literally
5945s just keeping either a support or a tank
5948s hacked for absolute ever and we've all
5951s felt it like everyone's had either a
5954s quick play or a ranked experience
5955s however each number just just decides
5957s you know out of all five people on the
5960s team that you'll you'll be the one that
5962s they go after you'll be the one that
5964s they just keep constantly hacked and I
5966s think for very small eggs the problem
5968s for me even though when they were
5969s running that Sombra like they were going
5971s for the correct Targets in terms of who
5972s to hack was that it took three players
5975s to try and take down one member of The
5977s Witch's Covenant and when they did that
5979s right absolutely brilliant you get that
5981s one pick but they committed so many
5984s resources that you have to make sure
5986s that that pick sticks because if you
5989s don't if they just get rest straight
5991s back up all of those resources that you
5994s you just put into taking that one player
5996s out of the game you're not gonna have
5998s them back on cooldown and that
6001s Resurrection comes through you're going
6002s to be outnumbered you're going to be in
6004s a very out of position as well a lot of
6007s the time like we saw them get that pick
6008s and then move that very quickly on so
6010s especially if it was Serene on that
6011s Reinhardt they were just able to
6014s immediately off of the back of that red
6015s get access to the backlink because very
6017s small accidentally already moved on to
6019s the next part of the fight no one was
6020s really looking at the rain but when the
6022s rest comes through that they're
6024s literally why yeah in a lot of a lot of
6028s what's going on with the very small eggs
6029s it's been off the back of Amelia right
6031s like like Amelia's been the one to kind
6033s of bring things through and actually
6035s open things up she's been amazing on the
6038s Genji on whatever she plays but
6040s unfortunately very small likes hasn't
6041s been able to capitalize off of that
6044s damage yeah exactly and already we can
6046s see us we move into King tour lemony is
6048s actually going to be coming in on that
6049s Lucia so a lot of my fears are evading
6052s which is Kelvin again going to actually
6053s be running Serene on that Reinhardt it
6055s says well we saw Ryan still be being
6057s played in OverWatch League even in
6059s OverWatch 2 for some teams just because
6061s of the rush potential that was that
6062s however the witch's coven they're not
6065s running the Lucio they're using that Sim
6067s TP to be able to get that Reinhardt into
6069s that close quarters fight there's lemony
6071s on that Lucio does not have time to try
6073s and get the team to disengage because
6075s they go down to the searching Sonic
6077s as silvix threads that needle through
6080s the back line gets that Lucille lemony
6082s is gonna have to speed back but without
6083s that Lucio they don't have a lot of
6085s heels and that Hanzo with Bocce on the
6087s front line just pumping and damaged nice
6089s job by silvix them on Hanzo they've been
6091s so good yeah this is the problem for
6094s very small because they lose that loser
6095s so they lose the disengagement tool they
6097s also lose the engagement too so baby
6099s doll and that sorry becomes very slow
6101s very clunky trying to push into that
6104s Rhino you've got the Hanzo Anderson the
6106s Hanzo is just continuously putting out
6108s pressure to pop your Bubbles and it
6110s means that baby doll just has absolutely
6112s no presence London actually going to be
6113s swapping onto that Baptiste off of the
6115s Lucio using the immortality field just
6118s to try and keep that zarya alive also
6120s getting assault for the DPS Prince new
6122s he's actually going to be going onto
6123s that junker Amelia onto that Soldier so
6126s when this Matrix comes through nominee
6128s they're going to have a lot of kill
6129s potential with it the problem is they
6130s have to build it up and so not actually
6132s goes down on the Anna so early on which
6134s is covering threading the needle and
6136s taking out these supports
6139s but again the resurrection
6142s I mean it's just smart from Prince but
6144s yeah the resurrect already on to silvix
6146s brings them back into the fight and now
6147s they're gonna have that Hanzo ultimates
6149s ready to go and that should be huge in
6151s King's Row with these Street spaces that
6153s are so tight the choke points are so
6155s close quarters so this hanzoil should be
6157s big here it comes now the valkyrie as
6158s well on Omi but look at this the lamp
6161s has to be popped just to keep Bibi doll
6163s alive in this fight but they are going
6165s to Vault the battery because Banshee
6166s just been pushing forward but pince are
6168s puts me on the junkrat finds batchy Omi
6170s does get Amelia with the melee and
6173s princeview gets Serene on the other side
6174s with the rip tire so it does make it
6176s even the Nano boost should be available
6178s soon for assistant but at the same time
6180s Obi gets another resurrect and now
6182s Apache back in this fight it gives them
6184s the main advantage and at the same time
6186s silvex on the front line they do get
6188s nated but unfortunately they're not
6190s going to fall there's not enough damage
6191s from paint speed just yet the
6192s immortality field is committed they have
6194s the universe to Rick a test and they
6196s have then an advisor are they gonna pop
6197s it but no effects from across the map
6200s with a nice Hanzo shot it finds Emilia
6203s and now the Rica test has to come
6205s through with an inner boost but they're
6206s not going to commit it the Sleep guards
6207s blocked by a shield now they pop it on
6209s the zarya down one more but the graviton
6210s search it's into the back line can they
6212s find a kill no it doesn't look like the
6215s Reinhardt is there to block all of that
6216s damage with the coalescence they finally
6219s clean this thing clean things up with
6220s the Hanzo ultimate as well
6223s my goodness silvax she's
6230s comes on through surviving for small
6232s eggs
6234s but very small eggs with Amelia swapping
6237s onto that Widowmaker actually gonna be
6239s able to find Silverbacks but again the
6240s resurrection is the only behind the box
6243s is able to use the cover to get the
6244s Hanzo back into that fight there's very
6246s small eggs having to opt in for the swap
6249s onto both the Widow and the erisa just
6252s to try and control how that Handler
6254s poked into this fights before they begin
6256s window comes through from lemony but the
6258s wall is there it's gonna be hard to deal
6260s with it but now the rip tire is here to
6262s come through potentially into the back
6264s line and find the damage but it can't
6265s take any damage from the wicked carbon
6267s before it actually blows up but no it
6269s just gets out of that Reinhardt they
6270s don't get really maximum value but guess
6272s who is getting max volume
6274s all the way in their spawn Prince view
6276s finds him with a concussion mine so they
6278s do get traded out and that might be
6280s enough as the Anthony comes through as
6281s one of the Reinhardt that's everybody
6282s purple but sonana doesn't keep their
6285s team alive and fortunately Prince new is
6288s sure to fall but still Bex wants more
6290s finds them on finds lemony at the same
6292s time and Bocce's there they close things
6294s out with this erisa onto the point they
6297s can't actually close they can't actually
6299s stop this push three minutes and 49
6301s seconds The Witch's coven snowball
6302s through King's Row yeah I feel so not
6305s like coming in of those anti needs it's
6307s massive it punishes the fact that
6309s witch's coven on actually running that
6310s kiriko they don't have the Zara ivis so
6312s no clients that our teenage is gonna
6313s stick for the entire duration the
6315s problem is you're trying to put it past
6316s the Reign hot shield and Serene isn't
6319s really getting pressured the way that
6322s baby doll is getting pressured when
6324s those fights start ramping up because
6326s silvax on that Hanzo is just constantly
6328s putting out so much damage the fact that
6331s we actually see the swap onto the erisa
6333s just you can try and Javelin spin before
6337s the fight begins so that Silverbacks
6340s isn't able to open up these fights
6342s entirely by getting those cheeky shots
6344s on that Hanzo like you can see how much
6347s pressure that one DPS is exerting on
6349s this entire team because now we see that
6352s side Swap come through chlorine's
6354s sticking on that Reinhardt battery once
6356s again going to be coming out on that
6359s Sinatra silvax going on to the Sombra so
6363s that backline for very small eggs is
6365s potentially going to be punished again
6366s if they try to run that Lucio you're
6368s going to be hacked out and very
6371s vulnerable so this is just gonna
6372s absolutely chew through any of your
6375s health bars if you try and run this Fara
6377s I think this is the best shot that very
6380s small X have which is Kevin they're not
6381s running for sojourn they're not running
6383s any form of hit scan so that Pharmacy
6386s could be just really good at breaking
6388s that Reinhardt Shield so make sure that
6390s you can actually get to the Squishies
6391s hidden below
6392s if they're running the Winton here as uh
6394s they actually run the Pharaoh as well
6395s Anna Mercy composition on that offensive
6398s side and like you mentioned this is
6399s their one opportunity to make things
6401s work but with silvix constantly hacking
6403s this Mercy out of the air can lemony
6406s actually survive this back blind push
6408s and the pack line pressure from Sobek
6410s solex has to back up the railgun charges
6412s and built for Amelia she has been the
6414s one to actually open things for small
6416s eggs here as Prince mu on the top side
6419s doesn't get hacked and luckily stays
6421s alive on top of this point but looks
6422s onto the Sombra forces the recall out
6424s but now the symmetrical board is here
6426s thought that they would TP over to The
6428s High Ground but Amelia is the one to
6429s find sobex early so now they're down one
6431s pick and the resurrect come through from
6433s Omi which they have done so many times
6435s before the sojourn disruptor shot comes
6438s into the back line the Winston on to
6440s only Omi can't get the resurrect and now
6442s baby doll comes to the point they found
6444s the two opening picks that they needed
6445s Moxie and as you called the very small
6447s eggs they're gonna slowly work their way
6449s through this point force that Moira uh
6452s reposition and now all towards this
6454s point is just to Reinhardt they don't
6456s have a lot of heels and finally a
6457s million Prince new close things out and
6459s they capture out first point on King's
6461s Row the problem with the witch's
6462s Covenant is that silvax doesn't actually
6464s try and initially hack Prince Mew on his
6466s pick of pharah they go for baby doll to
6468s try and delay that dive from coming
6470s through from very small legs in the
6472s hopes that when the Winston doesn't go
6473s in the space isn't that for the pharah
6475s to be able to pressure out the team
6477s unfortunately for Witch's coven they
6479s don't really have anyone no kiriko no
6481s Trace it's actually really play off of
6483s the sombra's hacks and so for very small
6485s legs they just wait for BB doll to
6487s actually be able to move forward and
6488s Prince smooth without any hits can
6489s really stop it this Rampage is able to
6492s build up to that power so now we see
6494s battery actually swap away from that Sim
6496s on to that traditional hit scan of the
6499s soldier to try and keep the pharah in
6501s check but that barrage is definitely
6503s something Kelvin have to watch out for
6505s yeah Princeton is ready to go on The
6507s High Ground the overclock comes through
6508s from Amelia do they find a kill here it
6510s looks like they're trying to pressure
6511s for a prince be to get in this barrage
6513s there is one can they find Omi yes they
6515s find them through Amelia and now the
6518s continued pressure of very small eggs is
6520s actually working out and which is Kobe
6521s and this is the problem with being a
6523s coven this is the problem being like a
6525s free agent team Moxie is that you don't
6527s know how to kind of deal with these
6528s cheesier quote-unquote compositions like
6530s the pharah in the Winston
6532s I wouldn't even say this is cheesy this
6534s is actually really smart coming from
6536s probably small eggs because they have
6537s adaptation the Winston pharah and
6540s sojourn can all deny the resurrections
6542s coming through from Oni as well as
6544s applying pressure for Serene on that
6546s Reinhardt who didn't really have that
6548s pressure being exerted on the shield
6549s previously however Bashi on that attack
6552s visor for the soldier is just gonna
6553s absolutely decimate the entire team
6555s because you're running Anna and mercy
6557s the burst healing is not enough you
6560s don't have that list you don't have that
6561s bad to give yourself any sort of bubble
6563s of safety when that tag player activates
6566s but do they use too many ultimates here
6567s they use the cool lessons they use the
6569s EMP and they use attack visor Moxie very
6571s small eggs what they use nothing so
6572s coming into this next fight oh yeah
6574s you wanted to win the fight because the
6576s Foreigner actually has to intrude back
6578s into it and that's when Bashi on this
6580s Soldier is going to be able to pick the
6582s pharah out before they can even try and
6584s fly up into the sky as you can see self
6586s actually is going for that continuous
6588s hack onto the far and then swapping
6590s Target towards the Anna just to try and
6592s make sure that vividual doesn't really
6593s have that luxury of being able to jump
6595s on through
6597s out
6606s what a sleep Dart the shatter was huge
6608s from Serene but nobody was there to fall
6609s through they don't have that loose you
6611s as well so there's not a lot of damage
6612s follow up here it's very small legs
6614s they're gonna continue on forward
6615s they're only versus three members so
6616s they don't need to commit any ultimates
6617s and they're very smart to not do so
6619s burnt spew finds Omi BB doll finds
6621s silvax and now they push onto the third
6624s phase and have a very healthy time Bank
6626s of four minutes
6627s this is the swap that wishes Kevin
6629s needed one point ago Serene going on to
6632s that Diva just to try and deny that
6635s Pharmacy any sort of Splash damage and
6638s poke face coming on through which is
6640s covered not going to be able to hide
6642s from the overclock the power slide to
6645s allow Amelia into an even more
6646s aggressive position two have already
6648s fallen to the sojourn and more could
6651s potentially be on the way as that diva
6653s is so vulnerable yeah this is exactly
6656s what very small eggs needed they needed
6657s some snowball here and now that they
6658s have it they have the another boost in
6660s barrage which is coven they have nothing
6662s here Maxie the only thing you're gonna
6663s have to rely on is a hack onto the
6665s sparrow who is barraging and now no
6667s translocator Celtics Falls they came
6669s back into this fight and unfortunately
6671s had no Transit ready to go BB dog goes
6673s into the front line has that panel rage
6674s keep themselves healthy for this fight
6676s and they still have the little barrage
6678s and now comes the barrage no Mana boost
6679s to follow up so Bashi finds the kill
6681s tops the attack visor as well they could
6683s still fall but the internet he comes
6685s through in Apache will they fall no
6687s Wally assuming lowly found three kills
6689s with attack visor silvix was there to
6691s kill Bibi doll and even though various
6692s small eggs they had the initibus to fall
6694s through the damage they couldn't win
6696s that fight when it mattered most yeah
6698s which is Kelvin are going to have access
6699s to trying to keep this payload slowed
6701s for as long as possible very small X
6704s have identified that the pharah is just
6706s not viable into the hitscan of the
6708s soldier and that Diva defense Matrix so
6710s Prince music is actually gonna make that
6712s choice to swap over to the junkrat
6714s they're keeping the mercies just damage
6715s boost all of those notes that's spam
6717s damage that's coming out of that DPS for
6719s silvix is Plastering up for the EMP it's
6722s gonna connect onto four members no
6724s nanoboost to try and keep this team
6726s sustained as Lily's going to go in with
6728s that coalescence catching everybody even
6730s through that Winsome bubble and forcing
6732s them to retreat having to absolutely
6734s give up any impact that potentially that
6737s Nano boost onto the Winston could have
6739s found I will say at least they did they
6742s they got out of that fight pretty well I
6744s mean they at least backed up they
6745s disengaged it it was incredibly smart
6747s now the window comes through from Omi
6749s and they're just gonna keep doing that
6750s such such a smart play just to wait it
6752s out continue to play this slow and
6754s understand coming in the next fight they
6755s should have an ultimate Advantage yeah
6757s I'm very small likes on even getting
6758s spam damage at the moment to try and
6760s come in with it all Advantage into this
6762s next fight Amelia knife comes in with
6763s that overclock Serene has to be one of
6766s those don't forget specifics in the
6767s backlight immediately swiped out the
6769s diva is slapped but the kill doesn't
6770s come through in time
6774s like the Winston bubble
6775s of the sand line too cool to the nuke
6778s and Serene was gonna cancel the rest of
6780s wreck too I think Amelia assumed that
6783s they had another railgun shot charged up
6785s so they could get rid of that Diva but
6787s once they realized they did they were
6788s like oh no I can't get this the baby
6790s deep out of the air and unfortunately
6792s bomb came through and collapsed onto
6794s everybody of very small eggs yeah when
6796s you're running that Owens in that bubble
6798s it's so fragile and flimsy the diva bomb
6802s is able to just count down the seconds
6803s when it's not available and catch
6806s everyone on that back line is Amelia
6808s gonna swap onto that Ash principle onto
6810s the May for sustainability with 60
6812s seconds left they just have to sustain
6813s and stay fighting on this card as long
6815s as possible to build into ultimates yeah
6818s they use the lamp here on those points
6819s they continue to push forward but the
6821s internet comes through once more so not
6823s on it's been huge with those because
6825s they get batchy off of a crazy nade from
6827s him and now very small legs they know BB
6829s doll has that Prime away so he's gonna
6831s continue to go forward sees two members
6833s at the mini nice easy juggle but Omi
6836s stays nice and healthy because the
6837s coalescence comes through from Lily the
6838s Baptist window is popped and they melt
6840s lily as well through the Primal race
6842s here off the fall through of that may
6844s open the EMP is here on the point and
6846s Serene is still in this fight they take
6849s down Amelia silviks gets Prince Muse and
6851s still on this point is them they're
6852s gonna continue pumping in the damage to
6854s Sombra you know you can't take them
6856s lightly to do so much Dana it's damaged
6858s it's just an audit on this point Bob is
6859s here with the with the ash but the
6861s damage it's not gonna be enough to keep
6863s them alive onto this point so nothing
6865s much trying to jump around Falls to
6867s Bocce a Winston is back here with the
6869s Bob but Bob eventually has to back up
6872s Prince Muse back through with the hack
6873s potentially but Falls immediately to Omi
6876s who is back on koriko batchy follow us
6878s onto lemony in very small legs they will
6881s not be able to win on King's Row in the
6883s witch's coven win 2-0 in this series
6887s the ball coming out from virus Maliks is
6889s very good at delaying and making sure
6891s that there is presence on that card
6893s unfortunately for them they just have no
6895s ultimates to be able to immediately
6897s sweep that fight into that favor and are
6899s not able to finish acting for allowing
6902s witch's Covenant to take the series in
6904s adversity with a 2-1-0 it was extremely
6907s close right when that fire comp was
6909s working it was really working the
6911s problem is that fire comps rely on
6913s Snowball momentum the second that you
6915s lose control of the fight especially
6917s moving on to point three of King's Row
6918s it becomes very easy for the defense to
6920s take either High Ground Control or run
6922s something like that Diva and punish the
6924s fact that the Skybox in comparison to
6926s point a and point B is a lot shorter
6930s it's a lot smaller because of the
6931s ceiling that comes into play so the
6934s thorough has less room to be able to
6936s maneuver and keep their movements a
6938s little bit harder to be able to predict
6940s something up which is covered were able
6942s to take full advantage of every single
6944s time the fire tried to set up yeah and
6946s I'm very curious to see what the witch's
6947s coven have to say after that series
6949s we're gonna have an interview right
6950s after a short break guys so when we come
6952s back we're going to talk to one of the
6954s winners from The Witch's coven so we'll
6956s see you guys in just a bit
6961s [Music]
6981s [Music]
6983s foreign
6987s [Music]
7011s thank you
7014s foreign
7015s [Music]
7025s [Music]
7048s foreign
7049s [Music]
7090s thank you
7091s [Music]
7104s foreign
7107s foreign
7108s [Music]
7140s [Music]
7146s [Music]
7164s foreign
7167s Challenger cup and we have an interview
7169s with a very special guest one of the
7170s winners from The Witch's coven it's
7172s Serene how you doing congratulations on
7174s the win
7175s hello thank you
7177s um I appreciate having you having me on
7179s thanks
7181s oh we got video of you too it's nice to
7183s have you yes hi
7187s okay so first of all I have to ask we
7189s hardly ever get uh to see it
7191s successfully Ron you guys pulled out the
7193s Reinhardt and it worked
7196s so first of all massive congratulations
7198s for being able to pull that one off and
7200s second of all why do you think it was
7202s able to find so much success
7204s so um especially as we were setting up
7207s our free agent team uh we had more than
7210s a few uh kind of practice sessions that
7212s we got together and uh we figured out
7216s strategies that worked really well with
7218s uh the players that we were picking uh
7221s especially now that Shields have been
7224s kind of pulled away a little bit
7226s um it's it's interesting to still play a
7229s shield in this in this game
7231s I have tons of time on Reinhardt I have
7234s made him for season upon season upon
7236s season so at the very least my team
7239s played into my strength and I was able
7241s to play into my team strength
7243s well how was that like playing with a
7245s mercy instead of like the Lucio right
7247s because I would say that we more see you
7249s know Lucille Reinhardt it enables you a
7251s bit more right playing with that Lucio
7252s player to give you speed right
7254s exactly uh the one thing that has at
7257s least assisted me in uh working with
7260s Ryan is the fact that I can cancel my
7262s charges I can at least move around a
7264s little bit
7266s um I've done that a couple times in game
7267s two where I at least try to put myself
7269s even if I get a pin I I want to make
7271s sure that I put myself in a space where
7274s I'm still between the supports in my
7277s team uh there was one time I pinned an
7279s Anna but I didn't want to finish it off
7281s because I wanted to make sure that I
7282s wasn't going to put myself in a bad spot
7284s so yeah that's kind of the strategy when
7287s it comes to not really having a Lucio
7290s but we have a very amazing Mercy that
7292s can bail me out of bad situation
7294s situations sometimes too
7297s okay speaking of Omi was yeah absolutely
7301s MVP for me on that first control as that
7304s Mercy getting all of those resurrections
7305s off obviously being any professional
7307s team environment you get to have a lot
7309s of calms what are the comms like when
7311s you're trying to pull off the mercy
7312s roses
7314s uh again especially since I I ran
7317s Reinhardt for such a long time it's like
7318s I search out for my mercy and then uh
7321s find out where she is I I attempt to
7322s stick my shield or my body in there and
7324s make sure that she does not die
7327s um but yeah she'll she'll tell us right
7329s where she is uh we will make sure that
7331s we do the best we can to cover and and
7334s she gets those resins off um even when
7336s we can't cover she'll still get some of
7338s those dresses off
7339s oh yeah yeah you guys played amazing so
7341s congratulations again on the windscreen
7343s did you have anything uh else you want
7344s to say real quick before we uh we had
7346s another broadcast with you
7348s hello I want to thank uh blizzard for
7350s giving us the opportunity to set up
7352s these teams I'm really grateful because
7354s I've met players that I normally
7356s wouldn't invent and I'm glad to have
7358s this opportunity and our team has been
7360s absolutely enjoying this tournament
7361s thank you oh yes good to have you thank
7364s you for coming by for the interview
7365s Serena it's been awesome to watch you
7367s guys congratulations again
7369s well guys that was Serena from The
7371s Witch's coven and that was a really
7372s exciting series to watch mock so we saw
7374s a lot of different compositions we saw
7375s the Reinhardt with the mercy I mean
7376s overall thoughts on the series Moxie I
7379s mean it was a very I mean it was a
7380s little one-sided but we saw a lot of
7382s variations in which Heroes were played
7384s again like we saw that the pharmacy was
7386s extremely strong adaptations were made
7388s on the side of very small eggs it could
7390s have been the second round of Kingsway
7392s but it was just that very good
7393s adaptation coming on through and it's
7395s really nice to hear as well from the
7397s players themselves how impactful this
7398s initiative is the fact that having those
7401s free Asian teams doesn't just
7402s immediately discount you from being able
7404s to hold your own against some of these
7406s teams coming in with experience we're
7409s already getting to see us having that
7410s impact it's allowing these players to be
7412s able to connect with each other as well
7414s and like you can hear it from the
7415s players themselves how much they're
7417s enjoying it and either when I'm really
7419s happy and I get to see Reinhardt because
7422s it feels like as soon as we saw the swap
7424s into OverWatch 2 and you lost one of
7426s those over uh those off tanks Reinhardt
7428s was just so squishy and fragile that
7430s very rarely we would actually be
7432s advocating for the Reinhardt to be
7434s slotted into these comps yeah no we
7436s don't I mean at the same time like you
7438s mentioned we don't really ask like
7439s Reinhardt players to do what Serene just
7441s did in that matchup I mean it's pretty
7443s hard to slot in as a Reinhardt that's
7445s probably the that's the main reason why
7446s we don't see it but guys we're gonna
7447s make a short break we'll be going to a
7449s short break when we come back we'll have
7450s Team Glade versus Team Toki so you're
7453s not going to miss it we'll be coming
7454s back very shortly and we'll see you guys
7456s in just a bit
7480s [Music]
7524s thank you
7526s [Music]
7546s foreign
7551s [Music]
7571s [Music]
7581s Hello everybody welcome back to the
7582s calling all heroes broadcast the
7584s challengers Cup Series qualifiers number
7585s one with myself Dusty Bowerman joined by
7588s Moxie and Moxie we've had two exciting
7590s games today we're moving on to the third
7591s and we'll be coming into a matchup
7593s between team Glade and team Toki what do
7596s you think about this matchup so far
7597s Moxie both teams they're gonna be pretty
7599s competitive it looks like
7601s in terms of the standings both of the
7604s teams
7606s a piece so it's definitely on paper very
7610s very even between these two I'm looking
7613s forward to it I do believe as well that
7614s that last matchup that we had was
7616s actually a little bit short so we are
7618s going to be hopping in potentially when
7620s this game has already begun so getting
7622s to see which team is already at a little
7624s bit of an advantage in terms of being
7625s able to take away that first control map
7627s is definitely going to have a little bit
7629s more of some information to be able to
7631s say which team is going to be favored
7635s yeah an oasis was a 2-0 and we're moving
7637s on to King's Row in which we just saw
7639s kings are our last map and I thought we
7641s would see a little more pettiso but uh I
7644s guess not today I guess we'll be seeing
7645s a lot more Kings though I mean it is a
7647s classic map right you can't not play
7648s King's Row everybody has to play King's
7650s Row it's one of the best maps one of
7652s those no maps and overwatch's history
7654s and the fact that there's a different
7655s day night cycle now it looks different
7658s it looks a lot more vibrant you can see
7660s a lot more in the city in general kind
7662s of allows for I wouldn't say any
7665s advantages competitively let's be real
7666s okay it's just the lighting change okay
7668s not much is Gonna Change in that aspect
7669s but everybody kind of knows how to play
7671s King's Row and that should be the
7672s biggest aspect aspect that we are
7675s looking for and that's probably why team
7676s Toki chose it because they realize okay
7678s maybe we need to build Synergy a bit
7680s more and maybe we need to play a map
7682s where everybody is a lot more
7683s comfortable on I think for Perry so like
7686s it is just becoming one of those Maps
7688s which is just very easy to full hold and
7692s so for a lot of these teams having that
7694s on shown us having that newness as well
7696s to try and factor in why would you
7699s really go for that stuff inconsistency
7701s other pick as opposed to something which
7704s is just muscle memory do a lot of these
7706s players who have been with OverWatch one
7708s since this very first iteration where we
7711s did get to see this map coming on
7712s through and if there's anywhere that we
7714s could see Team turkey actually commit to
7716s this Reinhardt it is this map however I
7719s will say I feel extremely sorry
7721s the sun if they do come in and commit
7724s onto that Reinhardt because it's going
7726s to be into a zarya and zarya in
7729s OverWatch 2 loves nothing more than a
7731s little bit of Reinhardt for breakfast
7733s because those bubbles the fact that you
7735s get so much more of them really do just
7739s counter any impact that that double fire
7740s strike charge can find us we're gonna be
7742s seeing that Widowmaker on the side of
7744s Team Toki just looking for the picks and
7746s it is actually going to be backing off
7748s and swapping potentially yeah to be able
7751s to go into that back line and try and
7752s catch out some of those Sports imagine
7755s telling somebody in OverWatch one that
7756s zarya will be a must pick over Reinhardt
7759s they'll be like what are you talking
7760s about sorry it's an off tank why is she
7761s dealing with Reinhardt as an off tank
7764s it's very interesting but the nade comes
7766s through on team toki's offensive side
7768s they're running that Reiner like you
7769s said the charge are aggressive already
7771s from Saturn into the back line as
7773s guardian mad tries to look for that
7775s damage on the front line while having no
7778s charge but they are gonna find Elliot at
7780s the same time gonna go down demon finds
7782s uh today in the back line and he also
7784s gets Nick as well in the follow-through
7786s damage from Glade there was Perfection
7788s as they get a team one this is the
7791s problem for the Reinhardt if you try and
7792s move forward and go for some of those
7794s squishies one that Lucy was just going
7796s to rotate away from you the motor is
7797s going to fade the Genji is going to dash
7799s in the summer is just going to
7801s translocate so that only really leaves
7804s the zarya Within Reach for the reinhots
7806s go after and desire is just gonna
7808s absolutely melt your health off as we
7810s can see the Sombra just starting to go
7812s through getting that height to connect
7813s onto the Anna so they're not able to
7815s actually get that burst healing from the
7816s need to try to cancel out any impact is
7819s now that sorry moves forward just pokes
7822s out at Reinhardt forces team togi to
7825s wait for those guns to come back online
7826s and that Reinhardt how far is so low
7829s that your Zoe just gets to move straight
7831s faster okay Glade knows exactly what
7833s they're trying to do they really want to
7835s practice their back line build that Zary
7836s up as demon has that blade ready to go
7839s opposite in fact and akari finds the
7841s Lucio on the other side of Team Toki
7843s demon finds Elliot as well and Danny
7845s finds the Vault who damages Saturn two
7848s minutes left here Glade looking
7849s absolutely dominant on those first point
7851s yeah the fact that you
7856s iterated even when they're running that
7857s lease
7859s that lives up the child
7862s with the sign bar and for Glade it means
7864s that you don't actually have to commit
7865s the graviton either so you are going to
7868s have it moving into this next fight to
7869s couple it up with that EMP so even if
7872s team so you're able to get the sign
7873s barrier online that one second where
7875s you're not able to use abilities is just
7877s going to cancel out the barrier yeah
7878s Nick taking out of the hack tried to
7880s look for the hacker out of his own the
7881s shatter available for Saturn here how do
7883s they go for this shatter it's gonna
7885s matter it only hits onto the back line
7887s but it does get the Lucio so without
7889s daddy how much damage they really have a
7891s car he says a lot because they finally
7893s they find corn as well and Nick Falls so
7896s does Saturn another team white for Glade
7897s on this first point off at the back of
7899s the coalescence EMP and graviton surge
7902s oh no they tried to sign bar and again
7906s the EMP just mitigated any impact that
7908s they could have had satin had to move
7910s past the Zara to be able to get that
7911s shadow off without having to worry about
7913s the bubble blocking it and it means that
7915s even though the shadow connection to the
7916s back line they still have that Wing
7918s condition that summer is doing so much
7919s damage to the cyanide denied entirely as
7921s team look you're actually having to swap
7923s onto the motor and the kiriko just to be
7925s able to keep their supports alive so the
7927s Reinhardt doesn't have to constantly
7928s turn around to kill for the backlight
7929s here he has that overclock on the
7932s offensive side they're gonna have to go
7934s for it before Daddy can pop that beat
7935s drop maybe he can find Lucio or they can
7937s find the Lucio and the back line the
7939s hack comes through from Nick they
7940s actually get the Sombra and take Rin out
7943s of the next fight so now or without
7945s akari in this next fight they can't
7946s really do too much but the overclock
7948s it's negated by guardian and Damon on
7950s the other side against Nick Damon also
7952s finds Elliott and with 27 seconds left
7954s the Reinhardt tries to charge for the
7956s back line with the kariko but they don't
7958s have any fall through damage 20 seconds
7960s left blade they're looking to hold here
7962s with no ticks given to team Toki well
7965s Nick are actually going to be trying to
7966s opt into that Widowmaker just to try and
7969s steal out one of these kills but Glades
7971s sitting on both the same bar for sustain
7972s and that blade for regression gonna be
7975s holding all of his cards in this next
7977s fight as demon with the dash is able to
7979s remove the surgeon the blade comes on
7981s through starting on the Reinhardt charge
7983s is full and but that means that the
7985s right isn't that's appeal for the rest
7987s of the team and there's nothing just
7989s looking inside
7994s what a hold from Glade over team Toki
7997s and that should give them the win 2-0 in
8001s this series what a matchup between team
8003s glitter wait that's not a win sorry
8004s we're going to the side I was just so
8007s dominating my brain I'm like I'm wired
8008s okay once you first put whole King's Row
8010s that means you must win right no they
8012s have this shot on the offensive side but
8014s with only having to get 33 on the board
8016s I mean it's looking likely they could
8018s move forward in this tournament yeah
8021s this is the real problem that I write
8023s for team Toki they didn't really pick up
8026s any ticks and so all Glade have to do is
8030s just Bank up five ultimates
8033s and death all over them this is the real
8036s danger and it does mean that team Toki
8039s are going to be pushing on the edge of
8040s having to commit ultimates to be able to
8042s make sure that you have a fight pinned
8045s down
8046s but also hold on to ultimates so that
8049s you're not out of resources for the
8052s fight afterwards and that's a very hard
8055s line to be able to bounce when you take
8057s into account the fact that every single
8060s player that this Defenders lose
8063s that respawn room it's so much further
8067s away than it is for the attackers yeah
8070s yeah especially well against somebody
8072s like Damon as well I'm not sure how
8074s exactly you deal with this Genji that's
8076s just constantly pumping and damage and
8078s that's what we talk about we talk about
8079s strong characters in OverWatch 2 Genji
8082s is one of the best in the game when you
8084s have a really Genji player you're just
8085s bound to win but Moxie look at this
8087s they're going for a cheese hold here
8088s with the symmetra and the May they're
8090s gonna look for the wall as soon as they
8092s come to the choke there it is now they
8093s know where the the sorry is do they have
8095s to fall through damage they do okay they
8098s found it already won Damon's not there
8099s with the fall through damage so they're
8101s gonna have to back up but that's an
8102s early kill already for team Toki
8104s Toki literally going for that slow burn
8106s both the mate and the center is getting
8109s that slow to connect onto players that
8111s try and cross that choke as Glade now
8114s actually going to be swapping off of
8115s Desire onto the diva to be able to use
8116s those boosters and just bypass the choke
8118s entirely team turkey actually having to
8120s just give up Chokehold and move towards
8122s the point as glade's starting to push
8125s towards that backline Sombra getting
8127s into position just to pull a little bit
8129s of focus away so that that Diva and
8132s against you can start to move forward
8133s very interesting coming out of the uh
8135s stealth to actually go for the melee on
8137s the symmetric turret izakari in the
8139s meantime on the other side Guardian
8141s trying to just continually pump in
8143s damage into the back line actually Dives
8145s deep onto the end as the only one
8146s dealing with him and Damon's there with
8147s the fall through but look at the other
8149s side B does find Daddy but Damon in the
8151s same time just getting those dashes
8153s getting those three cents kill after
8155s kill they open up the point in Glade now
8158s they actually win the series two to zero
8160s over team Toby for Glade that was just
8163s one fight that they needed to keep that
8165s Reinhardt distracted and again we see
8168s the exact same strategy that they had
8171s when those slides were reversed demon on
8174s this Genji moves into that back line and
8177s without that CC punishing the fact that
8180s the Anna's sleep now has a three second
8182s longer cooldown than his iteration in
8185s OverWatch one so if you don't shut that
8186s Genji down with that initial sleep dot
8189s you are just absolutely deleted from the
8193s game unfortunately and for Glade because
8195s they literally just need one tick all
8197s they need is just one fight to
8199s temporarily go that way the response are
8201s not going to be able to come in in time
8203s for Team Toki to actually even be able
8205s to contest in the second that that
8207s Reinhardt is forced away from the back
8208s line that's when it all goes downhill
8210s for the team and Glade with a fantastic
8212s win over team Toki they look pretty
8214s strong they look very good it's
8215s surprising me that they actually are
8217s three and two but they're gonna continue
8219s to move forward maybe they needed some
8220s more time to jail and synergize but guys
8222s we'll be going to a short break when we
8223s come back we'll have an interview more
8225s than likely with one of the members of
8226s Team Glade you're not gonna miss it
8228s we'll be back right quick
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8729s thank you
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8732s hello and welcome back to the calling
8734s all heroes Challengers cup and while we
8736s still wait for the interviewer we're
8737s gonna we're gonna go to the standings
8740s and give a little bit of a look on
8741s what's going on thus far in the
8743s tournament Moxie because while these
8745s matches on stream have been incredibly
8747s exciting to watch there's been a few
8748s matches happening off stream that have
8750s been continually happening and uh a lot
8753s of the series have been a lot closer
8755s than we think so let's take a look at
8756s those standings shall we yeah I for one
8759s I'm gonna be keeping my eye on whether
8761s or not Alto or Artemis are still
8763s undefeated Anna it does seem
8766s like they are still as unfortunately
8768s it's not updated because obviously we um
8772s we are still waiting on this match in
8775s every other match to be able to round on
8777s out so we can have a look at exactly how
8780s these goal lines in terms of that fifth
8782s match pants out for all of these teams
8784s however our amazing products are telling
8786s me right now that Altria Artemis are
8788s indeed currently undefeated coming in
8790s with a clean five and zero and
8793s definitely on paper my personal picks to
8796s be able to walk away with that top spot
8798s moving into playoffs with an absolutely
8800s stacked roster yeah and imagine if we
8803s had both of those teams in the grand
8805s finals together both of the uh ltra
8807s teams are in the grand finals that'd be
8809s incredibly exciting maybe what if we get
8811s you a close first round playoff match
8813s between those two teams that'd be kind
8815s of crazy I doubt the sitting would allow
8817s that to happen but I still think it'd be
8819s a funny chance if it did however in that
8821s previous matchup we just saw like Genji
8823s play Moxie has been huge in this
8825s tournament thus far I mean it remains to
8828s be seen if we get to talk to our actual
8830s interview guest however Genji has been
8833s one of those characters that has truly
8835s put on performances that have been Next
8836s Level however besides just Genji mocks
8839s you wouldn't agree it's also the sojourn
8840s players that have been really the ones
8842s to kind of show themselves at the top of
8844s of uh the hero base I guess in terms of
8847s the tier lists
8849s Persian players like it really is in
8852s bomb up that railgun because
8854s she pointed out she is extremely
8856s important in terms of the matter moving
8858s into contenders both on a sides and
8860s b-sides which are a sort of disruption
8863s coming through from some teams favoring
8864s that Ash over that sojourn but having
8867s that amount of control the amount of
8869s damage that you're able to Output as
8871s well in terms of keeping some of those
8873s tanks down right chewing through the
8875s Reinhardt Shield a lot of the time erisa
8877s plays are actually the second that they
8878s see a good surgeon they have to just
8880s turn tail and javelin's been they're way
8882s too spawn a little bit faster to be able
8885s to swap onto something that can handle
8886s that surgeon a little bit better because
8888s even if you go into something like that
8889s fortify you're still just allowing that
8891s surgeon to continue to hit those railgun
8893s fires so she's going to be coming in
8895s with that ramped up old fire the second
8898s that your fortified drops and the fact
8900s that you can snipe out one of those
8901s squishies without even having to wait
8903s for an ultimate to come up is really
8905s where surgeon finds his strength because
8906s a lot of the time columns are all about
8908s all tracking and calling out positions
8910s right in terms of trying to keep track
8912s of social not only do you have to trace
8915s how far along that overclock status is
8918s you also have to really keep track of
8920s how much damage that surgeon has been
8922s putting down in that one single life
8924s because if you don't know when that
8927s railgun old fire is coming on through
8928s with a significant lack of shielding and
8931s if you're not running something like
8932s that Lucio one of your squishies is
8934s being sniped and you're just gonna have
8935s to turn around and try to disengage as
8937s cleanly as possible yeah that's a good
8939s point because usually people have to
8940s track that railgun shown I mean that's
8942s the biggest thing with her right it's
8943s not the ultimate like you mentioned it
8945s is tracking that railgun shot that's why
8947s you'll hear so many people talk about
8949s you know she has the beam she has the
8951s blue whatever they want to call it it
8952s has a lot of different nicknames uh for
8955s the railgun alternative fire and on the
8957s other side it with Genji it can't he's
8960s that secondary character similar to
8962s sojourn that you always have to worry
8963s about because if a Genji's in your back
8965s line and he gets that reset or if he's
8967s close range to get those damage to get
8969s that uh right click damage it's so hard
8972s to deal with the good Genji as well and
8973s as we talked about uh earlier with one
8976s of interview guests
8977s um I believe was it uh Dak she mentioned
8980s how when you're playing kariko it's kind
8983s of like Genji where it's like you take
8984s these off angles that nobody's expecting
8987s and you can get those early picks before
8989s anybody's even aware of the koriko or
8992s the Genji so with that pressure that's
8994s why kariko is being played so much
8996s alongside this sojourn
8998s and the thing about Genji as well is
9000s like a significant lack of CC that you
9003s are free to just go for those backline
9005s kills and that's what we're seeing the
9007s second that that tank is occupied those
9009s Genji's infiltrate and we're actually
9010s waiting to see whether or not we can get
9012s a hold of demon to ask them about their
9015s Genji play because honestly looking at
9017s how their Genji interacted with the
9019s members of the team and was able to just
9021s push past that Reinhardt and instantly
9023s just assassinate the entirety of that
9025s backline it really reinforces how
9027s important that Genji is and how hard it
9030s is to actually be able to counter that
9032s Hero at the moment because of those Dash
9034s resets because of the damage that the
9036s shuriken does and the fact that you can
9037s actually follow up the shuriken with the
9039s melee off of the back of that Dash as
9041s well pretty much just absolutely
9043s atomizing any Squishy in that backline
9046s and then using the kill that you bagged
9048s to be able to find that dashri said and
9050s hoof it back to the rest of your team
9052s with absolutely no punishment it used to
9055s be if you had a little bit of a Genji
9056s problem you could call pest control and
9058s maybe get one of your supporters like
9059s swap off onto Brig but now that breaks
9062s Shield old bash still does a lot of
9064s damage it doesn't actually have that
9066s stun effect so you can't really try and
9069s swap back to that Brigida to actually
9071s try and keep a hold and keep those
9073s Genji's down and as a result it's
9075s forcing pure to come through from the
9078s tank and that's where you take advantage
9081s that's where you really punch the fight
9082s like with tanks like the Reinhardt when
9084s he turns his back even in terms of like
9086s doomfists when they're trying to go for
9088s that power block and they have like that
9089s arms in front of their face
9091s unfortunately they've only really
9093s mastered being able to block one part of
9095s their body at a single time the dry
9097s heart shield and that doomfist power
9099s block it's not 360. it is only in front
9102s of them so the second that they actually
9104s turn around that's when the rest of the
9106s team the four other players that aren't
9108s just the Genji turn around and
9110s absolutely decimate that Tank's health
9112s bar and that was what we saw primarily
9114s occurring throughout the entirety of
9116s Glade Throne of king's heart would that
9118s be crazy buff if they give doomfist like
9120s a mini Shield you know remember how in
9121s like the beta of wash or the I think it
9123s might have been like Alpha like I think
9125s it was like Bastion had like a little
9126s shield on him when he would go in the
9128s turret for me but if you keep that to
9129s doomfist or something everybody would be
9131s mad there's no way in the heck that
9133s would ever happen but he just pulls up
9135s him and be like hey can you just like
9137s make me a mechazole yeah
9140s it'd be cool looking it'd be cool
9142s looking it'd be very annoying to play
9144s against but it'd be cool right I don't
9146s know like I think that doomfist people
9148s have always talked about how the
9149s characters like not in a great spot at
9151s the current moment right doomfist the
9152s reason we don't really see him too much
9154s is because he's so weak he's more of
9155s like a DPS roll on tank and a lot of
9158s tanks in OverWatch 2 monoxide I've
9159s talked about this plenty fold tanks are
9161s really strong tanks are some of the
9163s strongest characters in the entire game
9166s and because of that you kind of need to
9168s be at a certain level doomfist if you
9170s were to compare him to a DPS or a damage
9172s dealer maybe he's not that strong
9174s because the tanks themselves they have
9176s to only be pumping damage but they also
9178s have to have an incredibly high amount
9180s of health and that's what tanks do
9181s that's why Arista is a pretty solid
9183s character that's why zarya is a pretty
9184s solid character that's why Diva's a
9186s solid character right when you compare
9188s characters like doomfist or a drunker
9190s Queen some of them just either don't
9191s match up in terms of tankiness or the
9193s overall utility and that's why we see a
9195s lot more of that zarya or Diva sometimes
9198s even Reinhardt we've seen some
9199s reinhardt's today Moxie like we talked
9201s about and uh Rhino didn't even look that
9203s bad honestly
9204s yeah I think the problem for dim is that
9206s his kit is very self-centered right the
9208s power block only covers the Doom first
9211s it doesn't really reach out to the rest
9213s of your team heal in the form of a
9215s doomfist literally just calms on him
9217s trying to get those stuns to connect
9219s onto those players as well and for the
9221s Doom he can actually be counted by a lot
9223s of times the other tank like my favorite
9226s thing to do in quick play if I'm up
9228s against the doomfist is swap to erisa
9230s wait for the power block to come from
9233s the doomfist just rub my hands and Glee
9236s and then lava Javelin right right
9239s through the elbow because it immediately
9241s stun locks him out of the power block
9244s denying him from getting to charge up
9246s that Gauntlet so that follow through
9248s punch after the power block it doesn't
9250s get that ramp up damage or speed so he
9253s very quickly gets thrown back into the
9255s rest of his team and that creates the
9257s space to be able to just push forward
9259s and that's what really tanks need to be
9261s able to do especially given the fact
9263s that you don't have an off tank at the
9265s moment and so many of the DPSS have
9267s become very flanky to try and take up as
9269s much space as possible for as little
9270s risk as possible if a tank isn't going
9273s forward and creating space for those DPS
9275s to work off of he's not really bringing
9278s a lot of utility to the rest of the team
9280s even if they might be able to find one
9282s or two kills yeah we like doomfist but
9285s unfortunately it's not bringing enough
9286s to the table but guys we will be going
9288s to a short break when we come back we're
9289s actually going to come back to the round
9290s six matches so you're not going to miss
9292s that the break will be a little bit
9293s longer than the last one but when we
9295s come back we're gonna have some exciting
9297s OverWatch the last matches of the day so
9299s you're gonna stick around for that we'll
9300s see you guys in just a bit
9312s thank you
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9547s welcome back to the calling all heroes
9549s cup and uh we're still in the first
9551s qualifiers and ending up with the last
9553s match so today we've seen three matches
9555s cabin on one of them and now Moxie
9557s coming into the last match of the day
9559s this is going to be a really exciting
9561s one because it's yet again more free
9562s agent teams and in this standings
9564s there's actually been some teams that
9566s have been doing well who have kind of
9567s put things together last minute
9569s yeah I'm really excited to sort of get
9571s to see how all of these teams have been
9573s able to very quickly synergize we have
9575s all four of their other players it's
9577s always really exciting with how quick
9579s and fast tempered OverWatch 2 has begun
9582s like you really do need to be on top of
9584s that communication and coordination yes
9586s we have the Ping uh the Ping wheel to
9588s make sure that you're able to really
9589s call out positions of I guess you've got
9591s flanking but in terms of being able to
9593s use those ultimates it really is
9594s important that you don't overlay both
9597s support ultimate when your tank uses an
9599s ultimate everyone is in position to be
9600s able to capitalize off back of it
9602s because if you do throw those ultimates
9604s away no one's really able to play off
9606s the space that they should create very
9608s quickly teams are able to pinpoint that
9610s weakness and take full advantage yeah no
9612s exactly you know we brought up the pings
9615s marks I'm very curious if there ever
9617s would be a team where we would see them
9619s only ping instead of actually
9620s communicate but uh yeah guys the matchup
9622s we have coming on with you right about
9624s now is gonna be frog Champs versus lunar
9626s foxes in lunar foxes we'll talk about
9629s them first this is another team where
9630s it's a free agent lineup everybody is
9632s coming together for this tournament as a
9634s solo queue person and is going to try to
9636s find another group of group of players
9638s to play with and just have fun and kind
9640s of you know feel each other out get the
9642s Vibes and play the tournament together
9643s for the very first time do you know what
9645s my initial Vibe of this team is
9648s Disappointment because even though
9649s they're called Luna foxes both Stars
9652s Sapphire and g equals mass I are not
9655s currently teasing the kiriko this may
9657s change obviously they're able to move
9660s away from the mercy and the lawyer if
9662s they want to however it's very fitting
9664s as a name you walk in that particular
9668s support and frog Champs coming in with
9670s one of my absolute favorite names of
9672s teams that are going to be participating
9674s I'm I I'm a sucker for puns Dustin I
9678s really do love them maybe maybe it's
9679s just my background as an English Lit
9681s student and all of the years I did his
9683s creative writing but but puns of my jam
9686s I listened Moxie I'm on the exact
9689s opposite train here okay frog James how
9691s dare you I'm just kidding no I'm they've
9693s been a fantastic team I'm sure but
9695s they're gonna buy do you think we're
9696s gonna see the Lucio just based on the
9698s fact of the team name the player name
9700s and all those kind of things you think
9701s we're gonna see Lucio or is that a
9702s little bit of preemptive to assume I
9704s mean I feel like if you name your team
9707s after frog you name your battle tag
9711s we might be saying a little a little bit
9714s of favoritism so what's the latest but
9716s honestly what better meta is there to be
9719s a Lucio meaning the answer is not really
9722s it didn't matter because just as Genji
9725s and all of these backline assassins
9727s really Vibe with the fact that there is
9729s a significant absence of CeCe so itu
9731s does the Lucio and the um amount of
9734s value that we've seen these lucios
9736s getting if they're able to get into that
9738s back line with the Boop as well being
9740s one of those very few tools that
9743s abilities actually have access to being
9745s able to displace some of these heroes in
9748s terms of things like the Genji blade
9749s even junker Queen's Rampage one of those
9752s hard characters was either the break
9754s fail coming on through but if you're not
9755s running the break foil second best thing
9757s it's just that Lucio knockback yeah no
9760s you need to have that Boop or I mean
9762s even Zen kick maybe Moxie where you just
9765s try to kick the Zen but that would
9766s require you to both run that Anon coming
9768s into Busan right you have that potential
9770s specifically on uh I mean I guess Mecca
9773s base to just kind of run through them
9774s there's always that uh Coast where you
9776s get booped off the map but you know
9778s generally that doesn't really happen
9779s unless somebody gets too close but uh
9781s look at that Moxie we call the mecca
9783s base the first one we're going into
9784s today in lunar Fox's they might run that
9787s kariko like you asked oh I'm a big fan
9790s of this composition and for frog Champs
9793s like they're going to have a really hard
9794s time because yes Pingus is coming in on
9796s that surgeon but it's not the
9797s traditional hit scan it's a little bit
9799s hard to try to keep a track of that
9801s Forest movement the one advantage the
9803s fox jumps are gonna happen since that
9805s far is that they're running the mercy so
9806s 24 7 pocket and so much damage ramp up
9810s so be able to take out those squishies
9811s yeah Phoenix haddock with the early pick
9813s onto acerin at the back side now they
9816s move forward towards that point and
9818s sleep dark comes through but
9819s unfortunately misses on the side of my
9821s froggy who is not playing Lucio in this
9823s side but this usually comes out to
9824s cleanse the zarya on the front line as
9827s Arya of Layla goes down to one HP but in
9829s the meantime there's bingas on the other
9831s side with the soda Jordan and salmon
9833s runs them down and Layla Falls at the
9836s same time frog Champs they open up this
9838s point acerin does get Phoenix Havoc
9840s that's the downside of running a pharah
9841s burst this ash as there's so much Sky
9843s damage but at the same time the Moira is
9845s off the map of lunar Fox's and now broad
9848s Champs they take control of the point
9850s off of that but Julie does take down
9851s belisar at the other side bingas gets
9854s booped back by the concussion but at the
9856s same time lunar Fox is they don't have
9857s enough here they're gonna have to get
9859s healthy before they come back once more
9860s yeah running that surgeon not only do
9863s you have that Rogen and charge you also
9865s have that disruptor shot which we
9867s haven't really got to see a lot of today
9869s but when you run it into that sorry yes
9871s you can use the opportunity to get a lot
9873s of bubble charge it does stop that
9875s Frontline from being able to push
9876s through the shot and try and collapse
9878s into your front line so they fell
9879s thorough on that Mercy needs to get the
9881s res opportunity the space is going to be
9883s creative why the rest of the team
9885s however and on that Ash has been able to
9887s make it on to the point and is now
9889s taking out that far as given the fact
9891s that Bell throw was actually out of
9893s position for that Resurrection the
9894s pharah without that support vein is not
9897s able to actually challenge the Ash and
9900s keep her on the top yeah nice shots from
9902s Easter in there in that fight there's
9904s frog Champs regroup they have that
9905s barrage coming in with the valkyrie so
9907s they're gonna probably activate that
9909s early the valkyrie to actually create
9910s some space here and keep their team nice
9912s and healthy as they come through onto
9914s that point in the meantime Acer run on
9916s the point does get that teaser early so
9917s now they can't pocket Julie in the sky
9920s but at the same time kariko Rush does
9922s come through as Julie pops The Barrage
9924s they're taken down by a froggy and on
9926s the other side Phoenix have it takes
9928s down the opposite pharah as well as
9930s stars fire at the same time as aceman
9932s takes down beats havoc in the meantime
9933s salmon on the point has to deal with
9935s this Bob and the action the back line
9936s and they do so with flying colors 53 of
9939s the forward the Bob actually slept in
9941s the back line his shirt to wake up in
9942s just a moment but frog Champs flips the
9945s point off the back of a valkyrie barrage
9946s graviton surge now Luna foxes are very
9950s close to a graviton of their own and yes
9951s they don't have a barrage above or a
9953s continues to really capitalize off at
9954s the back of it but again frog Champs not
9956s wanting that loose here because they
9957s just need the honor for the first
9959s healing let's make up for the mercy
9960s being that for the Farah they're not
9962s gonna have a way to actually sustain
9963s through the ultimate so as long as
9965s leather is fully charged they're gonna
9966s get so much damage yeah Layla just
9968s running into the back line picks off
9970s fingers so now they pop that coalescence
9972s balazar a belazara gets the resurrect on
9975s the bingas the coalescence it doesn't
9976s have the fall through damage so
9978s unfortunately they have to fall back for
9979s their team as acerin does get Phoenix
9981s has on the side the graviton sir return
9982s to the back line can that find the
9984s sojourn who's overclocking yes it can
9986s and now on the other side the Nano
9989s boosted zarya goes into the back line
9991s gets Starfire and actually the Sleep
9992s comes through on the Layla who's dealing
9993s with the zarya battle the double pocket
9995s is still here but Bella Sara falls off
9998s the map and Sam and gets Acer and on the
10000s other side of the map as well as now
10001s salmon doesn't have enough sustain and
10004s healing as ifroggy Falls salmon does
10006s this well but Phoenix Havoc is still
10008s here with her Soldier one and the point
10009s never flipped so lunar foxes are gonna
10011s have to reset once more yeah an
10014s unfortunately for Linda Fox's that fight
10015s went on pretty darn long so they're
10017s gonna be coming into this next fight
10019s final fight territory we've had a single
10021s ultimate Dustin to be able to break
10023s through choke and that's exactly what
10026s frog Champs want to be playing from
10027s because Phoenix on this part is just
10029s gonna get so much spam damage before the
10031s fight even begins really swapping onto
10032s that Soldier Layla just having to go for
10034s that bubble and step onto point to be
10036s able to contest and keep little foxes
10038s alive a little bit longer Hey sir I'm
10039s looking for this ferret in the sky
10041s unfortunately it's been very hard to hit
10043s him but now they do Phoenix Havoc does
10045s go down to Ace from other side looking
10047s for shots onto the back line now is a
10050s syringe looter fox says they have the
10052s control here but no salmon chases down
10054s Acer in so that's one down belisara does
10056s have the resurrect available with the
10058s valkyrie but doesn't go for a Starfire
10059s against the resurrect of their own Ace
10061s for the other side of the map as Phoenix
10062s happens comes back with salmon the
10064s entire time has been a one-man Wrecking
10067s Crew or a one zarya Wrecking Crew rather
10069s into the backline eye frog he gets Julie
10071s as well in frog chance with a steady
10074s hold here stops lunar fox is in their
10076s tracks and win the first round on Mecca
10079s base yeah again that disrupture shot
10081s come here from Vegas just goes straight
10083s slap bang on to that point and it
10086s actually kites look in the foxes out of
10088s the disruptor damage they don't take
10090s that tick and they don't take that slow
10092s it pushes them into the arms of Simon on
10095s that zarya they are fully charged up
10098s sorry it's who who just bursts through
10100s the hell thousand the loudest frog jumps
10103s to be able to win that final fight and
10105s take Mecca base as we head over towards
10107s downtown this is the map that Luna fox
10110s has wanted acerin can now play their
10113s favorite hero which is the Widowmaker
10116s this is what you want to have that
10118s instant One Tap potential to deny both
10121s the mercy and the pharah if anything is
10124s going to keep Phoenix in check it's this
10127s big and we have to bear in mind that in
10129s this series both of these teams are free
10131s agent rosters so they have to adapt on
10133s the Fly and Acer and back on a
10135s comfortable character it's going to be
10137s an interesting it's going to be
10139s interesting to see if they can hit those
10140s little shots but unfortunately they're
10142s gonna have to take shots from Phoenix
10143s havoc on the other side of the map but
10144s in the meantime on the point is Julie
10146s having to do with the sparrow uses the
10148s heel station for themselves and now
10150s Phoenix goes down but the immediate
10152s Resurrection belasara keeps them nice
10153s and healthy as frog Champs they're back
10156s in this fight they have the five versus
10157s five here as the boy run tries to go for
10160s DPS in the back line is Froggy as well
10162s the DPS do all the support dual rather
10164s dealing damage onto Layla as well as
10166s Dingus finds gate uh gay qual as well on
10169s the other side bingas running into the
10171s back line as well as salmon takes down
10172s Layla the uh immortality field goes down
10174s easterman does take down belisara but at
10177s the same time frog Champs they had
10179s complete control of that point I think
10181s is again just using that disrupture shot
10182s behind Layla so she's not able to
10185s disengage towards the right she gets
10187s pushed by back towards the remaining
10189s members of frog jumps and does go down
10191s now we're going to see the swaps come
10193s through it's not actually going to be
10194s off the Widowmaker onto that Ash Layla
10196s coming onto that Reinhardt to try and
10198s use that Shield to mitigate a little bit
10200s of that Splash damage coming through
10201s from the far as that poke face starts to
10203s begin has used to charge to be able to
10205s create a lot of space for the rest of
10206s the team to be able to move through from
10207s choke but you only have a mercy to try
10210s and keep you up you're taking so much
10211s damage all they have to do is walk right
10213s past you and even look for the melee as
10216s the line goes down a lost ditch effort
10219s on the resurrection does see the Run
10220s come back through but without any
10223s support it's just delaying the
10225s inevitable wait wait but Eastern finds
10228s one belisara goes down can they deal
10230s with the 1v3 no unfortunately everybody
10232s was kind of low maybe something could
10234s have happened but frog Champs hold
10236s pretty steadily there as lunar Fox's
10238s reset once more and coming to this next
10240s fight Marks here they only have the
10241s coalescence in shatter they'll have a
10243s valkyrie but with 60 of the board maybe
10245s this could look like last fight
10246s territory without Lucio speed yeah I'm
10248s just a little bit consentful in the
10250s boxes coming in against this barrage
10252s because they have the Rhino Shield but
10254s that's gonna shred in seconds did you
10256s have to cover license the more it can
10258s try and fade out of it so it is going to
10259s be down to g equals math to be able to
10260s keep the Reinhardt through but there's
10262s the grab with that barrage and the
10264s Reinhardt is gone
10266s and that's already one got down g equals
10268s match with the counter trade on to
10269s froggy resurrect does come through from
10271s stars to aspirants or Sapphire so that
10274s was a perfect resurrect but the shatter
10276s is here for Layla on to the back line
10278s lands on to bingas the lamp can't save
10280s you from that as Layla is just swinging
10283s on to the back line consistently onto
10285s salmon and without their team a reset is
10287s sure to come through his Acer and looks
10289s to the final blow and frog Champs are
10291s gonna reset but now they have that
10293s Baptiste window to recontest with yeah
10296s and that's why we're not really seeing
10298s Linda foxes trying to put up the
10300s position to be able to take advantage of
10302s Choke they know that the Bap has that
10304s window they can't really try to peek
10306s into it because it's going to be down to
10308s their squishies to be able to retain
10310s control of this point that tack visor
10312s can be absolutely massive but you're
10315s going to have to win the fight
10316s decisively because too long and Simon's
10318s going to be coming into the graviton
10320s yeah yeah they are building the ground
10321s storage very very fast this froggy
10323s doesn't have that bad piece window ready
10325s to go ready to pop on The High Ground
10327s she's gonna do it in just a moment now
10329s pops the window and already onto that
10331s Reinhardt the Mercy's up top high ground
10332s as Phoenix finds them the lamp comes out
10335s to keep the zarya nice and healthy but
10336s look at this the attack flies are on the
10338s other side from Julie finds Phoenix
10340s Havoc but Julie smartly playing their
10342s lives on the other side looks for the
10344s back line can they find the sojour no
10346s salmon is there graviton surge just to
10348s clean things up on the Layla the Bob
10350s gets stuck in it and instruments not
10352s there to close things out it's just the
10354s Moira and the Bob on the point there's
10356s not much more they could do 97 of the
10358s board is just this Mercy to try to delay
10360s things does the mercy boost up into the
10362s high ground but unfortunately it's just
10365s them they can't touch in frog Champs
10367s wins map one pretty convincingly yeah
10370s again it's just that really tough
10371s position where you lay so many of those
10374s points the percentage is against you if
10376s you had a little bit of control over
10378s that choke maybe you would have been
10380s able to delay long enough to be able to
10382s equalize point percentage of your own
10384s the problem was that relying on both the
10386s Bob and that tack visor it's very flimsy
10389s right because the potential is when
10391s they're coming through from choke you're
10393s going to pop over that Soldier or the
10395s ash ultimate and then what are they
10396s gonna do well they're just going to
10397s disengage they're gonna wait it out and
10399s then they're gonna come back in and walk
10400s onto that point and you don't have an
10402s ultimate try to throw into their face
10404s and shut them out and so it is it's a
10406s tough decision I think it's the right
10408s decision especially if you're running up
10410s against the bat you don't want to try
10412s and use an ultimate and then see a lamp
10414s just come through wait 15 seconds that
10417s Cool Runs back up they push back onto
10419s the point and all of the control that
10421s you could potentially have had in
10422s finding those picks is just drained away
10424s yeah I mean that sucks it's really hard
10427s to deal with the Frog Champs who have
10429s been a great job of just defending that
10430s point lunar Fox is unfortunately going
10432s down a map but guys when we come back
10434s we'll be going to a short break real
10435s quick but when we come back we'll be
10436s going to the map number two because see
10438s if lunar foxes can run it back onto frog
10440s Champs and actually make a reverse sweep
10442s in this first to two
10449s [Music]
10458s foreign
10461s [Music]
10470s [Music]
10482s [Music]
10488s foreign
10489s [Music]
10495s [Music]
10510s [Music]
10518s foreign
10526s [Music]
10538s [Music]
10545s [Music]
10560s foreign
10561s [Music]
10568s welcome back to the calling all heroes
10570s contenders or challengers cups sorry I
10572s got confused there for a moment because
10573s we're running alongside with the pan at
10574s the pro series but guys we are back with
10577s myself Dustin Bowerman and Moxie and
10579s we're coming into the map number two of
10581s looter Fox's versus frog Champs in which
10583s on that map one of Busan Moxie frog
10586s Champs they look so good
10588s yeah again I think we were sort of
10590s talking about this between the break and
10592s sort of going okay why is this matchup
10594s looking so strong bullfrog Champs given
10597s the fact that they actually have a lower
10598s Collective Sr and it comes down to a lot
10601s of the time these hair ripples right
10602s having Simon and her experience of
10605s playing that zarya going up against a
10607s Reinhardt in OverWatch 2. it's very hard
10610s to make a Reinhardt actually work in
10612s terms of OverWatch too given the fact
10614s that unfortunately full in the foxes the
10616s way that they played that Reinhardt you
10618s had to charge forward to create the
10619s space for the rest of your team to
10621s actually be able to move forward and
10623s then it's just a domino effect the mercy
10625s is the only one who really is able to
10626s actually have the mobility to be able to
10629s come along with you and when you deprive
10631s everyone else of that Mercy heel they
10633s become extremely vulnerable g equals
10635s must have been doing a very admirable
10636s job on that Moira trying to survive
10638s mitigating a lot of the graphs on impact
10640s with the coalescence but the thing with
10642s Moira is in terms of when you use that
10643s coalescence you can't use the fade so
10645s you become very vulnerable and just a
10647s smidgen of Target Focus towards that
10649s more are entirely deprives any impact
10652s that you could have had of trying to
10653s block out that all well Moxie we'll be
10655s going to eichenvaldo which is not really
10658s expected I would say for a team that
10660s likes to play the Reinhardt for lunar
10661s foxes so interesting decision for them
10663s but I'm sure they have a specific reason
10665s for it maybe it's to continue to have
10668s this Pharaoh duel in the sky but I'm
10670s sure a frog Champs we've seen Phoenix
10673s Havoc run that pharah in the first map
10675s they played amazing I would not be
10677s surprised if we see that again
10680s yeah I mean I wouldn't be surprised if
10682s we see both teams again trying to play
10685s that Pharmacy both of them did try to
10688s adapt it towards Mecca bases we can have
10691s a look at what frog Champs are going to
10693s be looking in love given the fact that
10695s they are on defense they're out of their
10696s spawns are not going to be able to
10698s change though again having that Mercy
10700s having that far a pocket forces eye
10703s froggy into going for the burst healing
10705s of the Anna making her pretty vulnerable
10708s if you are able to infiltrate into the
10710s backline the problem is that Zara is
10713s very self-sustainable with how often
10715s your bubbles come back onto cooldown and
10716s the amount of damage that you're able to
10718s output and the sojourn with the ability
10721s to power slide can actually move from
10723s front lines to backlines very easily to
10725s be able to peel for that honor right
10728s yeah and that's going to be the tough
10729s part to deal with but it's on the other
10731s side lunar Fox is without that Lucio
10733s speed this Reinhardt might be always in
10736s a hard position especially against this
10738s Pharaoh already Phoenix has like finds
10741s Acer and and on the back side Julie
10743s tries to go for the flank but they don't
10744s have that Mercy pocket to keep them nice
10746s and healthy sarsap fire does get the
10748s resurrect but Layla goes down
10749s immediately salmon also gets acerin and
10751s Julie finally is ready on the flank and
10753s now chops to just wait it out and play
10756s slow for lunar Fox's to respawn yeah
10758s that far flank could be
10765s the rest of the team went down and I
10767s look at how far forward frog Champs are
10769s playing so even if Julie wants to use
10771s that far a flank she's actually going to
10774s have to make herself known what this is
10778s everybody pick up one tick there it is
10780s no they didn't get it she just got it
10782s not she didn't get it no no she's what
10786s his feet is she gonna live in this one
10787s beer versus three somebody's gonna have
10790s to hit the shot on this froggy oh no
10792s it's all gone to waste again just
10795s locking that Mercy that far is very
10798s vulnerable the decision was made that
10800s the fire would actually show herself to
10802s try to make sure that when the foxes
10803s were able to walk past choke workshops
10806s with that sorry I just gotta move
10807s forward and all of that space should
10810s have created as denied as gravits on
10813s into barrage fully wipes the whole of
10817s the players stuck inside as it's just
10819s waiting for Julie's choir freeze to
10821s break before they send them a packing
10825s three minutes left now frog Champs with
10827s a fantastic graviton surge Fair
10828s accomplice or combo now belisar belisar
10832s is going to have that Valkyrie coming to
10833s this next fight Froggy's gonna have Nana
10835s boost but lunar Fox is on the flank Acer
10837s and goes for it doesn't hit the dynamite
10838s sadly now has to back out towards the
10840s inside and without any ultimates frog
10843s Champions or frog Champs against lunar
10845s foxes it's gonna be hard for looter
10847s foxes to create some space here without
10848s this Valkyrie now they pop it but going
10850s to be relying on this graviton flux
10852s coming
10854s Luna Fox is trying to find any space to
10857s be able to push the team through that
10859s joke so Sapphire is actually able to
10860s take out that mirror the mercy denies
10863s the pro Champs no Resurrection to be
10865s able to get her back online
10866s [Music]
10868s gets the Glock out a little bit of a
10871s hypocritical offense though instead of
10873s the hippocritical of as the mercy points
10877s too allowing winner foxes to finally
10879s open up the fight on point yeah but the
10881s zory is still alive so as long as Azaria
10883s is alive it's always going to be
10885s winnable for frog champs as they have
10886s that gravity to go and they actually pop
10888s and salmon already grabs the back line
10890s is Layla does trade back froggy so
10892s that's a one for one trade but the zarya
10894s as long as it's high charge charge
10894s salmon is sure to do a lot the overclock
10897s comes through from bingas just trying to
10898s pump in damage to the sigma using it as
10901s often as they can forces that motor to
10903s use their Fade Into the back line but
10905s they're sure to take them down in just a
10907s moment Phoenix Havoc is the one to do so
10909s actually now the sigma Falls as well in
10911s 52 seconds left frog Champs looking like
10914s they have a dominant foothold on first
10916s point I can follow them
10919s the barge as well able to get that final
10921s shot onto Julius Simon Just moves
10924s forward eliminating any fret and then
10926s immediately bulldozers over the Ash's
10928s body to make sure that Star Sapphire
10929s isn't able to rest the DPS then the fox
10932s is going to be coming into this next
10934s fight with 30 seconds left but two DPS
10937s ultimates to be able to work with they
10939s just have to make sure they don't get
10941s caught out by a surprise back bar is
10943s coming through from Phoenix
10944s yeah and that barrage could come through
10946s in just a second here as the Phoenix
10949s Havoc ready to go with that barrage that
10952s Acer on the other side is going to have
10953s the Bob to potentially try to touch with
10954s but nine seconds left if barrage is
10956s about to come through and now it does so
10958s the bomb could never hit a 2K from The
10960s Barrage salmon is with the fall through
10962s on Acer and the mayol was there and
10965s nobody can touch the point unfortunately
10967s because they're all Frozen in frog
10970s Champs with a nice first hole
10973s so they know that the bar is just going
10976s to be a problem Star Sapphire actually
10977s swaps off the mercy on to the currico to
10981s try to make sure that they're actually
10982s able to use something like that Susie to
10984s be able to mitigate the initial burst of
10986s that power so if they get caught out by
10988s a back bars the way that we saw asarin
10990s on that Ash would have had the time to
10993s be able to turn around and whack the
10996s pharah in the head with that Viper but
10998s unfortunately it does not work out that
11000s way the instrument goes down very very
11002s quickly before the Bob can even come
11004s online to activate that overtime and
11007s lunar foxes get caught in that choke
11009s however eichenwald is one of those Maps
11013s where we do from time to time see that
11015s joke being used for the impact of a full
11018s hold and lunar foxes are now going to
11020s have the opportunity to use absolutely
11023s everything that frog champs did to turn
11025s against this team and try and pull off
11026s the same effect yeah no it's going to be
11029s on them to try to hold here the onus is
11031s on them with the song brother this
11032s ingenuous gameplay potentially could
11035s come through for a dishonest gameplay
11037s for Julie you'll see where they actually
11039s end up throwing their trains locator as
11042s they're just gonna try to hack this
11043s Mercy I imagine maybe Lucio frog Champs
11045s gonna try to mix things up with this
11047s Fair Mercy comp uh Fair emergency
11048s competition with the Lucio which you
11050s don't really see too often yeah Luna Fox
11053s is playing for a lot of space and also a
11055s lot of self-survivability so the mercy
11058s is going to be sticking or Ryan's and
11059s really giving Israel on this Soldier a
11062s lot of them two bad shots up against uh
11065s Phoenix on this far but Julie can go and
11067s stop backline and just create a
11069s distraction to try and allow this team
11070s to have control Chuck a little bit
11071s longer however Phoenix comes in
11073s immediately with a pick onto the soldier
11075s and then the mercy who was pulled out of
11077s position to get the resurrection off and
11079s this is very quickly going to be a
11081s defense falling apart the Luna Fox's
11083s unless there's no coming back from this
11086s one Dustin yeah unfortunately lunar
11088s foxes they will fall to frog Champs frog
11090s Champs takes the series two to zero in a
11093s very successful first points hold and
11095s also an incredibly successful King of
11097s the Hill match on Busan so Phoenix Havoc
11100s obviously a fantastic player on that
11102s pharah and the rest of them as well they
11105s just played it so well honestly over
11107s lunar Fox's on both Busan and
11109s eichenvalda
11111s that's like the real problem for a lot
11112s of the times like the mercy when you go
11114s for those resurrections it's very
11116s punishing if you're able to land it onto
11118s one of those flanking DPS because
11120s obviously they're going to be out of
11121s position she's going to have to go for
11123s that Resurrection the anime might not be
11125s in line of sight worse if the Anna tries
11127s to actually come into London's light to
11128s help that Mercy a lot of the time the
11130s Anna gives away her position and you can
11133s very quickly snap two supports up for
11134s the price of one oh yeah and that's the
11137s big that's a big deal that's really what
11138s led frog Champs to capture out this
11140s Victory but guys we'll be going to do a
11141s break when we come back we will have an
11143s interview with somebody from the winning
11144s team of frog Champs you're not going to
11146s miss it we'll see you guys in just a sec
11155s [Music]
11161s [Music]
11163s thank you
11169s [Music]
11180s foreign
11185s [Music]
11202s [Music]
11215s foreign
11216s [Music]
11231s [Music]
11243s [Music]
11250s foreign
11257s [Music]
11276s [Music]
11284s foreign
11285s [Music]
11313s [Music]
11316s foreign
11319s [Music]
11330s Challenger Cup qualifiers number one and
11332s guys we're back and we have an interview
11334s with ifroggy I'm assuming the
11337s inspiration of the team name itself it's
11339s good to have you hey froggy how you
11341s doing congrats on the win
11342s oh hello
11344s um yeah thank you
11347s um yeah I'm pretty sure Ray's room was
11349s the main inspiration for the team name
11354s so first of all I have to ask one thing
11357s when we were looking at the team sheet
11358s that stood out in comparison to the
11361s gameplay was that you actually listed
11363s Phoenix as your tank player and Simon as
11367s your DPS was there a sort of event that
11370s triggered the roll swap around
11373s um yeah they just like when we went
11377s through matches they would swap roles
11379s sometimes like they go from DPS to
11382s Anchor back you know
11386s yeah no that makes a lot of sense and
11388s for UI froggy I mean how did you come up
11390s with your name specifically by the way
11392s because I noticed you didn't actually
11393s play a lot of Lucio you played a lot of
11395s you played some Anna you played some
11397s other Flex support characters do you
11399s feel comfortable playing other
11400s characters besides Lucio
11404s um so yeah um my main inspiration for me
11408s was actually Lucio he's my favorite
11411s character
11413s um personality wise and he is my first
11415s main ever in a video game so he means a
11417s lot to me but I play other support
11420s characters too because if Lucio doesn't
11422s work out I can try other characters too
11426s So speaking of Lucia then moving into
11429s OverWatch 2 obviously there's a
11430s significant less uh CC coming on through
11434s which does mean that Lucy gets a little
11435s bit more freedom to shine as a lucier
11438s player how are you actually enjoying
11439s that change
11442s I I like it a lot I feel like I can just
11445s like roll right around the map it's
11448s pretty fun
11451s yeah I bet no I had so much fun playing
11453s Lucio I think in this current meta but I
11455s have froggy congratulations on the win
11457s do you have anything you want to say
11458s real quick before we let you go
11462s um hello to everyone watching and hi to
11465s my mom
11467s and um ribbit
11472s thank you for coming I have frog it's
11474s good to have you congratulations again
11475s on your win and I hope you get to
11478s celebrate a little bit we'll see you
11479s next match thank you
11481s okay so is I froggy from uh from said
11484s steam so uh thank you so much for
11486s watching that broadcast guys and or
11488s excuse me that match specifically in an
11489s interview with uh with them as well it's
11491s good to have them but moxie what an
11493s incredible series of games when we
11494s actually have more coming up in just a
11497s second as far as I'm aware which is
11498s going to be incredibly exciting because
11500s this tournament has been very very uh I
11503s I would say in these best out of Threes
11504s it's super fast it's like we're going
11506s through like lightning rounds of
11507s OverWatch almost right
11508s I mean it's super fitting right that we
11511s just had frog Champs to getting that win
11513s and then we're very quickly going to be
11514s hopping over to another match with yes
11517s how fast these first tattoos have been
11519s and I think for a lot of these teams
11521s like first to two is a very very fast
11524s matchup so it really is very important
11526s that these players are able to adapt
11528s very quickly into the compositions that
11530s they're coming up against before they're
11532s able to head into tomorrow's format
11534s change which obviously becomes a first
11535s two free so a little bit longer a little
11538s bit more time to be able to find your
11539s feet and really nail down how your
11542s opponents like to play which forces a
11545s lot of these players especially those
11547s squishies to be able to make some very
11549s quick snap decisions and puts a lot of
11552s stress on communication as well
11554s something that we're really seeing
11555s coming into play in terms of both the
11557s teams that had signed up as a full stack
11559s and also the free agency players as well
11561s yeah no this is it's gonna be hard on
11564s these teams to continue to actually
11565s improve and make sure they have their
11568s Synergy ink required to to win the
11570s entire tournament because it's a big
11571s deal if they win right it's still a
11573s competition at the end of the day and
11574s between this matchup of Team moonlit and
11577s icon it's one to one so we're actually
11579s coming in on the third map or very first
11582s I believe correctly if I'm wrong this is
11584s her first third map ever out of our
11586s first two right yeah today it is
11589s absolutely our first Earth map in the
11593s first two up against
11595s icon on and I cannot wait to say what
11597s compositions everyone is going to be
11600s running as Millet up on that defense are
11602s going to be out of the gates first of
11603s all going to be coming in with that Diva
11606s as well as the Widow and the surgeon
11607s this is something that's very
11608s traditional the Dorado in terms of that
11611s Widow pick there's a lot of really nice
11613s open sight lines when you turn that
11615s first Corner the Widow can be a little
11616s bit harder to be able to get on top of
11618s given the amount of high ground that
11619s she's able to Grapple away with and the
11621s fact that your health is well rocketed
11623s back to 200 as opposed to 175 that was
11626s set upon you never watch one means that
11629s you have just a little bit more time to
11630s be able to survive if something like a
11632s Winston tries to push on top of you yep
11635s moonlit gonna be on that Diva like you
11637s mentioned in pink has that Widowmaker
11640s shot off the beginning has the diva the
11641s body blocker I don't know if they wanted
11644s the diva to block the line of sight on
11646s the spawn but in fact in that case they
11648s did so now movement on The High Ground
11650s you will have this Widowmaker continue
11652s to look towards that back line but icon
11654s is very well aware of that and are
11656s waiting for that 3-2-1 dive the hack did
11658s come through and now the dive also lands
11661s they always get the Lucio but no the
11663s body shot on the fizzily in the fall
11665s through damage from Olio's boost manages
11667s to find him or find them and now Paris
11670s and drops down to the back to the low
11671s ground Penny did find Symphony on the
11673s side as Crescent does get Petty so I
11675s think then jumps back to The High Ground
11677s looking for those little one shots but
11678s now has to deal with an echo in their
11680s face eventually they'll fall but oleos
11682s another side does find any mp on the
11685s other side of the map and they're still
11687s nice and healthy so in the meantime moon
11689s red they're down one and then he finds
11691s Crescent as well and now you just have
11693s this Lucio and Diva on the payload and
11695s this Echo Alone by themselves have been
11698s able to pump in the damage toward this
11699s backline the hack did come through but
11701s didn't he low HP pops the beam and that
11703s melts the diva as well and what a
11705s fantastic Echo play because they already
11708s have their ultimate here Moxie yeah
11710s punishing the fact that moonlit actually
11711s tried to regress I can stop fight when
11713s they were still lacking Symphony on that
11715s Moira and Erica with that beam does more
11718s damage when targets are below 50 so
11720s Danny on that Echo absolutely melting
11722s everybody more renders okay
11727s oh my God I just saw Sombra teleport to
11730s the ocean and take a nap or something
11732s that was crazy
11735s but it would how do we Analyze That Much
11738s Sombra translocating us
11742s we got hacked can we just straight up we
11744s did it's I'm waiting for the Sombra
11746s highlight intro you know where she just
11748s like pretends that it's someone else's
11750s player of the game and then you hear
11752s that chuckle and the hack just just pop
11754s up and you're like oh no it was it was
11756s the song All Along it's like Scooby-Doo
11759s right when they're going to have caught
11761s the criminal and they're just now with
11763s them tied up in the room I'd like take
11765s the mask off and it's like oh it was it
11767s was old woman Sombra all along
11770s I can see I can see them doing that to
11773s be honest I don't know if they would
11774s ever do that but guys it looks like
11775s we're having some technical difficulties
11776s so we have to work through these but
11778s once we do I'm sure we'll get right back
11779s to the match immediately in which
11781s honestly at the very least we can shout
11783s out Denny there on the echo played
11785s amazing already getting your ultimate
11787s and bringing back in that team fight was
11790s almost it was like a one percent chance
11792s of that happening and like they lost
11794s their entirety of their team they lost
11795s two members and yet they still somehow
11798s brought it back chasing down members on
11801s the side of moonlit one by one they
11803s managed to claw back and actually almost
11805s capture out that first point on Dorado
11807s yeah and you could see his wall
11808s distressed that it put from Inlet like
11810s immediately we get to see that
11811s Widowmaker just swapped straight from
11813s the Widowmaker onto the ash as there is
11815s the acknowledgment that if you stay on
11817s that Widowmaker you were just inviting
11819s yourself into that dive the Sombra the
11821s with uh the Winston the echo all of them
11824s are just going to be bulldozing into
11826s your position forcing that Grapple out
11828s very early on and then because that
11830s Winston the jump is on such a low
11833s cooldown the echo as well with those
11835s stickies you can just track where the
11837s Widow actually grapples back to and
11839s because she doesn't have that grapple
11841s for another 12 seconds you are just a
11843s sitting dog so immediately swapping from
11845s that watermaker onto the ash where you
11847s have the coach gun and the dynamite as
11849s well if all else fails to throw in the
11851s path of your pursuers is a really good
11853s heads up though
11855s yeah no that's just so smart but the
11857s echo it's mobile enough to do so right
11859s and imagine now when you have personally
11861s I I mean you could probably test this as
11863s well Moxie you talked about this I
11865s believe off broadcast where the best
11867s characters to play with kind of are
11868s those incredibly mobile not only
11871s horizontally but vertically right you
11873s have to it's it feels really good when
11875s you have a pharah or an echo that is
11877s just constantly moving around the map
11879s and you can keep teleporting to as a
11880s Rico right yeah like that's the thing
11882s kirikou and pharah we haven't really got
11885s to see it today but it's definitely one
11887s of those really strong picks because
11888s kiriko obviously with that Swift stuff
11890s like you have that ability to be able to
11892s instantly teleport away from any sort of
11895s pressure that's being put upon you I
11897s like to really just teleport towards are
11899s because as you pointed out because you
11900s have that full time to be able to wait
11903s for your studio to come online to have
11905s your Swift step come back online as well
11907s if that far is up in the sky you only
11909s really have a good three seconds on the
11911s ground Where You're vulnerable to
11913s actually wait for that Swift stuff to
11914s come back online you're right for good
11916s as well as having that Susie like having
11919s that time frame and being just a little
11920s bit harder to be able to track in terms
11922s of movement and his guys potentially
11924s picking you up is really valuable with
11927s the kiriko but that also really
11928s addresses one of the pharah's weaknesses
11930s which is when we hit barrage we actually
11934s in the in the East bus industry it's
11936s referred to as the reset button everyone
11938s acknowledges when you are so far a hit
11941s that ultimate it's not a matter of how
11944s many people you take down it's a matter
11946s of how many people you take down before
11948s you yourself go down because you are so
11950s vulnerable to so many things javelin
11953s throw from Marissa can cancel it out
11955s honestly it can cancel it out without
11957s that movement of the thorough being
11959s really difficult for Hair Skin to really
11961s try and track as well any Widowmaker
11963s cast Ash can just immediately zap you
11966s out of the sky if you have that suzu you
11968s get the one second iframe it blocks the
11970s sleep it blocks the javelin it blocks
11973s any sort of damage that the fire could
11975s potentially take and allows you to
11976s actually have that time to be able to
11978s get the bar to connect onto those really
11979s important squishy targets right and
11982s that's why kariko is so good his suzu
11984s has been such a menace in society right
11987s you just can continually pump out those
11989s cleanses continue to pump out the suzus
11991s and kariko itself is such a great
11993s character and that's not even bearing in
11995s mind the fact that the ultimate is
11997s really the big part about kariko's kit
11999s that everybody's been loving right once
12001s you've popped that correct ultimate in a
12002s 50 uh faster abilities right and faster
12005s attack speed as well so continually
12007s while you're in the kariko line which is
12009s like a Runway you can just sit in it and
12011s you can just keep popping if you're a
12013s zarya bubbles if you're Greek or your
12015s cleanses if you're on a Zenyatta you
12017s could pump out your orbs if you're Genji
12019s you can slash faster it's all these
12020s things that kind of add up and make this
12023s ultimate one of the best in the game a
12024s lot of people think it is the best
12026s Ultimate in the game right now Moxie
12027s would you agree with that yeah I mean I
12029s would 100 honestly agree because it
12031s means you can win a fight off of just
12033s one ultimate and a lot of the time if
12035s you look at sort of like OverWatch one
12037s we had things cut like the Wombo Combo
12039s where you had the graviton dragon coming
12041s on for from the hands or you had the
12043s Nano blade coming on out way back when
12045s we used to have Reaper being valuable
12047s you would have the Nano boost onto the
12049s reaper which we called the Beyblade but
12051s at the moment all you need is one
12052s well-placed Kitsune rush and you're
12054s going to be able to take that fight and
12056s yes it has some direct counters the fact
12058s that if you run into any terrain that is
12060s taller than kiriko's own headbox it does
12063s actually get canceled short you can also
12065s use the maywall to be able to cancel it
12068s out so the mayweal comes up and no
12070s matter where the kitchen Rush runs into
12072s it it doesn't actually block past that
12075s wall which can be really really useful
12077s until you learn the fact that um it does
12080s it with Ally maze too
12083s so by far the most frustrating thing and
12086s worrying thing whenever I locked kiriko
12087s my quick laser ranked is um seeing a May
12090s idea I'm like sliding a little bit
12093s around my sleeping like please please
12097s yes we are gonna have that reset coming
12100s on through we're like getting a little
12102s bit of an advantage given the fight that
12105s we have had that reset tank does have a
12108s better grasp knowing what heroes are
12112s going to be invading that Ash's face not
12115s gonna be trying to run that way to make
12116s it going straight for that ass straight
12118s for the coach gun to be able to displace
12120s that dive
12121s all right and physically on the back
12123s side looking for the hack on the Lucio
12124s once more but Crescent already finds
12126s Denny so now that was the main damage
12128s there for Icon previously that managed
12131s to actually get into the back line to
12132s deal a lot of damage now olios actually
12134s gets stink push as well on the other
12135s side and now Crescent with that
12138s displacement worm they can just keep
12139s popping in damage knowing that icon has
12142s to dive in at some point yeah this is
12144s the real tough thing as well like that
12146s dive needs to try to posture on through
12148s but having both Crescent and Tink being
12151s that on that surgeon and the ash you
12153s have so much space control as well as
12155s the fact that that Diva can just boost
12157s into the Winston and make sure that the
12159s dive isn't able to find the space that
12161s the Winston needs yeah Perry Easter
12164s tries to dive for The High Ground now
12165s going to drop down lower towards the
12167s health pack the Diva's actually the one
12168s to meet the Sombra over here but Denny
12170s is the actually first person to find the
12172s pick in the game Tink goes down Parisa
12175s doesn't hit the jump but didn't pushing
12176s the cart the entire time is dealing a
12178s lot of damage to this Diva and they've
12180s been pumping in so much on this Echo
12183s it's been making Echo look like a crazy
12185s character way better than a lot of
12187s people other people would make it look
12188s but at the same time they need some
12189s heels on the inside can't really sustain
12191s by themselves as the diva gets its Mech
12194s back on the other side Crescent does get
12196s dank Kush on the other side as any MP
12198s does take down the Lucio of movement at
12201s the other side so now it's a one for one
12203s trade icons are the one pushing forward
12205s they have the coalescence movement is
12206s all low and now the call is popped they
12209s can continue to push forward and it's
12211s looking like a repeat as from before but
12213s this time it is the other side of any MP
12216s the one with the coalescence and Denny's
12217s there to fall through Bob does come from
12219s Tink was a little bit late maybe not
12221s completely necessary as I kind capture
12224s off this first point yeah icon going to
12226s be able to take that first point with
12228s snowball potential into that second
12230s phase as well the problem for Icon is
12233s that they're running the list you and
12235s Don Moira both of which are really going
12237s to be able to dive with the Winston
12239s which is why we're actually seeing
12241s parody so not staying on that High
12243s Ground just going for a little bit of
12245s pressure forcing moonlit off it so that
12247s they walk into where the rest of the
12250s team are playing it very smart known
12252s that you don't have that long lasting
12253s sustain to be able to keep the Winston
12255s in that Frontline brawl as we are
12257s actually going to be seeing a
12257s duplication coming up through for Denny
12260s on that Echo opting for the copy onto
12262s that Diva punching the fact that without
12264s a shield Moonlight aren't going to be
12267s able to sustain through the bomb Oh the
12270s slam with the coffee body
12272s copy the diva lost Mech then actually
12275s got the mech back and actually slammed
12277s the Lucio what an intelligent plane but
12280s Crescent on the other side gets stink
12282s pushed so the play might have been
12283s entirely negated off the back of this
12285s coal Legends as well as moonland they're
12287s settling the driver's seat icon they're
12289s sure to go for a fast reset and gold
12290s contest next play right yeah it's a nice
12293s hack onto the diva for moonlit but it
12295s doesn't cancel out the coalescence which
12297s is the thing that tips that scales back
12299s into the favor of this defensive team
12301s icon however not going to be feeling too
12304s unhappy about how that push went they
12307s got so much distance on the payload
12309s they're coming into this next one with
12310s the Prima Ridge EMP and sound barrier as
12313s opposed to Moonlight who are so far away
12315s from that EMP they're not going to be
12316s able to cancel out that overhealing that
12319s delucio is going to be able to provide
12320s for the rest of the team and instead
12321s they're going to be relying on Crescent
12323s on that surgeon sniping out one of these
12325s players before the fight starts
12327s SEO hackedo on the other side of moonlit
12329s on the same time icon they have that
12331s final race ready to go but they can't
12333s find somebody to die but Denny is
12334s actually the one to find Crescent early
12336s on now that even bomb is popped and
12338s pararisa knows he can kill the baby Diva
12339s on the backside but the heels were there
12341s so he's nice and healthy and Dan Kush
12342s down to the new bomb on the side any MP
12344s did take down the Lucio moonlet at the
12346s same time the hack comes out onto
12348s oliosis on the front line and in the
12350s meantime the EMP hits from take it's
12353s huge but the fall through damage isn't
12355s there and dini finds him with the bombs
12357s of echo but Crescent finds Denny on the
12361s other side so now you're down your Echo
12362s icon is well aware that that's been a
12365s lot of their main damage do they reset
12367s without it it doesn't look like they are
12368s but nope now they do they realize they
12370s have to back up and wait for their
12372s primary damage to come back as long as
12374s they don't get picked off it's not that
12376s big of a deal yeah however we are going
12378s to have Crescent on the surgeon so
12380s ramped up in terms of that railgun fire
12382s in Paris it does not want to use that
12385s Winston bubble before the fight begins
12386s you have to go for that dive in and use
12388s the bubbles to be able to keep your
12390s position but the Hat Comes onto the
12391s Winston denying the dive and setting
12393s moonlit and Crescent up to be able to
12395s hit the overblock in time
12397s with a slide from Crescent he hits the
12399s wall or they hit the wall so they
12401s couldn't actually Escape Tink got in EMP
12403s on the other side so that's a one for
12404s one trade did he has the echo copy for
12407s this fight as well but unfortunately for
12409s Icon any MP doesn't have is it here in
12411s this fight so can't coal less as the hat
12413s comes through onto them so they can't
12414s copy fast enough but then he does get
12416s the copy onto the diva goes into the
12417s back line but loses their Mech fast
12419s because the copy has a little bit less
12421s HP than the original character 300 Max
12423s and now Crescent has the overclock
12424s looking for the Winston can't find the
12426s damage just yet because he came back
12428s with coalescence but did he again Diva
12431s bomb trains back Parisa goes down but
12433s the Lucio moonlit Falls and that's with
12434s the Beat Drops so now they don't have to
12435s beat drop a dank cush still has theirs
12437s so it's a matter of time before they pop
12439s that beat drop there's no EMP another
12441s side so they can't counter dank kush's
12443s beat drops on the other side but the EMP
12445s came out from fizzly on the side of Icon
12448s 48 seconds left the beach office now
12450s here however from moonlit the MP's not
12453s there to counter it and icon they still
12455s have theirs but there's no kills there's
12456s no fall through damage of the side of
12458s moonlit the EMP is available but they
12460s can't use it just yet the beat drop is
12462s available but it got hacked so now the
12463s hack comes through with the EMP
12465s unfortunately for Icon they lose all of
12467s that beat drop Health but they're all
12468s still healthy and the coal lessons is
12470s being built the entire time to move the
12472s symphony he could build the last second
12473s but they don't have their Lucio now they
12475s pop the coalescence on the payload
12477s oliosis did get Parisa on the other side
12480s so they lost their Mech but in the
12482s meantime Crescent finds think Kush and
12485s without your Diva on the other side icon
12487s can they capture out with seven seconds
12489s left no you cannot versus oleus with a
12493s massive Diva bomb they got two in that
12495s one fight and a slam at the end and icon
12497s will not cap out on Dorado moonlight
12503s the entirety of that last fight is just
12506s sombres and Lucio is playing footsie
12509s with ultimate
12512s every single summer just waits for sound
12516s barrier and that is really the start of
12518s the problem for Icon they pop the EMP
12522s before Moon lets Lucio comes back
12526s because they think with that ramps up
12529s damage that the Sombra is able to find
12531s that 40 increase they'll be able to win
12534s it before they lose your respawns and so
12536s the sound barrier should not be a
12538s problem
12539s unfortunately for them the EMP comes
12542s through they don't win the fight worse
12546s for them they drop a sound barrier of
12549s their own and the county EMP rips all of
12553s the extra help and it's Symphony coming
12557s in with that coalescence allowing olios
12559s on that Diva to be able to hit that bomb
12562s the fact that Parisa had actually been
12564s swapped off of that Winston Force to go
12566s on to the diva to be able to contest
12568s with the defense Matrix and peel that
12570s was available well the other side means
12573s that there is no bubble no Shield to be
12575s able to block it everyone on the side of
12576s Icon is out in the open trying to stay
12578s on top of that payload because if any of
12581s them step away that overtime is done and
12583s so so many of them get caught in the
12585s blast and now Moonlight have a win
12588s condition
12589s they don't need two check marks of
12592s Dorado they just need to get so close to
12594s that second distinct moving in on that
12596s water maker shooting through that
12598s disruptor shot trying to play off of the
12600s setup from Crescent using that slow to
12602s potentially connect onto one of those
12603s squishies but not finding the pick at
12605s the moment
12607s Paris was just kind of AFP on The High
12610s Ground waiting for something here on
12611s this flight looking to they build some
12613s old charges tank goes down to one HP to
12616s the ash on the side the pawns does come
12618s through but moonlit on that last fight
12620s olios with some big diva plays honestly
12623s in general now in this fight has to make
12625s up for the fact that icon they're kind
12628s of pushing forward the payload right now
12630s they're already under that arcs there
12631s Moxie yeah and again it's all of this
12634s off of the back of Tink creating space
12636s on that wouldn't make it's such a small
12638s play Crescent uses that disruptor shot
12641s to connect onto all of the Squishies set
12642s up on that High Ground pledge who were
12644s waiting for moonlight to walk around
12646s that corner and be able to actually be
12649s vulnerable to everyone just trying to
12650s spam damage into them punishing the fact
12652s that when defense Matrix breaks they are
12654s going to be extremely vulnerable they
12655s might actually even lose oliosis Max so
12657s they're not going to be able to contest
12659s at High Ground allowing icon even more
12661s control of the temper of that fight but
12664s unfortunately they are forced away the
12666s disrupture shot comes through the
12668s Widowmaker tries to find the shot off at
12669s the back of it and sure you don't find a
12670s pick but what you do is you chase them
12673s off of having control of that High
12675s Ground so that piglet gets to move a lot
12677s of distance for virtually free
12680s yeah and it's been it's so hard for them
12683s to actually contest that payload as well
12685s there I mean in general moonlit just
12687s played it so well but on this offensive
12689s on this defense rather for them or no it
12691s is offense for them on the same time
12693s icon is gonna be the ones to actually
12694s stop and Denny really did a good job
12696s playing aggressive off of that Echo but
12699s unfortunately with all those High
12700s grounds like you mentioned it's so hard
12702s to deal with like an ash or you know
12704s like like the Lucio's or the diva that
12706s can't even move around as mobile as an
12708s echo would be except you have way more
12711s Health you have triple the hell the bare
12713s minimum and armor Echo has none of that
12715s yeah and the problem as well that icon
12717s are going to be facing when they get
12719s forced into square is that Tink could
12721s potentially just flank around the back
12722s of them and very similar to when you
12725s have that lack of shielding it sets
12727s things up for that far to be able to
12728s come in and get all of that damage to
12729s connect onto those squishies the
12731s Widowmaker is going to be forcing that
12733s Diva to turn around and that's when when
12736s you lose that defense Matrix your DPS
12738s lose the confidence to be able to hold
12741s themselves in those aggressive positions
12743s and try and pick up the Squishies on the
12745s other side and so Tink coming on for you
12747s and creating all of that disruption all
12748s of that chaos sets up your sojourn to be
12752s uncontested use the diva Mac the fact
12755s that the defense Matrix is going to be
12756s dealing with the Widowmaker not the
12758s sojourn so you farm that Mech to build
12762s up the railgun charge not the overclock
12764s you just need to hit that old fire and
12766s then you throw it onto one of those
12767s squishies you break one of those
12769s supports you've broken the entirety of
12771s squatty fans
12772s and on top of that I mean you have on
12775s the other side Sombra in the previous
12776s rounds where you may not even have to
12779s get one shots all you do is build the
12781s EMP or get hacks on the Squishies and
12783s you can just pick them off pretty easily
12785s but guys we're coming back from the tech
12786s pause into this series it's three
12788s minutes and 30 seconds left think got
12790s healed up on the other side the Sleep
12791s Dart did come through and the Widowmaker
12793s Take On The High Ground looking for
12795s those shots hits one can they find a
12797s fall through no they can't they get out
12799s sniped by Anna in that situation by any
12801s MP and Crescent takes down physically on
12804s the other side who is on Main now
12805s instead of Sombra and Crescent on the
12808s other side pushing back towards that
12809s payload to keep it moving forward as
12812s Parisa is gonna lose their Mech lose
12814s their life as well they come forward to
12816s this payload olios is still here as well
12818s though and versus disrupter shot that
12820s can't really contest they do have one
12822s person on it they do have the Moira but
12823s without Denny it's gonna be hard to
12825s continue to push forward because galios
12827s on the other side as baby diva gets in
12830s EMP and then slay
12833s yeah so this is one of the Buffs that a
12836s lot of people religion the passions went
12838s oh that's insignificant Diva actually
12840s gets her Mech back a lot faster what two
12844s so you really do have to watch out for
12846s those remark calls and unfortunately
12849s icon gets splattered against the ground
12851s as Goliath is able to find that remake
12854s does I should get burnt out by the
12856s dynamite so it isn't actually able to
12857s aggressively push for more kills more
12859s staggered potentials so icon is going to
12861s actually be able to situate Danny on
12863s that Ash up onto that High Ground But
12865s Here Comes Tink we have to wrap around
12866s of that grapple using those sights to be
12869s able to keep a track of where these
12871s supports are going to be lined up and
12873s forcing I'm in here mp on that Anna to
12877s not be in line of sight to viably keep
12879s this composition online
12881s easily already finds Crescent on the
12883s back side the Bob comes towards this
12885s payload and on the other side olioz has
12887s to deal with it so so one versus one Bob
12889s versus Diva the Diva's gonna win and out
12891s because of HP death plus heals the diva
12893s bomb on the ground goes for the Kobe and
12896s it hits Diddy and the Bob earlier on to
12898s the fight oh let's put the slam going
12899s for the fight they don't know he's
12900s coming
12904s close the hack almost came through while
12906s they were getting back into the neck and
12907s Parisa on the other side while olios was
12909s looking for the cutesy slam
12912s unfortunately doesn't find it but the
12913s EMP was committed from fizzly to make
12915s sure they win this fight on top of the
12916s coalescence but I'm sure moonlit are
12918s fine with that because they were kind of
12920s already losing that fight anyways yeah
12921s by coming in with an overclock to this
12923s next fight as well we're actually seeing
12925s that swap onto that Lucio to just try
12928s and break through this choke a little
12929s bit faster so didn't he on that Ash
12931s doesn't have that time to be able to try
12933s and set these dynamites up and create a
12935s lot of ultimate charge tank gonna be
12937s trying to go first so with it seeing
12940s that physically ampere so are now in
12942s those hero picks it does allow them to
12944s aggressively push onto this team as they
12946s try and get on top of that payload but
12948s fizzy Falls solo has to translocate away
12950s and that means that unfortunately the
12952s diva has to make up the absence for two
12954s players instead of just one
12956s yeah but Perry so in the meantime does
12958s have that Diva bomber to go the
12959s overclock comes through from Prestons
12961s can it find the value it's at least
12963s creating space for tank to find the
12964s early pick on the Denny the diva bomb
12966s was pop but unfortunately it's blocked
12967s by the payload and can't hit them from
12969s underneath it so physically does find
12970s tank but think trades them out as olios
12973s gets any MP as well and moonland are
12975s building these ultimates in oleos Moxie
12977s they've gotten the 2K and guess what
12979s they built another Diva bomb as well oh
12981s that is absolutely the worst thing for
12983s icon to deal with right now they have to
12986s contest this payload that finish line is
12988s right in front of moonlit and
12990s unfortunately for them not running a
12991s Shield's tank means that the second that
12993s bomb comes through it has curtains for
12995s this team there's the self-destruct slap
12997s bang in front of the payload icon have
13000s to just walk into the sidelines and then
13001s try and recontest after the Blast has
13003s gone through it's just gonna be dank on
13006s that Moira trying to solve for the rest
13007s of the team to be able to respawn in
13008s time but in the face of the coalescence
13011s there's nothing you can do unless you
13014s take Dorado they take the series
13015s [Music]
13017s moonlit with a nice 2-1 Victory
13020s congratulations to them they played it
13022s so well I really love oleos's play style
13025s of Diva as the play of the game did come
13027s through for them as well but I'm I'm a
13029s big fan of that play style because we
13030s usually don't see too many Divas just
13032s wait to ring Mech as long as that like
13035s they always go for the new bombs and
13036s they're like I'm gonna wait extra long
13038s to make sure I get this slam dunk kill
13040s because I mean as you pointed out Mark
13042s so Diva builds that old charge she has a
13044s def uh for people that don't really play
13045s too much OverWatch Diva builds her Mech
13048s back after she uses a diva bomb or is uh
13051s dimecht as a baby form and she has a
13054s whole new alt charge system where she
13055s has to rebuild up into that Mech so she
13058s can get back into being a tank because
13060s otherwise she's a what it's like 150 HP
13062s character that has no armor no Health
13064s very easy to kill so it's pretty risky
13067s to do what they were doing but they
13068s actually managed to pull it off and and
13069s did pretty well yeah it's really funny
13071s as well because like you didn't really
13073s used to be able to do that play cell
13075s expression OverWatch too because when
13077s diva the first I actually started
13078s getting her remake kills remember it was
13080s an April Fool's patch it was included
13084s that her remark would actually deal
13086s damage to everyone who was stuck below
13089s them and play as the community loved it
13091s so much that blizzard listened and put
13095s it onto live and I remembered the first
13098s week that it was live people would run
13101s zarya they would grab they would
13104s purposefully lose their Mech as Diva and
13108s then they would remark on top of the
13109s graviton and that was you know the
13111s Synergy that we used to have when you
13112s could have two tanks and I've watched
13113s one but since you can't actually pair
13115s Azara and a diva up now it's really rare
13118s that we actually get to see one just
13119s single remake kills and double remake
13123s kills that's very rare indeed once in a
13126s blue lip Moon that we get to see so it's
13128s very fitting that Moonlight already able
13130s to walk away with those double limbs off
13132s of the Remake and it created so much
13134s space too because no one wanted to
13136s contest that deal Eva it's so hard to
13139s really keep a track of how much damage
13140s that bunny Blaster has done whether or
13142s not the Remake is going to actually be
13143s available whether or not you want to be
13146s close to the diva
13148s answer probably no right it's pretty
13149s scary to deal with it but guys we'll be
13151s going to short break when we come back
13152s we will have an interview with uh with
13155s moonlit as well so we're going to set
13156s that up we'll see you guys in just a bit
13158s you're not going on this interview and
13159s the rest of day number one or day two
13166s [Music]
13171s thank you
13175s foreign
13181s [Music]
13206s [Music]
13219s thank you
13222s [Music]
13235s [Music]
13238s all right
13246s [Music]
13250s thank you
13251s [Music]
13273s foreign
13275s [Music]
13319s thank you
13322s [Music]
13346s Hello everybody welcome back to the
13347s calling all uh Heroes Challenger Cup in
13350s day number two with myself Dunstan and
13351s Moxie and we're joined by a very special
13353s guest here today with one of the winners
13355s from moonlit so alios what's going on
13357s it's good to have you congratulations on
13359s the win thank you
13362s uh yeah I was very happy with the way
13365s the game went
13367s pretty good
13368s So speaking of pretty good I know Dustin
13371s and I were both very big fans of the
13374s diva remix strategies getting to see a
13377s double remake kill was definitely one of
13379s the highlights of the day do you have
13381s any tips for Diva players out there on
13384s how to be able to pull off those remix
13386s flaps
13387s that double one was definitely lucky
13390s because I think I just got my Mech there
13392s and was just going for a typical vmac
13394s and I ended up getting two
13396s same with that one at the very end of
13398s the round one
13400s but I did go for it purposely on at the
13404s very end of round two and missed it
13407s sadly but I would say for tips when it
13409s comes to the Evo Remax just
13412s make sure you're in the right place at
13413s the right time
13416s yeah well we noticed you like try to set
13418s them up too like on the Anon Dorado
13420s where it's like you would go all the way
13421s around and like wait for last second
13423s before you would slam on the Anna and
13425s it's that was someone
13427s that was the one I tried to do and I
13431s messed it up
13433s well it happens right if you can't
13434s really get Perfection every time right
13436s but and specifically for Diva I mean how
13438s does it feel being the only tank in
13440s OverWatch 2 comparing it to OverWatch
13442s one
13443s it's very different and I'd say harder
13447s because I feel like I have more jobs to
13449s do because I have to fill not only the
13450s main tank and the but I also have to
13452s fill the off tank
13454s and uh yeah I think
13457s it's a lot harder coming uh coming from
13461s especially me who is not extremely high
13464s ranked but yeah one tank is definitely a
13468s harder change
13470s and uh your match was actually the only
13473s one that we saw today going to the full
13476s distance of three Maps was there any
13478s sort of specific uh change that you felt
13481s when you were able to really come out on
13483s top in terms of the map type
13486s well it was hard for us on Busan and we
13490s just could not deal with the fire
13493s would you which I guess it wasn't
13495s streamed but we kind of also had a
13497s trouble as far on eichenwald but uh
13500s when it comes down to the map 3 or um I
13504s can watch I was able to get a tick
13505s because they stepped off the point and
13508s then we were able to full hold and then
13510s on Dorado
13512s uh I just know Diva's pretty good
13514s underwater right now so I picked Diva
13516s luckily they went Winston and I was able
13518s to
13519s kind of mess with them a little bit with
13522s Diva versus the Winston
13524s yeah that's very smart way to pick up or
13526s with that uh I guess that that match up
13528s specifically but uh thank you for coming
13530s for the interview with Asus raleo sorry
13532s uh would you do you have anything you
13533s want like to say before we uh let you go
13536s uh uh not in particular thank you for
13539s having me
13540s yeah thank you for coming I appreciate
13542s you and uh congratulations again on the
13544s win moonlit for uh taking over icon
13546s that's a big deal so congratulations and
13549s uh thanks for coming
13550s no problem thank you
13552s lazulios with uh the team moonlit icon
13555s or moonlit so yeah congratulations to
13557s them on day two here in the calling on
13559s Heroes Challenger cup and uh well
13561s actually it's been awesome but uh we'll
13563s be going to do a short break when we
13564s come back we'll hit you guys with the
13566s standings update before tomorrow so
13568s you're not going to miss it we'll be
13569s right back when we have that ready we
13571s will be ready to go with the standings
13573s update for you
13575s foreign
13580s [Music]
13591s [Music]
13605s [Music]
13620s [Music]
13624s foreign
13626s [Music]
13636s [Music]
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13654s foreign
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13685s foreign
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13737s foreign
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13745s [Music]
13766s foreign
13770s [Music]
13791s [Music]
13800s foreign
13802s [Music]
13811s [Music]
13834s foreign
13837s [Music]
13860s [Music]
13870s [Music]
13874s foreign
13879s [Music]
13892s [Music]
13906s foreign
13907s [Music]
13925s [Music]
13938s [Music]
13939s foreign
13942s [Music]
13945s [Applause]
13946s [Music]
13956s [Music]
13971s foreign
13983s [Music]
13999s [Music]
14001s foreign
14006s [Music]
14022s [Music]
14028s [Music]
14040s foreign
14044s [Music]
14071s foreign
14073s [Music]
14084s [Music]
14102s [Music]
14105s foreign
14110s [Music]
14118s [Music]
14126s [Music]
14134s [Music]
14150s [Music]
14159s Challenger Cup Day 2 and we have brought
14161s to you with myself and Moxie the
14164s sandings of thus far in this uh
14168s tournament Moxie which today was a
14170s pretty uh crazy day to see Polaris in
14173s Artemis at the top of our standings
14175s that's a surprise
14176s yeah Polaris actually having that little
14178s surprise upset uh on shikigami on the
14181s first match that we got to see today
14183s Shiki I'm actually taking two losses so
14186s today going to still be able to book
14188s themselves a spot into tomorrow all of
14191s the top 16 teams going to actually make
14193s it past the Swiss stage and move from
14195s the first to two format to a first to
14198s free format absolutely no surprises
14201s however that it is out your Artemis
14204s entirely undefeated at the moment 100
14207s win rate for this team moving into
14210s tomorrow that are still on paper the
14213s absolute favorite to be able to walk
14215s away with the qualifiers or the calling
14218s all heroes Challenger cup stage one to
14220s make sure they don't have to play again
14222s in stage two in November and these are
14225s all of our teams that will be in the
14227s playoffs tomorrow four teams out of
14230s these teams will be qualifying for the
14232s finals in December and Marcus would you
14235s look at this we have four of all
14237s alteria's teams in Artemis Paris Nimbus
14241s in skywards all going to be in the
14243s playoffs tomorrow fighting it out and if
14245s the seating is correct we will see in
14247s alteria versus ulterior matchup with
14250s skywards versus Artemis tomorrow I can't
14252s wait for that one
14254s a Glade as well actually going to be
14256s making into those top 16 we got to see
14259s just a tiny snapshot of their
14262s performance on Kings Road where Damon
14264s impressed on that Genji hopefully we get
14267s to see them in action again to Mars that
14269s we can finally get that interview and
14271s ask them how exactly it felt to be able
14273s to play Genji with a total lack of CC to
14276s be able to counter them but I know for
14278s sure that there's going to be some very
14280s fun matchups as there is a very real
14282s possibility that altiora's teams are
14285s going to be facing each other coming
14287s into tomorrow to see which team is going
14290s to be that last person standing and
14292s which are going to be able to make it
14293s into those top four to be able to go for
14296s those qualifiers to fight for a ten
14299s thousand dollar prize pool in first
14301s position in December as we can have a
14304s little look back at the teams that
14305s unfortunately were still a part of the
14307s tournament but were not able to make it
14309s into those top 16 spots and so I will
14311s not be able to make it any further
14314s anyways we got to see some of these
14315s teams here give them a little bit of a
14316s shout out because some of the other
14317s teams in the upper side unfortunately
14319s for them we're not on broadcast today
14321s but tomorrow they more than likely will
14323s be so it was very awesome to see some of
14324s these guys play especially talk to some
14326s of the teams of Team frog Champs and the
14328s Witch's coven and stuff and honestly it
14331s was a great time to watch over these
14333s guys and moon Land of Blood Oblivion as
14335s well and see how they would do in this
14338s tournament to see how they would do uh
14340s but honestly it was a fantastic day
14343s between all the standings we could see
14345s you know everybody in this tournament
14347s really came out and represented
14349s um pretty much exactly what we needed to
14351s manage this tournament it was incredibly
14352s fun moxie yeah everything really sort of
14355s goes into that story as well of pushing
14357s for diversity we're seeing that a lot of
14359s these players are being extremely
14360s diverse in terms of the hero picks as
14363s well as when we get to touch some of
14364s these players we're seeing the impact of
14366s some people coming from backgrounds of
14368s Ryan main zarya means Diva means sort of
14372s carrying that through into OverWatch 2
14374s trying to make sure that the heroes that
14376s they had all of that experience in are
14378s able to slot and really fit and gel with
14381s all of the players around them it's a
14383s little bit more of an adaptation game
14384s for some of those teams who are coming
14386s in on those free agency picks remember
14388s you can if you want to enter into this
14391s tournament opt into being a free agency
14393s player where you will be placed before
14396s other players to be able to form a team
14399s and we're seeing those players having a
14401s real uh strong amount of success moving
14403s into this tournament and it's a very
14405s much joy to see that's not only do you
14407s get so much experience in the OverWatch
14409s shape but also just getting to talk to
14410s other people and build all of that
14413s energy so that you just have fun yeah no
14416s and that's the entire point of the
14417s challengers cup so it's an awesome it's
14419s been an awesome casting you today Moxie
14421s guys and we're gonna wrap things up here
14423s with the broadcast today guys but
14424s tomorrow with day number three we have
14426s the playoffs for those top six teams
14427s that we showed you earlier in the
14429s standings that will be tomorrow at 1 pm
14431s Pacific time in 4 P.M EST or Eastern
14435s time so you're not going to miss it
14436s tomorrow is the playoffs and we'll bring
14438s the energy we hope you guys do as well
14441s we'll see you tomorrow and that's day
14443s two done catch you guys later
14452s [Music]
14457s thank you
14459s [Music]
14476s [Music]
14478s foreign
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14513s foreign