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2s | DEVELOPER UPDATE KIRIKO |
---|---|
6s | Hey, everyone. My name is Qiu Fang |
7s | and I'm the Lead Character Concept Artist on Overwatch 2. |
9s | Hi, everyone. My name is Kyungseo Min |
11s | and I'm an Associate Narrative Designer on Overwatch 2. |
15s | And today we are here to talk about Kiriko, |
17s | the newest support hero joining our roster. |
21s | Kiriko grew up in Kanezaka, |
22s | and she was raised by her mother and grandmother. |
25s | Her family has ancestral ties to the Kanezaka shrine, |
28s | which worships the fox spirit. |
30s | Her grandmother taught Kiriko |
32s | the responsibilities of taking care of the shrine, |
34s | the importance of traditions, rituals, and community. |
38s | Her mother, on the other hand, is a fierce ninja, |
41s | and believed in taking action, standing up for yourself, |
44s | and fighting for what's right. |
46s | We can see in Kiriko that she bridges these two sensibilities together, |
49s | the traditional and the modern, the fighting and the healing. |
53s | Kiriko is a strong, badass woman. |
55s | She will do anything to protect her family and her community, |
58s | even if that means she has to bend a few rules. |
61s | She's a trickster, like the fox spirit. |
63s | Kiriko grew up alongside Hanzo and Genji. |
65s | Her mother actually trained the Shimadas |
67s | and she was especially close to Genji, |
69s | since they're both on the mischievous kind of side. |
72s | Yeah, he would take her to the arcade on Hanamura |
75s | and they were definitely up to no good in and out of the Shimada castle. |
81s | [Kiriko] Carried on the wind! |
82s | Kiriko witnessed the fall of the Shimadas when she was young. |
86s | The assassination of the Shimada clan head left a power vacuum within the community. |
91s | A rival clan of the Hashimoto took advantage of that and took over. |
95s | They terrorized the community |
97s | and Kiriko saw all these injustices first-hand, |
100s | and they took her father as hostage. |
102s | To stop them, she joined a ragtag group of young women and men called the Yokai. |
107s | Coming from all walks of life, |
109s | they fight the Hashimoto and protect community members. |
112s | They're a small group, but with Kiriko's cunning personality, |
115s | they show that the youth of Kanezaka should not be underestimated. |
119s | So, Kiriko was developed really with 5v5 in mind. |
122s | She's high mobility. She's a single target hybrid healer. |
125s | She is fast. |
126s | She can get to your little skirmishes, which happens a lot more often in 5v5 now. |
130s | So, she's super effective. |
132s | Yeah, and she's very much like another battle healer. |
134s | She's in the action, jumps in and out, |
138s | not the kind of sit-back-and-heal type of hero. |
140s | [Kiriko] Shouldn't have put your head there! |
142s | I think a lot of experienced players will have fun with her, |
144s | and I think a lot of DPS players will love her. |
147s | [Kiriko] Underestimated me, ne? |
149s | From day one, really, her fox was there in the design. |
154s | It felt right. |
155s | It fit the character visually |
157s | and the fox was based on the Japanese Inari, |
161s | which is the fox spirit, |
162s | and it's a guardian protector kind of spirit. |
165s | In Japanese folklore, foxes are also known to represent cunning and smarts, |
169s | which matches Kiriko's personality. |
171s | [Kiriko] Now I'm having fun! |
173s | Kiriko actually started as an ecology boss unit |
177s | that was part of the ninja ecology. |
180s | Her hairband and bandana |
182s | come from classic depictions of ninjas in pop culture |
187s | and it's got a symbol on the top |
189s | that's basically the Kanji for kitsune, for fox, |
193s | turned diagonally, which is really cool. |
196s | The original design had a giant shuriken with ball bearings in it, |
199s | inspired by fidget spinners at the time, |
202s | but... we tried to maintain that as she became a support hero. |
207s | However, learning from past mistakes |
208s | when we tried to force a design and a concept together, |
213s | we ended up just retooling her to look more like a support hero. |
218s | [Kiriko] Some of the old, some of the new. |
222s | So, Kiriko's primary ability is this healing Ofuda. |
225s | Ofudas are these paper talismans believed to be imbued with powers. |
229s | When you do this ability, |
231s | you see these Ofuda paper slips firing in twos and they home in on allies. |
235s | They're a little slow, but you can use your ally teleport ability to offset that, |
240s | or you can use the slowness to your advantage |
242s | and you can preemptively shoot them |
243s | if you foresee that a teammate will need healing. |
246s | Her secondary fire is she throws out a Kunai, |
249s | and these are actually very fast, in contrast to the Ofuda. |
253s | There's low overall damage, but in crits it's a ton of damage. |
257s | Very, very powerful in the hands of an accurate player. |
260s | And the idea here was to split her abilities thematically |
264s | having half of her abilities being supportive with the healing Ofuda |
268s | and the other half is more about the offensive damage with Kunai. |
272s | And this honors the narrative elements |
275s | of her mother and grandmother at the same time. |
277s | Also, the first iteration of Genji had the Kunai, |
280s | so the team's really happy that we're bringing it back. |
283s | [Kiriko] Come on, Shimada. |
284s | [Kyungseo Min] One of her abilities is the Ally Teleport. |
287s | She can teleport directly to an ally. She can even teleport through walls. |
291s | And the distance is pretty generous. |
293s | So, you can travel across maps pretty far and pretty quickly. |
298s | This makes her a great support |
299s | because she can get to her teammates quickly |
302s | and provide the healing power that the team needs. |
305s | Her second ability is called the Protection Suzu. |
308s | Suzu are small bells and Kiriko throws them out |
313s | and it makes allies invulnerable briefly and they also cleanse debuffs. |
317s | This is great to combo with her teleport ability |
319s | to quickly get in there and support a teammate. |
322s | You can also throw it on yourself if you're in a sticky situation |
326s | and it kind of saves your hair. |
328s | But it does have a long cooldown, so it requires good judgement and timing. |
333s | [Qiu Fang] It's a good counter to sleep dart. |
335s | [Kyungseo Min] Yes, and Junker Queen's anti-heal. |
337s | [Kiriko in Japanese] I'll protect you! |
338s | [Kyungseo Min] Her passive ability is the wall climb. |
341s | She can scale walls like Genji and Hanzo. |
343s | Because they trained together, we just felt it was appropriate. |
346s | So, finally, Kiriko's ultimate is called the Kitsune Rush. |
350s | It's a huge buff that gives you a ton of movement speed, attack speed, |
354s | reload speed, and also cooldown reduction on your abilities |
357s | on all allies affected. |
359s | Very, very powerful. It's great for initiating an attack on an objective. |
364s | And actually, originally it was just going to be a fox, |
366s | but we found it hard to track where the fox was going, |
369s | so the Torii gates were more done out of just giving you a target |
373s | and seeing where the fox is going. |
375s | But it just ended up also looking absolutely beautiful. |
377s | [Kiriko] Let the Kitsune guide you! |
379s | Kiriko is voiced by Sally Amaki. |
382s | Sally did an amazing job bringing a cool girl energy to Kiriko. |
385s | Her voice is cool and wry, |
388s | and she has a wicked sense of humor that is dry as a desert. |
391s | She really sounds like the lone wolf, cool girl |
395s | that everyone at school respects. |
396s | And I'm really looking forward |
398s | to looking at the player's response at all of her digs, |
402s | because she will take a dig at anyone, |
404s | and especially the Genji and Hanzo conversations. |
407s | Keep an ear out for those because there's a lot inside jokes, |
410s | history, and humor there. |
412s | And that about wraps it up for Kiriko. |
414s | We can't wait for all of you to get a chance to play her. |
417s | See you next time! |
418s | [epic music] |
418s | [Kiriko] You can't change the world by following all the rules! |