about 1 year ago - PlayOverwatch - Direct link

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11s what a day it's good to be
14s alive I'm going to let you in on a
16s little
19s secret I wasn't always the friendly
22s Carefree guy you see before you
25s today I used to take things very
29s seriously I never had time for
38s fun one day I
42s realized something had to change I
45s needed to work on
59s me
61s now I've got a whole new outlook on life
65s I realized that it's okay to put myself
68s first found out that I have a knack for
70s bringing people
72s together and I learned how to let loose
75s with
82s friends I work
87s hard and I play hard
92s so I only have one question for
95s you ready to have some
114s fun what's up
117s everybody okay it's I'm sorry sidey it's
121s great to be here but um you know working
124s on our OverWatch hero takes a full team
127s and I'm thrilled to introduce some of
128s the amazing people who helped bring him
131s to life um we have kouno our narrative
138s designer Alec Dawson our lead hero
143s designer Foster senior test
147s analyst and the amazing KH our senior
151s character
155s artist okay so we probably talk about
159s malga or any panel for ever but we only
162s have like 45 minutes so let's just jump
164s right into it councel let us know a
167s little bit about malus's backstory of
168s course as Dion mentioned during the
171s opening ceremony people have been fans
174s of MAA or Manga for a very long time
178s we've released six Heroes with OverWatch
180s 2 and for most of them if not all people
184s have been speculating if it was going to
186s be manga but here's a very quick
189s introduction of him for anyone who
190s doesn't know who he is he was originally
193s introduced in 2019 in the second
196s OverWatch short story what you left
198s behind written by Alysa Wong it's a
201s story that follows Baptist and manga
204s makes quite the appearance manga and
207s Baptist worked for Talon and they were
209s pretty close friends before Baptist left
212s and manga made an immediate impact they
216s are kind of like
218s frenemies yeah I mean look at him look
222s at that Sly self-satisfied grin he's
225s just the guy who wants to have
227s fun woo yeah that's right but be careful
232s behind his grin there's always a threat
235s and he uses his big jockey personality
238s to hide his side
240s one of my favorite lines in that short
242s story is when he just goes it gets real
245s Shakespearean up in
247s here he's our first SEO in hero and we
250s worked really hard to get that right
253s throughout his development the team
255s worked with three cultural consultants
257s and they also helped us refine the Samoa
260s map and Beyond the cultural Consultants
263s we also worked with the brilliant Samoan
265s tattoo artist C lual to get his tattoo
269s just right because they have such a huge
271s cultural significance in someone culture
274s it represents their Heritage their past
277s present and future so we knew we had to
279s get this right yeah it was um it was
282s interesting when we first started to dig
284s into the tattoo we had done some
286s drawings where omnic were tattooing on
289s uh malus's back and once we started to
291s work with um CE he was like um a tattoo
296s is something that a human transfers to
299s uh Sile it's a sacred experience yeah
302s and so he had given given us his
304s feedback that
305s um this depic the depiction of a a robot
309s or something without a soul basically
312s transferring a tattoo was not the right
314s thing and so this was what's what so fun
316s about meeting these different people the
318s different culture experts they really
320s worked hand inand with the character
322s artists and the narrative designers and
324s just we had fun um figuring this out and
327s malga is such a fun and unique hero this
329s includes his Lord the art the design
331s history his
332s abilities as you all have either played
334s him already on the show floor or at home
337s cuz you can play them right now uh you
340s should get what you're you kind of get
342s what you're actually experiencing with
344s him so to talk a little bit more about
347s the abilities Alex you want to break it
349s down what his gameplay is like yeah
351s let's talk about Mala and sort of what
353s he brings as a tank to OverWatch um his
356s style gameplay he can either charge in
357s alone or can go with his team right
359s because he's this big high Threat Level
361s who sustains through dealing damage and
364s that's how he's really unlike a lot of
365s the other tanks is you know he has this
367s passive actually keeps him up as he
369s deals critical damage so it's one of the
370s things where he's constantly in the
372s fight he's brawl he's destructive
374s because that's the way he is keeping
375s himself alive and in the fight another
378s thing he does is he his guns are hit
380s scanned you know when developing Malo
382s the team really wanted to look at a tank
385s that could counter far or Ekko and have
387s an ability to actually contest them
389s while they're in the air from afar or
391s even up close so when looking at malga
395s there was a few things the team really
397s wanted to get right and talking with
399s Josh no our weed balance designer and
401s the point designer for malga you know he
403s talks about the guns being core to this
406s hero malga is one of those kits say like
409s Widowmaker where the gun comes first and
411s then all the rest of the abilities
412s follow along with his weapons though we
415s also wanted to make sure we could have
417s abilities for a character of this size
420s Mala is huge he's huge in game as you
423s may have already seen he's the biggest
424s hero that we have in the game so far so
426s what do you have to do to compensate for
428s that size you know he's a big Target and
431s then finally it was about getting this
433s personality right he's aggressive he's
435s destructive he's in your face but he's
437s also smarter than he looks and that
439s really started with the character that
441s narrative and art were
443s telling I think he's about seven feet or
447s he's a big guy biggest character we made
449s so far and I I mentioned earlier that
451s his name malga means mountain in Samoan
454s so we had no choice but to make him beig
457s uh and had you guys touched on it he has
459s this I really like his play style is
462s very it feels brutal but there's a lot
465s of strategy behind U the approach and
468s overarch heroes aren't just about their
469s abilities we take great pride in their
472s personalities too and the short story
474s that you mentioned um published around
476s two summer 2019 um we and then we
480s suddenly released Sigma later if you
484s guys remember and actually Sigma was the
486s we envisioned him as malga at first and
490s as we started to play with these psychic
492s abilities and and the different powers
494s that this character that would
495s eventually become Sigma but we intended
498s it to be malga it just didn't feel right
499s it he's a big dude you know like Foster
502s was there when we were trying out a
503s bunch of abilities and it just malga
508s wasn't the guy like I think you
509s mentioned
511s uh he doesn't psychically throw the Rock
515s at you he picks the rock up and throws
517s it at you and so we decided to Pivot um
521s during that time yeah so these are both
523s tanks right but as we developed the tank
527s kit that became Sigma we kept coming
529s back to maa's personality and that he's
531s this big guy he's smart he's very
534s aggressive and even if he had the
535s ability to psychically throw a boulder
538s at you he would he would pick it up it's
539s a show of force to pick up a boulder and
541s hurl it at someone and then along with
543s that in Sigma kit he has his barrier how
546s does a guy holding two giant guns yeah
548s named gunny and chaa hurl this barrier
552s out how does he deploy that so from a
553s game page perspective that wasn't really
555s working out so we kind of Drew that back
557s and we released Sigma we pivoted to
559s Sigma there and then for manga we just
562s went back to the drawing board and
563s thought more how can we nail down this
565s personality type how do we make the hero
567s he's supposed to be and not kind of
569s force abilities on a personality that it
571s doesn't really fit with and so we
574s developed that mentality but that
576s physicality and that was in tandem with
579s ability design and then also with art
582s where we looked at okay how do we
583s represent this giant of a man and it
585s came down to Giant guns
589s yep yeah it was really you know the that
592s part was subverting expectations and
594s didn't necessarily make sense for malga
596s in particular right uh but raan I think
599s the guns you worked a ton on them do you
600s want to go expand on that yeah um
603s something that I really love about
604s working on these Heroes is how we almost
607s challenge uh each other and push our
609s different teams in new ways MAA is super
611s fun but that's only because the team
613s making him that way how his design has
615s Chang his story has evolved and seeing
618s um his abilities be refined it's a full
620s team effort to line these pieces
624s up so let's get into his specific
628s abilities he has these massive chain
630s guns gny and Chacha some my favorites
633s Alex what do they bring to the fight
635s yeah so he has these two guns but unlike
637s other dual wielding Heroes such as
639s Reaper each one does something different
641s and they can also be fired together
643s right so let's watch the video to take a
646s look at these in action real
649s quick so you have his incendiary chain
652s gun his left quick that sets opponents
655s on fire it takes 10 hits to set the
658s opponent on fire so to be in a burning
660s state where they become vulnerable to
662s his right click his volatile chain gun
665s and when you deal damage with that it
667s deals critical damage this is pretty
669s important because whenever malga deals
670s critical damage whether it be through
672s volatile chain gun or through head shots
675s he actually gains temporary health as
676s well um so this is a part that we really
679s wanted to get right in this development
681s where there was this miname between both
683s of the guns it allows malga to play at
685s actually different types of ranges malga
687s can play really up close rail on both
690s GES at the same time or he can be a
692s little bit Pokey sometimes a little bit
694s of left cck little bit of right quick
696s and get to that Rhythm that can actually
697s deal a lot of damage and that on fire
700s ability where he lights someone on fire
701s is actually really unique for our game
703s because it also works in tandem with
706s Ash's Dynamite if you light a Target or
708s a bunch of targets on fire with an ash
710s on your team then he gets that crit
712s damage across all of them as long as
713s they're on fire so there's a little more
716s cohesion between hero selection now than
719s there used to be and that's something
721s new that we've done this also as you
723s mentioned works with his passive his
725s Berserker passive he gains bonus Health
726s from all those so if Ash lights up the
727s entire team you can go crazy getting
729s your extra crits and your additional
731s health and everything and it's really
732s amazing yeah that's what mala's really
734s using to keep himself alive in a fights
736s you know he wants to make sure he gets
737s that critical damage set opponents on
739s fire and then right quick to get the
741s bonus Health oh yeah yeah the fire
745s passive was kind of a really in
747s interesting development issue we had to
749s work around
750s cuz adding fire to Malgus kit which is a
752s really cool idea it added a lot of
754s challenges visually to the game so
756s artistically it's a lot of people on
758s fire now in the game and with so many
760s visual elements um it would be asking
763s even more people's systems the game
764s engine to possibly two different heroes
767s are setting people on these two
769s different visual we need to figure out
771s how to kind of separate the two so that
773s you knew who was doing
776s what um this also complicates things for
779s players that may also be colorblind from
782s distinguishing what types of fire damage
784s would be a little bit more trickier and
786s could lessen their experience by
789s combining all this together we like put
791s our heads together and we came up with a
794s really fun pairing mechanic that isn't
795s overpowered but could be really fun to
797s play with it's like a nice bonus MH yeah
802s and uh if you're all wondering where the
805s silly silly names of Chacha and gunny
807s came from I am wondering
810s thank you um it actually came from just
812s joking around in team chat I think we
815s were all agreeing that manga is the type
817s of guy to give his guns pet names one of
821s the top contenders was Lefty and righty
823s but alak here didn't really like that so
826s uh I just it sounds really stupid I know
829s but we just took the first three letters
831s from chain from chain gun and made a
834s chaa okay and gunny cuz duh it's a gun
837s and the team really liked
840s and raan here just threw the ball out of
843s the park and he actually implemented the
845s names into the guns designs themselves
849s so speaking about Lefty and right I mean
850s Chacha and G being that he has two
853s weapons and they deliver different types
855s of damage it was really interesting
856s challenge to get that look just right uh
859s if you look at the earlier concept uh
861s you'll see that his weapons looks
862s different from the one that we have now
864s well the concept looked great once we
866s put that in the game it just didn't look
868s right from the first person angle so
870s then we had to go back uh for the
871s concept rework them and fun fact about
874s these guns they are the biggest guns in
877s the game but they are also the biggest
879s guns in the game so you know for M uh I
884s I want to say a huge shout out to MAA
887s Strike Team I know your guys are out
889s there and especially Jeff manowski for
891s the awesome work that he did the
893s character yep and uh also for the tech
897s team especially John kururin who did did
899s an incredible job with adding new
901s technology to malga which I'm going to
904s say some big words now so focus with me
906s malga has the first fully automatic
909s muscle system in his body we've never
910s done that before so while he's moving
912s his arm you see the bicep I mean don't
914s look zoom in here right here see how the
916s bicep all that M got it automatic so
920s again our Tech Team just doing
921s incredible work and if you look at this
923s slide it all started as a joke I was
927s these guns I bet they're bigger than
928s tracer right and then I just put the
930s scene quickly together I'm like yep they
931s are definitely bigger than Tracer so
933s technically M Go's running around
935s holding two tracers like that that
937s that's why they're Orange right yeah
938s exactly this is our new scale how many
941s tracers is it you
945s know yeah I don't think we're going to
947s make guns this big again but you know oh
950s here you can see the before and after
951s like how we had to adjust the barrel
953s size so it was just right in the one p
956s because once we put them in the game
957s they were blocking too much from from
959s The View and I know you guys love VI you
961s know the whole thing to be clear as
962s possible so we we fixed
965s it and uh uh if you think about uh like
968s Tracer and Reaper they have two guns
970s right but maa's gun is I would say a
972s little bit bigger than these guns so
974s that's why that issue showed up when we
976s did these guns and we just edit it and
978s hopefully now it just looks perfect and
980s you guys will love it yeah and Beyond
983s his guns his ability overrun is also
985s quite fun uh let's see a video of it in
988s action
991s as you can see he charges forward and he
994s lands on a huge stomp launching his
996s opponents in the air uh this I think
999s perfectly encapsulates maa's personality
1002s definitely during overrun maanga is
1005s actually Unstoppable he cannot be cced
1008s you can't sleep him you can't Boop him
1010s you can't stop him from getting where he
1011s wants to go cuz he's this big guy who
1014s just needs to get where he he needs to
1016s be so once he starts going he's going
1019s get out of his way and prepare for once
1021s he stops also when he lands on an enemy
1024s as you can see here with Reinhardt if
1025s you are precise and land directly on an
1028s enemy it's a brief stun so if you've got
1031s a Cassidy preparing his alt and you want
1033s to stop that you can charge right in and
1035s land on him and that's a stun it'll stun
1037s him right out of his Al so hacks yeah
1039s it's nice that has a little bit of skill
1040s expression there it's one of those
1042s abilities that was really important for
1043s malga that we had to get right because
1045s he is this big big body so you know if
1048s he's charging was really easy to CC him
1050s in in that way so adding Unstoppable
1053s here allows Mala to get where he wants
1055s to go get the fight rail down on both
1057s chain guns like hold both those buttons
1059s down and deal a lot of damage uh but
1061s this ability in particular went through
1063s quite a bit of iterations um there was
1065s one version where malgo would run up and
1067s launch the enemy behind him um I think a
1070s lot of the kit at the time was malgo was
1072s an anti-air tank overall so he he was
1075s dealing critical damage to any enemy in
1078s the air so you would throw them behind
1080s you you'd turn around you actually use
1083s sigma's rock as as a combo back then so
1086s yeah this ability in particular a bunch
1088s of iterations and I really like this
1090s version that we ended up with you know
1092s it is something that is forceful allows
1094s Mala to get in and the stop at the end
1096s was something that came in rather late
1098s in development but it was just icing on
1100s the cake to an already great ability
1102s right also if you're curious about just
1104s avoiding it compared to reinhardt's
1107s charge this can make the hair pin turn
1109s in circuit Royale so good luck avoiding
1111s it by going around a corner real
1113s quick poor Reinhardt um cardiac
1117s overdrive let's talk about that yeah
1119s mala's second ability here cardiac
1121s overdrive when thinking about malo's
1123s defensive capabilities we wanted to
1125s match his personality and play style you
1127s know he's destructive he likes to get in
1129s he likes to deal a bunch of damage uh
1132s look at the scoreboards later on today
1133s during your magga games there's going to
1135s be a lot of damage for magga in
1136s particular but how can we capture those
1139s things with the way Malgus sa himself
1141s and also make him you know help his team
1145s the role of a tank to actually whiff
1146s those allies up a little bit too so
1149s let's take a look at cardiac overdrive
1151s here Y when you activate cardiac
1152s overdrive malga and his nearby allies
1155s receive damage reduction and receive
1156s healing based on how much damage they do
1159s it's a big Liv steal aura that gives
1160s your team the window to turn the fight
1162s in their favor it pairs well with other
1164s hears that have high damage output and
1166s are able to uh move the aura uh here's
1170s like to get in the mix uh if you think
1171s about a Reaper double dipping with
1173s cardiac overdrive with his own life seal
1176s that's good that's super scary and this
1178s video which should show up anytime right
1180s now think we have a video queued up for
1182s it as well you'll see Soldier 76 we'll
1184s be gaining some right here MH yeah if
1186s you look at Soldier HP as he's uh
1188s shooting with the cardal drive you can
1190s see how it's healing up uh we visually
1193s needed to find a way to let um to let
1196s you know that you are getting that aura
1198s so on the screen uh we added a burning
1200s effect it's really important to find
1203s that balance communicating to players
1205s that is going on without overloading the
1207s screen with too many different things
1209s that can either be distracting to or use
1211s up computer um resources yeah this one
1216s went through quite a few iterations as
1218s well um many of the early Renditions of
1220s the ability were quite selfish actually
1224s um he had this adrenaline meter where by
1226s deing damage you gain movement speed and
1229s then you could consume some of it to
1231s actually heal yourself uh and then that
1233s ended up becoming his Berserker passive
1235s so a lot of that came in where like hey
1236s malga still wants some self-sustain in
1238s there another version that we tried we
1241s have to pull on the ground instead of
1243s traveling with malga but you'd be
1245s confined to this space and it kind of
1247s fought against how aggressive malga
1249s wants to be you know he really wants to
1250s use overrun to get in get in there and
1254s just deal a bunch of damage be
1256s destructive be brutal so by putting what
1260s that ability was uh ended up on the
1263s Berserker passive it freed up cardiac
1265s overdrive to be something that you could
1266s use for your team and with how it works
1268s now you know encourages malga to use in
1270s uh to use it get in with his teammates
1272s this big window of opportunity a
1274s characters like May and Reaper really
1276s love this ability the sound design of
1278s this ability is worth shouting out as
1280s well um when you initiate the ability
1283s you actually hear the sound of double
1285s Racing Heartbeats because fun leaked fun
1290s fact manga has two hearts uh he received
1294s a cybernetic Heart during a pretty
1297s intense battle and then later on
1299s upgraded his organic one and the sound
1301s team really hit it out of the park it's
1304s such a visceral powerful sound it really
1306s makes you feel powerful in the moment
1309s yeah yeah and actually you can see heart
1312s canisters in the Samoa map in manga's
1314s room for his you know regularly
1317s cybernetic upgrades um and of course
1320s alongside his we can't forget his shark
1323s slippers because uh MAA manga likes to
1327s relax in style I need a pair of those
1329s yeah thank you to the environment art
1331s team because they uh they always take my
1333s silly ideas and just run with it without
1335s questioning
1336s me so speaking of heart canisters and
1339s shark slippers that brings us to his
1341s ultimate cage fight so for his ultimate
1344s Maga deploys a barrier and along with it
1347s as you can see in the middle little
1348s totem that traps everyone inside that
1350s barrier with him so any enemies that are
1353s in the location where he is it isolates
1355s all of them with him for him to be able
1357s to take them on One V one 1 V3 1 V5 if
1361s you're feeling
1362s spicy but it isolates these targets by
1364s putting a huge barrier around him which
1366s means the rest of the team might be
1367s locked off for them and it keeps them
1369s inside which can prevent them from
1371s getting where they need to go so the
1373s biggest challenge When developing cage
1375s fight was keying into having players
1378s understand what the salt does and how it
1379s works and so we developed it with these
1383s chains that are very visible and hold
1385s you in place so you know you're trapped
1387s and you know you really need to to
1391s knuckle down and defend yourself against
1393s this man who's coming at you with you
1394s trapped in here with him and we have a
1396s video for
1398s that so as you can see when he deploys
1400s it the reinhardt's are chained with him
1402s within this barrier he can unload on
1404s them you also might notice that he has
1407s infinite ammo during this ultimate so
1409s people are trapped in short range with
1411s you and you may as well just hold down
1412s both of your buttons at that point yeah
1414s it's an ultimate that can be quite
1415s versatile um depending on the situation
1418s the team composition you know the state
1420s the battle a lot of times you really
1422s want to get one Target in there you know
1423s isolate them from the rest of their team
1425s try to burst down a support but
1428s sometimes we've seen a lot of play
1430s people that go and they want to tra the
1431s whole team in there right I think
1433s there's already some combos uh online
1435s that people are discovering you know if
1436s malga traps the whole team in there wife
1438s weever can pull malga out but the rest
1440s of the enemy stay in that zone stay in
1443s the cage fight so there's a lot of
1445s things you can do here sometimes it's
1446s also just a giant barrier you know it
1448s can just be this big barrier in the
1449s clutch because it has a bunch of Health
1451s quite big takes up a lot of space and
1453s recently someone said MAA is starting a
1455s fight he has no intention of losing and
1457s a big part of that is knowing when and
1459s where to start that fight so playing as
1461s MAA at the the lower level just trapping
1464s people with you is a really good thing
1466s it it feels good but at the higher
1468s levels knowing when and where to deploy
1470s that to keep the tank from getting back
1471s to the point to trap supports with you
1473s so they can't help their team to trap a
1475s specific hero so that their supports
1478s need to decide if they need to jump in
1479s this barrier with you or not to try to
1481s defend them and protect them you wind up
1483s with these lot a lot of these cases
1485s where based on your comp and their comp
1486s you can make some really interesting fun
1487s decisions about how you should use this
1489s all yeah and this was an ability that we
1491s actually tried previously as well
1493s there's a bunch of iterations for other
1494s Heroes at one point right yes this was
1496s actually originally uh D.A Al way back
1499s when we were developing Diva
1500s questionable version as well oh no the
1502s D.A version was actually a giant sphere
1505s that shot lasers at everybody inside of
1507s it and we eventually we didn't go with
1509s that it didn't feel good for for that
1511s hero but we never throw anything away so
1513s we we worked on it there's been a few
1514s different iterations over the years and
1516s with this one I think we really nailed
1517s what we want yeah one of the most
1519s difficult things to get right we I think
1521s recently tried this for Jer queen as
1522s well at one point uh one of the most
1524s difficult things to get right was the
1526s shape language of hey communication
1529s going on here where you're in a barrier
1530s but then you're also stuck there so we
1532s tried some things where it was a
1533s physical wall actually instead of a
1535s barrier to sort of communicate that but
1538s then the chains came in and that was
1539s really the difference and I think the
1540s Strike Team and everyone working on
1542s malga knocked out of the park to finally
1544s get that one right surprisingly this is
1547s the one time that solo alting someone is
1550s not overly frowned
1552s upon well he's not saying you should do
1554s it though yeah and for those of you
1557s playing him uh keep an ear out because
1560s if you chop only one enemy there might
1563s be a fun little Easter egg voice line
1566s that's pretty cool yeah and before we
1568s finish up here I do want to talk a
1569s little bit about you know malga and
1571s where he fits in the game right right so
1574s Maga we envision him as being in a lot
1577s of different comps similar uh a lot of
1579s different Rush comps similar to
1580s Reinhardt or drunker Queen you now if
1582s you think about heroes that are going to
1584s enable him think about heroes like Lucio
1586s that can really get him into fight
1588s fairly quickly or even someone who can
1591s sustain him you know malga is this big
1593s body he needs a lot of healing right
1595s there's so you maybe someone like life
1597s Weaver can help him out and actually
1598s keep malga alive in that fight and then
1601s tanks going against him you know he is a
1603s tank that relies on dealing damage to
1606s keep himself alive so if you think of
1609s who can prevent that uh tanks like Diva
1611s tanks like Sigma are definitely ones
1612s that have a good chance against
1614s countering MAA that's awesome well as
1617s you guys can see this the team really
1619s put a lot of love and care into these
1620s Heroes but malga feels extra special we
1623s really went that extra mile to make sure
1624s he was just right but before we leave
1628s what has been I wanted to talk with the
1630s guys just really quickly what has been
1633s what has it been like working on what is
1635s meant to you working on malga canil oh
1639s yeah well it's just been an honor to
1642s work on one of the most anticipated
1644s Heroes of OverWatch 2 The Narrative
1647s Foundation was so strong um it was just
1650s so much fun and a privilege just build
1653s upon that and I think we all sort of
1656s remarked on this when we were talking
1658s with all of the SEO and cultural
1660s Consultants we all like they were all
1664s just so joyful they had this like J deiv
1668s um and we were all really inspired by
1671s that so I think you could really see it
1674s in the hero you know he's just he's just
1677s a big guy he wants to have fun and we
1681s really wanted to instill that part of
1682s the culture into the hero itself awesome
1685s Alex he's finally out yeah I'm very
1688s excited people are playing malga right
1689s now that's that's incredible but I think
1691s one of the biggest scenes taken away
1693s from mala's development is seeing how
1696s the team took the time to get malga
1698s right you know at one time we talked
1699s about malga with Sigma we also switched
1702s malgo for Matra to have more time on
1704s malga in particular and it was just the
1706s team taking the time to make sure that
1708s this hero in particular came out in the
1710s best iteration possible so shout out to
1712s Josh no and the rest of the malga strike
1714s team for what we're going to release in
1715s season
1716s 8 and Foster Applause
1721s season just
1724s so thank
1729s you so one of the things I really love
1732s about OverWatch Heroes is how big and
1734s bold and over the top they are their
1736s personalities as as well as you know
1739s abilities in a video game and MAA I
1742s think really nails that kind of big bold
1745s personality that I love in our heroes
1747s he's out there he's open he's big and
1750s when we nail that really well they
1752s become charismatic beyond the kinds of
1754s people they may actually be so the most
1757s the previous hero that did this for me
1759s was junker Queen junker Queen is this
1760s big bold personality even though she's
1763s not the greatest person overall you
1766s really connect with her and her
1768s personality and how big she is and they
1770s what I
1772s love have you seen what she does to omn
1775s next and oh sorry you so I think MAA
1779s also nails that where despite what he
1781s does and his work with Talon and the
1783s kind of person he is he's so big and
1785s lovable that you just really want to
1786s connect with him and you do and you
1787s enjoy playing him as a hero as a person
1790s as much as as a tool set that really
1792s works with you in gameplay it's awesome
1795s I got to say m is probably one of my
1797s favorite Heroes for now like design wise
1799s I love it and uh like getting to work on
1802s his guns and just seeing the process of
1804s how they started till the end like how
1806s all all the challenges that we got and
1808s how we just you know got through all of
1810s them and we got the final designs that
1812s that was just a like a I will never
1814s forget that experience and his
1816s personality as Foster said is incredible
1819s I love him and I need to know his
1820s workout routine obviously like look at
1822s that guy yeah it's it's been an
1824s incredible journey working on here for
1826s sure that's awesome
1828s and yeah for
1829s me I kind of mentioned earlier in open
1832s ceremony whenever we make an OverWatch
1834s hero we really want people to see
1837s themselves and our heroes this guy looks
1839s like someone I know he looks like me or
1843s his abilities are super fun to play and
1846s I think we really nailed this with malga
1847s and OverWatch in general is this globe
1850s trying Adventure you're you're traveling
1852s the world you're meeting these different
1853s characters these different Heroes and
1855s we're trying to hit every culture
1858s represent everybody as best we can and I
1861s feel like um the effort that went into
1863s this one it just was Next Level so you
1866s guys super awesome and thank you to all
1870s you guys uh for joining us today and
1874s have a fantastic weekend and before we
1877s go sorry don't miss tomorrow's West next
1880s panel where we'll be showing a bit more
1882s of the heroes coming after malga
1884s actually with Aaron and friends and
1888s my last thing I love about malga is I
1891s love his guns not just his but
1894s gunny and
1896s Chacha and speaking of
1916s chaa