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11s | what a day it's good to be |
---|---|
14s | alive I'm going to let you in on a |
16s | little |
19s | secret I wasn't always the friendly |
22s | Carefree guy you see before you |
25s | today I used to take things very |
29s | seriously I never had time for |
38s | fun one day I |
42s | realized something had to change I |
45s | needed to work on |
59s | me |
61s | now I've got a whole new outlook on life |
65s | I realized that it's okay to put myself |
68s | first found out that I have a knack for |
70s | bringing people |
72s | together and I learned how to let loose |
75s | with |
82s | friends I work |
87s | hard and I play hard |
92s | so I only have one question for |
95s | you ready to have some |
114s | fun what's up |
117s | everybody okay it's I'm sorry sidey it's |
121s | great to be here but um you know working |
124s | on our OverWatch hero takes a full team |
127s | and I'm thrilled to introduce some of |
128s | the amazing people who helped bring him |
131s | to life um we have kouno our narrative |
138s | designer Alec Dawson our lead hero |
143s | designer Foster senior test |
147s | analyst and the amazing KH our senior |
151s | character |
155s | artist okay so we probably talk about |
159s | malga or any panel for ever but we only |
162s | have like 45 minutes so let's just jump |
164s | right into it councel let us know a |
167s | little bit about malus's backstory of |
168s | course as Dion mentioned during the |
171s | opening ceremony people have been fans |
174s | of MAA or Manga for a very long time |
178s | we've released six Heroes with OverWatch |
180s | 2 and for most of them if not all people |
184s | have been speculating if it was going to |
186s | be manga but here's a very quick |
189s | introduction of him for anyone who |
190s | doesn't know who he is he was originally |
193s | introduced in 2019 in the second |
196s | OverWatch short story what you left |
198s | behind written by Alysa Wong it's a |
201s | story that follows Baptist and manga |
204s | makes quite the appearance manga and |
207s | Baptist worked for Talon and they were |
209s | pretty close friends before Baptist left |
212s | and manga made an immediate impact they |
216s | are kind of like |
218s | frenemies yeah I mean look at him look |
222s | at that Sly self-satisfied grin he's |
225s | just the guy who wants to have |
227s | fun woo yeah that's right but be careful |
232s | behind his grin there's always a threat |
235s | and he uses his big jockey personality |
238s | to hide his side |
240s | one of my favorite lines in that short |
242s | story is when he just goes it gets real |
245s | Shakespearean up in |
247s | here he's our first SEO in hero and we |
250s | worked really hard to get that right |
253s | throughout his development the team |
255s | worked with three cultural consultants |
257s | and they also helped us refine the Samoa |
260s | map and Beyond the cultural Consultants |
263s | we also worked with the brilliant Samoan |
265s | tattoo artist C lual to get his tattoo |
269s | just right because they have such a huge |
271s | cultural significance in someone culture |
274s | it represents their Heritage their past |
277s | present and future so we knew we had to |
279s | get this right yeah it was um it was |
282s | interesting when we first started to dig |
284s | into the tattoo we had done some |
286s | drawings where omnic were tattooing on |
289s | uh malus's back and once we started to |
291s | work with um CE he was like um a tattoo |
296s | is something that a human transfers to |
299s | uh Sile it's a sacred experience yeah |
302s | and so he had given given us his |
304s | feedback that |
305s | um this depic the depiction of a a robot |
309s | or something without a soul basically |
312s | transferring a tattoo was not the right |
314s | thing and so this was what's what so fun |
316s | about meeting these different people the |
318s | different culture experts they really |
320s | worked hand inand with the character |
322s | artists and the narrative designers and |
324s | just we had fun um figuring this out and |
327s | malga is such a fun and unique hero this |
329s | includes his Lord the art the design |
331s | history his |
332s | abilities as you all have either played |
334s | him already on the show floor or at home |
337s | cuz you can play them right now uh you |
340s | should get what you're you kind of get |
342s | what you're actually experiencing with |
344s | him so to talk a little bit more about |
347s | the abilities Alex you want to break it |
349s | down what his gameplay is like yeah |
351s | let's talk about Mala and sort of what |
353s | he brings as a tank to OverWatch um his |
356s | style gameplay he can either charge in |
357s | alone or can go with his team right |
359s | because he's this big high Threat Level |
361s | who sustains through dealing damage and |
364s | that's how he's really unlike a lot of |
365s | the other tanks is you know he has this |
367s | passive actually keeps him up as he |
369s | deals critical damage so it's one of the |
370s | things where he's constantly in the |
372s | fight he's brawl he's destructive |
374s | because that's the way he is keeping |
375s | himself alive and in the fight another |
378s | thing he does is he his guns are hit |
380s | scanned you know when developing Malo |
382s | the team really wanted to look at a tank |
385s | that could counter far or Ekko and have |
387s | an ability to actually contest them |
389s | while they're in the air from afar or |
391s | even up close so when looking at malga |
395s | there was a few things the team really |
397s | wanted to get right and talking with |
399s | Josh no our weed balance designer and |
401s | the point designer for malga you know he |
403s | talks about the guns being core to this |
406s | hero malga is one of those kits say like |
409s | Widowmaker where the gun comes first and |
411s | then all the rest of the abilities |
412s | follow along with his weapons though we |
415s | also wanted to make sure we could have |
417s | abilities for a character of this size |
420s | Mala is huge he's huge in game as you |
423s | may have already seen he's the biggest |
424s | hero that we have in the game so far so |
426s | what do you have to do to compensate for |
428s | that size you know he's a big Target and |
431s | then finally it was about getting this |
433s | personality right he's aggressive he's |
435s | destructive he's in your face but he's |
437s | also smarter than he looks and that |
439s | really started with the character that |
441s | narrative and art were |
443s | telling I think he's about seven feet or |
447s | he's a big guy biggest character we made |
449s | so far and I I mentioned earlier that |
451s | his name malga means mountain in Samoan |
454s | so we had no choice but to make him beig |
457s | uh and had you guys touched on it he has |
459s | this I really like his play style is |
462s | very it feels brutal but there's a lot |
465s | of strategy behind U the approach and |
468s | overarch heroes aren't just about their |
469s | abilities we take great pride in their |
472s | personalities too and the short story |
474s | that you mentioned um published around |
476s | two summer 2019 um we and then we |
480s | suddenly released Sigma later if you |
484s | guys remember and actually Sigma was the |
486s | we envisioned him as malga at first and |
490s | as we started to play with these psychic |
492s | abilities and and the different powers |
494s | that this character that would |
495s | eventually become Sigma but we intended |
498s | it to be malga it just didn't feel right |
499s | it he's a big dude you know like Foster |
502s | was there when we were trying out a |
503s | bunch of abilities and it just malga |
508s | wasn't the guy like I think you |
509s | mentioned |
511s | uh he doesn't psychically throw the Rock |
515s | at you he picks the rock up and throws |
517s | it at you and so we decided to Pivot um |
521s | during that time yeah so these are both |
523s | tanks right but as we developed the tank |
527s | kit that became Sigma we kept coming |
529s | back to maa's personality and that he's |
531s | this big guy he's smart he's very |
534s | aggressive and even if he had the |
535s | ability to psychically throw a boulder |
538s | at you he would he would pick it up it's |
539s | a show of force to pick up a boulder and |
541s | hurl it at someone and then along with |
543s | that in Sigma kit he has his barrier how |
546s | does a guy holding two giant guns yeah |
548s | named gunny and chaa hurl this barrier |
552s | out how does he deploy that so from a |
553s | game page perspective that wasn't really |
555s | working out so we kind of Drew that back |
557s | and we released Sigma we pivoted to |
559s | Sigma there and then for manga we just |
562s | went back to the drawing board and |
563s | thought more how can we nail down this |
565s | personality type how do we make the hero |
567s | he's supposed to be and not kind of |
569s | force abilities on a personality that it |
571s | doesn't really fit with and so we |
574s | developed that mentality but that |
576s | physicality and that was in tandem with |
579s | ability design and then also with art |
582s | where we looked at okay how do we |
583s | represent this giant of a man and it |
585s | came down to Giant guns |
589s | yep yeah it was really you know the that |
592s | part was subverting expectations and |
594s | didn't necessarily make sense for malga |
596s | in particular right uh but raan I think |
599s | the guns you worked a ton on them do you |
600s | want to go expand on that yeah um |
603s | something that I really love about |
604s | working on these Heroes is how we almost |
607s | challenge uh each other and push our |
609s | different teams in new ways MAA is super |
611s | fun but that's only because the team |
613s | making him that way how his design has |
615s | Chang his story has evolved and seeing |
618s | um his abilities be refined it's a full |
620s | team effort to line these pieces |
624s | up so let's get into his specific |
628s | abilities he has these massive chain |
630s | guns gny and Chacha some my favorites |
633s | Alex what do they bring to the fight |
635s | yeah so he has these two guns but unlike |
637s | other dual wielding Heroes such as |
639s | Reaper each one does something different |
641s | and they can also be fired together |
643s | right so let's watch the video to take a |
646s | look at these in action real |
649s | quick so you have his incendiary chain |
652s | gun his left quick that sets opponents |
655s | on fire it takes 10 hits to set the |
658s | opponent on fire so to be in a burning |
660s | state where they become vulnerable to |
662s | his right click his volatile chain gun |
665s | and when you deal damage with that it |
667s | deals critical damage this is pretty |
669s | important because whenever malga deals |
670s | critical damage whether it be through |
672s | volatile chain gun or through head shots |
675s | he actually gains temporary health as |
676s | well um so this is a part that we really |
679s | wanted to get right in this development |
681s | where there was this miname between both |
683s | of the guns it allows malga to play at |
685s | actually different types of ranges malga |
687s | can play really up close rail on both |
690s | GES at the same time or he can be a |
692s | little bit Pokey sometimes a little bit |
694s | of left cck little bit of right quick |
696s | and get to that Rhythm that can actually |
697s | deal a lot of damage and that on fire |
700s | ability where he lights someone on fire |
701s | is actually really unique for our game |
703s | because it also works in tandem with |
706s | Ash's Dynamite if you light a Target or |
708s | a bunch of targets on fire with an ash |
710s | on your team then he gets that crit |
712s | damage across all of them as long as |
713s | they're on fire so there's a little more |
716s | cohesion between hero selection now than |
719s | there used to be and that's something |
721s | new that we've done this also as you |
723s | mentioned works with his passive his |
725s | Berserker passive he gains bonus Health |
726s | from all those so if Ash lights up the |
727s | entire team you can go crazy getting |
729s | your extra crits and your additional |
731s | health and everything and it's really |
732s | amazing yeah that's what mala's really |
734s | using to keep himself alive in a fights |
736s | you know he wants to make sure he gets |
737s | that critical damage set opponents on |
739s | fire and then right quick to get the |
741s | bonus Health oh yeah yeah the fire |
745s | passive was kind of a really in |
747s | interesting development issue we had to |
749s | work around |
750s | cuz adding fire to Malgus kit which is a |
752s | really cool idea it added a lot of |
754s | challenges visually to the game so |
756s | artistically it's a lot of people on |
758s | fire now in the game and with so many |
760s | visual elements um it would be asking |
763s | even more people's systems the game |
764s | engine to possibly two different heroes |
767s | are setting people on these two |
769s | different visual we need to figure out |
771s | how to kind of separate the two so that |
773s | you knew who was doing |
776s | what um this also complicates things for |
779s | players that may also be colorblind from |
782s | distinguishing what types of fire damage |
784s | would be a little bit more trickier and |
786s | could lessen their experience by |
789s | combining all this together we like put |
791s | our heads together and we came up with a |
794s | really fun pairing mechanic that isn't |
795s | overpowered but could be really fun to |
797s | play with it's like a nice bonus MH yeah |
802s | and uh if you're all wondering where the |
805s | silly silly names of Chacha and gunny |
807s | came from I am wondering |
810s | thank you um it actually came from just |
812s | joking around in team chat I think we |
815s | were all agreeing that manga is the type |
817s | of guy to give his guns pet names one of |
821s | the top contenders was Lefty and righty |
823s | but alak here didn't really like that so |
826s | uh I just it sounds really stupid I know |
829s | but we just took the first three letters |
831s | from chain from chain gun and made a |
834s | chaa okay and gunny cuz duh it's a gun |
837s | and the team really liked |
840s | and raan here just threw the ball out of |
843s | the park and he actually implemented the |
845s | names into the guns designs themselves |
849s | so speaking about Lefty and right I mean |
850s | Chacha and G being that he has two |
853s | weapons and they deliver different types |
855s | of damage it was really interesting |
856s | challenge to get that look just right uh |
859s | if you look at the earlier concept uh |
861s | you'll see that his weapons looks |
862s | different from the one that we have now |
864s | well the concept looked great once we |
866s | put that in the game it just didn't look |
868s | right from the first person angle so |
870s | then we had to go back uh for the |
871s | concept rework them and fun fact about |
874s | these guns they are the biggest guns in |
877s | the game but they are also the biggest |
879s | guns in the game so you know for M uh I |
884s | I want to say a huge shout out to MAA |
887s | Strike Team I know your guys are out |
889s | there and especially Jeff manowski for |
891s | the awesome work that he did the |
893s | character yep and uh also for the tech |
897s | team especially John kururin who did did |
899s | an incredible job with adding new |
901s | technology to malga which I'm going to |
904s | say some big words now so focus with me |
906s | malga has the first fully automatic |
909s | muscle system in his body we've never |
910s | done that before so while he's moving |
912s | his arm you see the bicep I mean don't |
914s | look zoom in here right here see how the |
916s | bicep all that M got it automatic so |
920s | again our Tech Team just doing |
921s | incredible work and if you look at this |
923s | slide it all started as a joke I was |
927s | these guns I bet they're bigger than |
928s | tracer right and then I just put the |
930s | scene quickly together I'm like yep they |
931s | are definitely bigger than Tracer so |
933s | technically M Go's running around |
935s | holding two tracers like that that |
937s | that's why they're Orange right yeah |
938s | exactly this is our new scale how many |
941s | tracers is it you |
945s | know yeah I don't think we're going to |
947s | make guns this big again but you know oh |
950s | here you can see the before and after |
951s | like how we had to adjust the barrel |
953s | size so it was just right in the one p |
956s | because once we put them in the game |
957s | they were blocking too much from from |
959s | The View and I know you guys love VI you |
961s | know the whole thing to be clear as |
962s | possible so we we fixed |
965s | it and uh uh if you think about uh like |
968s | Tracer and Reaper they have two guns |
970s | right but maa's gun is I would say a |
972s | little bit bigger than these guns so |
974s | that's why that issue showed up when we |
976s | did these guns and we just edit it and |
978s | hopefully now it just looks perfect and |
980s | you guys will love it yeah and Beyond |
983s | his guns his ability overrun is also |
985s | quite fun uh let's see a video of it in |
988s | action |
991s | as you can see he charges forward and he |
994s | lands on a huge stomp launching his |
996s | opponents in the air uh this I think |
999s | perfectly encapsulates maa's personality |
1002s | definitely during overrun maanga is |
1005s | actually Unstoppable he cannot be cced |
1008s | you can't sleep him you can't Boop him |
1010s | you can't stop him from getting where he |
1011s | wants to go cuz he's this big guy who |
1014s | just needs to get where he he needs to |
1016s | be so once he starts going he's going |
1019s | get out of his way and prepare for once |
1021s | he stops also when he lands on an enemy |
1024s | as you can see here with Reinhardt if |
1025s | you are precise and land directly on an |
1028s | enemy it's a brief stun so if you've got |
1031s | a Cassidy preparing his alt and you want |
1033s | to stop that you can charge right in and |
1035s | land on him and that's a stun it'll stun |
1037s | him right out of his Al so hacks yeah |
1039s | it's nice that has a little bit of skill |
1040s | expression there it's one of those |
1042s | abilities that was really important for |
1043s | malga that we had to get right because |
1045s | he is this big big body so you know if |
1048s | he's charging was really easy to CC him |
1050s | in in that way so adding Unstoppable |
1053s | here allows Mala to get where he wants |
1055s | to go get the fight rail down on both |
1057s | chain guns like hold both those buttons |
1059s | down and deal a lot of damage uh but |
1061s | this ability in particular went through |
1063s | quite a bit of iterations um there was |
1065s | one version where malgo would run up and |
1067s | launch the enemy behind him um I think a |
1070s | lot of the kit at the time was malgo was |
1072s | an anti-air tank overall so he he was |
1075s | dealing critical damage to any enemy in |
1078s | the air so you would throw them behind |
1080s | you you'd turn around you actually use |
1083s | sigma's rock as as a combo back then so |
1086s | yeah this ability in particular a bunch |
1088s | of iterations and I really like this |
1090s | version that we ended up with you know |
1092s | it is something that is forceful allows |
1094s | Mala to get in and the stop at the end |
1096s | was something that came in rather late |
1098s | in development but it was just icing on |
1100s | the cake to an already great ability |
1102s | right also if you're curious about just |
1104s | avoiding it compared to reinhardt's |
1107s | charge this can make the hair pin turn |
1109s | in circuit Royale so good luck avoiding |
1111s | it by going around a corner real |
1113s | quick poor Reinhardt um cardiac |
1117s | overdrive let's talk about that yeah |
1119s | mala's second ability here cardiac |
1121s | overdrive when thinking about malo's |
1123s | defensive capabilities we wanted to |
1125s | match his personality and play style you |
1127s | know he's destructive he likes to get in |
1129s | he likes to deal a bunch of damage uh |
1132s | look at the scoreboards later on today |
1133s | during your magga games there's going to |
1135s | be a lot of damage for magga in |
1136s | particular but how can we capture those |
1139s | things with the way Malgus sa himself |
1141s | and also make him you know help his team |
1145s | the role of a tank to actually whiff |
1146s | those allies up a little bit too so |
1149s | let's take a look at cardiac overdrive |
1151s | here Y when you activate cardiac |
1152s | overdrive malga and his nearby allies |
1155s | receive damage reduction and receive |
1156s | healing based on how much damage they do |
1159s | it's a big Liv steal aura that gives |
1160s | your team the window to turn the fight |
1162s | in their favor it pairs well with other |
1164s | hears that have high damage output and |
1166s | are able to uh move the aura uh here's |
1170s | like to get in the mix uh if you think |
1171s | about a Reaper double dipping with |
1173s | cardiac overdrive with his own life seal |
1176s | that's good that's super scary and this |
1178s | video which should show up anytime right |
1180s | now think we have a video queued up for |
1182s | it as well you'll see Soldier 76 we'll |
1184s | be gaining some right here MH yeah if |
1186s | you look at Soldier HP as he's uh |
1188s | shooting with the cardal drive you can |
1190s | see how it's healing up uh we visually |
1193s | needed to find a way to let um to let |
1196s | you know that you are getting that aura |
1198s | so on the screen uh we added a burning |
1200s | effect it's really important to find |
1203s | that balance communicating to players |
1205s | that is going on without overloading the |
1207s | screen with too many different things |
1209s | that can either be distracting to or use |
1211s | up computer um resources yeah this one |
1216s | went through quite a few iterations as |
1218s | well um many of the early Renditions of |
1220s | the ability were quite selfish actually |
1224s | um he had this adrenaline meter where by |
1226s | deing damage you gain movement speed and |
1229s | then you could consume some of it to |
1231s | actually heal yourself uh and then that |
1233s | ended up becoming his Berserker passive |
1235s | so a lot of that came in where like hey |
1236s | malga still wants some self-sustain in |
1238s | there another version that we tried we |
1241s | have to pull on the ground instead of |
1243s | traveling with malga but you'd be |
1245s | confined to this space and it kind of |
1247s | fought against how aggressive malga |
1249s | wants to be you know he really wants to |
1250s | use overrun to get in get in there and |
1254s | just deal a bunch of damage be |
1256s | destructive be brutal so by putting what |
1260s | that ability was uh ended up on the |
1263s | Berserker passive it freed up cardiac |
1265s | overdrive to be something that you could |
1266s | use for your team and with how it works |
1268s | now you know encourages malga to use in |
1270s | uh to use it get in with his teammates |
1272s | this big window of opportunity a |
1274s | characters like May and Reaper really |
1276s | love this ability the sound design of |
1278s | this ability is worth shouting out as |
1280s | well um when you initiate the ability |
1283s | you actually hear the sound of double |
1285s | Racing Heartbeats because fun leaked fun |
1290s | fact manga has two hearts uh he received |
1294s | a cybernetic Heart during a pretty |
1297s | intense battle and then later on |
1299s | upgraded his organic one and the sound |
1301s | team really hit it out of the park it's |
1304s | such a visceral powerful sound it really |
1306s | makes you feel powerful in the moment |
1309s | yeah yeah and actually you can see heart |
1312s | canisters in the Samoa map in manga's |
1314s | room for his you know regularly |
1317s | cybernetic upgrades um and of course |
1320s | alongside his we can't forget his shark |
1323s | slippers because uh MAA manga likes to |
1327s | relax in style I need a pair of those |
1329s | yeah thank you to the environment art |
1331s | team because they uh they always take my |
1333s | silly ideas and just run with it without |
1335s | questioning |
1336s | me so speaking of heart canisters and |
1339s | shark slippers that brings us to his |
1341s | ultimate cage fight so for his ultimate |
1344s | Maga deploys a barrier and along with it |
1347s | as you can see in the middle little |
1348s | totem that traps everyone inside that |
1350s | barrier with him so any enemies that are |
1353s | in the location where he is it isolates |
1355s | all of them with him for him to be able |
1357s | to take them on One V one 1 V3 1 V5 if |
1361s | you're feeling |
1362s | spicy but it isolates these targets by |
1364s | putting a huge barrier around him which |
1366s | means the rest of the team might be |
1367s | locked off for them and it keeps them |
1369s | inside which can prevent them from |
1371s | getting where they need to go so the |
1373s | biggest challenge When developing cage |
1375s | fight was keying into having players |
1378s | understand what the salt does and how it |
1379s | works and so we developed it with these |
1383s | chains that are very visible and hold |
1385s | you in place so you know you're trapped |
1387s | and you know you really need to to |
1391s | knuckle down and defend yourself against |
1393s | this man who's coming at you with you |
1394s | trapped in here with him and we have a |
1396s | video for |
1398s | that so as you can see when he deploys |
1400s | it the reinhardt's are chained with him |
1402s | within this barrier he can unload on |
1404s | them you also might notice that he has |
1407s | infinite ammo during this ultimate so |
1409s | people are trapped in short range with |
1411s | you and you may as well just hold down |
1412s | both of your buttons at that point yeah |
1414s | it's an ultimate that can be quite |
1415s | versatile um depending on the situation |
1418s | the team composition you know the state |
1420s | the battle a lot of times you really |
1422s | want to get one Target in there you know |
1423s | isolate them from the rest of their team |
1425s | try to burst down a support but |
1428s | sometimes we've seen a lot of play |
1430s | people that go and they want to tra the |
1431s | whole team in there right I think |
1433s | there's already some combos uh online |
1435s | that people are discovering you know if |
1436s | malga traps the whole team in there wife |
1438s | weever can pull malga out but the rest |
1440s | of the enemy stay in that zone stay in |
1443s | the cage fight so there's a lot of |
1445s | things you can do here sometimes it's |
1446s | also just a giant barrier you know it |
1448s | can just be this big barrier in the |
1449s | clutch because it has a bunch of Health |
1451s | quite big takes up a lot of space and |
1453s | recently someone said MAA is starting a |
1455s | fight he has no intention of losing and |
1457s | a big part of that is knowing when and |
1459s | where to start that fight so playing as |
1461s | MAA at the the lower level just trapping |
1464s | people with you is a really good thing |
1466s | it it feels good but at the higher |
1468s | levels knowing when and where to deploy |
1470s | that to keep the tank from getting back |
1471s | to the point to trap supports with you |
1473s | so they can't help their team to trap a |
1475s | specific hero so that their supports |
1478s | need to decide if they need to jump in |
1479s | this barrier with you or not to try to |
1481s | defend them and protect them you wind up |
1483s | with these lot a lot of these cases |
1485s | where based on your comp and their comp |
1486s | you can make some really interesting fun |
1487s | decisions about how you should use this |
1489s | all yeah and this was an ability that we |
1491s | actually tried previously as well |
1493s | there's a bunch of iterations for other |
1494s | Heroes at one point right yes this was |
1496s | actually originally uh D.A Al way back |
1499s | when we were developing Diva |
1500s | questionable version as well oh no the |
1502s | D.A version was actually a giant sphere |
1505s | that shot lasers at everybody inside of |
1507s | it and we eventually we didn't go with |
1509s | that it didn't feel good for for that |
1511s | hero but we never throw anything away so |
1513s | we we worked on it there's been a few |
1514s | different iterations over the years and |
1516s | with this one I think we really nailed |
1517s | what we want yeah one of the most |
1519s | difficult things to get right we I think |
1521s | recently tried this for Jer queen as |
1522s | well at one point uh one of the most |
1524s | difficult things to get right was the |
1526s | shape language of hey communication |
1529s | going on here where you're in a barrier |
1530s | but then you're also stuck there so we |
1532s | tried some things where it was a |
1533s | physical wall actually instead of a |
1535s | barrier to sort of communicate that but |
1538s | then the chains came in and that was |
1539s | really the difference and I think the |
1540s | Strike Team and everyone working on |
1542s | malga knocked out of the park to finally |
1544s | get that one right surprisingly this is |
1547s | the one time that solo alting someone is |
1550s | not overly frowned |
1552s | upon well he's not saying you should do |
1554s | it though yeah and for those of you |
1557s | playing him uh keep an ear out because |
1560s | if you chop only one enemy there might |
1563s | be a fun little Easter egg voice line |
1566s | that's pretty cool yeah and before we |
1568s | finish up here I do want to talk a |
1569s | little bit about you know malga and |
1571s | where he fits in the game right right so |
1574s | Maga we envision him as being in a lot |
1577s | of different comps similar uh a lot of |
1579s | different Rush comps similar to |
1580s | Reinhardt or drunker Queen you now if |
1582s | you think about heroes that are going to |
1584s | enable him think about heroes like Lucio |
1586s | that can really get him into fight |
1588s | fairly quickly or even someone who can |
1591s | sustain him you know malga is this big |
1593s | body he needs a lot of healing right |
1595s | there's so you maybe someone like life |
1597s | Weaver can help him out and actually |
1598s | keep malga alive in that fight and then |
1601s | tanks going against him you know he is a |
1603s | tank that relies on dealing damage to |
1606s | keep himself alive so if you think of |
1609s | who can prevent that uh tanks like Diva |
1611s | tanks like Sigma are definitely ones |
1612s | that have a good chance against |
1614s | countering MAA that's awesome well as |
1617s | you guys can see this the team really |
1619s | put a lot of love and care into these |
1620s | Heroes but malga feels extra special we |
1623s | really went that extra mile to make sure |
1624s | he was just right but before we leave |
1628s | what has been I wanted to talk with the |
1630s | guys just really quickly what has been |
1633s | what has it been like working on what is |
1635s | meant to you working on malga canil oh |
1639s | yeah well it's just been an honor to |
1642s | work on one of the most anticipated |
1644s | Heroes of OverWatch 2 The Narrative |
1647s | Foundation was so strong um it was just |
1650s | so much fun and a privilege just build |
1653s | upon that and I think we all sort of |
1656s | remarked on this when we were talking |
1658s | with all of the SEO and cultural |
1660s | Consultants we all like they were all |
1664s | just so joyful they had this like J deiv |
1668s | um and we were all really inspired by |
1671s | that so I think you could really see it |
1674s | in the hero you know he's just he's just |
1677s | a big guy he wants to have fun and we |
1681s | really wanted to instill that part of |
1682s | the culture into the hero itself awesome |
1685s | Alex he's finally out yeah I'm very |
1688s | excited people are playing malga right |
1689s | now that's that's incredible but I think |
1691s | one of the biggest scenes taken away |
1693s | from mala's development is seeing how |
1696s | the team took the time to get malga |
1698s | right you know at one time we talked |
1699s | about malga with Sigma we also switched |
1702s | malgo for Matra to have more time on |
1704s | malga in particular and it was just the |
1706s | team taking the time to make sure that |
1708s | this hero in particular came out in the |
1710s | best iteration possible so shout out to |
1712s | Josh no and the rest of the malga strike |
1714s | team for what we're going to release in |
1715s | season |
1716s | 8 and Foster Applause |
1721s | season just |
1724s | so thank |
1729s | you so one of the things I really love |
1732s | about OverWatch Heroes is how big and |
1734s | bold and over the top they are their |
1736s | personalities as as well as you know |
1739s | abilities in a video game and MAA I |
1742s | think really nails that kind of big bold |
1745s | personality that I love in our heroes |
1747s | he's out there he's open he's big and |
1750s | when we nail that really well they |
1752s | become charismatic beyond the kinds of |
1754s | people they may actually be so the most |
1757s | the previous hero that did this for me |
1759s | was junker Queen junker Queen is this |
1760s | big bold personality even though she's |
1763s | not the greatest person overall you |
1766s | really connect with her and her |
1768s | personality and how big she is and they |
1770s | what I |
1772s | love have you seen what she does to omn |
1775s | next and oh sorry you so I think MAA |
1779s | also nails that where despite what he |
1781s | does and his work with Talon and the |
1783s | kind of person he is he's so big and |
1785s | lovable that you just really want to |
1786s | connect with him and you do and you |
1787s | enjoy playing him as a hero as a person |
1790s | as much as as a tool set that really |
1792s | works with you in gameplay it's awesome |
1795s | I got to say m is probably one of my |
1797s | favorite Heroes for now like design wise |
1799s | I love it and uh like getting to work on |
1802s | his guns and just seeing the process of |
1804s | how they started till the end like how |
1806s | all all the challenges that we got and |
1808s | how we just you know got through all of |
1810s | them and we got the final designs that |
1812s | that was just a like a I will never |
1814s | forget that experience and his |
1816s | personality as Foster said is incredible |
1819s | I love him and I need to know his |
1820s | workout routine obviously like look at |
1822s | that guy yeah it's it's been an |
1824s | incredible journey working on here for |
1826s | sure that's awesome |
1828s | and yeah for |
1829s | me I kind of mentioned earlier in open |
1832s | ceremony whenever we make an OverWatch |
1834s | hero we really want people to see |
1837s | themselves and our heroes this guy looks |
1839s | like someone I know he looks like me or |
1843s | his abilities are super fun to play and |
1846s | I think we really nailed this with malga |
1847s | and OverWatch in general is this globe |
1850s | trying Adventure you're you're traveling |
1852s | the world you're meeting these different |
1853s | characters these different Heroes and |
1855s | we're trying to hit every culture |
1858s | represent everybody as best we can and I |
1861s | feel like um the effort that went into |
1863s | this one it just was Next Level so you |
1866s | guys super awesome and thank you to all |
1870s | you guys uh for joining us today and |
1874s | have a fantastic weekend and before we |
1877s | go sorry don't miss tomorrow's West next |
1880s | panel where we'll be showing a bit more |
1882s | of the heroes coming after malga |
1884s | actually with Aaron and friends and |
1888s | my last thing I love about malga is I |
1891s | love his guns not just his but |
1894s | gunny and |
1896s | Chacha and speaking of |
1916s | chaa |