Hello, Crusaders!

We are back with a big update 1.2.0.0 for Xbox and 2.01 for PS!

This update is a compilation of multiple recent PC updates that now finally arrive on console, plus a few console-specific fixes.

Highlights:

  • Added DLC4 and DLC5 achievements;
  • During the siege of Drezen, the Corruption increment was not working while resting — fixed;
  • Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  • Fixed a bug due to which it was possible to leave the defense of the camp in Iz in the middle of a battle, which led to a breakdown of the script;
  • Ghost horse turned into a regular horse when moving between locations — fixed;
  • Errors in the endings of The Lord of Nothing DLC have been fixed;
  • Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
  • Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
  • Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
  • Shadowcaster’s Shadowform ability now lasts longer;
  • The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, retraining might be needed;

Beware of possible plot spoilers below!

Areas

  • Fixed a bug in the The Defender's Heart tavern, due to which resting in the tavern could be interrupted by the arrival of Ulbrig, which led to a game freeze;
  • Fixed bugs with possible freezing of the cutscene when the commander visits the Frozen Fane location in The Lord of Nothing DLC, as well as a bug with the absence of Sithhud the Reborn after his awakening;
  • Fixed the loot in Defender's Heart in The Lord of Nothing DLC;
  • Improved the loot in Frozen Fane in The Lord of Nothing DLC, and fixed a bug where checking the religion skill near a killed masked stalker gave incorrect information;
  • In The Lord of Nothing DLC, the ability to hit the giant guards on the bridge with charge has been fixed. Now they will immediately raise the alarm after suspicious actions of the player;
  • In The Lord of Nothing DLC, dialogue with jungle villagers will no longer be triggered if the character goes through a bad scenario;
  • Player couldn't interact with the treasure pile in the goblin tower in The Lord of Nothing DLC — fixed;
  • The local map of the Shadow World location has been improved in The Lord of Nothing DLC;
  • Added a marker on Ulab's brother on the Shadow Plane in The Lord of Nothing DLC to make him easier to find;
  • During the siege of Drezen, the Corruption increment was not working while resting — fixed;
  • Flying vescavors now appear again after disappearing for a while in the Leper's Smile location;
  • If Sendri was killed, he will no longer appear in the ascention scene with Sithhud in The Lord of Nothing DLC;
  • A mercenary alchemist with active cognatogen took permanent stat damage when entering or leaving Nexus, Drezen, or other safe zones — fixed;
  • Caught and brought back the sneaky doppelganger from Ineluctable Prison, who could disappear after going out of the area and back;
  • Fixed a bug in The Lord of Nothing DLC where the door-wall in the wizard tower library could be permanently closed;
  • If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
  • In the Goblin Tower in the Lord of Nothing DLC, it was impossible to loot a goblin’s corpse — fixed;
  • In the Goblin Tower, FoW blockers have been added to the doors on the 1st and 3rd floors;
  • In the Lord of Nothing DLC, Aethylia would not come to the roof of the tower if Buus was killed in the first phase of combat — fixed;
  • It is now possible to pick up the meat in the goblin tower in the Lord of Nothing DLC;
  • In The Lord of Nothing DLC, the party could get stuck before the battle arena with the chieftain of the giants — fixed;
  • Players could not get through to the ziggurat in the Inevitable Excess DLC — fixed.
  • Even with a successful check, the letter was hiding from players in the Goblin's Tower in The Lord of Nothing DLC — fixed;
  • Fixed interaction with the bench in the Goblin's Tower basement;
  • Fixed a bug with replicas of Aethylia statues in the ritual room in The Lord of Nothing DLC;
  • In The Lord of Nothing DLC, character collision has been fixed — they will no longer sink into a gold pile;
  • In The Lord of Nothing DLC, your pet could be stolen in the tavern — fixed;
  • The Hill Giant in The Lord of Nothing DLC might not start the fight after jumping from a cliff if the player is sneaking — fixed;

Quests

  • Fixed incorrect ending of dialog with Nocticula after the battle in the Trickster's council;
  • Ignoring Wenduag's dialog blocked the development of her storyline - fixed;
  • Added Sendri's reaction to the number of shards collected by the player in The Lord of Nothing DLC;
  • Flower Princess in the Lord of Nothing DLC could be killed by hostile units, which was breaking the quest — fixed;
  • Lost Soul quest in The Lord of Nothing DLC could fail if it wasn't taken earlier - fixed;
  • Now we can actually move the dead man's bones in the cave with weapon in The Lord of Nothing DLC;
  • Old Moe's Husband quest in the Lord of Nothing DLC will no longer appear in the journal and instantly fail after the dragon attack cutscene if it wasn't picked up earlier;
  • Resolved an issue with the attack of animals, fed by the heroes during the quest at the Goblin's Tower;
  • Sometimes the quest "Attain omnipotence" didn't start when the player character gained the third shard of Sithhud in The Lord of Nothing DLC - fixed;
  • You can no longer poison the drink of already dead giants in The Lord of Nothing DLC;
  • The Treasure of the Midnight Isles: Tracking quest didn't fail in The Treasure of the Midnight Isles DLC even if the player refused to complete it — fixed;
  • When killing the elder Akhshan in The Lord of Nothing DLC, the associated quest was not progressing in the journal — fixed.
  • Fixed a bug in the dialogue with Sister Kerismei in The Lord of Nothing DLC.
  • It is no longer possible to talk to the burnt druid again and burn them on the altar a second time in The Lord of Nothing DLC;
  • Fixed the dialogue of clearing the rubble in The Lord of Nothing DLC;
  • In The Lord of Nothing DLC the dialogue lines about Norte and Aethylia won't appear if you haven't met them previously;
  • Errors in the endings of The Lord of Nothing DLC have been fixed;

Items

  • Ring Of Shadow Stealing in The Lord of Nothing DLC now works correctly;
  • Added mithral weapons to the merchant on the Plane of Shadow in The Lord of Nothing DLC. Mithral is considered silver for the purpose of stopping the regeneration of creatures vulnerable to silver.
  • Helmet of Comradery doesn't have a title — fixed;
  • Seal of Madness glasses now work correctly;
  • Shiny Helmet is now displayed correctly on characters;
  • The Candle of the Playful Succubus could work in the area of effect of the Dimensional Lock in The Lord of Nothing DLC — fixed;
  • Boots Of Free Rein now protects from the Seamantle effects;
  • Shattered Sword of Sithhud could remain in inventory after completing the Restore Sithhud's blade quest in The Lord of Nothing DLC — fixed;

Crusade

  • Low morale debuffs are now visible on units.

Classes & Mechanics

  • A character with a Water Domain or an Ice Subdomain, on the 2nd level of spells, will now receive Scorching Ray (Cold) instead of an Acid Arrow spell;
  • After a battle on the side of Nocticula against Socothbenoth, you could get a negative effect that prevented you from participating in the battle — fixed;
  • Arcanist's (Eldritch Font) Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised — fixed;
  • Arcanist's (Eldritch Font) Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time — fixed;
  • Cavalier Disciple of the Pike can now take Weapon Training (Polearms);
  • Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  • Fixed a bug due to which it was possible to leave the defense of the camp in Iz in the middle of a battle, which led to a breakdown of the script;
  • Fixed a bug with the ability to attack a goblin bard in The Lord of Nothing DLC;
  • For the Barbarian class, the choice of the Godclaw deity is now blocked;
  • Order of the Shroud Cavalier abilities now work correctly:
    - Challenge ability now grants morale bonuses to attack;
    - Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
    - Destroyer of the Undead ability now overcomes damage resistance;
    - Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
  • Retribution ability of Order of the Star Cavalier now works correctly;
  • Pregen character Aengi always performed an auto attack with the Acid Splash spell instead of a weapon — fixed;
  • Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy — fixed;
  • The Animate Dead and Lesser Animate dead spells did not take into account the Ascendant Summons trait and the Abyssal ability of the sorcerer’s legacy Added Summonings — fixed;
  • The mythic ability Limitless Rage now also affects the Rampage ability of the Elemental Rampage Druid;
  • The Possession spell now works correctly and influent to a subsequent enemy without error;
  • The Shadowcaster's Shadow Form ability has been changed. The Charisma modifier now gives a bonus to health while the ability lasts;
  • When entering the council and following combat, Trickster might not have any companions — fixed;
  • When leveling up, the Hellknight could not select Pentamic Faith — fixed;
  • In some locations, the terrain for Geomancer abilities and buffs was not taken into account correctly — fixed;
  • Oracle curse progression was not calculating correctly and as described — fixed;
  • Combining the Winter Witch and Winter Child spellbooks now works correctly;
  • The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
  • Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
  • The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw.
  • Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
  • Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
  • Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
  • Shadowcaster’s Shadowform ability now lasts longer;
  • The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, respec might be needed;
  • Alone in the Dark ability was getting incorrect bonuses from the death of summoned units — fixed;
  • Changed the default position of the camera for better visibility on the entrance to the goblin tower in the Lord of Nothing DLC;
  • Cold Supremacy effect could grant a character extra buff — fixed;
  • Death's Realm spell now works correctly;
  • Fixed a bug with the assassin's poison dealing 0 damage;
  • Fixed a bug with the mythic feat Boundless Healing that caused casting with this feat to trigger an attack of opportunity;
  • Fixed all armor-related skills and feats not working correctly with the Mithril Armor. Also fixed all armor-related skills and feats that continued to work if the unit was under a polymorph spell;
  • Fixed the dialogue after Storasta in the Lord of Nothing DLC;
  • Fixed the incorrect work of some summoning abilities in the area of Dimensional Lock effect in The Lord of Nothing DLC;
  • If an Aeon commander skipped the cutscene of arrival to the Abyss in Act IV, instead of the dialogue with the Hand of the Inheritor the dialogue with the mirror could start instead — fixed;
  • In The Lord of Nothing DLC, the Shards' passive ability Cursed Might did not allow you to inspect a unit with this ability — fixed;
  • Incite Rage ability was affecting even allies who don't take rage — fixed;
  • It is now possible to climb the ladder to the stage in the goblin tower of the Lord of Nothing DLC;
  • Stalwart Defender's damage reduction now stacks with damage reduction from other sources, including armor;
  • The ability to enchant weapons with the Fire Burst, Ice Burst and Lightning Burst properties has been added to Magi at level 5;
  • The ability to enchant weapons with the Speed property has been moved to level 5;
  • The Bloodrager ability with Fey Bloodline Confusing Critical counted the difficulty of a Charisma-based saving throw instead of Constitution — fixed;
  • The Dispelling Bomb can now dispel the Summoned Horse spell;
  • While resting, buffs were removed from characters only after finishing the rest, and not during the process — fixed;
  • Warpriest's Blessing Copycat has been fixed: removed an unnecessary sentence from the description, added a visual effect, and the duration is now calculated correctly;
  • Combining the Winter Witch and Winter Child spellbooks now works correctly;
  • The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
  • Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
  • The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw;
  • Effects of Fighter Advanced Weapon Training Feats: Fighter Reflexes and Trained Initiative could disappear after the game save or load event - fixed;

UI

  • It could become impossible to select the mythical Devil path if you were playing as Azata due to the mythical path selection screen freezing — fixed;
  • Fixed the display of one of the quest lines when talking to the Healer;
  • Mythic Armor Focus — Avoidance effect is now correctly shown in the UI;
  • Now when retraining a character in The Lord of Nothing DLC, the mythic path selection window does not appear when selecting shards development;
  • Under some circumstances the game would not offer the Trickster player to change their portrait to Mythic Trickster — fixed.
  • Undead Subdomain now has the correct description;

Audio

  • Fixed sound bugs in the cutscene with Kyton in The Lord of Nothing DLC.
  • Added the voiced lines for Sendri and Rekarth to the first dialogue with Penta in The Lord of Nothing DLC;
  • In The Lord of Nothing DLC when interacting with some objects, incorrect sound effects were used — fixed;
  • The timing of the heroes' voice lines in different situations at the Goblin's Tower has been changed;

Visual

  • Fixed dissolution of Fog of War on appearance of new units;
  • Fixed the transformation into a golden dragon in the cutscene upon returning to Drezen;
  • Hand of Sithhud was falling through the snow under textures — fixed;.
  • Added visual effects on frozen goblins in The Lord of Nothing DLC;
  • Fixed a visual bug with blood in the Verdant Caves in The Lord of Nothing DLC;
  • Fixed the axe in the Verdant Caves in The Lord of Nothing DLC;
  • Fixed the cutscene near the portal mirror in The Lord of Nothing DLC;
  • Fixed the cutscene with Norte before the boss fight in the Goblin's Tower in The Lord of Nothing DLC;
  • Fixed the problem with characters hovering over a bench after skipping a cutscene in the underground floor of the goblin tower in the Lord of Nothing DLC;
  • Lighting on the Wardstone in the Gray Garrison could disappear — fixed;
  • Mythic appearance visuals were breaking in the late game — fixed;
  • Objects in the Frozen Fane will no longer turn pink in The Lord of Nothing DLC;
  • On the roof of the Goblin's Tower in The Lord of Nothing DLC the camera view was twitching — fixed;
  • Reyna could twitch during the cutscene with the Giants in The Lord of Nothing DLC — fixed;
  • Stahlmar's grave might not appear in The Lord of Nothing DLC — fixed;
  • Invisible characters or flying weapons could appear in the Drezen Citadel location - fixed;
  • Improved visuals for units leaving fog of war;
  • Ghost horse turned into a regular horse when moving between locations — fixed;
  • The dead from the previous party were back on their feet in The Lord of Nothing DLC — fixed, now they are all lying down again and covered with an ice crust;

System

  • Slightly improved overall game optimization;
  • Improved optimization in the cutscene with Kyton;

Misс

  • The Sadistic Game Design achievement is now awarded at the end of the game, as it should according to the description;
  • Now Ulbrig is no longer listed in the party if he was killed or left the group;

https://preview.redd.it/qnhj1o81muwc1.jpg?width=1920&format=pjpg&auto=webp&s=5a7e7dd0bad22aa2bc6dec059838e06705bc649d

External link →

Hello, Crusaders!

We are back with a big update 1.2.0.0 for Xbox and 2.01 for PS!

This update is a compilation of multiple recent PC updates that now finally arrive on console, plus a few console-specific fixes.

Highlights:

  • Added DLC4 and DLC5 achievements;
  • During the siege of Drezen, the Corruption increment was not working while resting — fixed;
  • Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  • Fixed a bug due to which it was possible to leave the defense of the camp in Iz in the middle of a battle, which led to a breakdown of the script;
  • Ghost horse turned into a regular horse when moving between locations — fixed;
  • Errors in the endings of The Lord of Nothing DLC have been fixed;
  • Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
  • Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
  • Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
  • Shadowcaster’s Shadowform ability now lasts longer;
  • The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, retraining might be needed;

Beware of possible plot spoilers below!

Areas

  • Fixed a bug in the The Defender's Heart tavern, due to which resting in the tavern could be interrupted by the arrival of Ulbrig, which led to a game freeze;
  • Fixed bugs with possible freezing of the cutscene when the commander visits the Frozen Fane location in The Lord of Nothing DLC, as well as a bug with the absence of Sithhud the Reborn after his awakening;
  • Fixed the loot in Defender's Heart in The Lord of Nothing DLC;
  • Improved the loot in Frozen Fane in The Lord of Nothing DLC, and fixed a bug where checking the religion skill near a killed masked stalker gave incorrect information;
  • In The Lord of Nothing DLC, the ability to hit the giant guards on the bridge with charge has been fixed. Now they will immediately raise the alarm after suspicious actions of the player;
  • In The Lord of Nothing DLC, dialogue with jungle villagers will no longer be triggered if the character goes through a bad scenario;
  • Player couldn't interact with the treasure pile in the goblin tower in The Lord of Nothing DLC — fixed;
  • The local map of the Shadow World location has been improved in The Lord of Nothing DLC;
  • Added a marker on Ulab's brother on the Shadow Plane in The Lord of Nothing DLC to make him easier to find;
  • During the siege of Drezen, the Corruption increment was not working while resting — fixed;
  • Flying vescavors now appear again after disappearing for a while in the Leper's Smile location;
  • If Sendri was killed, he will no longer appear in the ascention scene with Sithhud in The Lord of Nothing DLC;
  • A mercenary alchemist with active cognatogen took permanent stat damage when entering or leaving Nexus, Drezen, or other safe zones — fixed;
  • Caught and brought back the sneaky doppelganger from Ineluctable Prison, who could disappear after going out of the area and back;
  • Fixed a bug in The Lord of Nothing DLC where the door-wall in the wizard tower library could be permanently closed;
  • If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
  • In the Goblin Tower in the Lord of Nothing DLC, it was impossible to loot a goblin’s corpse — fixed;
  • In the Goblin Tower, FoW blockers have been added to the doors on the 1st and 3rd floors;
  • In the Lord of Nothing DLC, Aethylia would not come to the roof of the tower if Buus was killed in the first phase of combat — fixed;
  • It is now possible to pick up the meat in the goblin tower in the Lord of Nothing DLC;
  • In The Lord of Nothing DLC, the party could get stuck before the battle arena with the chieftain of the giants — fixed;
  • Players could not get through to the ziggurat in the Inevitable Excess DLC — fixed.
  • Even with a successful check, the letter was hiding from players in the Goblin's Tower in The Lord of Nothing DLC — fixed;
  • Fixed interaction with the bench in the Goblin's Tower basement;
  • Fixed a bug with replicas of Aethylia statues in the ritual room in The Lord of Nothing DLC;
  • In The Lord of Nothing DLC, character collision has been fixed — they will no longer sink into a gold pile;
  • In The Lord of Nothing DLC, your pet could be stolen in the tavern — fixed;
  • The Hill Giant in The Lord of Nothing DLC might not start the fight after jumping from a cliff if the player is sneaking — fixed;

Quests

  • Fixed incorrect ending of dialog with Nocticula after the battle in the Trickster's council;
  • Ignoring Wenduag's dialog blocked the development of her storyline - fixed;
  • Added Sendri's reaction to the number of shards collected by the player in The Lord of Nothing DLC;
  • Flower Princess in the Lord of Nothing DLC could be killed by hostile units, which was breaking the quest — fixed;
  • Lost Soul quest in The Lord of Nothing DLC could fail if it wasn't taken earlier - fixed;
  • Now we can actually move the dead man's bones in the cave with weapon in The Lord of Nothing DLC;
  • Old Moe's Husband quest in the Lord of Nothing DLC will no longer appear in the journal and instantly fail after the dragon attack cutscene if it wasn't picked up earlier;
  • Resolved an issue with the attack of animals, fed by the heroes during the quest at the Goblin's Tower;
  • Sometimes the quest "Attain omnipotence" didn't start when the player character gained the third shard of Sithhud in The Lord of Nothing DLC - fixed;
  • You can no longer poison the drink of already dead giants in The Lord of Nothing DLC;
  • The Treasure of the Midnight Isles: Tracking quest didn't fail in The Treasure of the Midnight Isles DLC even if the player refused to complete it — fixed;
  • When killing the elder Akhshan in The Lord of Nothing DLC, the associated quest was not progressing in the journal — fixed.
  • Fixed a bug in the dialogue with Sister Kerismei in The Lord of Nothing DLC.
  • It is no longer possible to talk to the burnt druid again and burn them on the altar a second time in The Lord of Nothing DLC;
  • Fixed the dialogue of clearing the rubble in The Lord of Nothing DLC;
  • In The Lord of Nothing DLC the dialogue lines about Norte and Aethylia won't appear if you haven't met them previously;
  • Errors in the endings of The Lord of Nothing DLC have been fixed;

Items

  • Ring Of Shadow Stealing in The Lord of Nothing DLC now works correctly;
  • Added mithral weapons to the merchant on the Plane of Shadow in The Lord of Nothing DLC. Mithral is considered silver for the purpose of stopping the regeneration of creatures vulnerable to silver.
  • Helmet of Comradery doesn't have a title — fixed;
  • Seal of Madness glasses now work correctly;
  • Shiny Helmet is now displayed correctly on characters;
  • The Candle of the Playful Succubus could work in the area of effect of the Dimensional Lock in The Lord of Nothing DLC — fixed;
  • Boots Of Free Rein now protects from the Seamantle effects;
  • Shattered Sword of Sithhud could remain in inventory after completing the Restore Sithhud's blade quest in The Lord of Nothing DLC — fixed;

Crusade

  • Low morale debuffs are now visible on units.

Classes & Mechanics

  • A character with a Water Domain or an Ice Subdomain, on the 2nd level of spells, will now receive Scorching Ray (Cold) instead of an Acid Arrow spell;
  • After a battle on the side of Nocticula against Socothbenoth, you could get a negative effect that prevented you from participating in the battle — fixed;
  • Arcanist's (Eldritch Font) Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised — fixed;
  • Arcanist's (Eldritch Font) Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time — fixed;
  • Cavalier Disciple of the Pike can now take Weapon Training (Polearms);
  • Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  • Fixed a bug due to which it was possible to leave the defense of the camp in Iz in the middle of a battle, which led to a breakdown of the script;
  • Fixed a bug with the ability to attack a goblin bard in The Lord of Nothing DLC;
  • For the Barbarian class, the choice of the Godclaw deity is now blocked;
  • Order of the Shroud Cavalier abilities now work correctly:
    - Challenge ability now grants morale bonuses to attack;
    - Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
    - Destroyer of the Undead ability now overcomes damage resistance;
    - Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
  • Retribution ability of Order of the Star Cavalier now works correctly;
  • Pregen character Aengi always performed an auto attack with the Acid Splash spell instead of a weapon — fixed;
  • Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy — fixed;
  • The Animate Dead and Lesser Animate dead spells did not take into account the Ascendant Summons trait and the Abyssal ability of the sorcerer’s legacy Added Summonings — fixed;
  • The mythic ability Limitless Rage now also affects the Rampage ability of the Elemental Rampage Druid;
  • The Possession spell now works correctly and influent to a subsequent enemy without error;
  • The Shadowcaster's Shadow Form ability has been changed. The Charisma modifier now gives a bonus to health while the ability lasts;
  • When entering the council and following combat, Trickster might not have any companions — fixed;
  • When leveling up, the Hellknight could not select Pentamic Faith — fixed;
  • In some locations, the terrain for Geomancer abilities and buffs was not taken into account correctly — fixed;
  • Oracle curse progression was not calculating correctly and as described — fixed;
  • Combining the Winter Witch and Winter Child spellbooks now works correctly;
  • The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
  • Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
  • The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw.
  • Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
  • Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
  • Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
  • Shadowcaster’s Shadowform ability now lasts longer;
  • The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, respec might be needed;
  • Alone in the Dark ability was getting incorrect bonuses from the death of summoned units — fixed;
  • Changed the default position of the camera for better visibility on the entrance to the goblin tower in the Lord of Nothing DLC;
  • Cold Supremacy effect could grant a character extra buff — fixed;
  • Death's Realm spell now works correctly;
  • Fixed a bug with the assassin's poison dealing 0 damage;
  • Fixed a bug with the mythic feat Boundless Healing that caused casting with this feat to trigger an attack of opportunity;
  • Fixed all armor-related skills and feats not working correctly with the Mithril Armor. Also fixed all armor-related skills and feats that continued to work if the unit was under a polymorph spell;
  • Fixed the dialogue after Storasta in the Lord of Nothing DLC;
  • Fixed the incorrect work of some summoning abilities in the area of Dimensional Lock effect in The Lord of Nothing DLC;
  • If an Aeon commander skipped the cutscene of arrival to the Abyss in Act IV, instead of the dialogue with the Hand of the Inheritor the dialogue with the mirror could start instead — fixed;
  • In The Lord of Nothing DLC, the Shards' passive ability Cursed Might did not allow you to inspect a unit with this ability — fixed;
  • Incite Rage ability was affecting even allies who don't take rage — fixed;
  • It is now possible to climb the ladder to the stage in the goblin tower of the Lord of Nothing DLC;
  • Stalwart Defender's damage reduction now stacks with damage reduction from other sources, including armor;
  • The ability to enchant weapons with the Fire Burst, Ice Burst and Lightning Burst properties has been added to Magi at level 5;
  • The ability to enchant weapons with the Speed property has been moved to level 5;
  • The Bloodrager ability with Fey Bloodline Confusing Critical counted the difficulty of a Charisma-based saving throw instead of Constitution — fixed;
  • The Dispelling Bomb can now dispel the Summoned Horse spell;
  • While resting, buffs were removed from characters only after finishing the rest, and not during the process — fixed;
  • Warpriest's Blessing Copycat has been fixed: removed an unnecessary sentence from the description, added a visual effect, and the duration is now calculated correctly;
  • Combining the Winter Witch and Winter Child spellbooks now works correctly;
  • The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
  • Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
  • The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw;
  • Effects of Fighter Advanced Weapon Training Feats: Fighter Reflexes and Trained Initiative could disappear after the game save or load event - fixed;

UI

  • It could become impossible to select the mythical Devil path if you were playing as Azata due to the mythical path selection screen freezing — fixed;
  • Fixed the display of one of the quest lines when talking to the Healer;
  • Mythic Armor Focus — Avoidance effect is now correctly shown in the UI;
  • Now when retraining a character in The Lord of Nothing DLC, the mythic path selection window does not appear when selecting shards development;
  • Under some circumstances the game would not offer the Trickster player to change their portrait to Mythic Trickster — fixed.
  • Undead Subdomain now has the correct description;

Audio

  • Fixed sound bugs in the cutscene with Kyton in The Lord of Nothing DLC.
  • Added the voiced lines for Sendri and Rekarth to the first dialogue with Penta in The Lord of Nothing DLC;
  • In The Lord of Nothing DLC when interacting with some objects, incorrect sound effects were used — fixed;
  • The timing of the heroes' voice lines in different situations at the Goblin's Tower has been changed;

Visual

  • Fixed dissolution of Fog of War on appearance of new units;
  • Fixed the transformation into a golden dragon in the cutscene upon returning to Drezen;
  • Hand of Sithhud was falling through the snow under textures — fixed;.
  • Added visual effects on frozen goblins in The Lord of Nothing DLC;
  • Fixed a visual bug with blood in the Verdant Caves in The Lord of Nothing DLC;
  • Fixed the axe in the Verdant Caves in The Lord of Nothing DLC;
  • Fixed the cutscene near the portal mirror in The Lord of Nothing DLC;
  • Fixed the cutscene with Norte before the boss fight in the Goblin's Tower in The Lord of Nothing DLC;
  • Fixed the problem with characters hovering over a bench after skipping a cutscene in the underground floor of the goblin tower in the Lord of Nothing DLC;
  • Lighting on the Wardstone in the Gray Garrison could disappear — fixed;
  • Mythic appearance visuals were breaking in the late game — fixed;
  • Objects in the Frozen Fane will no longer turn pink in The Lord of Nothing DLC;
  • On the roof of the Goblin's Tower in The Lord of Nothing DLC the camera view was twitching — fixed;
  • Reyna could twitch during the cutscene with the Giants in The Lord of Nothing DLC — fixed;
  • Stahlmar's grave might not appear in The Lord of Nothing DLC — fixed;
  • Invisible characters or flying weapons could appear in the Drezen Citadel location - fixed;
  • Improved visuals for units leaving fog of war;
  • Ghost horse turned into a regular horse when moving between locations — fixed;
  • The dead from the previous party were back on their feet in The Lord of Nothing DLC — fixed, now they are all lying down again and covered with an ice crust;

System

  • Slightly improved overall game optimization;
  • Improved optimization in the cutscene with Kyton;

Misс

  • The Sadistic Game Design achievement is now awarded at the end of the game, as it should according to the description;
  • Now Ulbrig is no longer listed in the party if he was killed or left the group;

https://preview.redd.it/qnhj1o81muwc1.jpg?width=1920&format=pjpg&auto=webp&s=5a7e7dd0bad22aa2bc6dec059838e06705bc649d

External link →

Originally posted by Ok_Comfortable589

How close is the next dlc?

Estimated early-to-mid summer. More news will be coming soon.

Originally posted by marcusph15

Is this for both the PS4 and ps4 because I only gotten the PS4 update( physical edition) but nothing for PS5 also the mythic visuals for late game are still broken.

PS5 version already includes this patch right off the bat, bar a few last moment changes, which will make it into the next big update.

Originally posted by CoconutSlow5495

I'm sorry if I'm making a mistake by asking, but I would like to ask something, which part should we start from in order to fully experience the last dlc?

If we're talking DLC6, it will be located in Act V.

Originally posted by liquidtweak

My xbox is still showing version 1.1.9.0. I deleted and re-installed yesterday and still not seeing the 1.2.0.0 update.

Interesting. What is your region?

Originally posted by CoconutSlow5495

Yes i was asking about dlc 6 .Can I start from anywhere in Chapter 5 or would it be better to start from the beginning? The reason I ask this is because of my save files in the game from certain point is erased that is why.so i may start from begining.

As far as I'm aware, it should pop up as an event any moment after the second mythic choice and before you enter Act VI. So as long as you're there, you should be fine.

Originally posted by liquidtweak

USA

Can you try again now?

Originally posted by Hereforeons

I read that someone had problems with the contrast and colors after the update on the Xbox. Can anybody confirm this? Are there any other problems after the update on the Xbox?

Haven't heard of such problem. Have you checked the settings?

Originally posted by bms_

Let's not ignore the fact that they greatly improved the visuals and performance for the newly released, native PS5 version, while ignoring the Xbox Series consoles.

Unfortunately, yes, it's not an option at the moment. Xbox backwards compatibility doesn't lose as much performance as PS5->PS4 did, and the number of players playing the game with compatibility mode is too low according to our data, for a dedicated version port to be financially viable.