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Hey guys!

Approximately how is the balance between dialogue and combat in WOTR? Is there as much dialogue in WOTR as in, say Divinity Original Sin 2?

Thanks!

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about 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Specialist_Growth_49

You also have to put the slabs into the right direction. Once took me 15 minutes with a guide to figure out that one with two same symbols was put in the wrong way.

3/4 of the difficulty is the damn ui.

Work is underway on some UI updates for the puzzles :) Too early for an ETA now, but the problem is recognized and is being worked on.

about 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by bericsson

Hi. Since this is a post about dialog, may I ask if there's any consideration to rework some of the controversial dialog (as seen by this community) such as the one at the end of the Midnight Fane?

Didn't see any complaints about Midnight fane dialogues, what's wrong with it?

about 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by bericsson

Hmm... Isn't it one of the biggest gripe about Galfrey's character, even in the Owlcat poll last month?

She's behaving as the narrative team intended her to. If the character is controversial and has polar opposite opinions on them and produces a lot of emotion, it's usually a success from character development and narrative standpoint.

about 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by bericsson

On this particular instance, I have to respectfully disagree.. But thanks anyway.

There are as many opinions as there are people, they say. For example, in my personal playthrough as an Angel, I stayed loyal to Galfrey to the very end and was very fond of her character :)