about 4 years ago - Bex_GGG - Direct link




As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

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Slayer



Modified



Brutal Fervour

Added
  • 100% increased Maximum Recovery per Life Leech

  • 10% reduced Damage taken while Leeching

Removed
  • 15% increased Attack Speed while Leeching

  • 50% increased Attack Damage while Leeching

  • 6% reduced Damage taken while Leeching


Masterful Form

Added
  • +1 to Maximum Frenzy Charges

Removed
  • 50% increased Endurance Charge Duration

  • 50% increased Frenzy Charge Duration


Overwhelm

Added
  • Base Critical Strike Chance for Attacks with Weapons is 8%

Removed
  • Base Critical Strike Chance for Attacks with Weapons is 7.5%


Endless Hunger

Added
  • 20% increased Attack Speed while Leeching


Impact

Added
  • +4 to Melee Strike Range

Removed
  • +2 to Melee Strike Range


Headsman

Added
  • 20% more Damage with Hits and Ailments against Unique Enemies

Removed
  • 20% more Damage against Unique Enemies


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Frenzy and Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

  • 15% increased Frenzy Charge Duration

Removed
  • 10% increased Endurance Charge Duration

  • 10% increased Frenzy Charge Duration





Gladiator



Modified



Painforged

Removed
  • 40% increased Damage if you've taken no Damage from Hits Recently


Blood in the Eyes

Added
  • Attacks have 50% chance to cause Bleeding

  • 25% chance to Blind with Hits against Bleeding Enemies

Removed
  • Attacks have 25% chance to cause Bleeding

  • 10% chance to Blind with Hits against Bleeding Enemies


Gratuitous Violence

Added
  • 20% more Damage with Bleeding

Removed
  • Attacks have 25% chance to cause Bleeding

  • 30% increased Damage with Hits and Ailments against Bleeding Enemies

  • 25% more Damage with Bleeding


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield





Champion



Modified



Inspirational

Added
  • 30% increased effect of Non-Curse Auras from your Skills

Removed
  • 15% increased effect of Non-Curse Auras from your Skills

  • You and nearby Allies have 12% increased Movement Speed


Master of Metal

Added
  • Impales you inflict last 1 additional Hit

Removed
  • 20% chance to Impale Enemies on Hit with Attacks

  • Impales you inflict last 2 additional Hits


Unstoppable Hero

Added
  • 20% increased Attack Speed while you have Fortify

  • +500 to Armour and Evasion Rating while you have Fortify

Removed
  • 10% increased Attack Speed while you have Fortify

  • +1000 to Armour and Evasion Rating while you have Fortify

  • 30% increased Attack Damage while you have Fortify


Conqueror

Added
  • 10% reduced Damage taken if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets

Removed
  • 6% reduced Damage taken if you've Taunted an Enemy Recently

  • Regenerate 2% of Life per second if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 10% less Damage with Hits and
    Ailments against other targets


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage


Armour and Evasion, Impale Chance (Armour and Evasion, Impale Effect)

Added
  • 10% chance to Impale Enemies on Hit with Attacks

Removed
  • 8% increased Impale Effect


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage





Assassin



Modified



Noxious Strike

Added
  • +30% to Damage over Time Multiplier for Poison

Removed
  • +25% to Damage over Time Multiplier for Poison

  • 50% increased Damage with Poison


Opportunistic

Added
  • 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

Removed
  • 20% increased Movement Speed if you've Killed Recently

  • 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby


Toxic Delivery

Added
  • +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

Removed
  • 10% reduced Damage taken from Damage Over Time

  • +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

  • Gain 20% of Physical Damage as Extra Chaos Damage against
    Poisoned Enemies


Mistwalker

Added
  • Gain Elusive on Critical Strike

  • 50% increased Elusive Effect

Removed
  • 50% chance to gain Elusive on Critical Strike

  • 15% increased Attack and Cast Speed while Elusive

  • 8% reduced Damage taken while Elusive

  • 25% increased Elusive Effect


Deadly Infusion

Removed
  • 10% increased Movement Speed while at maximum Power Charges


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Elusive Effect (Critical Strike Chance, Movement Speed)

Added
  • 10% increased Elusive Effect

Removed
  • 4% increased Movement Speed


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration





Saboteur



Modified



Born in the Shadows

Added
  • Blind Enemies on Hit

Removed
  • 30% increased Damage with Hits and Ailments against Blinded Enemies

  • 25% chance to Blind Enemies on Hit


Explosives Expert

Added
  • +40% to Critical Strike Multiplier against Burning Enemies

Removed
  • 30% increased Area of Effect

  • 8% reduced Area Damage taken from Hits

  • +30% to Critical Strike Multiplier against Burning Enemies


Pyromaniac

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second

  • 20% reduced Mana Cost of Skills that throw Traps

  • 20% reduced Mana Reservation of Skills that throw Mines


Perfect Crime

Added
  • You gain 10% increased Damage for each Trap

  • 25% Chance for Traps to Trigger an additional time

  • 25% reduced Mana Cost of Skills that throw Traps

Removed
  • 10% increased Cooldown Recovery Rate for throwing Traps

  • You gain 8% increased Damage for each Trap

  • 20% Chance for Traps to Trigger an additional time


Chain Reaction

Added
  • 50% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 50% increased Area of Effect

Removed
  • 30% increased Trap Damage

  • 15% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 20% increased Area of Effect


Demolitions Specialist

Added
  • 150% increased Effect of Auras from Mines

Removed
  • 100% increased Effect of Auras from Mines


Bomb Specialist

Added
  • You gain 5% increased Area of Effect for each Mine

  • 25% increased Mine Throwing Speed if you Detonated Mines Recently

  • Mines have 25% increased Detonation Speed

Removed
  • You gain 4% increased Area of Effect for each Mine

  • 20% increased Mine Throwing Speed if you Detonated Mines Recently

  • 40% increased Damage if you Detonated Mines Recently

  • Mines have 20% increased Detonation Speed





Trickster



Modified



Weave the Arcane

Added
  • 30% increased maximum Mana

  • 30% chance to Recover 10% of Mana when you use a Skill

Removed
  • 25% increased maximum Mana

  • 20% chance to Recover 10% of Mana when you use a Skill

  • 6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana


Ghost Dance

Added
  • 3% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating

Removed
  • +3% to Chance to Evade while you have Energy Shield

  • 2% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating

  • 10% increased Movement Speed while you have Energy Shield


Escape Artist

Added
  • 5% increased Attack and Cast Speed per Ghost Shroud

Removed
  • 6% increased Attack and Cast Speed per Ghost Shroud

  • 10% chance to Dodge Spell Hits if you have Energy Shield


Prolonged Pain

Removed
  • 20% increased Poison Duration


Patient Reaper

Added
  • Recover 3% of Life on Kill

  • Recover 3% of Energy Shield on Kill

  • Recover 3% of Mana on Kill

Removed
  • 50% increased Damage over Time

  • Recover 2% of Life on Kill

  • Recover 2% of Energy Shield on Kill

  • Recover 4% of Mana on Kill


Harness the Void

Added
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage


Attack and Cast Speed, Damage (Attack and Cast Speed, Damage Over Time)

Added
  • 10% increased Damage

Removed
  • 10% increased Damage over Time


Attack and Cast Speed, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

  • 15% increased Power Charge Duration

Removed
  • 10% increased Frenzy Charge Duration

  • 10% increased Power Charge Duration





Juggernaut



Modified



Undeniable

Added
  • +500 to Accuracy Rating

  • 1% increased Attack Speed per 150 Accuracy Rating

  • Gain Accuracy Rating equal to twice your Strength

Removed
  • +1000 to Accuracy Rating

  • 1% increased Attack Speed per 200 Accuracy Rating

  • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds

  • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds

  • Gain Accuracy Rating equal to your Strength


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Life Regeneration (Armour, Stun Duration)

Added
  • Regenerate 0.5% of Life per second

Removed
  • 20% increased Stun Duration on Enemies





Berserker



Modified



Pain Reaver

Added
  • 30% increased Attack Speed if you've been Hit Recently

Removed
  • 25% increased Attack Speed if you've been Hit Recently


Crave the Slaughter

Added
  • +10 to Maximum Rage


Blitz

Added
  • 8% reduced Critical Strike Chance per Blitz Charge

Removed
  • 10% reduced Critical Strike Chance per Blitz Charge


Physical Attack Damage, Life Leeched per Second

Added
  • 30% increased total Recovery per second from Life Leech

Removed
  • 10% increased total Recovery per second from Life Leech





Chieftain



Modified



Arohongui, Moon's Presence

Added
  • 25% increased Area of Effect while you have a Totem


Tasalio, Cleansing Water

Added
  • 15% of Physical Damage from Hits taken as Fire Damage

Removed
  • Regenerate 2% of Life per second

  • 10% of Physical Damage from Hits taken as Fire Damage


Tukohama, War's Herald

Added
  • 2% of Damage dealt by your Totems is Leeched to you as Life

  • 100% increased Effect of Buffs granted by your Active Ancestor Totems

Removed
  • 1% of Damage dealt by your Totems is Leeched to you as Life

  • 50% increased Effect of Buffs granted by your Active Ancestor Totems

  • 25% increased Area of Effect while you have a Totem





Necromancer



Modified



Essence Glutton

Removed
  • 20% increased maximum Mana


Corpse Pact

Removed
  • 30% increased Damage if you have Consumed a corpse Recently


Mistress of Sacrifice

Added
  • 40% increased Skill Effect Duration

Removed
  • 30% increased Skill Effect Duration

  • 30% increased Minion Duration


Minion Damage, Aura Effect

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Mana

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Skill Duration

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage





Occultist



Modified



Withering Presence

Added
  • 15% more Chaos Damage

Removed
  • +20% to Chaos Damage over Time Multiplier


Malediction

Removed
  • When you Kill an Enemy, for each Curse on that Enemy, gain 8%
    of Non-Chaos Damage as extra Chaos Damage for 4 seconds


Profane Bloom

Added
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Removed
  • Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage


Vile Bastion

Added
  • Regenerate 2% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second

Removed
  • Regenerate 1% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second


Frigid Wake

Added
  • 15% more Cold Damage

Removed
  • +20% to Cold Damage over Time Multiplier


Forbidden Power

Added
  • 6% increased Area of Effect per Power Charge

  • 6% increased Damage per Power Charge

Removed
  • 5% increased Area of Effect per Power Charge

  • 5% increased Spell Damage per Power Charge


Energy Shield, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 18% increased Power Charge Duration


Energy Shield, Chaos Damage (Energy Shield, Chaos Damage over Time Multiplier)

Added
  • 10% increased Chaos Damage

Removed
  • +5% to Chaos Damage over Time Multiplier


Energy Shield, Cold Damage (Energy Shield, Cold Damage over Time Multiplier)

Added
  • 10% increased Cold Damage

Removed
  • +5% to Cold Damage over Time Multiplier





Elementalist



Added



Shaper of Storms

  • Your Hits always Shock

  • All Damage with Hits can Shock

  • Shocks from your Hits always increase Damage taken by at least 15%

  • 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning


Shaper of Winter

  • All Damage with Hits can Chill

  • Chills from your Hits always reduce Action Speed by at least 15%

  • 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold

  • Your Chills can reduce Action Speed by up to a maximum of 40%


Shaper of Flames

  • Your Hits always Ignite

  • All Damage with Hits can Ignite

  • 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire


Elemental Damage, Cold Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Cold Ailments


Elemental Damage, Fire Damage over Time Multiplier

  • +4% to Fire Damage over Time Multiplier

  • 10% increased Elemental Damage


Elemental Damage, Lightning Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Lightning Ailments



Removed



Shaper of Desolation

  • Every 14 seconds:
    Gain Chilling Conflux for 4 secondsGain Shocking Conflux for 4 secondsGain Igniting Conflux for 4 secondsGain Chilling, Shocking and Igniting Conflux for 2 seconds


Beacon of Ruin

  • Chills from your Hits always reduce Action Speed by at least 10%

  • 20% more Damage with Ignite

  • 30% increased Effect of Non-Damaging Ailments

  • Shocks from your Hits always increase Damage taken by at least 15%


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite



Modified



Elemancer

Added
  • Summoned Golems are Immune to Elemental Damage

Removed
  • 20% increased Golem Damage per Summoned Golem


Bastion of Elements (Paragon of Calamity)

Added
  • Triggers Level 20 Primal Aegis when Allocated
    Primal Aegis can take 100 Damage per Allocated Notable Passive Skill

  • Other Aegis Skills are Disabled

Removed
  • 0.5% of Elemental Damage Leeched as Life

  • For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element

  • For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element


Liege of the Primordial

Added
  • 25% increased Damage per Summoned Golem

  • Summoned Golems are Resummoned 4 seconds after being Killed

Removed
  • Summoned Golems are Immune to Elemental Damage

  • 20% increased Damage per Summoned Golem


Heart of Destruction (Pendulum of Destruction)

Added
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds

  • 60% increased Area of Effect while you don't have Convergence

Removed
  • Gain 75% increased Area of Effect for 5 seconds

  • Gain 75% increased Elemental Damage for 5 seconds


Mastermind of Discord

Added
  • Exposure you inflict applies an extra -25% to the affected Resistance

  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently

Removed
  • Damage penetrates 25% Cold Resistance while affected by Herald of Ice

  • Damage penetrates 25% Fire Resistance while affected by Herald of Ash

  • Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder

  • 25% increased Effect of Herald Buffs on you

  • 25% reduced Mana Reservation of Herald Skills





Deadeye



Added



Occupying Force

  • Mirage Archers are not attached to you

  • +2 to maximum number of Summoned Mirage Archers

  • Cannot Summon Mirage Archers while near your Mirage Archers


Wind Ward

  • 3% less Damage taken per Gale Force

  • Lose all Gale Force when Hit


Projectile Damage, Mirage Archer Duration

  • 10% increased Projectile Damage

  • 15% increased Mirage Archer Duration


Projectile Damage, Attack Speed

  • 5% increased Attack Speed

  • 10% increased Projectile Damage


Projectile Damage, Accuracy

  • 10% increased Global Accuracy Rating

  • 10% increased Projectile Damage


Projectile Damage, Projectile Speed

  • 10% increased Projectile Speed

  • 10% increased Projectile Damage



Removed



Powerful Precision

  • Projectiles Pierce 3 additional Targets

  • Projectiles have 100% increased Critical Strike Chance against Targets they Pierce

  • Projectiles Pierce all nearby Targets


Projectile Damage, Critical Strike Chance

  • 10% increased Projectile Damage

  • 10% increased Critical Strike Chance



Modified



Focal Point (Fast and Deadly)

Added
  • 75% increased Effect of your Marks

  • 25% less Damage taken from other Enemies near your Marked Enemy

  • Marks you inflict are not removed from Dying Enemies

Removed
  • 10% increased Attack Speed

  • 30% increased Projectile Damage

  • 50% more Global Accuracy Rating

  • Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate


Gathering Winds

Added
  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force

  • You and nearby Allies have Tailwind

Removed
  • +1000 Evasion Rating while you have Tailwind

  • If you've used a Skill Recently, you and nearby Allies have Tailwind

  • 10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%


Endless Munitions

Added
  • Skills fire 2 additional Projectiles

Removed
  • +200 to Accuracy Rating

  • 50% increased Area of Effect

  • Skills fire an additional Projectile


Rupturing (Rupture)

Added
  • Critical Strikes which inflict Bleeding also inflict Rupture

Removed
  • Attacks have 25% chance to cause Bleeding

  • +40% to Critical Strike Multiplier against Bleeding Enemies

  • 80% increased Critical Strike Chance against Bleeding Enemies

  • Moving while Bleeding doesn't cause you to take extra Damage

  • Gain +30 Life when you Hit a Bleeding Enemy


Far Shot

Added
  • Projectile Barrages have no spread

Removed
  • 30% increased Projectile Speed


Ricochet

Added
  • Projectiles have 30% chance to be able to Chain when colliding with terrain

Removed
  • Projectiles deal 10% more Damage for each remaining Chain


Projectile Damage, Projectile Speed (Projectile Damage, Accuracy)

Added
  • 10% increased Projectile Speed

Removed
  • 10% increased Global Accuracy Rating


Projectile Damage, Mark Cast Speed (Projectile Damage, Attack Speed)

Added
  • Mark Skills have 25% increased Cast Speed

Removed
  • 5% increased Attack Speed


Projectile Damage, Mirage Archer Duration (Projectile Damage, Accuracy)

Added
  • 15% increased Mirage Archer Duration

Removed
  • 10% increased Global Accuracy Rating





Raider



Modified



Rapid Assault

Added
  • 50% increased Onslaught Effect

  • Onslaught

Removed
  • 20% increased Attack Damage

  • +5% chance to Evade Attack Hits

  • 10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
    or Unique Enemy

  • Gain Onslaught for 10 seconds on Kill


Avatar of the Chase

Added
  • 35% more chance to Evade Melee Attacks during Onslaught

  • 35% more chance to Evade Projectile Attacks during Onslaught

Removed
  • 30% increased Attack Damage during Onslaught

  • 30% more chance to Evade Melee Attacks during Onslaught

  • 30% more chance to Evade Projectile Attacks during Onslaught


Avatar of the Slaughter

Added
  • 10% increased Evasion Rating per Frenzy Charge

  • 4% increased Movement Speed per Frenzy Charge

  • 4% increased Attack Speed per Frenzy Charge

  • 10% increased Attack Damage per Frenzy Charge

Removed
  • 8% increased Evasion Rating per Frenzy Charge

  • 3% increased Movement Speed per Frenzy Charge

  • 3% increased Attack Speed per Frenzy Charge

  • 8% increased Attack Damage per Frenzy Charge


Way of the Poacher

Removed
  • 10% increased Attack Speed


Quartz Infusion

Added
  • 15% chance to Dodge Attack Hits

  • 15% chance to Dodge Spell Hits

  • Phasing

Removed
  • 40% increased Elemental Damage

  • 10% chance to Dodge Attack Hits

  • You have Phasing while at maximum Frenzy Charges

  • You have Phasing during Onslaught

  • Gain Phasing for 4 seconds on Kill


Avatar of the Veil

Added
  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances

  • Nearby Enemies have 20% less Accuracy Rating while you have Phasing

Removed
  • 10% increased Movement Speed while Phasing

  • 10% chance to Dodge Spell Hits while Phasing

  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances

  • Nearby Enemies have 15% less Accuracy Rating while you have Phasing


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration





Pathfinder



Modified



Master Toxicist

Added
  • Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

Removed
  • Gain 10% of Physical Damage as Extra Chaos Damage

  • 10% of Physical Damage Converted to Chaos Damage

  • 10% more Chaos Damage with Attack Skills

  • You lose Virulence 50% slower

  • Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage


Veteran Bowyer

Added
  • Gain 15% of Physical Damage as Extra Damage of a random Element

Removed
  • Gain 10% of Physical Damage as Extra Damage of a random Element


Nature's Reprisal

Added
  • 40% of Physical Damage Converted to Chaos Damage

  • 15% more Chaos Damage with Attack Skills

  • Chaos Skills have 30% increased Area of Effect

Removed
  • 30% increased Chaos Damage

  • Chaos Skills have 50% increased Area of Effect

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned


Master Surgeon

Added
  • Recover 6% of Life when you use a Flask

Removed
  • 30% increased Life Recovery from Flasks


Flask Effect, Poison Duration (Flask Effect, Chaos Damage)

Added
  • 10% increased Poison Duration

Removed
  • 15% increased Chaos Damage





Inquisitor



Added



Instruments of Zeal

  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges

  • Gain 1 Fanatic Charge every second if you've Attacked in the past second

  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges

  • +4 to Maximum Fanatic Charges


Elemental Damage, Attack and Cast Speed

  • 10% increased Elemental Damage

  • 4% increased Attack and Cast Speed



Modified



Instruments of Virtue

Added
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%

  • Battlemage

Removed
  • 30% increased Spell Damage if you've Cast a Spell Recently

  • 50% increased Attack Damage if you've Cast a Spell Recently

  • 20% increased Attack Speed if you've Attacked Recently

  • 30% increased Cast Speed if you've Attacked Recently


Pious Path

Added
  • Consecrated Ground you create causes Life Regeneration to
    also Recover Energy Shield for you and Allies

Removed
  • 20% increased Attack and Cast Speed while on Consecrated Ground

  • Regenerate 200 Energy Shield per Second while on Consecrated Ground


Sanctuary

Added
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies

Removed
  • Consecrated Ground you create applies 10% increased Damage taken to Enemies

  • Regenerate 15 Mana per Second while on Consecrated Ground


Righteous Providence

Added
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower

  • +50 to Strength and Intelligence

Removed
  • 100% increased Critical Strike Chance against Enemies that are affected
    by no Elemental Ailments

  • +45% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • 20% increased Effect of Non-Damaging Ailments


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier





Hierophant



Modified



Pursuit of Faith

Added
  • 100% increased Totem Placement speed

Removed
  • 6% increased Damage per Enemy Killed by you or your Totems Recently

  • 10% increased Attack and Cast Speed while you have a Totem


Conviction of Power

Added
  • +4 to Minimum Endurance Charges

  • +4 to Minimum Power Charges

  • +1 to Maximum Power Charges and Maximum Endurance Charges

Removed
  • 25% chance to gain an Endurance Charge when you gain a Power Charge

  • 50% chance to gain a Power Charge when you Summon a Totem

  • 15% chance to gain a Power Charge if you or your Totems kill an Enemy

  • 5% reduced Elemental Damage taken while you have an Endurance Charge

  • Damage Penetrates 5% Elemental Resistances while you have a Power Charge


Ritual of Awakening

Added
  • 5% more Damage per Summoned Totem

Removed
  • 50% increased Totem Placement speed

  • 3% more Damage per Summoned Totem

  • Skills that would Summon a Totem Summon two Totems instead


Arcane Blessing

Added
  • 50% increased Effect of Arcane Surge on you

Removed
  • Immune to Elemental Ailments while you have Arcane Surge


Illuminated Devotion

Added
  • 30% increased Area of Effect while you have Arcane Surge

  • Immune to Elemental Ailments while you have Arcane Surge

Removed
  • 25% increased Area of Effect while you have Arcane Surge

  • 40% increased Spell Damage while you have Arcane Surge


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Mana (Mana Regeneration, Power and Endurance Charge Duration)

Added
  • 8% increased maximum Mana

Removed
  • 20% increased Endurance Charge Duration

  • 20% increased Power Charge Duration


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage





Guardian



Modified



Unwavering Crusade

Added
  • Nearby Allies have 20% increased Attack, Cast and Movement Speed

Removed
  • Nearby Allies deal 30% increased Damage

  • Nearby Allies have 15% increased Attack, Cast and Movement Speed


Time of Need

Added
  • 80% reduced Effect of Curses on you

  • Every 4 seconds, Regenerate 30% of Life over one second

Removed
  • 25% reduced Effect of Curses on you

  • Every 5 seconds, remove Curses and Elemental Ailments from you

  • Every 5 seconds, Regenerate 30% of Life over one second


Harmony of Purpose

Added
  • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit

Removed
  • 10% chance to gain a Power, Frenzy or Endurance Charge on Hit


Armour and Energy Shield, Charge Duration

Added
  • 15% increased Endurance, Frenzy and Power Charge Duration

Removed
  • 20% increased Endurance, Frenzy and Power Charge Duration





Ascendant



Modified



Trickster

Added
  • 20% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • Regenerate 15 Mana per second if you've used a Movement Skill Recently


Elementalist

Added
  • Exposure you inflict applies an extra -20% to the affected Resistance

Removed
  • Damage Penetrates 10% of Enemy Elemental Resistances

  • 40% increased Effect of Herald Buffs on you


Raider

Added
  • 10% chance to Dodge Attack Hits

  • Phasing

Removed
  • 20% increased Attack Damage

  • 4% chance to Dodge Attack Hits


Pathfinder

Added
  • Recover 4% of Life when you use a Flask

Removed
  • Damage Penetrates 6% of Enemy Elemental Resistances


Guardian

Added
  • Every 4 seconds, Regenerate 20% of Life over one second

Removed
  • Every 5 seconds, Regenerate 20% of Life over one second


Deadeye

Added
  • 25% increased Effect of your Marks

  • You and nearby Allies have Tailwind

Removed
  • 50% increased Global Accuracy Rating

  • Projectiles Pierce 2 additional Targets

  • Moving while Bleeding doesn't cause you to take extra Damage


Gladiator

Added
  • 25% chance to Blind Enemies on Hit with Attacks

Removed
  • 10% chance to Blind Enemies on Hit with Attacks


Champion

Added
  • 50% chance to Fortify on Melee hit

  • 100% chance to Taunt on Hit

  • 15% increased effect of Non-Curse Auras from your Skills

Removed
  • 10% chance to Fortify on Melee hit

  • 25% chance to Taunt on Hit

  • 20% chance to Impale Enemies on Hit with Attacks

  • You and nearby Allies have 8% increased Movement Speed


Hierophant

Added
  • 25% increased Effect of Arcane Surge on you

Removed
  • 20% increased Spell Damage while you have Arcane Surge


Assassin

Added
  • 10% chance to gain Elusive on Critical Strike

Removed
  • 40% chance to Poison on Hit

  • 10% chance to gain Elusive on Kill


Slayer

Removed
  • 50% reduced Maximum Recovery per Life Leech


Inquisitor

Added
  • Damage Penetrates 8% of Enemy Elemental Resistances

Removed
  • +30% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • Damage Penetrates 6% of Enemy Elemental Resistances


Saboteur

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second






about 4 years ago - Bex_GGG - Direct link




As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

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Slayer



Modified



Brutal Fervour

Added
  • 100% increased Maximum Recovery per Life Leech

  • 10% reduced Damage taken while Leeching

Removed
  • 15% increased Attack Speed while Leeching

  • 50% increased Attack Damage while Leeching

  • 6% reduced Damage taken while Leeching


Masterful Form

Added
  • +1 to Maximum Frenzy Charges

Removed
  • 50% increased Endurance Charge Duration

  • 50% increased Frenzy Charge Duration


Overwhelm

Added
  • Base Critical Strike Chance for Attacks with Weapons is 8%

Removed
  • Base Critical Strike Chance for Attacks with Weapons is 7.5%


Endless Hunger

Added
  • 20% increased Attack Speed while Leeching


Impact

Added
  • +4 to Melee Strike Range

Removed
  • +2 to Melee Strike Range


Headsman

Added
  • 20% more Damage with Hits and Ailments against Unique Enemies

Removed
  • 20% more Damage against Unique Enemies


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Frenzy and Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

  • 15% increased Frenzy Charge Duration

Removed
  • 10% increased Endurance Charge Duration

  • 10% increased Frenzy Charge Duration





Gladiator



Modified



Painforged

Removed
  • 40% increased Damage if you've taken no Damage from Hits Recently


Blood in the Eyes

Added
  • Attacks have 50% chance to cause Bleeding

  • 25% chance to Blind with Hits against Bleeding Enemies

Removed
  • Attacks have 25% chance to cause Bleeding

  • 10% chance to Blind with Hits against Bleeding Enemies


Gratuitous Violence

Added
  • 20% more Damage with Bleeding

Removed
  • Attacks have 25% chance to cause Bleeding

  • 30% increased Damage with Hits and Ailments against Bleeding Enemies

  • 25% more Damage with Bleeding


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield





Champion



Modified



Inspirational

Added
  • 30% increased effect of Non-Curse Auras from your Skills

Removed
  • 15% increased effect of Non-Curse Auras from your Skills

  • You and nearby Allies have 12% increased Movement Speed


Master of Metal

Added
  • Impales you inflict last 1 additional Hit

Removed
  • 20% chance to Impale Enemies on Hit with Attacks

  • Impales you inflict last 2 additional Hits


Unstoppable Hero

Added
  • 20% increased Attack Speed while you have Fortify

  • +500 to Armour and Evasion Rating while you have Fortify

Removed
  • 10% increased Attack Speed while you have Fortify

  • +1000 to Armour and Evasion Rating while you have Fortify

  • 30% increased Attack Damage while you have Fortify


Conqueror

Added
  • 10% reduced Damage taken if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets

Removed
  • 6% reduced Damage taken if you've Taunted an Enemy Recently

  • Regenerate 2% of Life per second if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 10% less Damage with Hits and
    Ailments against other targets


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage


Armour and Evasion, Impale Chance (Armour and Evasion, Impale Effect)

Added
  • 10% chance to Impale Enemies on Hit with Attacks

Removed
  • 8% increased Impale Effect


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage





Assassin



Modified



Noxious Strike

Added
  • +30% to Damage over Time Multiplier for Poison

Removed
  • +25% to Damage over Time Multiplier for Poison

  • 50% increased Damage with Poison


Opportunistic

Added
  • 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

Removed
  • 20% increased Movement Speed if you've Killed Recently

  • 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby


Toxic Delivery

Added
  • +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

Removed
  • 10% reduced Damage taken from Damage Over Time

  • +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

  • Gain 20% of Physical Damage as Extra Chaos Damage against
    Poisoned Enemies


Mistwalker

Added
  • Gain Elusive on Critical Strike

  • 50% increased Elusive Effect

Removed
  • 50% chance to gain Elusive on Critical Strike

  • 15% increased Attack and Cast Speed while Elusive

  • 8% reduced Damage taken while Elusive

  • 25% increased Elusive Effect


Deadly Infusion

Removed
  • 10% increased Movement Speed while at maximum Power Charges


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Elusive Effect (Critical Strike Chance, Movement Speed)

Added
  • 10% increased Elusive Effect

Removed
  • 4% increased Movement Speed


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration





Saboteur



Modified



Born in the Shadows

Added
  • Blind Enemies on Hit

Removed
  • 30% increased Damage with Hits and Ailments against Blinded Enemies

  • 25% chance to Blind Enemies on Hit


Explosives Expert

Added
  • +40% to Critical Strike Multiplier against Burning Enemies

Removed
  • 30% increased Area of Effect

  • 8% reduced Area Damage taken from Hits

  • +30% to Critical Strike Multiplier against Burning Enemies


Pyromaniac

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second

  • 20% reduced Mana Cost of Skills that throw Traps

  • 20% reduced Mana Reservation of Skills that throw Mines


Perfect Crime

Added
  • You gain 10% increased Damage for each Trap

  • 25% Chance for Traps to Trigger an additional time

  • 25% reduced Mana Cost of Skills that throw Traps

Removed
  • 10% increased Cooldown Recovery Rate for throwing Traps

  • You gain 8% increased Damage for each Trap

  • 20% Chance for Traps to Trigger an additional time


Chain Reaction

Added
  • 50% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 50% increased Area of Effect

Removed
  • 30% increased Trap Damage

  • 15% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 20% increased Area of Effect


Demolitions Specialist

Added
  • 150% increased Effect of Auras from Mines

Removed
  • 100% increased Effect of Auras from Mines


Bomb Specialist

Added
  • You gain 5% increased Area of Effect for each Mine

  • 25% increased Mine Throwing Speed if you Detonated Mines Recently

  • Mines have 25% increased Detonation Speed

Removed
  • You gain 4% increased Area of Effect for each Mine

  • 20% increased Mine Throwing Speed if you Detonated Mines Recently

  • 40% increased Damage if you Detonated Mines Recently

  • Mines have 20% increased Detonation Speed





Trickster



Modified



Weave the Arcane

Added
  • 30% increased maximum Mana

  • 30% chance to Recover 10% of Mana when you use a Skill

Removed
  • 25% increased maximum Mana

  • 20% chance to Recover 10% of Mana when you use a Skill

  • 6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana


Ghost Dance

Added
  • 3% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating

Removed
  • +3% to Chance to Evade while you have Energy Shield

  • 2% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating

  • 10% increased Movement Speed while you have Energy Shield


Escape Artist

Added
  • 5% increased Attack and Cast Speed per Ghost Shroud

Removed
  • 6% increased Attack and Cast Speed per Ghost Shroud

  • 10% chance to Dodge Spell Hits if you have Energy Shield


Prolonged Pain

Removed
  • 20% increased Poison Duration


Patient Reaper

Added
  • Recover 3% of Life on Kill

  • Recover 3% of Energy Shield on Kill

  • Recover 3% of Mana on Kill

Removed
  • 50% increased Damage over Time

  • Recover 2% of Life on Kill

  • Recover 2% of Energy Shield on Kill

  • Recover 4% of Mana on Kill


Harness the Void

Added
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage


Attack and Cast Speed, Damage (Attack and Cast Speed, Damage Over Time)

Added
  • 10% increased Damage

Removed
  • 10% increased Damage over Time


Attack and Cast Speed, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

  • 15% increased Power Charge Duration

Removed
  • 10% increased Frenzy Charge Duration

  • 10% increased Power Charge Duration





Juggernaut



Modified



Undeniable

Added
  • +500 to Accuracy Rating

  • 1% increased Attack Speed per 150 Accuracy Rating

  • Gain Accuracy Rating equal to twice your Strength

Removed
  • +1000 to Accuracy Rating

  • 1% increased Attack Speed per 200 Accuracy Rating

  • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds

  • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds

  • Gain Accuracy Rating equal to your Strength


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Life Regeneration (Armour, Stun Duration)

Added
  • Regenerate 0.5% of Life per second

Removed
  • 20% increased Stun Duration on Enemies





Berserker



Modified



Pain Reaver

Added
  • 30% increased Attack Speed if you've been Hit Recently

Removed
  • 25% increased Attack Speed if you've been Hit Recently


Crave the Slaughter

Added
  • +10 to Maximum Rage


Blitz

Added
  • 8% reduced Critical Strike Chance per Blitz Charge

Removed
  • 10% reduced Critical Strike Chance per Blitz Charge


Physical Attack Damage, Life Leeched per Second

Added
  • 30% increased total Recovery per second from Life Leech

Removed
  • 10% increased total Recovery per second from Life Leech





Chieftain



Modified



Arohongui, Moon's Presence

Added
  • 25% increased Area of Effect while you have a Totem


Tasalio, Cleansing Water

Added
  • 15% of Physical Damage from Hits taken as Fire Damage

Removed
  • Regenerate 2% of Life per second

  • 10% of Physical Damage from Hits taken as Fire Damage


Tukohama, War's Herald

Added
  • 2% of Damage dealt by your Totems is Leeched to you as Life

  • 100% increased Effect of Buffs granted by your Active Ancestor Totems

Removed
  • 1% of Damage dealt by your Totems is Leeched to you as Life

  • 50% increased Effect of Buffs granted by your Active Ancestor Totems

  • 25% increased Area of Effect while you have a Totem





Necromancer



Modified



Essence Glutton

Removed
  • 20% increased maximum Mana


Corpse Pact

Removed
  • 30% increased Damage if you have Consumed a corpse Recently


Mistress of Sacrifice

Added
  • 40% increased Skill Effect Duration

Removed
  • 30% increased Skill Effect Duration

  • 30% increased Minion Duration


Minion Damage, Aura Effect

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Mana

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Skill Duration

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage





Occultist



Modified



Withering Presence

Added
  • 15% more Chaos Damage

Removed
  • +20% to Chaos Damage over Time Multiplier


Malediction

Removed
  • When you Kill an Enemy, for each Curse on that Enemy, gain 8%
    of Non-Chaos Damage as extra Chaos Damage for 4 seconds


Profane Bloom

Added
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Removed
  • Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage


Vile Bastion

Added
  • Regenerate 2% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second

Removed
  • Regenerate 1% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second


Frigid Wake

Added
  • 15% more Cold Damage

Removed
  • +20% to Cold Damage over Time Multiplier


Forbidden Power

Added
  • 6% increased Area of Effect per Power Charge

  • 6% increased Damage per Power Charge

Removed
  • 5% increased Area of Effect per Power Charge

  • 5% increased Spell Damage per Power Charge


Energy Shield, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 18% increased Power Charge Duration


Energy Shield, Chaos Damage (Energy Shield, Chaos Damage over Time Multiplier)

Added
  • 10% increased Chaos Damage

Removed
  • +5% to Chaos Damage over Time Multiplier


Energy Shield, Cold Damage (Energy Shield, Cold Damage over Time Multiplier)

Added
  • 10% increased Cold Damage

Removed
  • +5% to Cold Damage over Time Multiplier





Elementalist



Added



Shaper of Storms

  • Your Hits always Shock

  • All Damage with Hits can Shock

  • Shocks from your Hits always increase Damage taken by at least 15%

  • 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning


Shaper of Winter

  • All Damage with Hits can Chill

  • Chills from your Hits always reduce Action Speed by at least 15%

  • 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold

  • Your Chills can reduce Action Speed by up to a maximum of 40%


Shaper of Flames

  • Your Hits always Ignite

  • All Damage with Hits can Ignite

  • 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire


Elemental Damage, Cold Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Cold Ailments


Elemental Damage, Fire Damage over Time Multiplier

  • +4% to Fire Damage over Time Multiplier

  • 10% increased Elemental Damage


Elemental Damage, Lightning Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Lightning Ailments



Removed



Shaper of Desolation

  • Every 14 seconds:
    Gain Chilling Conflux for 4 secondsGain Shocking Conflux for 4 secondsGain Igniting Conflux for 4 secondsGain Chilling, Shocking and Igniting Conflux for 2 seconds


Beacon of Ruin

  • Chills from your Hits always reduce Action Speed by at least 10%

  • 20% more Damage with Ignite

  • 30% increased Effect of Non-Damaging Ailments

  • Shocks from your Hits always increase Damage taken by at least 15%


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite



Modified



Elemancer

Added
  • Summoned Golems are Immune to Elemental Damage

Removed
  • 20% increased Golem Damage per Summoned Golem


Bastion of Elements (Paragon of Calamity)

Added
  • Triggers Level 20 Primal Aegis when Allocated
    Primal Aegis can take 100 Damage per Allocated Notable Passive Skill

  • Other Aegis Skills are Disabled

Removed
  • 0.5% of Elemental Damage Leeched as Life

  • For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element

  • For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element


Liege of the Primordial

Added
  • 25% increased Damage per Summoned Golem

  • Summoned Golems are Resummoned 4 seconds after being Killed

Removed
  • Summoned Golems are Immune to Elemental Damage

  • 20% increased Damage per Summoned Golem


Heart of Destruction (Pendulum of Destruction)

Added
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds

  • 60% increased Area of Effect while you don't have Convergence

Removed
  • Gain 75% increased Area of Effect for 5 seconds

  • Gain 75% increased Elemental Damage for 5 seconds


Mastermind of Discord

Added
  • Exposure you inflict applies an extra -25% to the affected Resistance

  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently

Removed
  • Damage penetrates 25% Cold Resistance while affected by Herald of Ice

  • Damage penetrates 25% Fire Resistance while affected by Herald of Ash

  • Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder

  • 25% increased Effect of Herald Buffs on you

  • 25% reduced Mana Reservation of Herald Skills





Deadeye



Added



Occupying Force

  • Mirage Archers are not attached to you

  • +2 to maximum number of Summoned Mirage Archers

  • Cannot Summon Mirage Archers while near your Mirage Archers


Wind Ward

  • 3% less Damage taken per Gale Force

  • Lose all Gale Force when Hit


Projectile Damage, Mirage Archer Duration

  • 10% increased Projectile Damage

  • 15% increased Mirage Archer Duration


Projectile Damage, Attack Speed

  • 5% increased Attack Speed

  • 10% increased Projectile Damage


Projectile Damage, Accuracy

  • 10% increased Global Accuracy Rating

  • 10% increased Projectile Damage


Projectile Damage, Projectile Speed

  • 10% increased Projectile Speed

  • 10% increased Projectile Damage



Removed



Powerful Precision

  • Projectiles Pierce 3 additional Targets

  • Projectiles have 100% increased Critical Strike Chance against Targets they Pierce

  • Projectiles Pierce all nearby Targets


Projectile Damage, Critical Strike Chance

  • 10% increased Projectile Damage

  • 10% increased Critical Strike Chance



Modified



Focal Point (Fast and Deadly)

Added
  • 75% increased Effect of your Marks

  • 25% less Damage taken from other Enemies near your Marked Enemy

  • Marks you inflict are not removed from Dying Enemies

Removed
  • 10% increased Attack Speed

  • 30% increased Projectile Damage

  • 50% more Global Accuracy Rating

  • Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate


Gathering Winds

Added
  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force

  • You and nearby Allies have Tailwind

Removed
  • +1000 Evasion Rating while you have Tailwind

  • If you've used a Skill Recently, you and nearby Allies have Tailwind

  • 10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%


Endless Munitions

Added
  • Skills fire 2 additional Projectiles

Removed
  • +200 to Accuracy Rating

  • 50% increased Area of Effect

  • Skills fire an additional Projectile


Rupturing (Rupture)

Added
  • Critical Strikes which inflict Bleeding also inflict Rupture

Removed
  • Attacks have 25% chance to cause Bleeding

  • +40% to Critical Strike Multiplier against Bleeding Enemies

  • 80% increased Critical Strike Chance against Bleeding Enemies

  • Moving while Bleeding doesn't cause you to take extra Damage

  • Gain +30 Life when you Hit a Bleeding Enemy


Far Shot

Added
  • Projectile Barrages have no spread

Removed
  • 30% increased Projectile Speed


Ricochet

Added
  • Projectiles have 30% chance to be able to Chain when colliding with terrain

Removed
  • Projectiles deal 10% more Damage for each remaining Chain


Projectile Damage, Projectile Speed (Projectile Damage, Accuracy)

Added
  • 10% increased Projectile Speed

Removed
  • 10% increased Global Accuracy Rating


Projectile Damage, Mark Cast Speed (Projectile Damage, Attack Speed)

Added
  • Mark Skills have 25% increased Cast Speed

Removed
  • 5% increased Attack Speed


Projectile Damage, Mirage Archer Duration (Projectile Damage, Accuracy)

Added
  • 15% increased Mirage Archer Duration

Removed
  • 10% increased Global Accuracy Rating





Raider



Modified



Rapid Assault

Added
  • 50% increased Onslaught Effect

  • Onslaught

Removed
  • 20% increased Attack Damage

  • +5% chance to Evade Attack Hits

  • 10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
    or Unique Enemy

  • Gain Onslaught for 10 seconds on Kill


Avatar of the Chase

Added
  • 35% more chance to Evade Melee Attacks during Onslaught

  • 35% more chance to Evade Projectile Attacks during Onslaught

Removed
  • 30% increased Attack Damage during Onslaught

  • 30% more chance to Evade Melee Attacks during Onslaught

  • 30% more chance to Evade Projectile Attacks during Onslaught


Avatar of the Slaughter

Added
  • 10% increased Evasion Rating per Frenzy Charge

  • 4% increased Movement Speed per Frenzy Charge

  • 4% increased Attack Speed per Frenzy Charge

  • 10% increased Attack Damage per Frenzy Charge

Removed
  • 8% increased Evasion Rating per Frenzy Charge

  • 3% increased Movement Speed per Frenzy Charge

  • 3% increased Attack Speed per Frenzy Charge

  • 8% increased Attack Damage per Frenzy Charge


Way of the Poacher

Removed
  • 10% increased Attack Speed


Quartz Infusion

Added
  • 15% chance to Dodge Attack Hits

  • 15% chance to Dodge Spell Hits

  • Phasing

Removed
  • 40% increased Elemental Damage

  • 10% chance to Dodge Attack Hits

  • You have Phasing while at maximum Frenzy Charges

  • You have Phasing during Onslaught

  • Gain Phasing for 4 seconds on Kill


Avatar of the Veil

Added
  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances

  • Nearby Enemies have 20% less Accuracy Rating while you have Phasing

Removed
  • 10% increased Movement Speed while Phasing

  • 10% chance to Dodge Spell Hits while Phasing

  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances

  • Nearby Enemies have 15% less Accuracy Rating while you have Phasing


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration





Pathfinder



Modified



Master Toxicist

Added
  • Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

Removed
  • Gain 10% of Physical Damage as Extra Chaos Damage

  • 10% of Physical Damage Converted to Chaos Damage

  • 10% more Chaos Damage with Attack Skills

  • You lose Virulence 50% slower

  • Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage


Veteran Bowyer

Added
  • Gain 15% of Physical Damage as Extra Damage of a random Element

Removed
  • Gain 10% of Physical Damage as Extra Damage of a random Element


Nature's Reprisal

Added
  • 40% of Physical Damage Converted to Chaos Damage

  • 15% more Chaos Damage with Attack Skills

  • Chaos Skills have 30% increased Area of Effect

Removed
  • 30% increased Chaos Damage

  • Chaos Skills have 50% increased Area of Effect

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned


Master Surgeon

Added
  • Recover 6% of Life when you use a Flask

Removed
  • 30% increased Life Recovery from Flasks


Flask Effect, Poison Duration (Flask Effect, Chaos Damage)

Added
  • 10% increased Poison Duration

Removed
  • 15% increased Chaos Damage





Inquisitor



Added



Instruments of Zeal

  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges

  • Gain 1 Fanatic Charge every second if you've Attacked in the past second

  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges

  • +4 to Maximum Fanatic Charges


Elemental Damage, Attack and Cast Speed

  • 10% increased Elemental Damage

  • 4% increased Attack and Cast Speed



Modified



Instruments of Virtue

Added
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%

  • Battlemage

Removed
  • 30% increased Spell Damage if you've Cast a Spell Recently

  • 50% increased Attack Damage if you've Cast a Spell Recently

  • 20% increased Attack Speed if you've Attacked Recently

  • 30% increased Cast Speed if you've Attacked Recently


Pious Path

Added
  • Consecrated Ground you create causes Life Regeneration to
    also Recover Energy Shield for you and Allies

Removed
  • 20% increased Attack and Cast Speed while on Consecrated Ground

  • Regenerate 200 Energy Shield per Second while on Consecrated Ground


Sanctuary

Added
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies

Removed
  • Consecrated Ground you create applies 10% increased Damage taken to Enemies

  • Regenerate 15 Mana per Second while on Consecrated Ground


Righteous Providence

Added
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower

  • +50 to Strength and Intelligence

Removed
  • 100% increased Critical Strike Chance against Enemies that are affected
    by no Elemental Ailments

  • +45% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • 20% increased Effect of Non-Damaging Ailments


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier





Hierophant



Modified



Pursuit of Faith

Added
  • 100% increased Totem Placement speed

Removed
  • 6% increased Damage per Enemy Killed by you or your Totems Recently

  • 10% increased Attack and Cast Speed while you have a Totem


Conviction of Power

Added
  • +4 to Minimum Endurance Charges

  • +4 to Minimum Power Charges

  • +1 to Maximum Power Charges and Maximum Endurance Charges

Removed
  • 25% chance to gain an Endurance Charge when you gain a Power Charge

  • 50% chance to gain a Power Charge when you Summon a Totem

  • 15% chance to gain a Power Charge if you or your Totems kill an Enemy

  • 5% reduced Elemental Damage taken while you have an Endurance Charge

  • Damage Penetrates 5% Elemental Resistances while you have a Power Charge


Ritual of Awakening

Added
  • 5% more Damage per Summoned Totem

Removed
  • 50% increased Totem Placement speed

  • 3% more Damage per Summoned Totem

  • Skills that would Summon a Totem Summon two Totems instead


Arcane Blessing

Added
  • 50% increased Effect of Arcane Surge on you

Removed
  • Immune to Elemental Ailments while you have Arcane Surge


Illuminated Devotion

Added
  • 30% increased Area of Effect while you have Arcane Surge

  • Immune to Elemental Ailments while you have Arcane Surge

Removed
  • 25% increased Area of Effect while you have Arcane Surge

  • 40% increased Spell Damage while you have Arcane Surge


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Mana (Mana Regeneration, Power and Endurance Charge Duration)

Added
  • 8% increased maximum Mana

Removed
  • 20% increased Endurance Charge Duration

  • 20% increased Power Charge Duration


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage





Guardian



Modified



Unwavering Crusade

Added
  • Nearby Allies have 20% increased Attack, Cast and Movement Speed

Removed
  • Nearby Allies deal 30% increased Damage

  • Nearby Allies have 15% increased Attack, Cast and Movement Speed


Time of Need

Added
  • 80% reduced Effect of Curses on you

  • Every 4 seconds, Regenerate 30% of Life over one second

Removed
  • 25% reduced Effect of Curses on you

  • Every 5 seconds, remove Curses and Elemental Ailments from you

  • Every 5 seconds, Regenerate 30% of Life over one second


Harmony of Purpose

Added
  • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit

Removed
  • 10% chance to gain a Power, Frenzy or Endurance Charge on Hit


Armour and Energy Shield, Charge Duration

Added
  • 15% increased Endurance, Frenzy and Power Charge Duration

Removed
  • 20% increased Endurance, Frenzy and Power Charge Duration





Ascendant



Modified



Trickster

Added
  • 20% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • Regenerate 15 Mana per second if you've used a Movement Skill Recently


Elementalist

Added
  • Exposure you inflict applies an extra -20% to the affected Resistance

Removed
  • Damage Penetrates 10% of Enemy Elemental Resistances

  • 40% increased Effect of Herald Buffs on you


Raider

Added
  • 10% chance to Dodge Attack Hits

  • Phasing

Removed
  • 20% increased Attack Damage

  • 4% chance to Dodge Attack Hits


Pathfinder

Added
  • Recover 4% of Life when you use a Flask

Removed
  • Damage Penetrates 6% of Enemy Elemental Resistances


Guardian

Added
  • Every 4 seconds, Regenerate 20% of Life over one second

Removed
  • Every 5 seconds, Regenerate 20% of Life over one second


Deadeye

Added
  • 25% increased Effect of your Marks

  • You and nearby Allies have Tailwind

Removed
  • 50% increased Global Accuracy Rating

  • Projectiles Pierce 2 additional Targets

  • Moving while Bleeding doesn't cause you to take extra Damage


Gladiator

Added
  • 25% chance to Blind Enemies on Hit with Attacks

Removed
  • 10% chance to Blind Enemies on Hit with Attacks


Champion

Added
  • 50% chance to Fortify on Melee hit

  • 100% chance to Taunt on Hit

  • 15% increased effect of Non-Curse Auras from your Skills

Removed
  • 10% chance to Fortify on Melee hit

  • 25% chance to Taunt on Hit

  • 20% chance to Impale Enemies on Hit with Attacks

  • You and nearby Allies have 8% increased Movement Speed


Hierophant

Added
  • 25% increased Effect of Arcane Surge on you

Removed
  • 20% increased Spell Damage while you have Arcane Surge


Assassin

Added
  • 10% chance to gain Elusive on Critical Strike

Removed
  • 40% chance to Poison on Hit

  • 10% chance to gain Elusive on Kill


Slayer

Removed
  • 50% reduced Maximum Recovery per Life Leech


Inquisitor

Added
  • Damage Penetrates 8% of Enemy Elemental Resistances

Removed
  • +30% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • Damage Penetrates 6% of Enemy Elemental Resistances


Saboteur

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second






about 4 years ago - Bex_GGG - Direct link




As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

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Slayer



Modified



Brutal Fervour

Added
  • 100% increased Maximum Recovery per Life Leech

  • 10% reduced Damage taken while Leeching

Removed
  • 15% increased Attack Speed while Leeching

  • 50% increased Attack Damage while Leeching

  • 6% reduced Damage taken while Leeching


Masterful Form

Added
  • +1 to Maximum Frenzy Charges

Removed
  • 50% increased Endurance Charge Duration

  • 50% increased Frenzy Charge Duration


Overwhelm

Added
  • Base Critical Strike Chance for Attacks with Weapons is 8%

Removed
  • Base Critical Strike Chance for Attacks with Weapons is 7.5%


Endless Hunger

Added
  • 20% increased Attack Speed while Leeching


Impact

Added
  • +4 to Melee Strike Range

Removed
  • +2 to Melee Strike Range


Headsman

Added
  • 20% more Damage with Hits and Ailments against Unique Enemies

Removed
  • 20% more Damage against Unique Enemies


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Frenzy and Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

  • 15% increased Frenzy Charge Duration

Removed
  • 10% increased Endurance Charge Duration

  • 10% increased Frenzy Charge Duration





Gladiator



Modified



Painforged

Removed
  • 40% increased Damage if you've taken no Damage from Hits Recently


Blood in the Eyes

Added
  • Attacks have 50% chance to cause Bleeding

  • 25% chance to Blind with Hits against Bleeding Enemies

Removed
  • Attacks have 25% chance to cause Bleeding

  • 10% chance to Blind with Hits against Bleeding Enemies


Gratuitous Violence

Added
  • 20% more Damage with Bleeding

Removed
  • Attacks have 25% chance to cause Bleeding

  • 30% increased Damage with Hits and Ailments against Bleeding Enemies

  • 25% more Damage with Bleeding


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield





Champion



Modified



Inspirational

Added
  • 30% increased effect of Non-Curse Auras from your Skills

Removed
  • 15% increased effect of Non-Curse Auras from your Skills

  • You and nearby Allies have 12% increased Movement Speed


Master of Metal

Added
  • Impales you inflict last 1 additional Hit

Removed
  • 20% chance to Impale Enemies on Hit with Attacks

  • Impales you inflict last 2 additional Hits


Unstoppable Hero

Added
  • 20% increased Attack Speed while you have Fortify

  • +500 to Armour and Evasion Rating while you have Fortify

Removed
  • 10% increased Attack Speed while you have Fortify

  • +1000 to Armour and Evasion Rating while you have Fortify

  • 30% increased Attack Damage while you have Fortify


Conqueror

Added
  • 10% reduced Damage taken if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets

Removed
  • 6% reduced Damage taken if you've Taunted an Enemy Recently

  • Regenerate 2% of Life per second if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 10% less Damage with Hits and
    Ailments against other targets


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage


Armour and Evasion, Impale Chance (Armour and Evasion, Impale Effect)

Added
  • 10% chance to Impale Enemies on Hit with Attacks

Removed
  • 8% increased Impale Effect


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage





Assassin



Modified



Noxious Strike

Added
  • +30% to Damage over Time Multiplier for Poison

Removed
  • +25% to Damage over Time Multiplier for Poison

  • 50% increased Damage with Poison


Opportunistic

Added
  • 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

Removed
  • 20% increased Movement Speed if you've Killed Recently

  • 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby


Toxic Delivery

Added
  • +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

Removed
  • 10% reduced Damage taken from Damage Over Time

  • +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

  • Gain 20% of Physical Damage as Extra Chaos Damage against
    Poisoned Enemies


Mistwalker

Added
  • Gain Elusive on Critical Strike

  • 50% increased Elusive Effect

Removed
  • 50% chance to gain Elusive on Critical Strike

  • 15% increased Attack and Cast Speed while Elusive

  • 8% reduced Damage taken while Elusive

  • 25% increased Elusive Effect


Deadly Infusion

Removed
  • 10% increased Movement Speed while at maximum Power Charges


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Elusive Effect (Critical Strike Chance, Movement Speed)

Added
  • 10% increased Elusive Effect

Removed
  • 4% increased Movement Speed


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration





Saboteur



Modified



Born in the Shadows

Added
  • Blind Enemies on Hit

Removed
  • 30% increased Damage with Hits and Ailments against Blinded Enemies

  • 25% chance to Blind Enemies on Hit


Explosives Expert

Added
  • +40% to Critical Strike Multiplier against Burning Enemies

Removed
  • 30% increased Area of Effect

  • 8% reduced Area Damage taken from Hits

  • +30% to Critical Strike Multiplier against Burning Enemies


Pyromaniac

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second

  • 20% reduced Mana Cost of Skills that throw Traps

  • 20% reduced Mana Reservation of Skills that throw Mines


Perfect Crime

Added
  • You gain 10% increased Damage for each Trap

  • 25% Chance for Traps to Trigger an additional time

  • 25% reduced Mana Cost of Skills that throw Traps

Removed
  • 10% increased Cooldown Recovery Rate for throwing Traps

  • You gain 8% increased Damage for each Trap

  • 20% Chance for Traps to Trigger an additional time


Chain Reaction

Added
  • 50% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 50% increased Area of Effect

Removed
  • 30% increased Trap Damage

  • 15% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 20% increased Area of Effect


Demolitions Specialist

Added
  • 150% increased Effect of Auras from Mines

Removed
  • 100% increased Effect of Auras from Mines


Bomb Specialist

Added
  • You gain 5% increased Area of Effect for each Mine

  • 25% increased Mine Throwing Speed if you Detonated Mines Recently

  • Mines have 25% increased Detonation Speed

Removed
  • You gain 4% increased Area of Effect for each Mine

  • 20% increased Mine Throwing Speed if you Detonated Mines Recently

  • 40% increased Damage if you Detonated Mines Recently

  • Mines have 20% increased Detonation Speed





Trickster



Modified



Weave the Arcane

Added
  • 30% increased maximum Mana

  • 30% chance to Recover 10% of Mana when you use a Skill

Removed
  • 25% increased maximum Mana

  • 20% chance to Recover 10% of Mana when you use a Skill

  • 6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana


Ghost Dance

Added
  • 3% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating

Removed
  • +3% to Chance to Evade while you have Energy Shield

  • 2% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating

  • 10% increased Movement Speed while you have Energy Shield


Escape Artist

Added
  • 5% increased Attack and Cast Speed per Ghost Shroud

Removed
  • 6% increased Attack and Cast Speed per Ghost Shroud

  • 10% chance to Dodge Spell Hits if you have Energy Shield


Prolonged Pain

Removed
  • 20% increased Poison Duration


Patient Reaper

Added
  • Recover 3% of Life on Kill

  • Recover 3% of Energy Shield on Kill

  • Recover 3% of Mana on Kill

Removed
  • 50% increased Damage over Time

  • Recover 2% of Life on Kill

  • Recover 2% of Energy Shield on Kill

  • Recover 4% of Mana on Kill


Harness the Void

Added
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage


Attack and Cast Speed, Damage (Attack and Cast Speed, Damage Over Time)

Added
  • 10% increased Damage

Removed
  • 10% increased Damage over Time


Attack and Cast Speed, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

  • 15% increased Power Charge Duration

Removed
  • 10% increased Frenzy Charge Duration

  • 10% increased Power Charge Duration





Juggernaut



Modified



Undeniable

Added
  • +500 to Accuracy Rating

  • 1% increased Attack Speed per 150 Accuracy Rating

  • Gain Accuracy Rating equal to twice your Strength

Removed
  • +1000 to Accuracy Rating

  • 1% increased Attack Speed per 200 Accuracy Rating

  • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds

  • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds

  • Gain Accuracy Rating equal to your Strength


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Life Regeneration (Armour, Stun Duration)

Added
  • Regenerate 0.5% of Life per second

Removed
  • 20% increased Stun Duration on Enemies





Berserker



Modified



Pain Reaver

Added
  • 30% increased Attack Speed if you've been Hit Recently

Removed
  • 25% increased Attack Speed if you've been Hit Recently


Crave the Slaughter

Added
  • +10 to Maximum Rage


Blitz

Added
  • 8% reduced Critical Strike Chance per Blitz Charge

Removed
  • 10% reduced Critical Strike Chance per Blitz Charge


Physical Attack Damage, Life Leeched per Second

Added
  • 30% increased total Recovery per second from Life Leech

Removed
  • 10% increased total Recovery per second from Life Leech





Chieftain



Modified



Arohongui, Moon's Presence

Added
  • 25% increased Area of Effect while you have a Totem


Tasalio, Cleansing Water

Added
  • 15% of Physical Damage from Hits taken as Fire Damage

Removed
  • Regenerate 2% of Life per second

  • 10% of Physical Damage from Hits taken as Fire Damage


Tukohama, War's Herald

Added
  • 2% of Damage dealt by your Totems is Leeched to you as Life

  • 100% increased Effect of Buffs granted by your Active Ancestor Totems

Removed
  • 1% of Damage dealt by your Totems is Leeched to you as Life

  • 50% increased Effect of Buffs granted by your Active Ancestor Totems

  • 25% increased Area of Effect while you have a Totem





Necromancer



Modified



Essence Glutton

Removed
  • 20% increased maximum Mana


Corpse Pact

Removed
  • 30% increased Damage if you have Consumed a corpse Recently


Mistress of Sacrifice

Added
  • 40% increased Skill Effect Duration

Removed
  • 30% increased Skill Effect Duration

  • 30% increased Minion Duration


Minion Damage, Aura Effect

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Mana

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Skill Duration

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage





Occultist



Modified



Withering Presence

Added
  • 15% more Chaos Damage

Removed
  • +20% to Chaos Damage over Time Multiplier


Malediction

Removed
  • When you Kill an Enemy, for each Curse on that Enemy, gain 8%
    of Non-Chaos Damage as extra Chaos Damage for 4 seconds


Profane Bloom

Added
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Removed
  • Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage


Vile Bastion

Added
  • Regenerate 2% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second

Removed
  • Regenerate 1% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second


Frigid Wake

Added
  • 15% more Cold Damage

Removed
  • +20% to Cold Damage over Time Multiplier


Forbidden Power

Added
  • 6% increased Area of Effect per Power Charge

  • 6% increased Damage per Power Charge

Removed
  • 5% increased Area of Effect per Power Charge

  • 5% increased Spell Damage per Power Charge


Energy Shield, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 18% increased Power Charge Duration


Energy Shield, Chaos Damage (Energy Shield, Chaos Damage over Time Multiplier)

Added
  • 10% increased Chaos Damage

Removed
  • +5% to Chaos Damage over Time Multiplier


Energy Shield, Cold Damage (Energy Shield, Cold Damage over Time Multiplier)

Added
  • 10% increased Cold Damage

Removed
  • +5% to Cold Damage over Time Multiplier





Elementalist



Added



Shaper of Storms

  • Your Hits always Shock

  • All Damage with Hits can Shock

  • Shocks from your Hits always increase Damage taken by at least 15%

  • 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning


Shaper of Winter

  • All Damage with Hits can Chill

  • Chills from your Hits always reduce Action Speed by at least 15%

  • 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold

  • Your Chills can reduce Action Speed by up to a maximum of 40%


Shaper of Flames

  • Your Hits always Ignite

  • All Damage with Hits can Ignite

  • 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire


Elemental Damage, Cold Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Cold Ailments


Elemental Damage, Fire Damage over Time Multiplier

  • +4% to Fire Damage over Time Multiplier

  • 10% increased Elemental Damage


Elemental Damage, Lightning Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Lightning Ailments



Removed



Shaper of Desolation

  • Every 14 seconds:
    Gain Chilling Conflux for 4 secondsGain Shocking Conflux for 4 secondsGain Igniting Conflux for 4 secondsGain Chilling, Shocking and Igniting Conflux for 2 seconds


Beacon of Ruin

  • Chills from your Hits always reduce Action Speed by at least 10%

  • 20% more Damage with Ignite

  • 30% increased Effect of Non-Damaging Ailments

  • Shocks from your Hits always increase Damage taken by at least 15%


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite



Modified



Elemancer

Added
  • Summoned Golems are Immune to Elemental Damage

Removed
  • 20% increased Golem Damage per Summoned Golem


Bastion of Elements (Paragon of Calamity)

Added
  • Triggers Level 20 Primal Aegis when Allocated
    Primal Aegis can take 100 Damage per Allocated Notable Passive Skill

  • Other Aegis Skills are Disabled

Removed
  • 0.5% of Elemental Damage Leeched as Life

  • For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element

  • For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element


Liege of the Primordial

Added
  • 25% increased Damage per Summoned Golem

  • Summoned Golems are Resummoned 4 seconds after being Killed

Removed
  • Summoned Golems are Immune to Elemental Damage

  • 20% increased Damage per Summoned Golem


Heart of Destruction (Pendulum of Destruction)

Added
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds

  • 60% increased Area of Effect while you don't have Convergence

Removed
  • Gain 75% increased Area of Effect for 5 seconds

  • Gain 75% increased Elemental Damage for 5 seconds


Mastermind of Discord

Added
  • Exposure you inflict applies an extra -25% to the affected Resistance

  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently

Removed
  • Damage penetrates 25% Cold Resistance while affected by Herald of Ice

  • Damage penetrates 25% Fire Resistance while affected by Herald of Ash

  • Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder

  • 25% increased Effect of Herald Buffs on you

  • 25% reduced Mana Reservation of Herald Skills





Deadeye



Added



Occupying Force

  • Mirage Archers are not attached to you

  • +2 to maximum number of Summoned Mirage Archers

  • Cannot Summon Mirage Archers while near your Mirage Archers


Wind Ward

  • 3% less Damage taken per Gale Force

  • Lose all Gale Force when Hit


Projectile Damage, Mirage Archer Duration

  • 10% increased Projectile Damage

  • 15% increased Mirage Archer Duration


Projectile Damage, Attack Speed

  • 5% increased Attack Speed

  • 10% increased Projectile Damage


Projectile Damage, Accuracy

  • 10% increased Global Accuracy Rating

  • 10% increased Projectile Damage


Projectile Damage, Projectile Speed

  • 10% increased Projectile Speed

  • 10% increased Projectile Damage



Removed



Powerful Precision

  • Projectiles Pierce 3 additional Targets

  • Projectiles have 100% increased Critical Strike Chance against Targets they Pierce

  • Projectiles Pierce all nearby Targets


Projectile Damage, Critical Strike Chance

  • 10% increased Projectile Damage

  • 10% increased Critical Strike Chance



Modified



Focal Point (Fast and Deadly)

Added
  • 75% increased Effect of your Marks

  • 25% less Damage taken from other Enemies near your Marked Enemy

  • Marks you inflict are not removed from Dying Enemies

Removed
  • 10% increased Attack Speed

  • 30% increased Projectile Damage

  • 50% more Global Accuracy Rating

  • Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate


Gathering Winds

Added
  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force

  • You and nearby Allies have Tailwind

Removed
  • +1000 Evasion Rating while you have Tailwind

  • If you've used a Skill Recently, you and nearby Allies have Tailwind

  • 10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%


Endless Munitions

Added
  • Skills fire 2 additional Projectiles

Removed
  • +200 to Accuracy Rating

  • 50% increased Area of Effect

  • Skills fire an additional Projectile


Rupturing (Rupture)

Added
  • Critical Strikes which inflict Bleeding also inflict Rupture

Removed
  • Attacks have 25% chance to cause Bleeding

  • +40% to Critical Strike Multiplier against Bleeding Enemies

  • 80% increased Critical Strike Chance against Bleeding Enemies

  • Moving while Bleeding doesn't cause you to take extra Damage

  • Gain +30 Life when you Hit a Bleeding Enemy


Far Shot

Added
  • Projectile Barrages have no spread

Removed
  • 30% increased Projectile Speed


Ricochet

Added
  • Projectiles have 30% chance to be able to Chain when colliding with terrain

Removed
  • Projectiles deal 10% more Damage for each remaining Chain


Projectile Damage, Projectile Speed (Projectile Damage, Accuracy)

Added
  • 10% increased Projectile Speed

Removed
  • 10% increased Global Accuracy Rating


Projectile Damage, Mark Cast Speed (Projectile Damage, Attack Speed)

Added
  • Mark Skills have 25% increased Cast Speed

Removed
  • 5% increased Attack Speed


Projectile Damage, Mirage Archer Duration (Projectile Damage, Accuracy)

Added
  • 15% increased Mirage Archer Duration

Removed
  • 10% increased Global Accuracy Rating





Raider



Modified



Rapid Assault

Added
  • 50% increased Onslaught Effect

  • Onslaught

Removed
  • 20% increased Attack Damage

  • +5% chance to Evade Attack Hits

  • 10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
    or Unique Enemy

  • Gain Onslaught for 10 seconds on Kill


Avatar of the Chase

Added
  • 35% more chance to Evade Melee Attacks during Onslaught

  • 35% more chance to Evade Projectile Attacks during Onslaught

Removed
  • 30% increased Attack Damage during Onslaught

  • 30% more chance to Evade Melee Attacks during Onslaught

  • 30% more chance to Evade Projectile Attacks during Onslaught


Avatar of the Slaughter

Added
  • 10% increased Evasion Rating per Frenzy Charge

  • 4% increased Movement Speed per Frenzy Charge

  • 4% increased Attack Speed per Frenzy Charge

  • 10% increased Attack Damage per Frenzy Charge

Removed
  • 8% increased Evasion Rating per Frenzy Charge

  • 3% increased Movement Speed per Frenzy Charge

  • 3% increased Attack Speed per Frenzy Charge

  • 8% increased Attack Damage per Frenzy Charge


Way of the Poacher

Removed
  • 10% increased Attack Speed


Quartz Infusion

Added
  • 15% chance to Dodge Attack Hits

  • 15% chance to Dodge Spell Hits

  • Phasing

Removed
  • 40% increased Elemental Damage

  • 10% chance to Dodge Attack Hits

  • You have Phasing while at maximum Frenzy Charges

  • You have Phasing during Onslaught

  • Gain Phasing for 4 seconds on Kill


Avatar of the Veil

Added
  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances

  • Nearby Enemies have 20% less Accuracy Rating while you have Phasing

Removed
  • 10% increased Movement Speed while Phasing

  • 10% chance to Dodge Spell Hits while Phasing

  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances

  • Nearby Enemies have 15% less Accuracy Rating while you have Phasing


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration





Pathfinder



Modified



Master Toxicist

Added
  • Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

Removed
  • Gain 10% of Physical Damage as Extra Chaos Damage

  • 10% of Physical Damage Converted to Chaos Damage

  • 10% more Chaos Damage with Attack Skills

  • You lose Virulence 50% slower

  • Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage


Veteran Bowyer

Added
  • Gain 15% of Physical Damage as Extra Damage of a random Element

Removed
  • Gain 10% of Physical Damage as Extra Damage of a random Element


Nature's Reprisal

Added
  • 40% of Physical Damage Converted to Chaos Damage

  • 15% more Chaos Damage with Attack Skills

  • Chaos Skills have 30% increased Area of Effect

Removed
  • 30% increased Chaos Damage

  • Chaos Skills have 50% increased Area of Effect

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned


Master Surgeon

Added
  • Recover 6% of Life when you use a Flask

Removed
  • 30% increased Life Recovery from Flasks


Flask Effect, Poison Duration (Flask Effect, Chaos Damage)

Added
  • 10% increased Poison Duration

Removed
  • 15% increased Chaos Damage





Inquisitor



Added



Instruments of Zeal

  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges

  • Gain 1 Fanatic Charge every second if you've Attacked in the past second

  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges

  • +4 to Maximum Fanatic Charges


Elemental Damage, Attack and Cast Speed

  • 10% increased Elemental Damage

  • 4% increased Attack and Cast Speed



Modified



Instruments of Virtue

Added
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%

  • Battlemage

Removed
  • 30% increased Spell Damage if you've Cast a Spell Recently

  • 50% increased Attack Damage if you've Cast a Spell Recently

  • 20% increased Attack Speed if you've Attacked Recently

  • 30% increased Cast Speed if you've Attacked Recently


Pious Path

Added
  • Consecrated Ground you create causes Life Regeneration to
    also Recover Energy Shield for you and Allies

Removed
  • 20% increased Attack and Cast Speed while on Consecrated Ground

  • Regenerate 200 Energy Shield per Second while on Consecrated Ground


Sanctuary

Added
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies

Removed
  • Consecrated Ground you create applies 10% increased Damage taken to Enemies

  • Regenerate 15 Mana per Second while on Consecrated Ground


Righteous Providence

Added
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower

  • +50 to Strength and Intelligence

Removed
  • 100% increased Critical Strike Chance against Enemies that are affected
    by no Elemental Ailments

  • +45% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • 20% increased Effect of Non-Damaging Ailments


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier





Hierophant



Modified



Pursuit of Faith

Added
  • 100% increased Totem Placement speed

Removed
  • 6% increased Damage per Enemy Killed by you or your Totems Recently

  • 10% increased Attack and Cast Speed while you have a Totem


Conviction of Power

Added
  • +4 to Minimum Endurance Charges

  • +4 to Minimum Power Charges

  • +1 to Maximum Power Charges and Maximum Endurance Charges

Removed
  • 25% chance to gain an Endurance Charge when you gain a Power Charge

  • 50% chance to gain a Power Charge when you Summon a Totem

  • 15% chance to gain a Power Charge if you or your Totems kill an Enemy

  • 5% reduced Elemental Damage taken while you have an Endurance Charge

  • Damage Penetrates 5% Elemental Resistances while you have a Power Charge


Ritual of Awakening

Added
  • 5% more Damage per Summoned Totem

Removed
  • 50% increased Totem Placement speed

  • 3% more Damage per Summoned Totem

  • Skills that would Summon a Totem Summon two Totems instead


Arcane Blessing

Added
  • 50% increased Effect of Arcane Surge on you

Removed
  • Immune to Elemental Ailments while you have Arcane Surge


Illuminated Devotion

Added
  • 30% increased Area of Effect while you have Arcane Surge

  • Immune to Elemental Ailments while you have Arcane Surge

Removed
  • 25% increased Area of Effect while you have Arcane Surge

  • 40% increased Spell Damage while you have Arcane Surge


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Mana (Mana Regeneration, Power and Endurance Charge Duration)

Added
  • 8% increased maximum Mana

Removed
  • 20% increased Endurance Charge Duration

  • 20% increased Power Charge Duration


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage





Guardian



Modified



Unwavering Crusade

Added
  • Nearby Allies have 20% increased Attack, Cast and Movement Speed

Removed
  • Nearby Allies deal 30% increased Damage

  • Nearby Allies have 15% increased Attack, Cast and Movement Speed


Time of Need

Added
  • 80% reduced Effect of Curses on you

  • Every 4 seconds, Regenerate 30% of Life over one second

Removed
  • 25% reduced Effect of Curses on you

  • Every 5 seconds, remove Curses and Elemental Ailments from you

  • Every 5 seconds, Regenerate 30% of Life over one second


Harmony of Purpose

Added
  • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit

Removed
  • 10% chance to gain a Power, Frenzy or Endurance Charge on Hit


Armour and Energy Shield, Charge Duration

Added
  • 15% increased Endurance, Frenzy and Power Charge Duration

Removed
  • 20% increased Endurance, Frenzy and Power Charge Duration





Ascendant



Modified



Trickster

Added
  • 20% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • Regenerate 15 Mana per second if you've used a Movement Skill Recently


Elementalist

Added
  • Exposure you inflict applies an extra -20% to the affected Resistance

Removed
  • Damage Penetrates 10% of Enemy Elemental Resistances

  • 40% increased Effect of Herald Buffs on you


Raider

Added
  • 10% chance to Dodge Attack Hits

  • Phasing

Removed
  • 20% increased Attack Damage

  • 4% chance to Dodge Attack Hits


Pathfinder

Added
  • Recover 4% of Life when you use a Flask

Removed
  • Damage Penetrates 6% of Enemy Elemental Resistances


Guardian

Added
  • Every 4 seconds, Regenerate 20% of Life over one second

Removed
  • Every 5 seconds, Regenerate 20% of Life over one second


Deadeye

Added
  • 25% increased Effect of your Marks

  • You and nearby Allies have Tailwind

Removed
  • 50% increased Global Accuracy Rating

  • Projectiles Pierce 2 additional Targets

  • Moving while Bleeding doesn't cause you to take extra Damage


Gladiator

Added
  • 25% chance to Blind Enemies on Hit with Attacks

Removed
  • 10% chance to Blind Enemies on Hit with Attacks


Champion

Added
  • 50% chance to Fortify on Melee hit

  • 100% chance to Taunt on Hit

  • 15% increased effect of Non-Curse Auras from your Skills

Removed
  • 10% chance to Fortify on Melee hit

  • 25% chance to Taunt on Hit

  • 20% chance to Impale Enemies on Hit with Attacks

  • You and nearby Allies have 8% increased Movement Speed


Hierophant

Added
  • 25% increased Effect of Arcane Surge on you

Removed
  • 20% increased Spell Damage while you have Arcane Surge


Assassin

Added
  • 10% chance to gain Elusive on Critical Strike

Removed
  • 40% chance to Poison on Hit

  • 10% chance to gain Elusive on Kill


Slayer

Removed
  • 50% reduced Maximum Recovery per Life Leech


Inquisitor

Added
  • Damage Penetrates 8% of Enemy Elemental Resistances

Removed
  • +30% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • Damage Penetrates 6% of Enemy Elemental Resistances


Saboteur

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second






about 4 years ago - Bex_GGG - Direct link




As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

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Slayer



Modified



Brutal Fervour

Added
  • 100% increased Maximum Recovery per Life Leech

  • 10% reduced Damage taken while Leeching

Removed
  • 15% increased Attack Speed while Leeching

  • 50% increased Attack Damage while Leeching

  • 6% reduced Damage taken while Leeching


Masterful Form

Added
  • +1 to Maximum Frenzy Charges

Removed
  • 50% increased Endurance Charge Duration

  • 50% increased Frenzy Charge Duration


Overwhelm

Added
  • Base Critical Strike Chance for Attacks with Weapons is 8%

Removed
  • Base Critical Strike Chance for Attacks with Weapons is 7.5%


Endless Hunger

Added
  • 20% increased Attack Speed while Leeching


Impact

Added
  • +4 to Melee Strike Range

Removed
  • +2 to Melee Strike Range


Headsman

Added
  • 20% more Damage with Hits and Ailments against Unique Enemies

Removed
  • 20% more Damage against Unique Enemies


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Frenzy and Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

  • 15% increased Frenzy Charge Duration

Removed
  • 10% increased Endurance Charge Duration

  • 10% increased Frenzy Charge Duration





Gladiator



Modified



Painforged

Removed
  • 40% increased Damage if you've taken no Damage from Hits Recently


Blood in the Eyes

Added
  • Attacks have 50% chance to cause Bleeding

  • 25% chance to Blind with Hits against Bleeding Enemies

Removed
  • Attacks have 25% chance to cause Bleeding

  • 10% chance to Blind with Hits against Bleeding Enemies


Gratuitous Violence

Added
  • 20% more Damage with Bleeding

Removed
  • Attacks have 25% chance to cause Bleeding

  • 30% increased Damage with Hits and Ailments against Bleeding Enemies

  • 25% more Damage with Bleeding


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield





Champion



Modified



Inspirational

Added
  • 30% increased effect of Non-Curse Auras from your Skills

Removed
  • 15% increased effect of Non-Curse Auras from your Skills

  • You and nearby Allies have 12% increased Movement Speed


Master of Metal

Added
  • Impales you inflict last 1 additional Hit

Removed
  • 20% chance to Impale Enemies on Hit with Attacks

  • Impales you inflict last 2 additional Hits


Unstoppable Hero

Added
  • 20% increased Attack Speed while you have Fortify

  • +500 to Armour and Evasion Rating while you have Fortify

Removed
  • 10% increased Attack Speed while you have Fortify

  • +1000 to Armour and Evasion Rating while you have Fortify

  • 30% increased Attack Damage while you have Fortify


Conqueror

Added
  • 10% reduced Damage taken if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets

Removed
  • 6% reduced Damage taken if you've Taunted an Enemy Recently

  • Regenerate 2% of Life per second if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 10% less Damage with Hits and
    Ailments against other targets


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage


Armour and Evasion, Impale Chance (Armour and Evasion, Impale Effect)

Added
  • 10% chance to Impale Enemies on Hit with Attacks

Removed
  • 8% increased Impale Effect


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage





Assassin



Modified



Noxious Strike

Added
  • +30% to Damage over Time Multiplier for Poison

Removed
  • +25% to Damage over Time Multiplier for Poison

  • 50% increased Damage with Poison


Opportunistic

Added
  • 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

Removed
  • 20% increased Movement Speed if you've Killed Recently

  • 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby


Toxic Delivery

Added
  • +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

Removed
  • 10% reduced Damage taken from Damage Over Time

  • +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

  • Gain 20% of Physical Damage as Extra Chaos Damage against
    Poisoned Enemies


Mistwalker

Added
  • Gain Elusive on Critical Strike

  • 50% increased Elusive Effect

Removed
  • 50% chance to gain Elusive on Critical Strike

  • 15% increased Attack and Cast Speed while Elusive

  • 8% reduced Damage taken while Elusive

  • 25% increased Elusive Effect


Deadly Infusion

Removed
  • 10% increased Movement Speed while at maximum Power Charges


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Elusive Effect (Critical Strike Chance, Movement Speed)

Added
  • 10% increased Elusive Effect

Removed
  • 4% increased Movement Speed


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration





Saboteur



Modified



Born in the Shadows

Added
  • Blind Enemies on Hit

Removed
  • 30% increased Damage with Hits and Ailments against Blinded Enemies

  • 25% chance to Blind Enemies on Hit


Explosives Expert

Added
  • +40% to Critical Strike Multiplier against Burning Enemies

Removed
  • 30% increased Area of Effect

  • 8% reduced Area Damage taken from Hits

  • +30% to Critical Strike Multiplier against Burning Enemies


Pyromaniac

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second

  • 20% reduced Mana Cost of Skills that throw Traps

  • 20% reduced Mana Reservation of Skills that throw Mines


Perfect Crime

Added
  • You gain 10% increased Damage for each Trap

  • 25% Chance for Traps to Trigger an additional time

  • 25% reduced Mana Cost of Skills that throw Traps

Removed
  • 10% increased Cooldown Recovery Rate for throwing Traps

  • You gain 8% increased Damage for each Trap

  • 20% Chance for Traps to Trigger an additional time


Chain Reaction

Added
  • 50% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 50% increased Area of Effect

Removed
  • 30% increased Trap Damage

  • 15% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 20% increased Area of Effect


Demolitions Specialist

Added
  • 150% increased Effect of Auras from Mines

Removed
  • 100% increased Effect of Auras from Mines


Bomb Specialist

Added
  • You gain 5% increased Area of Effect for each Mine

  • 25% increased Mine Throwing Speed if you Detonated Mines Recently

  • Mines have 25% increased Detonation Speed

Removed
  • You gain 4% increased Area of Effect for each Mine

  • 20% increased Mine Throwing Speed if you Detonated Mines Recently

  • 40% increased Damage if you Detonated Mines Recently

  • Mines have 20% increased Detonation Speed





Trickster



Modified



Weave the Arcane

Added
  • 30% increased maximum Mana

  • 30% chance to Recover 10% of Mana when you use a Skill

Removed
  • 25% increased maximum Mana

  • 20% chance to Recover 10% of Mana when you use a Skill

  • 6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana


Ghost Dance

Added
  • 3% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating

Removed
  • +3% to Chance to Evade while you have Energy Shield

  • 2% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating

  • 10% increased Movement Speed while you have Energy Shield


Escape Artist

Added
  • 5% increased Attack and Cast Speed per Ghost Shroud

Removed
  • 6% increased Attack and Cast Speed per Ghost Shroud

  • 10% chance to Dodge Spell Hits if you have Energy Shield


Prolonged Pain

Removed
  • 20% increased Poison Duration


Patient Reaper

Added
  • Recover 3% of Life on Kill

  • Recover 3% of Energy Shield on Kill

  • Recover 3% of Mana on Kill

Removed
  • 50% increased Damage over Time

  • Recover 2% of Life on Kill

  • Recover 2% of Energy Shield on Kill

  • Recover 4% of Mana on Kill


Harness the Void

Added
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage


Attack and Cast Speed, Damage (Attack and Cast Speed, Damage Over Time)

Added
  • 10% increased Damage

Removed
  • 10% increased Damage over Time


Attack and Cast Speed, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

  • 15% increased Power Charge Duration

Removed
  • 10% increased Frenzy Charge Duration

  • 10% increased Power Charge Duration





Juggernaut



Modified



Undeniable

Added
  • +500 to Accuracy Rating

  • 1% increased Attack Speed per 150 Accuracy Rating

  • Gain Accuracy Rating equal to twice your Strength

Removed
  • +1000 to Accuracy Rating

  • 1% increased Attack Speed per 200 Accuracy Rating

  • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds

  • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds

  • Gain Accuracy Rating equal to your Strength


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Life Regeneration (Armour, Stun Duration)

Added
  • Regenerate 0.5% of Life per second

Removed
  • 20% increased Stun Duration on Enemies





Berserker



Modified



Pain Reaver

Added
  • 30% increased Attack Speed if you've been Hit Recently

Removed
  • 25% increased Attack Speed if you've been Hit Recently


Crave the Slaughter

Added
  • +10 to Maximum Rage


Blitz

Added
  • 8% reduced Critical Strike Chance per Blitz Charge

Removed
  • 10% reduced Critical Strike Chance per Blitz Charge


Physical Attack Damage, Life Leeched per Second

Added
  • 30% increased total Recovery per second from Life Leech

Removed
  • 10% increased total Recovery per second from Life Leech





Chieftain



Modified



Arohongui, Moon's Presence

Added
  • 25% increased Area of Effect while you have a Totem


Tasalio, Cleansing Water

Added
  • 15% of Physical Damage from Hits taken as Fire Damage

Removed
  • Regenerate 2% of Life per second

  • 10% of Physical Damage from Hits taken as Fire Damage


Tukohama, War's Herald

Added
  • 2% of Damage dealt by your Totems is Leeched to you as Life

  • 100% increased Effect of Buffs granted by your Active Ancestor Totems

Removed
  • 1% of Damage dealt by your Totems is Leeched to you as Life

  • 50% increased Effect of Buffs granted by your Active Ancestor Totems

  • 25% increased Area of Effect while you have a Totem





Necromancer



Modified



Essence Glutton

Removed
  • 20% increased maximum Mana


Corpse Pact

Removed
  • 30% increased Damage if you have Consumed a corpse Recently


Mistress of Sacrifice

Added
  • 40% increased Skill Effect Duration

Removed
  • 30% increased Skill Effect Duration

  • 30% increased Minion Duration


Minion Damage, Aura Effect

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Mana

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Skill Duration

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage





Occultist



Modified



Withering Presence

Added
  • 15% more Chaos Damage

Removed
  • +20% to Chaos Damage over Time Multiplier


Malediction

Removed
  • When you Kill an Enemy, for each Curse on that Enemy, gain 8%
    of Non-Chaos Damage as extra Chaos Damage for 4 seconds


Profane Bloom

Added
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Removed
  • Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage


Vile Bastion

Added
  • Regenerate 2% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second

Removed
  • Regenerate 1% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second


Frigid Wake

Added
  • 15% more Cold Damage

Removed
  • +20% to Cold Damage over Time Multiplier


Forbidden Power

Added
  • 6% increased Area of Effect per Power Charge

  • 6% increased Damage per Power Charge

Removed
  • 5% increased Area of Effect per Power Charge

  • 5% increased Spell Damage per Power Charge


Energy Shield, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 18% increased Power Charge Duration


Energy Shield, Chaos Damage (Energy Shield, Chaos Damage over Time Multiplier)

Added
  • 10% increased Chaos Damage

Removed
  • +5% to Chaos Damage over Time Multiplier


Energy Shield, Cold Damage (Energy Shield, Cold Damage over Time Multiplier)

Added
  • 10% increased Cold Damage

Removed
  • +5% to Cold Damage over Time Multiplier





Elementalist



Added



Shaper of Storms

  • Your Hits always Shock

  • All Damage with Hits can Shock

  • Shocks from your Hits always increase Damage taken by at least 15%

  • 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning


Shaper of Winter

  • All Damage with Hits can Chill

  • Chills from your Hits always reduce Action Speed by at least 15%

  • 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold

  • Your Chills can reduce Action Speed by up to a maximum of 40%


Shaper of Flames

  • Your Hits always Ignite

  • All Damage with Hits can Ignite

  • 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire


Elemental Damage, Cold Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Cold Ailments


Elemental Damage, Fire Damage over Time Multiplier

  • +4% to Fire Damage over Time Multiplier

  • 10% increased Elemental Damage


Elemental Damage, Lightning Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Lightning Ailments



Removed



Shaper of Desolation

  • Every 14 seconds:
    Gain Chilling Conflux for 4 secondsGain Shocking Conflux for 4 secondsGain Igniting Conflux for 4 secondsGain Chilling, Shocking and Igniting Conflux for 2 seconds


Beacon of Ruin

  • Chills from your Hits always reduce Action Speed by at least 10%

  • 20% more Damage with Ignite

  • 30% increased Effect of Non-Damaging Ailments

  • Shocks from your Hits always increase Damage taken by at least 15%


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite



Modified



Elemancer

Added
  • Summoned Golems are Immune to Elemental Damage

Removed
  • 20% increased Golem Damage per Summoned Golem


Bastion of Elements (Paragon of Calamity)

Added
  • Triggers Level 20 Primal Aegis when Allocated
    Primal Aegis can take 100 Damage per Allocated Notable Passive Skill

  • Other Aegis Skills are Disabled

Removed
  • 0.5% of Elemental Damage Leeched as Life

  • For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element

  • For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element


Liege of the Primordial

Added
  • 25% increased Damage per Summoned Golem

  • Summoned Golems are Resummoned 4 seconds after being Killed

Removed
  • Summoned Golems are Immune to Elemental Damage

  • 20% increased Damage per Summoned Golem


Heart of Destruction (Pendulum of Destruction)

Added
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds

  • 60% increased Area of Effect while you don't have Convergence

Removed
  • Gain 75% increased Area of Effect for 5 seconds

  • Gain 75% increased Elemental Damage for 5 seconds


Mastermind of Discord

Added
  • Exposure you inflict applies an extra -25% to the affected Resistance

  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently

Removed
  • Damage penetrates 25% Cold Resistance while affected by Herald of Ice

  • Damage penetrates 25% Fire Resistance while affected by Herald of Ash

  • Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder

  • 25% increased Effect of Herald Buffs on you

  • 25% reduced Mana Reservation of Herald Skills





Deadeye



Added



Occupying Force

  • Mirage Archers are not attached to you

  • +2 to maximum number of Summoned Mirage Archers

  • Cannot Summon Mirage Archers while near your Mirage Archers


Wind Ward

  • 3% less Damage taken per Gale Force

  • Lose all Gale Force when Hit


Projectile Damage, Mirage Archer Duration

  • 10% increased Projectile Damage

  • 15% increased Mirage Archer Duration


Projectile Damage, Attack Speed

  • 5% increased Attack Speed

  • 10% increased Projectile Damage


Projectile Damage, Accuracy

  • 10% increased Global Accuracy Rating

  • 10% increased Projectile Damage


Projectile Damage, Projectile Speed

  • 10% increased Projectile Speed

  • 10% increased Projectile Damage



Removed



Powerful Precision

  • Projectiles Pierce 3 additional Targets

  • Projectiles have 100% increased Critical Strike Chance against Targets they Pierce

  • Projectiles Pierce all nearby Targets


Projectile Damage, Critical Strike Chance

  • 10% increased Projectile Damage

  • 10% increased Critical Strike Chance



Modified



Focal Point (Fast and Deadly)

Added
  • 75% increased Effect of your Marks

  • 25% less Damage taken from other Enemies near your Marked Enemy

  • Marks you inflict are not removed from Dying Enemies

Removed
  • 10% increased Attack Speed

  • 30% increased Projectile Damage

  • 50% more Global Accuracy Rating

  • Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate


Gathering Winds

Added
  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force

  • You and nearby Allies have Tailwind

Removed
  • +1000 Evasion Rating while you have Tailwind

  • If you've used a Skill Recently, you and nearby Allies have Tailwind

  • 10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%


Endless Munitions

Added
  • Skills fire 2 additional Projectiles

Removed
  • +200 to Accuracy Rating

  • 50% increased Area of Effect

  • Skills fire an additional Projectile


Rupturing (Rupture)

Added
  • Critical Strikes which inflict Bleeding also inflict Rupture

Removed
  • Attacks have 25% chance to cause Bleeding

  • +40% to Critical Strike Multiplier against Bleeding Enemies

  • 80% increased Critical Strike Chance against Bleeding Enemies

  • Moving while Bleeding doesn't cause you to take extra Damage

  • Gain +30 Life when you Hit a Bleeding Enemy


Far Shot

Added
  • Projectile Barrages have no spread

Removed
  • 30% increased Projectile Speed


Ricochet

Added
  • Projectiles have 30% chance to be able to Chain when colliding with terrain

Removed
  • Projectiles deal 10% more Damage for each remaining Chain


Projectile Damage, Projectile Speed (Projectile Damage, Accuracy)

Added
  • 10% increased Projectile Speed

Removed
  • 10% increased Global Accuracy Rating


Projectile Damage, Mark Cast Speed (Projectile Damage, Attack Speed)

Added
  • Mark Skills have 25% increased Cast Speed

Removed
  • 5% increased Attack Speed


Projectile Damage, Mirage Archer Duration (Projectile Damage, Accuracy)

Added
  • 15% increased Mirage Archer Duration

Removed
  • 10% increased Global Accuracy Rating





Raider



Modified



Rapid Assault

Added
  • 50% increased Onslaught Effect

  • Onslaught

Removed
  • 20% increased Attack Damage

  • +5% chance to Evade Attack Hits

  • 10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
    or Unique Enemy

  • Gain Onslaught for 10 seconds on Kill


Avatar of the Chase

Added
  • 35% more chance to Evade Melee Attacks during Onslaught

  • 35% more chance to Evade Projectile Attacks during Onslaught

Removed
  • 30% increased Attack Damage during Onslaught

  • 30% more chance to Evade Melee Attacks during Onslaught

  • 30% more chance to Evade Projectile Attacks during Onslaught


Avatar of the Slaughter

Added
  • 10% increased Evasion Rating per Frenzy Charge

  • 4% increased Movement Speed per Frenzy Charge

  • 4% increased Attack Speed per Frenzy Charge

  • 10% increased Attack Damage per Frenzy Charge

Removed
  • 8% increased Evasion Rating per Frenzy Charge

  • 3% increased Movement Speed per Frenzy Charge

  • 3% increased Attack Speed per Frenzy Charge

  • 8% increased Attack Damage per Frenzy Charge


Way of the Poacher

Removed
  • 10% increased Attack Speed


Quartz Infusion

Added
  • 15% chance to Dodge Attack Hits

  • 15% chance to Dodge Spell Hits

  • Phasing

Removed
  • 40% increased Elemental Damage

  • 10% chance to Dodge Attack Hits

  • You have Phasing while at maximum Frenzy Charges

  • You have Phasing during Onslaught

  • Gain Phasing for 4 seconds on Kill


Avatar of the Veil

Added
  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances

  • Nearby Enemies have 20% less Accuracy Rating while you have Phasing

Removed
  • 10% increased Movement Speed while Phasing

  • 10% chance to Dodge Spell Hits while Phasing

  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances

  • Nearby Enemies have 15% less Accuracy Rating while you have Phasing


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration





Pathfinder



Modified



Master Toxicist

Added
  • Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

Removed
  • Gain 10% of Physical Damage as Extra Chaos Damage

  • 10% of Physical Damage Converted to Chaos Damage

  • 10% more Chaos Damage with Attack Skills

  • You lose Virulence 50% slower

  • Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage


Veteran Bowyer

Added
  • Gain 15% of Physical Damage as Extra Damage of a random Element

Removed
  • Gain 10% of Physical Damage as Extra Damage of a random Element


Nature's Reprisal

Added
  • 40% of Physical Damage Converted to Chaos Damage

  • 15% more Chaos Damage with Attack Skills

  • Chaos Skills have 30% increased Area of Effect

Removed
  • 30% increased Chaos Damage

  • Chaos Skills have 50% increased Area of Effect

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned


Master Surgeon

Added
  • Recover 6% of Life when you use a Flask

Removed
  • 30% increased Life Recovery from Flasks


Flask Effect, Poison Duration (Flask Effect, Chaos Damage)

Added
  • 10% increased Poison Duration

Removed
  • 15% increased Chaos Damage





Inquisitor



Added



Instruments of Zeal

  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges

  • Gain 1 Fanatic Charge every second if you've Attacked in the past second

  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges

  • +4 to Maximum Fanatic Charges


Elemental Damage, Attack and Cast Speed

  • 10% increased Elemental Damage

  • 4% increased Attack and Cast Speed



Modified



Instruments of Virtue

Added
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%

  • Battlemage

Removed
  • 30% increased Spell Damage if you've Cast a Spell Recently

  • 50% increased Attack Damage if you've Cast a Spell Recently

  • 20% increased Attack Speed if you've Attacked Recently

  • 30% increased Cast Speed if you've Attacked Recently


Pious Path

Added
  • Consecrated Ground you create causes Life Regeneration to
    also Recover Energy Shield for you and Allies

Removed
  • 20% increased Attack and Cast Speed while on Consecrated Ground

  • Regenerate 200 Energy Shield per Second while on Consecrated Ground


Sanctuary

Added
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies

Removed
  • Consecrated Ground you create applies 10% increased Damage taken to Enemies

  • Regenerate 15 Mana per Second while on Consecrated Ground


Righteous Providence

Added
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower

  • +50 to Strength and Intelligence

Removed
  • 100% increased Critical Strike Chance against Enemies that are affected
    by no Elemental Ailments

  • +45% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • 20% increased Effect of Non-Damaging Ailments


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier





Hierophant



Modified



Pursuit of Faith

Added
  • 100% increased Totem Placement speed

Removed
  • 6% increased Damage per Enemy Killed by you or your Totems Recently

  • 10% increased Attack and Cast Speed while you have a Totem


Conviction of Power

Added
  • +4 to Minimum Endurance Charges

  • +4 to Minimum Power Charges

  • +1 to Maximum Power Charges and Maximum Endurance Charges

Removed
  • 25% chance to gain an Endurance Charge when you gain a Power Charge

  • 50% chance to gain a Power Charge when you Summon a Totem

  • 15% chance to gain a Power Charge if you or your Totems kill an Enemy

  • 5% reduced Elemental Damage taken while you have an Endurance Charge

  • Damage Penetrates 5% Elemental Resistances while you have a Power Charge


Ritual of Awakening

Added
  • 5% more Damage per Summoned Totem

Removed
  • 50% increased Totem Placement speed

  • 3% more Damage per Summoned Totem

  • Skills that would Summon a Totem Summon two Totems instead


Arcane Blessing

Added
  • 50% increased Effect of Arcane Surge on you

Removed
  • Immune to Elemental Ailments while you have Arcane Surge


Illuminated Devotion

Added
  • 30% increased Area of Effect while you have Arcane Surge

  • Immune to Elemental Ailments while you have Arcane Surge

Removed
  • 25% increased Area of Effect while you have Arcane Surge

  • 40% increased Spell Damage while you have Arcane Surge


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Mana (Mana Regeneration, Power and Endurance Charge Duration)

Added
  • 8% increased maximum Mana

Removed
  • 20% increased Endurance Charge Duration

  • 20% increased Power Charge Duration


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage





Guardian



Modified



Unwavering Crusade

Added
  • Nearby Allies have 20% increased Attack, Cast and Movement Speed

Removed
  • Nearby Allies deal 30% increased Damage

  • Nearby Allies have 15% increased Attack, Cast and Movement Speed


Time of Need

Added
  • 80% reduced Effect of Curses on you

  • Every 4 seconds, Regenerate 30% of Life over one second

Removed
  • 25% reduced Effect of Curses on you

  • Every 5 seconds, remove Curses and Elemental Ailments from you

  • Every 5 seconds, Regenerate 30% of Life over one second


Harmony of Purpose

Added
  • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit

Removed
  • 10% chance to gain a Power, Frenzy or Endurance Charge on Hit


Armour and Energy Shield, Charge Duration

Added
  • 15% increased Endurance, Frenzy and Power Charge Duration

Removed
  • 20% increased Endurance, Frenzy and Power Charge Duration





Ascendant



Modified



Trickster

Added
  • 20% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • Regenerate 15 Mana per second if you've used a Movement Skill Recently


Elementalist

Added
  • Exposure you inflict applies an extra -20% to the affected Resistance

Removed
  • Damage Penetrates 10% of Enemy Elemental Resistances

  • 40% increased Effect of Herald Buffs on you


Raider

Added
  • 10% chance to Dodge Attack Hits

  • Phasing

Removed
  • 20% increased Attack Damage

  • 4% chance to Dodge Attack Hits


Pathfinder

Added
  • Recover 4% of Life when you use a Flask

Removed
  • Damage Penetrates 6% of Enemy Elemental Resistances


Guardian

Added
  • Every 4 seconds, Regenerate 20% of Life over one second

Removed
  • Every 5 seconds, Regenerate 20% of Life over one second


Deadeye

Added
  • 25% increased Effect of your Marks

  • You and nearby Allies have Tailwind

Removed
  • 50% increased Global Accuracy Rating

  • Projectiles Pierce 2 additional Targets

  • Moving while Bleeding doesn't cause you to take extra Damage


Gladiator

Added
  • 25% chance to Blind Enemies on Hit with Attacks

Removed
  • 10% chance to Blind Enemies on Hit with Attacks


Champion

Added
  • 50% chance to Fortify on Melee hit

  • 100% chance to Taunt on Hit

  • 15% increased effect of Non-Curse Auras from your Skills

Removed
  • 10% chance to Fortify on Melee hit

  • 25% chance to Taunt on Hit

  • 20% chance to Impale Enemies on Hit with Attacks

  • You and nearby Allies have 8% increased Movement Speed


Hierophant

Added
  • 25% increased Effect of Arcane Surge on you

Removed
  • 20% increased Spell Damage while you have Arcane Surge


Assassin

Added
  • 10% chance to gain Elusive on Critical Strike

Removed
  • 40% chance to Poison on Hit

  • 10% chance to gain Elusive on Kill


Slayer

Removed
  • 50% reduced Maximum Recovery per Life Leech


Inquisitor

Added
  • Damage Penetrates 8% of Enemy Elemental Resistances

Removed
  • +30% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • Damage Penetrates 6% of Enemy Elemental Resistances


Saboteur

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second






about 4 years ago - Bex_GGG - Direct link




As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

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Slayer



Modified



Brutal Fervour

Added
  • 100% increased Maximum Recovery per Life Leech

  • 10% reduced Damage taken while Leeching

Removed
  • 15% increased Attack Speed while Leeching

  • 50% increased Attack Damage while Leeching

  • 6% reduced Damage taken while Leeching


Masterful Form

Added
  • +1 to Maximum Frenzy Charges

Removed
  • 50% increased Endurance Charge Duration

  • 50% increased Frenzy Charge Duration


Overwhelm

Added
  • Base Critical Strike Chance for Attacks with Weapons is 8%

Removed
  • Base Critical Strike Chance for Attacks with Weapons is 7.5%


Endless Hunger

Added
  • 20% increased Attack Speed while Leeching


Impact

Added
  • +4 to Melee Strike Range

Removed
  • +2 to Melee Strike Range


Headsman

Added
  • 20% more Damage with Hits and Ailments against Unique Enemies

Removed
  • 20% more Damage against Unique Enemies


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life


Attack Damage, Frenzy and Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

  • 15% increased Frenzy Charge Duration

Removed
  • 10% increased Endurance Charge Duration

  • 10% increased Frenzy Charge Duration





Gladiator



Modified



Painforged

Removed
  • 40% increased Damage if you've taken no Damage from Hits Recently


Blood in the Eyes

Added
  • Attacks have 50% chance to cause Bleeding

  • 25% chance to Blind with Hits against Bleeding Enemies

Removed
  • Attacks have 25% chance to cause Bleeding

  • 10% chance to Blind with Hits against Bleeding Enemies


Gratuitous Violence

Added
  • 20% more Damage with Bleeding

Removed
  • Attacks have 25% chance to cause Bleeding

  • 30% increased Damage with Hits and Ailments against Bleeding Enemies

  • 25% more Damage with Bleeding


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield


Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield





Champion



Modified



Inspirational

Added
  • 30% increased effect of Non-Curse Auras from your Skills

Removed
  • 15% increased effect of Non-Curse Auras from your Skills

  • You and nearby Allies have 12% increased Movement Speed


Master of Metal

Added
  • Impales you inflict last 1 additional Hit

Removed
  • 20% chance to Impale Enemies on Hit with Attacks

  • Impales you inflict last 2 additional Hits


Unstoppable Hero

Added
  • 20% increased Attack Speed while you have Fortify

  • +500 to Armour and Evasion Rating while you have Fortify

Removed
  • 10% increased Attack Speed while you have Fortify

  • +1000 to Armour and Evasion Rating while you have Fortify

  • 30% increased Attack Damage while you have Fortify


Conqueror

Added
  • 10% reduced Damage taken if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets

Removed
  • 6% reduced Damage taken if you've Taunted an Enemy Recently

  • Regenerate 2% of Life per second if you've Taunted an Enemy Recently

  • Enemies Taunted by you deal 10% less Damage with Hits and
    Ailments against other targets


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage


Armour and Evasion, Impale Chance (Armour and Evasion, Impale Effect)

Added
  • 10% chance to Impale Enemies on Hit with Attacks

Removed
  • 8% increased Impale Effect


Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage





Assassin



Modified



Noxious Strike

Added
  • +30% to Damage over Time Multiplier for Poison

Removed
  • +25% to Damage over Time Multiplier for Poison

  • 50% increased Damage with Poison


Opportunistic

Added
  • 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

Removed
  • 20% increased Movement Speed if you've Killed Recently

  • 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby


Toxic Delivery

Added
  • +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

Removed
  • 10% reduced Damage taken from Damage Over Time

  • +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

  • Gain 20% of Physical Damage as Extra Chaos Damage against
    Poisoned Enemies


Mistwalker

Added
  • Gain Elusive on Critical Strike

  • 50% increased Elusive Effect

Removed
  • 50% chance to gain Elusive on Critical Strike

  • 15% increased Attack and Cast Speed while Elusive

  • 8% reduced Damage taken while Elusive

  • 25% increased Elusive Effect


Deadly Infusion

Removed
  • 10% increased Movement Speed while at maximum Power Charges


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time


Critical Strike Chance, Elusive Effect (Critical Strike Chance, Movement Speed)

Added
  • 10% increased Elusive Effect

Removed
  • 4% increased Movement Speed


Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration





Saboteur



Modified



Born in the Shadows

Added
  • Blind Enemies on Hit

Removed
  • 30% increased Damage with Hits and Ailments against Blinded Enemies

  • 25% chance to Blind Enemies on Hit


Explosives Expert

Added
  • +40% to Critical Strike Multiplier against Burning Enemies

Removed
  • 30% increased Area of Effect

  • 8% reduced Area Damage taken from Hits

  • +30% to Critical Strike Multiplier against Burning Enemies


Pyromaniac

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second

  • 20% reduced Mana Cost of Skills that throw Traps

  • 20% reduced Mana Reservation of Skills that throw Mines


Perfect Crime

Added
  • You gain 10% increased Damage for each Trap

  • 25% Chance for Traps to Trigger an additional time

  • 25% reduced Mana Cost of Skills that throw Traps

Removed
  • 10% increased Cooldown Recovery Rate for throwing Traps

  • You gain 8% increased Damage for each Trap

  • 20% Chance for Traps to Trigger an additional time


Chain Reaction

Added
  • 50% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 50% increased Area of Effect

Removed
  • 30% increased Trap Damage

  • 15% increased Cooldown Recovery Rate for throwing Traps

  • Skills used by Traps have 20% increased Area of Effect


Demolitions Specialist

Added
  • 150% increased Effect of Auras from Mines

Removed
  • 100% increased Effect of Auras from Mines


Bomb Specialist

Added
  • You gain 5% increased Area of Effect for each Mine

  • 25% increased Mine Throwing Speed if you Detonated Mines Recently

  • Mines have 25% increased Detonation Speed

Removed
  • You gain 4% increased Area of Effect for each Mine

  • 20% increased Mine Throwing Speed if you Detonated Mines Recently

  • 40% increased Damage if you Detonated Mines Recently

  • Mines have 20% increased Detonation Speed





Trickster



Modified



Weave the Arcane

Added
  • 30% increased maximum Mana

  • 30% chance to Recover 10% of Mana when you use a Skill

Removed
  • 25% increased maximum Mana

  • 20% chance to Recover 10% of Mana when you use a Skill

  • 6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana


Ghost Dance

Added
  • 3% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating

Removed
  • +3% to Chance to Evade while you have Energy Shield

  • 2% reduced Damage taken per Ghost Shroud

  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating

  • 10% increased Movement Speed while you have Energy Shield


Escape Artist

Added
  • 5% increased Attack and Cast Speed per Ghost Shroud

Removed
  • 6% increased Attack and Cast Speed per Ghost Shroud

  • 10% chance to Dodge Spell Hits if you have Energy Shield


Prolonged Pain

Removed
  • 20% increased Poison Duration


Patient Reaper

Added
  • Recover 3% of Life on Kill

  • Recover 3% of Energy Shield on Kill

  • Recover 3% of Mana on Kill

Removed
  • 50% increased Damage over Time

  • Recover 2% of Life on Kill

  • Recover 2% of Energy Shield on Kill

  • Recover 4% of Mana on Kill


Harness the Void

Added
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • 5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage


Attack and Cast Speed, Damage (Attack and Cast Speed, Damage Over Time)

Added
  • 10% increased Damage

Removed
  • 10% increased Damage over Time


Attack and Cast Speed, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

  • 15% increased Power Charge Duration

Removed
  • 10% increased Frenzy Charge Duration

  • 10% increased Power Charge Duration





Juggernaut



Modified



Undeniable

Added
  • +500 to Accuracy Rating

  • 1% increased Attack Speed per 150 Accuracy Rating

  • Gain Accuracy Rating equal to twice your Strength

Removed
  • +1000 to Accuracy Rating

  • 1% increased Attack Speed per 200 Accuracy Rating

  • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds

  • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds

  • Gain Accuracy Rating equal to your Strength


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration


Armour, Life Regeneration (Armour, Stun Duration)

Added
  • Regenerate 0.5% of Life per second

Removed
  • 20% increased Stun Duration on Enemies





Berserker



Modified



Pain Reaver

Added
  • 30% increased Attack Speed if you've been Hit Recently

Removed
  • 25% increased Attack Speed if you've been Hit Recently


Crave the Slaughter

Added
  • +10 to Maximum Rage


Blitz

Added
  • 8% reduced Critical Strike Chance per Blitz Charge

Removed
  • 10% reduced Critical Strike Chance per Blitz Charge


Physical Attack Damage, Life Leeched per Second

Added
  • 30% increased total Recovery per second from Life Leech

Removed
  • 10% increased total Recovery per second from Life Leech





Chieftain



Modified



Arohongui, Moon's Presence

Added
  • 25% increased Area of Effect while you have a Totem


Tasalio, Cleansing Water

Added
  • 15% of Physical Damage from Hits taken as Fire Damage

Removed
  • Regenerate 2% of Life per second

  • 10% of Physical Damage from Hits taken as Fire Damage


Tukohama, War's Herald

Added
  • 2% of Damage dealt by your Totems is Leeched to you as Life

  • 100% increased Effect of Buffs granted by your Active Ancestor Totems

Removed
  • 1% of Damage dealt by your Totems is Leeched to you as Life

  • 50% increased Effect of Buffs granted by your Active Ancestor Totems

  • 25% increased Area of Effect while you have a Totem





Necromancer



Modified



Essence Glutton

Removed
  • 20% increased maximum Mana


Corpse Pact

Removed
  • 30% increased Damage if you have Consumed a corpse Recently


Mistress of Sacrifice

Added
  • 40% increased Skill Effect Duration

Removed
  • 30% increased Skill Effect Duration

  • 30% increased Minion Duration


Minion Damage, Aura Effect

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Mana

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage, Skill Duration

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage


Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage





Occultist



Modified



Withering Presence

Added
  • 15% more Chaos Damage

Removed
  • +20% to Chaos Damage over Time Multiplier


Malediction

Removed
  • When you Kill an Enemy, for each Curse on that Enemy, gain 8%
    of Non-Chaos Damage as extra Chaos Damage for 4 seconds


Profane Bloom

Added
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Removed
  • Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage


Vile Bastion

Added
  • Regenerate 2% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second

Removed
  • Regenerate 1% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second


Frigid Wake

Added
  • 15% more Cold Damage

Removed
  • +20% to Cold Damage over Time Multiplier


Forbidden Power

Added
  • 6% increased Area of Effect per Power Charge

  • 6% increased Damage per Power Charge

Removed
  • 5% increased Area of Effect per Power Charge

  • 5% increased Spell Damage per Power Charge


Energy Shield, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 18% increased Power Charge Duration


Energy Shield, Chaos Damage (Energy Shield, Chaos Damage over Time Multiplier)

Added
  • 10% increased Chaos Damage

Removed
  • +5% to Chaos Damage over Time Multiplier


Energy Shield, Cold Damage (Energy Shield, Cold Damage over Time Multiplier)

Added
  • 10% increased Cold Damage

Removed
  • +5% to Cold Damage over Time Multiplier





Elementalist



Added



Shaper of Storms

  • Your Hits always Shock

  • All Damage with Hits can Shock

  • Shocks from your Hits always increase Damage taken by at least 15%

  • 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning


Shaper of Winter

  • All Damage with Hits can Chill

  • Chills from your Hits always reduce Action Speed by at least 15%

  • 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold

  • Your Chills can reduce Action Speed by up to a maximum of 40%


Shaper of Flames

  • Your Hits always Ignite

  • All Damage with Hits can Ignite

  • 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire


Elemental Damage, Cold Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Cold Ailments


Elemental Damage, Fire Damage over Time Multiplier

  • +4% to Fire Damage over Time Multiplier

  • 10% increased Elemental Damage


Elemental Damage, Lightning Ailment Effect

  • 10% increased Elemental Damage

  • 10% increased Effect of Lightning Ailments



Removed



Shaper of Desolation

  • Every 14 seconds:
    Gain Chilling Conflux for 4 secondsGain Shocking Conflux for 4 secondsGain Igniting Conflux for 4 secondsGain Chilling, Shocking and Igniting Conflux for 2 seconds


Beacon of Ruin

  • Chills from your Hits always reduce Action Speed by at least 10%

  • 20% more Damage with Ignite

  • 30% increased Effect of Non-Damaging Ailments

  • Shocks from your Hits always increase Damage taken by at least 15%


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite


Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage

  • 5% chance to Freeze, Shock and Ignite



Modified



Elemancer

Added
  • Summoned Golems are Immune to Elemental Damage

Removed
  • 20% increased Golem Damage per Summoned Golem


Bastion of Elements (Paragon of Calamity)

Added
  • Triggers Level 20 Primal Aegis when Allocated
    Primal Aegis can take 100 Damage per Allocated Notable Passive Skill

  • Other Aegis Skills are Disabled

Removed
  • 0.5% of Elemental Damage Leeched as Life

  • For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element

  • For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element


Liege of the Primordial

Added
  • 25% increased Damage per Summoned Golem

  • Summoned Golems are Resummoned 4 seconds after being Killed

Removed
  • Summoned Golems are Immune to Elemental Damage

  • 20% increased Damage per Summoned Golem


Heart of Destruction (Pendulum of Destruction)

Added
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds

  • 60% increased Area of Effect while you don't have Convergence

Removed
  • Gain 75% increased Area of Effect for 5 seconds

  • Gain 75% increased Elemental Damage for 5 seconds


Mastermind of Discord

Added
  • Exposure you inflict applies an extra -25% to the affected Resistance

  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently

Removed
  • Damage penetrates 25% Cold Resistance while affected by Herald of Ice

  • Damage penetrates 25% Fire Resistance while affected by Herald of Ash

  • Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder

  • 25% increased Effect of Herald Buffs on you

  • 25% reduced Mana Reservation of Herald Skills





Deadeye



Added



Occupying Force

  • Mirage Archers are not attached to you

  • +2 to maximum number of Summoned Mirage Archers

  • Cannot Summon Mirage Archers while near your Mirage Archers


Wind Ward

  • 3% less Damage taken per Gale Force

  • Lose all Gale Force when Hit


Projectile Damage, Mirage Archer Duration

  • 10% increased Projectile Damage

  • 15% increased Mirage Archer Duration


Projectile Damage, Attack Speed

  • 5% increased Attack Speed

  • 10% increased Projectile Damage


Projectile Damage, Accuracy

  • 10% increased Global Accuracy Rating

  • 10% increased Projectile Damage


Projectile Damage, Projectile Speed

  • 10% increased Projectile Speed

  • 10% increased Projectile Damage



Removed



Powerful Precision

  • Projectiles Pierce 3 additional Targets

  • Projectiles have 100% increased Critical Strike Chance against Targets they Pierce

  • Projectiles Pierce all nearby Targets


Projectile Damage, Critical Strike Chance

  • 10% increased Projectile Damage

  • 10% increased Critical Strike Chance



Modified



Focal Point (Fast and Deadly)

Added
  • 75% increased Effect of your Marks

  • 25% less Damage taken from other Enemies near your Marked Enemy

  • Marks you inflict are not removed from Dying Enemies

Removed
  • 10% increased Attack Speed

  • 30% increased Projectile Damage

  • 50% more Global Accuracy Rating

  • Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate


Gathering Winds

Added
  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force

  • You and nearby Allies have Tailwind

Removed
  • +1000 Evasion Rating while you have Tailwind

  • If you've used a Skill Recently, you and nearby Allies have Tailwind

  • 10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%


Endless Munitions

Added
  • Skills fire 2 additional Projectiles

Removed
  • +200 to Accuracy Rating

  • 50% increased Area of Effect

  • Skills fire an additional Projectile


Rupturing (Rupture)

Added
  • Critical Strikes which inflict Bleeding also inflict Rupture

Removed
  • Attacks have 25% chance to cause Bleeding

  • +40% to Critical Strike Multiplier against Bleeding Enemies

  • 80% increased Critical Strike Chance against Bleeding Enemies

  • Moving while Bleeding doesn't cause you to take extra Damage

  • Gain +30 Life when you Hit a Bleeding Enemy


Far Shot

Added
  • Projectile Barrages have no spread

Removed
  • 30% increased Projectile Speed


Ricochet

Added
  • Projectiles have 30% chance to be able to Chain when colliding with terrain

Removed
  • Projectiles deal 10% more Damage for each remaining Chain


Projectile Damage, Projectile Speed (Projectile Damage, Accuracy)

Added
  • 10% increased Projectile Speed

Removed
  • 10% increased Global Accuracy Rating


Projectile Damage, Mark Cast Speed (Projectile Damage, Attack Speed)

Added
  • Mark Skills have 25% increased Cast Speed

Removed
  • 5% increased Attack Speed


Projectile Damage, Mirage Archer Duration (Projectile Damage, Accuracy)

Added
  • 15% increased Mirage Archer Duration

Removed
  • 10% increased Global Accuracy Rating





Raider



Modified



Rapid Assault

Added
  • 50% increased Onslaught Effect

  • Onslaught

Removed
  • 20% increased Attack Damage

  • +5% chance to Evade Attack Hits

  • 10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
    or Unique Enemy

  • Gain Onslaught for 10 seconds on Kill


Avatar of the Chase

Added
  • 35% more chance to Evade Melee Attacks during Onslaught

  • 35% more chance to Evade Projectile Attacks during Onslaught

Removed
  • 30% increased Attack Damage during Onslaught

  • 30% more chance to Evade Melee Attacks during Onslaught

  • 30% more chance to Evade Projectile Attacks during Onslaught


Avatar of the Slaughter

Added
  • 10% increased Evasion Rating per Frenzy Charge

  • 4% increased Movement Speed per Frenzy Charge

  • 4% increased Attack Speed per Frenzy Charge

  • 10% increased Attack Damage per Frenzy Charge

Removed
  • 8% increased Evasion Rating per Frenzy Charge

  • 3% increased Movement Speed per Frenzy Charge

  • 3% increased Attack Speed per Frenzy Charge

  • 8% increased Attack Damage per Frenzy Charge


Way of the Poacher

Removed
  • 10% increased Attack Speed


Quartz Infusion

Added
  • 15% chance to Dodge Attack Hits

  • 15% chance to Dodge Spell Hits

  • Phasing

Removed
  • 40% increased Elemental Damage

  • 10% chance to Dodge Attack Hits

  • You have Phasing while at maximum Frenzy Charges

  • You have Phasing during Onslaught

  • Gain Phasing for 4 seconds on Kill


Avatar of the Veil

Added
  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances

  • Nearby Enemies have 20% less Accuracy Rating while you have Phasing

Removed
  • 10% increased Movement Speed while Phasing

  • 10% chance to Dodge Spell Hits while Phasing

  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances

  • Nearby Enemies have 15% less Accuracy Rating while you have Phasing


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration


Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration





Pathfinder



Modified



Master Toxicist

Added
  • Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

Removed
  • Gain 10% of Physical Damage as Extra Chaos Damage

  • 10% of Physical Damage Converted to Chaos Damage

  • 10% more Chaos Damage with Attack Skills

  • You lose Virulence 50% slower

  • Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage


Veteran Bowyer

Added
  • Gain 15% of Physical Damage as Extra Damage of a random Element

Removed
  • Gain 10% of Physical Damage as Extra Damage of a random Element


Nature's Reprisal

Added
  • 40% of Physical Damage Converted to Chaos Damage

  • 15% more Chaos Damage with Attack Skills

  • Chaos Skills have 30% increased Area of Effect

Removed
  • 30% increased Chaos Damage

  • Chaos Skills have 50% increased Area of Effect

  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned


Master Surgeon

Added
  • Recover 6% of Life when you use a Flask

Removed
  • 30% increased Life Recovery from Flasks


Flask Effect, Poison Duration (Flask Effect, Chaos Damage)

Added
  • 10% increased Poison Duration

Removed
  • 15% increased Chaos Damage





Inquisitor



Added



Instruments of Zeal

  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges

  • Gain 1 Fanatic Charge every second if you've Attacked in the past second

  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges

  • +4 to Maximum Fanatic Charges


Elemental Damage, Attack and Cast Speed

  • 10% increased Elemental Damage

  • 4% increased Attack and Cast Speed



Modified



Instruments of Virtue

Added
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%

  • Battlemage

Removed
  • 30% increased Spell Damage if you've Cast a Spell Recently

  • 50% increased Attack Damage if you've Cast a Spell Recently

  • 20% increased Attack Speed if you've Attacked Recently

  • 30% increased Cast Speed if you've Attacked Recently


Pious Path

Added
  • Consecrated Ground you create causes Life Regeneration to
    also Recover Energy Shield for you and Allies

Removed
  • 20% increased Attack and Cast Speed while on Consecrated Ground

  • Regenerate 200 Energy Shield per Second while on Consecrated Ground


Sanctuary

Added
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies

Removed
  • Consecrated Ground you create applies 10% increased Damage taken to Enemies

  • Regenerate 15 Mana per Second while on Consecrated Ground


Righteous Providence

Added
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower

  • +50 to Strength and Intelligence

Removed
  • 100% increased Critical Strike Chance against Enemies that are affected
    by no Elemental Ailments

  • +45% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • 20% increased Effect of Non-Damaging Ailments


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier


Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier





Hierophant



Modified



Pursuit of Faith

Added
  • 100% increased Totem Placement speed

Removed
  • 6% increased Damage per Enemy Killed by you or your Totems Recently

  • 10% increased Attack and Cast Speed while you have a Totem


Conviction of Power

Added
  • +4 to Minimum Endurance Charges

  • +4 to Minimum Power Charges

  • +1 to Maximum Power Charges and Maximum Endurance Charges

Removed
  • 25% chance to gain an Endurance Charge when you gain a Power Charge

  • 50% chance to gain a Power Charge when you Summon a Totem

  • 15% chance to gain a Power Charge if you or your Totems kill an Enemy

  • 5% reduced Elemental Damage taken while you have an Endurance Charge

  • Damage Penetrates 5% Elemental Resistances while you have a Power Charge


Ritual of Awakening

Added
  • 5% more Damage per Summoned Totem

Removed
  • 50% increased Totem Placement speed

  • 3% more Damage per Summoned Totem

  • Skills that would Summon a Totem Summon two Totems instead


Arcane Blessing

Added
  • 50% increased Effect of Arcane Surge on you

Removed
  • Immune to Elemental Ailments while you have Arcane Surge


Illuminated Devotion

Added
  • 30% increased Area of Effect while you have Arcane Surge

  • Immune to Elemental Ailments while you have Arcane Surge

Removed
  • 25% increased Area of Effect while you have Arcane Surge

  • 40% increased Spell Damage while you have Arcane Surge


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Mana (Mana Regeneration, Power and Endurance Charge Duration)

Added
  • 8% increased maximum Mana

Removed
  • 20% increased Endurance Charge Duration

  • 20% increased Power Charge Duration


Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage


Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage





Guardian



Modified



Unwavering Crusade

Added
  • Nearby Allies have 20% increased Attack, Cast and Movement Speed

Removed
  • Nearby Allies deal 30% increased Damage

  • Nearby Allies have 15% increased Attack, Cast and Movement Speed


Time of Need

Added
  • 80% reduced Effect of Curses on you

  • Every 4 seconds, Regenerate 30% of Life over one second

Removed
  • 25% reduced Effect of Curses on you

  • Every 5 seconds, remove Curses and Elemental Ailments from you

  • Every 5 seconds, Regenerate 30% of Life over one second


Harmony of Purpose

Added
  • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit

Removed
  • 10% chance to gain a Power, Frenzy or Endurance Charge on Hit


Armour and Energy Shield, Charge Duration

Added
  • 15% increased Endurance, Frenzy and Power Charge Duration

Removed
  • 20% increased Endurance, Frenzy and Power Charge Duration





Ascendant



Modified



Trickster

Added
  • 20% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill

  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

  • Regenerate 15 Mana per second if you've used a Movement Skill Recently


Elementalist

Added
  • Exposure you inflict applies an extra -20% to the affected Resistance

Removed
  • Damage Penetrates 10% of Enemy Elemental Resistances

  • 40% increased Effect of Herald Buffs on you


Raider

Added
  • 10% chance to Dodge Attack Hits

  • Phasing

Removed
  • 20% increased Attack Damage

  • 4% chance to Dodge Attack Hits


Pathfinder

Added
  • Recover 4% of Life when you use a Flask

Removed
  • Damage Penetrates 6% of Enemy Elemental Resistances


Guardian

Added
  • Every 4 seconds, Regenerate 20% of Life over one second

Removed
  • Every 5 seconds, Regenerate 20% of Life over one second


Deadeye

Added
  • 25% increased Effect of your Marks

  • You and nearby Allies have Tailwind

Removed
  • 50% increased Global Accuracy Rating

  • Projectiles Pierce 2 additional Targets

  • Moving while Bleeding doesn't cause you to take extra Damage


Gladiator

Added
  • 25% chance to Blind Enemies on Hit with Attacks

Removed
  • 10% chance to Blind Enemies on Hit with Attacks


Champion

Added
  • 50% chance to Fortify on Melee hit

  • 100% chance to Taunt on Hit

  • 15% increased effect of Non-Curse Auras from your Skills

Removed
  • 10% chance to Fortify on Melee hit

  • 25% chance to Taunt on Hit

  • 20% chance to Impale Enemies on Hit with Attacks

  • You and nearby Allies have 8% increased Movement Speed


Hierophant

Added
  • 25% increased Effect of Arcane Surge on you

Removed
  • 20% increased Spell Damage while you have Arcane Surge


Assassin

Added
  • 10% chance to gain Elusive on Critical Strike

Removed
  • 40% chance to Poison on Hit

  • 10% chance to gain Elusive on Kill


Slayer

Removed
  • 50% reduced Maximum Recovery per Life Leech


Inquisitor

Added
  • Damage Penetrates 8% of Enemy Elemental Resistances

Removed
  • +30% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments

  • Damage Penetrates 6% of Enemy Elemental Resistances


Saboteur

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second






about 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2962772523308624825]here[/url].