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Divine Life Flask : Recovers 2400 Life over 7.00 seconds Consumes 15 of 45 Charges on use

Cautious : 100% increased Recovery when on Low Life

Panicked : Instant Recovery when on Low Life 25% reduced Amount Recovered

Soul of Ryslatha : Capture Gorulis, Will-Thief in Infested Valley Map 60% increased Life Recovery from Flasks used when on Low Life

Profane Chemistry cluster near Scion Evasion wheel : 50% increased Life Recovery from Flasks

Assuming I am low life all the time: If I have a Panicked Divine Flask, I instantly heal for 2400 * 0.75 * 2.1 ?

a) Correct?

Whereas if I have a Cautious Divine Flask, I heal for 1. 2400 * 2 * 2.1 over 7 seconds? or 2. 2400 * 2.1 over 3.5 seconds? or 3. 2400 * (2.1 + 2) over 7 seconds?

b) 1,2 or 3?

c) Also if I have 8% increased flask effectiveness the healed amount is just multiplied by 1.08 at the end?

d) Flask effect duration does nothing to life flasks right?

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over 5 years ago - /u/Mark_GGG - Direct link

a) Yes.

b) 3. "increased" and "reduced" modifiers to the same value stack additively.

c) Close enough. Technically for non-instant flasks, this modifier is applied to the value of life recovered per second granted by the flask, since that's the stat you gain from the flask effect, but the result is roughly the same.

d) No. Flasks present themselves as an amount healed and a duration for convenience (the main number people want to know is "how much will this heal me?"), but what they actually are/do is they recover certain amount of life/mana per second, and last for a duration. Increasing the duration means you recover the same amount of life per second for a longer time, which results in higher total amount recovered.

Instant recovery has no duration, so duration modifiers won't apply to instant flasks.