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Now states "Enemies you Kill Explode, dealing 3% of their Life as Physical Damage" instead of previous "Enemies killed explode, dealing 3% of their life as physical damage".

Is it the same, i.e. can it change off kills i.e. herald of ash killing a mob with dot which then explodes again.?

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over 4 years ago - /u/Mark_GGG - Direct link

No mechanical change here. All the descriptions for on-death explosions were reviewed so they could be standardised and made clearer what they apply to. The restriction on this type of explosion is that you have to be the thing that caused the kill (so does not work with e.g. minions), and now it says so. The explosions that can only apply from kills with hits now also say that.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Flinkerkobold

Obviously theres a mechanical change, the last remaining explode mod that was able to chain off of itself and actually be useful is removed from crusader items and even mirror items and synthesis items, i can literally just vendor my mirror gear now, so thanks i guess

The change the OP is describing is not a mechanical change. I changed the description of the explosion stat to be more clear about how it works. That did not affect the mechanical behaviour.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Flinkerkobold

But that's just not true? The physical explosion can not trigger itself anymore now, as it triggers from enemies killed by the player and not "killed enemies" aka anything

The player is the cause of the explosion, just like any of the player's skills. Anything killed by the explosion is killed by the player. Monsters killed that way have always triggered your on-kill effects, because that has always been considered you killing them.

I am literally telling you that the change made here was only to some descriptive text. It is not possible for that to change the behaviour.

There are two different kinds of on-death explosions in PoE. One type (which includes this mod) occurs regardless of how the enemy was killed, but requires that you be the one to kill it, as opposed to a minion or totem. The other type are things like Quecholli, which only explode things killed by hits (sometimes specific types of hits), but those hits might not come from you - totems can use your skills and thus deal hits that benefit from these stats.

Descriptions on these explosions have changed to make it clearer which kind they are - this mod and others like it have changed to specify that the enemies have to be killed by you, which has always been true for those stats. The other type have changed to specify they only apply to things killed by hits.

This is not a mechanical change. This always only applied to things killed by you, but now specifies that.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by PapaPetro

Mark, there were two mechanical differences to "Killed Enemies Explode" and "Enemies you Kill Explode". I'm not sure if everyone at GGG was aware of this, but you've mechanically changed all instances to the latter variant.

Here's an example of the "Killed Enemies Explode" implicit from the Synthesis league where you can see how that particlar mechanic allowed for it to chain off the secondary explosions. https://www.youtube.com/watch?v=UK29CZ-sksA

This mechanical distinction was important as it was build enabling much like Herald of Ice bomber builds.

I'm not sure if this was intended, but please revert the change. The "Enemies you Kill Explode" affix is a vast step down from the "Killed Enemies Explode" mechanic.

This is still not a mechanical change. It still has the exact same behaviour it always did. We just changed the descriptions, so instead of being ditinguished by weird subtle differences in the text that didn't seem like they should matter, they're distinguished by actually listing the thing they need.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by PapaPetro

Then maybe I'm mistaken. A large portion of the community was under the assumption that the two descriptions functioned mechanically different.

There were two descriptions (neither of which were exactly like the new description), and which roughly corresponded to the two behaviours (but were inconsistently applied), in ways that weren't intuitive of obvious from the differences in the description ("enemies killed" vs. "killed enemies" doesn't actually communicate anything).

The whole point of the change was to throw out those descriptions entirely and make new ones that are clearer about what requirements they have to work. This is an explosion that requires you be the killer, and always has been - it now specifies that in the description. Quecholli is an explosion that requires the kill be with an attack or spell hit - it now has a description that specifies that requirement. All the on-kill explosions were adjusted to match the new standard.