over 1 year ago - Mark_GGG - Direct link

" aggrofee wrote: As far as i am aware with the old "Doomsday"-keystone the hex was instantly reapplied after you hexblast the enemy, as long as the Doomsday-area persisted.
(correct me if that´s wrong please)
You are indeed wrong. Doomsday had the same behaviour as the cursed ground - the doom-related parts have been removed and the duration extended, but the core implementation is still the same as the keystone was. This is the same behaviour as Lightning Conduit with things like Skitterbots applying shock in an area around them.

This is not a bug.

over 1 year ago - Mark_GGG - Direct link

" aggrofee wrote: Is it possible that something in Hexblast's behaviour changed then?
Because it now removes either the blasphemy-applied curse or the cursed-ground-curse. (just tried it, it seems to be random which one)
Whereas with Hexblast in the past (3.17 for me - maybe it changed after that) it always chose the blasphemy, because when i spammed Hexblast, while the Doomsday-Keystone was "charging" i always got the massive hit at the end.
Yes, the behaviour changed because we removed doom as a concept from the game. Previously, Hexblast picked the hex with the most doom to remove - now it picks the one with the lowest remaining duration. It has always picked randomly between hexes which are "equal" in whatever way it's choosing.

over 1 year ago - Mark_GGG - Direct link

Yes, lowest is correct. I am just bad at typing words, apparently.