Original Post — Direct link

NeverSink's Itemfilter 7.01 - Tierlist Changes and Goodies for Console Players

I've recently improved my toolchain, which enabled me to create more and new filter features. So, this update brings tiering changes and minor improvements as usual, but also one of the said new features:

I've recently seen, a thread on reddit, about the console community listing some of the PoE-console-specific QoL problems. One of them being the lack of true filter customization. They do get the default filter and my 7 basic filters, but can't change those. Now the problem is their gameplay is pretty different (they can loot easily, but not precisely).

So after talking to /u/Bex_GGG, who confirmed that they can deliver the filters to the consoles in one of the upcoming updates and to the poe-console-discord community, I've designed and deployed these 5 new strictnesses with this update, that will hopefully be an improvements to the console gameplay. ( Note: I don't know when GGG will patch these onto XBOX/PS4 )

If you're interested in hearing more information, the full story behind how that happened, have any concerns about negative consequences, watch the lil' youtube video I've made. I'm also slowly learning to make somewhat better YT videos. That sh*t is hard.

PS: These filters can also be used by PC players and can be found on my github in the folder (Console-Strictness). That being said, they're very easy to recreate on www.filterblade.xyz and frankly I believe the default set is much better suited for PC. Special thanks goes out to /u/tobnac and the poe console discord community.


Download and URLs:

Source Description
FilterBlade.xyz (Recommended) Easy Installation steps + preview/simulator. Experienced players can also create their subversions to match their playstyle
My Github Great for developers and players alike. Also contains some extra tools for raw-editing
FilterBlade Discord For questions, discussions, changelogs and suggestions join
Forum Thread. For more information, questions and feedback

Support / Patreon:

If you want to support the development of Filter and FilterBlade with something more tangible than energy (totally stole this line from OpenARL):


CHANGELOG:

  • Adjusted all uniques, divination cards, fossils, unique maps tierlists

  • Further improvements towards Shaper/Elder tierlists

  • Added 5 extra strictnesses. These strictnesses are designed for the console version of PoE and are basically high level strictnesses, that show more currency. You can find these strictnesses on my GitHub.

  • Minor toolchain and architecture improvements.


Videos: Demos, Installation, Expert Tricks

DEMO VIDEOS

Type Description URL
Filter Demo NormalStyle - Strictness version comparison youtube
Filter Demo PurpleStyle - Regular Strictness / Comparison youtube
Filter Demo PurpleStyle - Uber-Strict youtube
FilterBlade Download, Install, Edit and Preserve Changes youtube
FilterBlade Map Section adjustments youtube
FilterBlade Shaping the Perfect Leveling Filter for new Leagues youtube
FilterBlade Creating a chaos recipes filter youtube
FilterBlade FilterBlade Pro-Tips youtube

Filter and Styleversions

Strictness-es are filter configurations the affect how much/little a filter shows. The general rule is that: as you clear faster, you want to pick up less, because in the time you'd take care of a higher quantity of items, you can kill more monsters and get a higher chance at rare loot. You can start with Regular/Semi-Strict first (great for new players and leagues) and simply up the strictness from the option menu, once you feel like you want to see less.

Nr Name Short Description
0 Soft Shows too much. Includes low crafting bases, magic jewellery in the endgame. Not recommended for regular gameplay.
1 Regular Shows a lot. Recommended for beginners, new leagues and slow-clearing gameplay. Shows all rares. Good for chaos recipes.
2 Semi-Strict Healthy balance. Great for new leagues and beginners and medium-speed endgame gameplay. Hides the worst rares. Good for chaos recipes.
3 Strict Hides bad-base rares and scrolls. Universal and recommended endgame strictness. Hides random gems (hold alt in the first zone if you level with it). Bad for chaos recipes.
4 Very Strict Hides most rares, scrolls, augments, armourers. Good for the endgame and for speed-farming.
5 Uber Strict Hides all low currencies and rares. Great for quantity-farmers.
6 Uber+ Strict Shows too little. Sterile screen. Hides all kind of stuff, including mediocre divination cards, all kind of crafting material etc. Recommended for speed-clearing quantity-parties or as a base for further editing. Not recommended for regular gameplay.

Styles have no effect on how strict the filter is, but change the visual and audio configuration. Find one that pleases your eye most or make your own on www.filterblade.xyz

Style Description
Default The normal style. It uses a wide variety of colors and shadings to inform users about the drop type, value and properties.
Slick A less colorful version of the normal style.
Gaia (full restyle) Gaia is a nature-inspired style. It uses less colors, but is still very cheerful.
Vaal (full restyle) A brick, corruption, blood and gore styled filter.
Velvet (full restyle) Soft green, blue, grey and pink hues, this filter is inspired by oceanic and royal colorsets.
Blue Minor changes. Changes the color of rares to blue.
Purple Minor changes. Changes the color of rares to purple.
Azurite A new (experimental style) - it's like a DOUBLE purple/cyan style!
CustomSounds Special style. The visuals are based of default, but the sounds are different and are provided in mp3 files. You have to copy the mp3 files too for the filter to work. You can also replace the sounds with your own mp3's to create your own soundset.

Thanks to...

A special thanks to everyone who helped testing and provided feedback during the past days, you guys included! Thank you!

  • /u/Tobnac and Haggis - the 2 others minds behind filterblade + great friends

  • A special note of appretiation to the (Patreon) supporters - with a special shoutout to: Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"

  • Thanks to the following friends, deveopers and community members: C4pture, MrPing, TheZensei, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome, Razmuskl, GGG for the awesome game (a special thanks to Bex, Chris and Jonathan)


Best regards,

~NeverSink

External link →
almost 6 years ago - /u/Bex_GGG - Direct link

Thank you so much for all of your contributions to the community! We really appreciate it.

almost 6 years ago - /u/Bex_GGG - Direct link

Originally posted by IG_Nord

PoB use to contribute to the community, but that has been going downhill quick once GGG got more directly involved.

We have no involvement with PoB. It's a third party app.

almost 6 years ago - /u/Bex_GGG - Direct link

Originally posted by IG_Nord

no involvement

Funny.

Yes, that link is relevant as in that news post we've outlined how PoB is still not officially supported by GGG.

almost 6 years ago - /u/Bex_GGG - Direct link

Originally posted by welpxD

Doesn't Neversink stream? You should do an interview with him! (Unless you already did one.) It'd be interesting to hear from the man who has more influence over the PoE economy than anyone else, including GGG themselves.