about 6 years ago - /u/Openarl - Direct link

Hi! Thanks for the kind words, everyone.

Hopefully this shouldn't negatively impact the development of PoB at all, but it's hard to know for certain, as I need to prioritise working on the game itself. Having direct access to the code here should be a major benefit, though.

about 6 years ago - /u/Openarl - Direct link

Originally posted by KelloPudgerro

Grats on infiltrating GGG, to finally discover the super secret minion and specter numbers

I did actually manage to squeeze the minion calculation info out of Mark while I was here for the interview two weeks ago; hence the sudden progress.

about 6 years ago - /u/Openarl - Direct link

Originally posted by EvolveEH

I had assumed they were hiring you to work on path of building and make it a supported program... What are you going to be working on?

I'll be working on the gameplay code (skills, stats etc). Same job as Mark.

about 6 years ago - /u/Openarl - Direct link

Originally posted by WhyWouldYouPoopThere

Who made the first move on this? Did you just apply for the job or did somebody from GGG ask you if you wanted to join the team?

I applied for the gameplay programmer job that they advertised a while ago.

about 6 years ago - /u/Openarl - Direct link

Originally posted by beardislovee

Are you from New Zealand? or did you travel from another country?

I'm from Australia.

about 6 years ago - /u/Openarl - Direct link

Originally posted by gharnyar

Did you have any prior game programming experience? I'm not in the field or anything but I'm curious

Professionally, none. I have been coding in and around games for most of my life as a hobby, though.

about 6 years ago - /u/Openarl - Direct link

Originally posted by Drop_

Congrats on the job, I kind of hope POB goes in house.

P.S. Do you think you could update Bleed calculations in PoB?

For example, have a "max stacks" number when you have crimson dance, and/or a "ruthless hit" bleed number if you're using the ruthlessness gem?

I still haven't worked out the best way to simulate Crimson Dance yet, unfortunately it's rather tricky to handle.

about 6 years ago - /u/Openarl - Direct link

Originally posted by Singulaire

Do you know/can you share what kind of stuff you'll be working on as a PoE developer?

Just general gameplay stuff; skills, stats, etc.

about 6 years ago - /u/Openarl - Direct link

Originally posted by jsalonin

Congratulation, hope you like the workplaces and Auckland

So far the office is easily the best place I've ever worked at! Auckland is nice, although the weather kinda sucks compared to Brisbane.

about 6 years ago - /u/Openarl - Direct link

Originally posted by theguyfromgermany

Will pob be suported/updated?

It will continue to be updated in my spare time; although I don't know how much of that I'll have.

about 6 years ago - /u/Openarl - Direct link

Originally posted by -FourOhFour-

So did he reveal the secrets of the skelly mages? All I wanna know is if it converts skellys dmg to elemental or if it negates any added phys and uses pure elemental.

The mages uses pure elemental spells; there's no conversion involved.

about 6 years ago - /u/Openarl - Direct link

Originally posted by T3hSwagman

Are you still going to be doing PoB? Is it going to be rolled into your job?

I'll be updating PoB in my spare time, as before.

about 6 years ago - /u/Openarl - Direct link

Originally posted by Ouroboros612

Having Mark as my mentor would terrify me. Grats on the job! I'm assuming moving to NZ is mandatory?

Yes.

about 6 years ago - /u/Openarl - Direct link

Originally posted by Perqq

Not sure if I should ask but... how long have you been coding as a hobby? :@

About 17 years I think

about 6 years ago - /u/Openarl - Direct link

Originally posted by Ninnatt

But how many hours do you have in game? :thinking:

I don't know the exact number as I use the standalone client, but probably 5000+.

about 6 years ago - /u/Openarl - Direct link

Originally posted by livejamie

Where'd you move from and what is it like being in NZ so far?

I moved from Brisbane, Australia; Auckland is really nice, although the weather is a lot cooler.

about 6 years ago - /u/Openarl - Direct link

Originally posted by Nivius

yikes, please compile all errors you made in pob compared to real ingame code please

None that I'm aware of so far!

about 6 years ago - /u/Openarl - Direct link

Originally posted by mrui3950

Congrats!

Just curious, Openarl is a New Zealander that just has to move or from outside the country and needs to migrate?

I'm Australian, so I did have to relocate.

about 6 years ago - /u/Openarl - Direct link

Originally posted by MrSithSquirrel

Well you just dodged AUS summer so thats another giant plus!

Eh, I'm pretty used to Brisbane weather, so it's not a big deal.

about 6 years ago - /u/Openarl - Direct link

Originally posted by bakkasan

To me this says: You truly LOVE this and landed your dream job.

Pretty much!

about 6 years ago - /u/Openarl - Direct link

Originally posted by [deleted]

As a fellow software engineer, I hope you help push the underlying code base in a direction that actually makes sense so Mark can stop responding to everything with "that'd be too fundamental a change, you don't know how our code is structured" to things that are really obviously straightforward and easy in any sane context!

From what I've seen so far, the code base already makes sense, and I honestly didn't expect otherwise. The other programmers here are just as competent as I am, and they have good reasons for structuring the code this way (mainly performance); so you shouldn't expect me to be making major changes that will make everyone's dreams come true. I'll try to make some dreams come true, though!

about 6 years ago - /u/Openarl - Direct link

Originally posted by Haeos

I'm curious, are you a NZ resident already? I know the labor laws there can make it tough to hire someone who isn't.

Australian citizen, which is close enough.