Original Post — Direct link
over 6 years ago - /u/Omnitect - Direct link

Originally posted by TaxMagic

The visuals aren't really important with this. It's about removing the clutter from the existing menus by hiding lore/dismiss master behind a conversation option.

The positioning of menu items allows high use actions (Daily Quest, Sell Items, Buy Items) to be close to the cursor upon talking to the master.

This looks very good, and I made a note to refer back to this mockup for ideas the next time we are updating/changing the masters.