Great launch, looking forward to some fixes and balance tweaks.
Oh also wizardhatwhen
Great launch, looking forward to some fixes and balance tweaks.
Oh also wizardhatwhen
Most likely tomorrow!
Edit: Looks like it will be today after all :)
As of right now, there are only two tweaks I'd really, really like to see in Synthesis content.
1) Make it so that planned paths cannot have random distant memories spawn right next to them. It's really, really frustrating to get half-way down a long chain toward a memory node, then have a random-ass node pop in along your next planned path and prevent you from pushing on. This isn't something you can plan around, it doesn't promote on-the-spot problem solving; it's just frustrating and sucks the fun out of moving through the Nexus.
2) While my build doesn't struggle with this, there needs to be more of a safety bubble at the beginning of both memory fragments and paths in the nexus. Clicking "go", only to have 100 mobs instantly shooting at you WHILE running away from ridiculously fast-moving decay isn't a challenge, it's a cheap shot. I can understand this if you purposely do it yourself (by stacking tons of global mods and pack size in nexus chains), but in mapping fragments it doesn't feel good at all.
Other than that, I've had a lot of fun figuring out mechanics so far. I've decided to play semi-SSF this league and it has been a blast.
Great launch, guys!
Thanks for the constructive feedback! I'll make a note.