Original Post — Direct link

Leper's Alms has the "Shared Suffering" Mod which transfers an Elemental Ailment on you to an enemy you hit and removes it from you.

Maligaro's Restraint reflects Shocks you cause back to you.

(Items are linked in the comments)

Theoretically, if you use both of them together, you should be able to shock enemies with each hit. Once you shock an enemy, you get shocked too which means the shock on you gets transferred to an enemy with your next hit which in turn reflects back to you which should be able to restart that loop.

I've tried the combo but it doesn't seem to work. Am I missing something with my thought process? Is the shock caused by Shared Suffering not considered a "Shock you cause"?

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about 5 years ago - /u/Mark_GGG - Direct link

Shared Suffering does not transfer ailments from you to enemies. It means that : a) If you have a specific ailment, all your hit damage is counted towards causing that ailment on-hit. b) If you inflict an ailment, all ailments of that type are removed from you.

So assuming you do enough total damage to inflict shock, you'll shock the enemy, which because of reflection also shocks you again (you have two shocks now). Then all shocks are removed from you.

about 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Megadarth

Ah, thanks for the clarification. 2 Questions remain:

  1. Does the 60% damage bonus from the belt apply to the hit which causes me to be shocked even if the shock gets removed right after? I mean does the damage bonus apply to hits which shock the enemy and me?

  2. If I am an Elementalist and use a skill with lets say 98 cold, 1 fire and 1 lightning damage, crit and apply a shock and an ignite on myself due to Eye of Innocence, do I need to hit a second time or does all that damage apply all those ailments? It seems I was never shocked while wearing Leper's and Maligaro's because it appearently was cleansed right after application.

Or in short, does this setup do anything at all damagewise.

1) No. First the damage of the hit is calculated. You aren't shocked yet, so that modifier isn't in effect. Then the calculated damage is applied to the enemy - this shocks the enemy, and because of the reflection, the same shock application also applies to you. Once shock application is done, shared suffering sees that you applied a shock, and thus removes shock from you.

2) I'm not clear on specifically what you're asking here, could you please clarify in more detail what interaction you're asking about?

about 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Megadarth

Well, after thinking about it, it seems redundant to ask this because logically it doesn't work that way.

However, Eye of Innocence/self Ignite should work because the stack should be:

I am ignited and hit>Share Suffering ignites the enemy and the burn gets removed=>Eye of Innocence hits and ignites me again (at 75% chance with current existing items).

I'm just trying to get this Cheesewheel rolling. Leper's Alms has to have some synergy.

The "take x fire damage" will occur (potentially igniting you) before the removal of ignite. In this case both are caused by the same thing, so this is effectively arbitrary, but it's that way because internally stuff that is explicitly only for a specific ailment (Eye) happens before stuff that's general for any ailment (shared suffering removing) due to the way the code is structured.

Eye's "take fire damage" is part of the "apply an ignite" process, where shared suffering removing ailments is part of the "apply all the ailments this hit will apply" process, which is a step "further out" - so it occurs after all the individual ailment functions have been called.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by hukkaberry

Do traps, mines, brands, and totems count as “your hits” for Leper? I.e. will they remove any status on the player?

Brands are your hits. Traps, Totems and Mines are spearate entities from you that hit things themselves.