Original Post — Direct link

This thread is a compilation of all 3.8.0-related information. All the teasers we get in announcements, videos, news coverage and forums posts will be organised and posted here. If you find anything missing or incorrect, please comment so I can add it to the list. Thanks!

 

 

Brand New Info (check this section daily to stay up to date)

 

 

Major Announcements & News Posts

 

 

Minor/Miscellaneous Announcements

 

 

The Blight League

  • Areas will contain Fungal Growths that spread tendrils into the area around them. You must protect Sister Cassia (a new NPC) while she uses a pump to destroy the growths.

  • When the encounter begins, mind-controlled enemies will begin spawning at the end of each tendril and running directly along the tendrils to attack the pump. They will follow the tendrils exactly and will not attack you unless you're in the way, but will destroy the pump if not killed. These enemies are unusually hard to kill.

  • Sister Cassia builds towers in order to help you in the encounter. There is a range of towers available, and you can pick which towers are constructed and how they're upgraded. It seems that killing the enemies during the encounter provide the resource required to build/upgrade more towers.

  • At the end of a successful encounter, you receive a reward from each tendril attached to the growth. This appears to use a similar system to Legion rewards, where each reward container has a symbol hovering over it and will give items of that type when opened.

  • Rewards can also include oils, which you can use to place new enchantments on your gear. A combination of two oils can enchant a ring (and only rings) with an enchantment that provides bonuses to the towers used in blight encounters

    . A combination of three oils can enchant an amulet or one of four blight-specific unique items to allocate any notable passive on the passive tree
    . The result of this process will be shown before you consume the oils, and the combination of oils required to get a certain passive will also be shown in-game. These enchantments can be overwritten if desired, and that passives allocated via these enchantments cannot be allocated again on the skill tree.

  • There are also 13 hidden notable passives that can only be obtained from enchantments. Some of these have been previewed:

  • There are twelve types of oil

    , with differing rarities. They can be upgraded via a 3:1 vendor recipe, like essences.

  • In the endgame, you can find blighted maps

    that contain gigantic blight encounters with exclusive rewards. Oils can also be used to modify these, but we don't know the details of this yet.

 

 

Changes to Master Content

 

 

Game Mechanics Changes

  • A second bar of skill bindings has been added! It's not yet clear exactly how this will function on PC. Details on console functonality.

  • Mine mechanics have been completely reworked. See this news post for details.

  • Currently unknown changes are being made to how ailments scale when applied by a critical hit (in addition to changes to the Perfect Agony keystone passive). See also: passive tree changes and new skill & support gems.

  • Currently unknown changes are being made to minion mechanics. See also: passive tree changes, item balance, and new skill & support gems.

  • A new buff called "elusive" is being added. It grants 25% increased movement speed and 15% attack and spell dodge, and decays over time rather than having a normal timer. Most sources of elusive won't refresh the buff if you already have it, so you may have to wait for it to decay before getting a full-strength buff again.

 

 

Passive Tree Changes

 

 

Item Balance

 

 

New Skill & Support Gems (14/16)

 

 

 

Reworked/Updated Skill & Support Gems (total number unknown)

 

 

 

New (7/16) & Reworked (8/24) Unique Items

 

 

 

New Divination Cards (15/18)

 

 

Media Coverage

 

 

Release Schedule (Pacific Time)

  • Teasers every NZ weekday from now until launch (and weekends too if we're lucky)

  • Sunday, September 1: Blight League challenge rewards revealed

  • Monday, September 2: Legion League ends, 3.8 Balance Manifesto

  • Tuesday, September 3: 3.8.0 Patch Notes, Passive Tree and Item Filter Information

  • Wednesday, September 4: Complete new/updated skill gem numbers

  • Thursday, September 5: Patching timeline and (maybe) torrent

  • Friday, September 6: 3.8 & Blight League PC launch. Please refer to the countdown on www.pathofexile.com to determine the launch time for your timezone.

  • Monday, September 9: 3.8 & Blight League console launch. Exact time TBA.

External link →
over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Ygsvhiym

Thank you for correcting me. The wiki supports that this counts as spending Mana. They do have a "cost", as they are affected by Mana cost multipliers.

I'm curious, if you reserved Mana you don't have, does it still proc things like arcane surge? E.g if you spent your Mana down below 50% and then activated wrath, reserving 50%, does that put your available Mana to zero and you need to recharge back up to 50%? If not, did it still proc Mana cost triggers?

They do have a "cost", as they are affected by Mana cost multipliers.

Skills with a reservation do not have a cost. Skills can only have one or the other.

as they are affected by Mana cost multipliers.

Mana Reservations of skills are affected by mana multipliers. They are not affected by any modifiers specific to costs, because they do not have costs.

if you reserved Mana you don't have

You cannot do this. Reserving mana is a form of spending it. You must have mana in order to reserve that mana.

E.g if you spent your Mana down below 50% and then activated wrath, reserving 50%, does that put your available Mana to zero and you need to recharge back up to 50%?

Yes.