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Questions Thread - March 03, 2020

This is a general question thread on March 03, 2020. You can find the previous question threads here.

Remember to check the Wiki first.

You can also ask questions in the #any-question channel in our official Discord.

The idea is for anyone to be able to ask anything related to PoE:

  • New player questions
  • Mechanics
  • Build Advice
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

No question is too big or too small!

We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

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almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Kay0518

Is "Adds # to # physical damage to attacks with this weapon per 3 player levels" mod from Poet's pen considered as an added local damage'? I doubt it because the weapon quality does not affect this mod. But I'm also uncertain due to the fact that your offhand will not benefit from the mod though it's not local. Can you enlighten me?

No. It can't be local because it can't be worked out on just the item - the value depends on the player holding it. Local modifiers apply entirely on the item, and thus are in effect even before you pick the item up.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Kay0518

Oh totally make sense. Thank you so much! Crystal clear.

For future reference, local modifiers will usually change something in the values shown above mods on the item, and usually make those values display in blue rather than white - because they're applying on the item and changing those properties on the item. So if you compare two weapons where one has a local damage modifier (including quality) and the other does not, you'll see the value near the top of the weapon for it's damage includes the effect of the local modifier. Anything which changes an item's base values that way is a local modifier.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Koervege

Does this imply somehow that the mod doesn’t get factored by the new Spellslinger?

Spellslinger only does anything with the Weapon's damage, which is the damage values shown on the weapon item. These are affected by local modifiers. These values are what becomes your base attack damage when you equip the weapon.

Non-local modifiers don't change those values, so have no interaction with Spellslinger.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Quote_a

When you say will "usually" change those values, does that mean there are local damage mods that won't change those values? If so, any examples you can give?

To my knowledge, local damage modifiers will always change the displayed values (outside of cases where other modifiers make such changes irrelevant - quality won't change the displayed physical damage values on Storm Cloud, because increasing no damage doesn't cause any change).

But in that part of my post I was talking about local modifiers in general, there are some non-damage local modifers that do things weirder than just changing the values of an item - for example local modifiers that change what sockets the item has/can have.