Original Post — Direct link

Making a post about this because these are pretty big things that won't be able to be accounted for just off the info we have now and are getting based off of the posts that are left. Which makes planning awkward.

Also, the first one is a bit of a complaint and probably something to be addressed before league start.

  1. Is Zombie Slam cooldown getting buffed at all to make up for the loss of 200% CDR? EDIT: Answered. It is 4.0 seconds now.
    With Violent Dead being gone, it's impossible to get them to permaslam now (which required multistrike as well anyways). What this means is that if you multistrike for more slams, the zombies are gonna have awkward moments of multistriking a default attack which is really rough.
    If the cooldown doesn't go to 2.5 or even 3, I cant see anyone using them offensively, as that's how they got anywhere close to decent clear. (It also wouldn't do much of anything for people in standard, you'd still probably want multistrike in the end)

  2. When do you get a 3rd spectre from the Spectre gem? At the point of having 4 spectres total (1 from tree) spectres will be fine, but it's important to know when that 3rd spectre from gem level actually happens. (And, if possible, 4th -- but I'd imagine that might be hard to get)

  3. Base numbers on Carrion Golem will be really helpful, but more than anything the cooldowns on Carrion Golem's abilities will be important as that's something that's much harder to judge and makes planning around how many Primordial Harmonies on a carrion golem centric build you'll want easier. (obviously we'll get flat damage on minion buff with the 20/20 gems, but I don't think base damage would show..?)

Other shorter questions: Whats happening to the +1 spectre on Delve Chests? (I'm assuming its changing to +1 spectre gems)

Midnight Bargain and Queen's Escape/Decree are keeping their +1 max spectre since they weren't mentioned in the patch notes, right?

If any other minion base damage numbers changed at all it'd be nice to know -- though I suspect they weren't changed.

EDIT: I forgot, we still don't know what the numbers on Feeding Frenzy are... gem release didn't help.

The Zombie Slam stuff is the only problem I see with the changes, everything else provided the 3rd spectre from gem level isn't too hard to get looks good. Minion life in general is good, regen could use maybe slight buffs to make dropping clusters more viable as it makes it really hard to drop the clusters that have minion regen in them. Damage looks good as well. But zombies as a build rely on the slam hard, and losing all that AoE and reliability would be brutal.

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about 5 years ago - /u/Rory_Rackham - Direct link

Okay, here we gooo

Raise Spectre has a base of two spectres max at level 11, three at 21, and four at 31.

Carrion Golem's Leap Slam has a 4 second cooldown, and doesn't repeat with Multistrike unlike some Spectre leap slams. It deals 180% of their base damage. The Bone Cascade has a 4 second cooldown, can multistrike, has 10% less attack speed and deals 65% of base damage, but can hit enemies multiple times with each cascade. The non-cooldown attack deals 135% of their base damage with the first two swings which are wide cones, while the third to sixth swing deals 162% of base damage with 200% more attack speed, but in a smaller rectangle (For bursting down enemies that survive the first two swings). At level 20 of the gem, they do an average of 372 damage per hit, with an attack time of 0.9 seconds. They have 1067 accuracy rating at gem level 20, the same as other minions.

The Delve chest mod can still give +1 to maximum spectres, as do Midnight Bargain and Queen's Escape and Decree.

Feeding Frenzy's reminder text: (Feeding Frenzy grants 10% more Minion Damage, 15% increased Minion Movement Speed and 15% increased Minion Attack and Cast Speed)

Edit: Updated the Carrion Golem hit damage, as I mathed wrong.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by mcurley32

what about Summon Skeletons and Raise Zombie limit breakpoints?

Summon Skeleton summons 3 at once at level 11, 4 at once at level 21, 5 at once at level 31.

The maximum number of skeletons is 6 at 6, 7 at 12, 8 at 18, 9 at 24, 10 at 30 and 11 at 36.

The max zombies are 4 at 5, 5 at 10, 6 at 15, 7 at 20, 8 at 25, 9 at 30 and 10 at 35.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by SirClueless

Also, what exactly is the minion accuracy buff going to entail? I assume it's just higher flat base accuracy? The patch notes say "All minions," does this include Arakaali's Fang, Dancing Duo, etc. as this suggests?

Every monster that is inherently a player minion has that higher number. Spectres are the only exception because each monster has its own base accuracy, but that's why the gem gives quite a bit of flat accuracy now.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ShocksRocks

Hey Rory could you confirm to us that Infernal Legion damage indeed has absolutely nothing to do with minion maximum life?

Thanks for sticking around and good launch!

Correct, Infernal Legion is just the damage stated on the support gem, multiplied by any damage bonuses your minions have that would apply, like Minion Damage from any source, or Burning Damage from supports etc.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by digao94

Do you have the information on dancing dervish minions? If they remain the same or not?

The only change I'm aware of is improved accuracy, anything else would be patch noted!

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by rogueyoshi

Dominating Blow, please!

They've got the improved accuracy all minions got, but their slam attacks info:

33% less Attack Speed, 100% more damage.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by CycloneSP

that raises an interesting question then: if the carrion golem's slam attack does not repeat via multistrike, what about stone golem? Same as carrion golem?

The no-repeat only applies to the Leap Slam, not their cascade slam, because it was a bit pointless when they jumped on the spot. Stone Golem slams still repeat as usual.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Bassre

Does the spiders from Arakaali's Fang also got that accuracy buff?

Arakaali's Fang spiders do also have the accuracy buff.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by fizzord

is it completely unsupported or does the more attack speed from multistrike still apply to their leap slams?

Everything from Multistrike will apply to their leap, but they won't get that second or third repeat damage bonus.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ClockworkRose

Hey, Thanks for all your answers!

Does the +2 from necro apply to Phantasm support (and other minion supports for that matter)

The +2 to all Minion Skill Gems doesn't apply to the Phantasm Support or other minion supports, nor does it apply to minion skills that come directly from items like Soulwrest, as they're not actual gems.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by PMeForAGoodTime

Do primordial might and feeding frenzy apply the same aggressive AI to golems or is there some difference between the two?

Primordial Might and Feeding Frenzy use the same Aggressive stat/behaviour.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MoeFantasy

Blink arrow and Mirror arrow?

Blink and Mirror Arrow clones also have the accuracy buff.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by PaladinWiz

Question about the reworked Mana Reduction support gem. Does it apply to skills used in say CwC/CoC or just the skill that is consuming mana? For example Incinerate CwC Volatile Dead. Do both Incinerate and Volatile Dead get the damage/crit or just Incinerate?

All supported skills gain the benefits per Inspiration Charge, regardless of if they generated them or not. This could also mean that you could generate Inspiration Charges with one skill, then get the benefit on a completely unrelated skill as long as it is supported by an Insipration Support.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Having-a-hard-time

So it should be +2 to All Active Minion Skill Gems, or do all + Skill Gem mods only affect active skills?

Support Gems are different from Skill Gems, not a subset of them. This is a little bit confusing because of some old discontinued naming conventions!

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by teeny__

How does Feeding Frenzy interact with Spiritual aid and Command? Does the player character get the more damage or only the increased attack speed?

Spiritual Aid doesn't give you any benefit from Feeding Frenzy, because Feeding Frenzy gives More damage, while Spiritual Aid only applies to increases and reductions. Spiritual Command would give you the increased attack speed from Feeding Frenzy though, that one works!

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by CycloneSP

does it count as 'golem damage' when supporting golem skills, for the sake of inc golem modifiers?

Yeah, that stat would be increasing all damage dealt by your golems so it'd apply to the minion's Infernal Legion's damage as well.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by SkorpioSound

Maybe it's a silly question, but... Are there any minions that didn't get the accuracy buff? Or that behave differently in any way when it comes to their attacks' accuracy?

Technically any minion that only uses spells didn't get the buff, spectres are the only ones that didn't directly get the buff, only indirectly through their skill gem.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Verlerbur

How does their auto-attack work with multistrike? Do the first two multistrike swings count as the first 2 'weaker' autos, and the last multistrike swing is the first of attacks 3-6 that has the inc damage and more attack speed?

Or does multistrike repeat auto 1 three times, then auto 2 three times, etc?

If they did their full 6 hit combo, that'd be two multistrike sequences. Visually, it'd just look like they did their normal sequence, but faster, but the damage would be more loaded towards the rapid final attacks.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Rumstein

Hey Rory, whats the base HP of Carrion Golem at level 20?

Carrion Golems have 11384 life at gem level 20.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by RicoDevega

While you're wandering around in here I had a question about mines.

Stormblast says 3% increased damage taken up to a maximum of 150%

Does that mean with 20 mines out (60%) and 200% increased aura effect, the mines will still be capped at 150% increased damage taken or would they provide an aura at 180% increased damage taken?

The mine aura value cap is a hard cap, not modified by aura effect, so the mines would grant 150% increased damage taken even if you had 5000% increased aura effect.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Xatadestruel

Maybe I missed it but what's the CD on the Skeleton warrior dash from feeding frenzy?

The skeleton's dash ability has a two second cooldown. It takes 0.15 seconds to dash, and also has the same range as the player Dash skill.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by damisa123

Does animate weapon get the accuracy buffs?

Animated Weapon does get the accuracy buffs as well

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by leifertus

Could you tell us about Bone Armour? Stats, tags (minion tag?), ...

Its tags are Spell, Duration, Guard, Minion. It's not a gem though, so won't be increased by global modifiers to minion skill gem levels. It will count as casting a spell of those types for any stats that care about that jazz. It has the same stats as a level 20 Steelskin, with the added benefit of also applying to all of your minions.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by RicoDevega

On the subject of auras, how do auras interact with the blight mechanic? Are towers affected by damage auras like anger wrath and hatred? What about less direct but still specific to damage type auras like Pride and the new pyroclast mine? Finally, are they affected by non-specific damage auras like Haste and Stormblast mines?

Blight's Towers can't be directly influenced by auras, but the minions they summon and the damage taken by enemies they hit can.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by XR-17

Is there a chance to make available all these minion info in a forum post for the non-spectre skill gem minions? It would be nice to have a chance to know the values of their attacks, cds, etc, officially

That's a bit of work for us to get at the moment, and we don't really have that much time! Path of Building is your best bet when that's able to be released, though long term it'd be great to have that in a form we can calculate for you more easily.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Verlerbur

Super super useful information, thank you so much! Do you know what the range is for nearby enemies to give them the damage boost?

Ah, the damage boost Carrion Golems get is from your minions, and the range is 60. Ideally close enough that you don't need to constantly worry about it unless you're using the Meat Shield support on your doods.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MaXiMiUS

What are the technical differences between normal, aggressive, and defensive AI for Carrion Golems (and maybe some other minions like Zombies/Skeletons)?

From their reminder text:

(Aggressive minions have their targeting range raised to a minimum value)

(Defensive minions have their targeting range lowered to a maximum value. They always target enemies around you)

Standard minion behaviour will always target enemies around your last targeted location, so Defensive is the only one that overrides that. Aggressive will mean they'll always search in a large area around that last target location (Which some minions already did) while Defensive changes the target location and limits the attack range quite a bit.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by shppy

just outta curiosity and personal interest, were spectral spirits and the spirits from 'of the grave' enchantment also given that 1067 base accuracy?

Suppose I could ask the same of the dancing dervish/duo too. Just wanna confirm that it wasn't only the more conventionally-acquired minions that were adjusted.

Yep, every minion.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by bgodbgg

According to PoB, ice golems have an average hit of 1090.1. Is this incorrect or does this mean the base average hit for ice golems is 3x carrion golem?

That looks correct, because Ice Golems skills have lower damage multipliers by comparison. It's more a artifact of how we tweaked the balance on the minion, and the fact the Carrion Golem gets up to 80% more damage if you have 10 non-golem minions near them.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by AbuseNab

When Raise Spectre gem levels up will the currently summoned Spectres update to the new level or will we need to resummon them?

We're working on a fix for this that we hope to deploy shortly after release. After the fix, changing the gem level of any minion will re-summon the minion with the new monster level. Until then you'll need to change areas to update the minion level.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Borgismorgue

Can skeletons with aggressive + defensive dash and taunt? OR will their dash ability be deactivated?

Aggressive and Defensive cancel out, so skeletons can't dash if you're using both supports.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Lorberry

For clarity: does 'force move'/move only count as a targeted location, or only skills? Also, how large exactly is that minimum value - I'm assuming it's somewhere around a full screen or so, but more exact numbers are better. The max range for Defensive was pretty clear in the original example video, but that'd be nice too :)

Moving far enough from where you currently are counts as changing target location, so small steps won't stop them doing what they're doing. Aggressive's minimum range is 80, while Defensive's maximum range is 35, if those numbers mean anything to you!

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by granitecrab

Quick one for you. If I sockit withering touch support to a chaos golem will it's casscade still have the phys to chaos and the 25% chance to wither work on it or not. Withering touch is tagged as attack. The cascade is a spell.

We've looked into it and it seems like it will apply wither on hit with spells, the stat description is accurate, with the only limit being what it can support.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Zalet_

Does shock effect work with the Necromancer's shock from created corpses?

Shock effect does work on the Necromancer's shocking corpses notable.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by slowpotamus

you're awesome, thank you. if i have multiple golems from 1 gem supported by infernal legion, can a single enemy only be affected by one source of infernal legion damage, or will they stack?

Infernal Legion's aura doesn't stack, each enemy is just damaged by the highest power aura on them.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by bgodbgg

Maybe this is more of an AI question, but would they ever just auto attack, or is it they either use a CD or use the non-cooldown attack? which it sounds like does 3721.35 twice, then 3721.62 4 times at 2x the attack speed, taking a total of 3.6 seconds for 2420.604 damage meaning 672 dps from non-cooldown attack? so 1209.6 if you have the 80% more multiplier? Also in regards to AI, will it only leap if X amount of yards away? And is there a priority order like, it will always bone cascade if it's up?

Carrion Golems have no basic attack, just their comboish non-cooldown attack.

The Leap is only used if the target is more than a certain distance away. It'll have different chances for different abilities based on positioning of all enemies in range, it's not a guaranteed order.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by skyhawk2891

Does it apply to Dark Pact?

Yes, Dark Pact counts as a minion skill gem so will benefit from the stat.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by riceanalyst

Hey Rory,

Two quick questions:
1) If I link a corpse creating skill with either Unbound Ailments or Bonechill support will the increased effect of ailments apply to the shock and chill from the corpse?

2) Is the mine/trap damage part of the aura of the skitterbots? If so does generosity work on them?

1) I don't believe you can use any supports to increase the effect of the Necromancer's shock/chill corpses. I can't test this right now though, sorry. 2) The Mine/Trap damage from Skitterbots isn't an aura, it's a constant buff like the Golem buff, so Generosity won't apply to the Mine/Trap damage of Skitterbots.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by xff00

What is the base chaos damage over time for the Chaos Golems Sandstorm at level 20?

Chaos Golem's sandstorm deals about 1600 chaos damage per second at gem level 20.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by JTomoyasu

Can minions gain Inspiration charges like they can gain other charges?

At a glance I don't see monsters having maximum inspiration charges set so probably not, but you'll have to confirm this in game later if you have a minion that spends mana.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Verlerbur

Asked this elsewhere but wanted to re-iterate the last part of OP's question - Is there a priority order to the bone cascade? Does it always immediately happen when it's up, or does it wait for the 6-part 'comboish' attack to finish all 6 attacks?

The Bone Cascade is usually used in the next few hits every time it's active, unless the melee combo is in the part of the sequence that does high damage and the enemy it was targeting is still alive. Chance still plays a part, they're not fully reliable in their use.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Verlerbur

How many times can the bone cascade hit an enemy?

A quick test shows that Bone Cascade hits 1-5 times based on position and chance, but larger monsters will be hit by more spikes, similar to Glacial Cascade.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Verlerbur

Hi /u/Rory_Rackham - A follow up question - how does the carrion golem AI interact with it's "auto" attacks? In the 6-part combo, if it is about to perform the 4th attack but the spike cooldown-based attack becomes available, is the combo interrupted to perform the spike attack?

The Carrion Golem's combo attack is much more likely to complete once it gets going, unless the chosen target dies. If the primary target dies it'll likely switch to the cascade if it's available.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by boredlol

say you have 10 icicle mines down when you press detonate, with 10% increased crit per aura, do all 10 mines get 100% increased crit? or just the 1st to detonate, then 90% for 2nd, etc? (apologies if answered elsewhere)

Mine auras last a short time after they've been activated, so if the detonation cascade is fast enough, all can be affected by all auras.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ThatOneParasol

Do the auras from mines linger for a short duration? For example, would the last mine in a long detonation string of Stormblast Mines only be hitting a mob effected by one Stormblast Mine aura, increasing its damage taken by 3%? Or would all, say, 10 mine auras be still active on that target?

Mine auras last a short time after they've been activated, so if the detonation cascade is fast enough, all can be affected by all auras.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by xanthics

Is there a list of minions that are already considered "aggressive" without any items/jewels affecting them?

Every monster has it's own ranges for picking up targets, but generally minions that don't follow the player are naturally very close to Aggressive ranges, either slightly higher or lower.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by awaiting_liquidation

Hey Rory, thanks for providing all this extra info!

Really quickly: Now that Chaos Golem's chaos sandstorm has the tag "modifiers to spell damage affect this skill's damage over time", does that mean gems like Controlled Destruction only affect the chaos sandstorm? Or would Infernal Legion's burning damage (for example) be scaled by Controlled Destruction on chaos golems?

The Chaos Golem's sandstorm has the "modifiers to spell damage affect this skill's damage over time" stat, not the golem itself, so Controlled Destruction's spell damage bonus wouldn't apply to Infernal Legion's burning area.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by xff00

Sorry one last thing, does the chaos golem have sandstorm active all the time now after activation? Thanks Rory!

The Chaos Sandstorm still has a limited duration. It lasts 5 seconds by default, and has an 8 second cooldown, so with Increased Duration it will be able to re-cast it every time it runs out.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Peppr_

Could you also give us the cooldown and maybe AoE radius on Crusade Slam, please?

The Crusade Slam has a 6 second cooldown, and a radius of 21 units.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Peppr_

Thank you for the many very important answers. :)

Can you please confirm if base stats (hp, damage, etc) on minions are changing this patch, or I guess since we last had data on it? Skeletons, Zombies, SRS...

There have been changes to HP and Damage of some minions, but it's a manual process to get that info so I'm afraid I can't get it just now!

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Yeuo

Will the normal sentinel you get by using Dominating blow when killing minion from a rare monsters gain one of the Rare monster's non-nemesis, non-aura modifiers as well? :D Thanks for answering all those questions :D

I've tested this quickly, and it looks like at the moment that Dominating Blow on killing a rare monster's bros won't give your sentinel the extra bro mods.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MoeFantasy

What is the "nearby" range of corpse shock and minion shock?

Looks like the corpse shock and chill from Corpse Pact is about 60 units radius around the corpse.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Vesperis

I love you, please marry me ;D

And I love you, random citizen!

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by nasaboy007

Is there a way to know if a minion spends mana? For example, Solar Guards spam the Fireball spell (since they don't have a default attack), but it doesn't seem like that consumes mana (since they seem to always be able to cast it). However, Carnage Chieftain giving frenzy charges to allies seem to cost it mana.

If you want to know on a case by case basis if a skill costs mana, putting Blood Magic on it is one way, maybe Arcane Surge? Not sure about Arcane Surge off the top of my head sorry.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by goldarm5

Is that affected by any kind of duration modifier?

Technically the mine lasts a little longer if you have a longer cast time, but it's a fairly minor difference. Nothing else extends the length of the aura that I can easily see.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ScootaLewis

Do you mean "activated" as in "detonated" or activated as in after the aura begins existing?

After being detonated, yeah.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Atheist-Gods

Can you say the base radius of mine auras?

Mine Auras have a base radius of 35 units.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Bolgan88

on a related note: how fast can mines actually deal damage? the detonate mines skill is instant, but there is still the detonation time delay before it can deal any damage, right? without increasing the throw time, it's impossible to detonate the first mine in the air?

Mines explode immediately on initial detonation, the only delay comes from when they're in a detonation sequence. If you hit Detonate on a mine flying through the air, it immediately explodes and drops to the ground.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Having-a-hard-time

Are there any changes to Vaal Summon Skeletons?

At a quick glance, I don't see any obvious changes to Vaal Summon Skeletons other than the Accuracy adjustment.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ulfserkr

what does minimum targeting range mean? they can't target anything closer than 80 units?

Minimum targeting range means they can't have their monster target range ever be lower than 80 units. Monsters that can target further away than 80 units won't have their targeting range reduced to 80 units.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by SingleInfinity

Any chance in the future that there might be an in-house tool to collect this data for you guys?

Also, what's the technical limitation that's preventing this info from existing on the skillgems?

Something like Path of Building does this pretty well, using the info available in the game files. Each minion has its quirks through code or design or just how we tweaked the balance numbers. It's doable to work it out, but prone to human error and the formula you use might change based on how we change values. It's similar to showing the values in game. Long term we'd like to show each skill on each minion you have, but that's UI and implementation that would take someone important away from making new content!

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MoeFantasy

If the minions can use inspiration charges, will these charges functions differently on them like power/end/frenzy charges on monsters?

Inspiration Charges have no inbuilt stats on them or monsters, everything currently just comes from the Support Gem stats.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Praetorian_MK-II

Not even Temporal Chains on enemies?

Slower buff expiry won't make the auras last longer, just like it wouldn't make your own auras from an ally last longer if you were cursed with Temporal Chains.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MoeFantasy

Thanks.

An irreverent question, does the "Minions Instability" keystone have things like tags for us to know what can support it?

Minion Instability isn't a skill so doesn't have tags/types in the traditional sense. It just has something that makes it count as Area damage for any area damage modifiers your minions might acquire.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ndcheezit

Seeing reports that this might be bugged. Tooltips not increasing when adding in minion damage or other supports. Any info you can share on this?

I've tested this on our local servers, and it definitely seems to be working! It's probably just something that tooltips can't calculate, I'll see if this is something we can improve in the long run.