Original Post — Direct link

Converting maps using the map tab now only converts your maps to those that naturally occur at their tier. This means that you're now left with 72 copies of only a few different maps after conversion. How in the world does something like this make it through everyone in the chain and get pushed live? This has to be a mistake.

EDIT: There are a couple outspoken people saying the map tab conversion always worked this way. Those people are wrong as evidenced by the many Standard players here sharing their frustration with the change. When vendoring maps, whether to bring them to current series or to 3-to-1 them to a higher tier, yes it only chose naturally occurring at tier maps, but not when using the "Convert Maps" button in the map tab.

The fix is as simple as something like:

"Maps may convert to any available map at each given tier, prioritizing empty spaces available in the current-series map tab."

...which would return the functionality to how it worked before this patch, as well as add an additional layer of flexibility, and solve the issue of having as few as one specific map from the current series available at a given tier.

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over 2 years ago - /u/chris_wilson - Direct link

There's a vendor recipe that converts a map from an old series to the current series. This uses specific mappings that we set up (each map converting to a specific type).

The Map Stash Tab had conversion functionality that would follow the vendor recipes rules until the resultant subtab became full. At that point, it would convert maps to another type at that tier.

When redoing the Map Tab recently, we realised that this behaviour is technically slightly pay-to-win, because it allows players who have paid money to get higher control over what items they get, compared to players who have to use the free vendor functionality. This functionality should not have existed like this and has been removed.

From the feedback after the patch, it's clear that players would like some form of this control to be available (or at least a more fair spread of maps as output). We're going to think about the best way to implement this, noting that if we do restore it, it'll be available to all players and not just those who have paid us.

Additionally, some players have provided feedback that they want to use multiple active Map Stash Tabs for the current series of maps, and the latest Map Stash changes do not accommodate that use case well when the map series changes. We will be making a further change so that all of your purchased Map Stash Tabs will be set to remove-only and replaced with empty current series Map Stash Tabs when the map series changes (provided you have not explicitly set them to an older series).

over 2 years ago - /u/chris_wilson - Direct link

Originally posted by crookedparadigm

There's a vendor recipe that converts a map from an old series to the current series. This uses specific mappings that we set up (each map converting to a specific type).

Not much of a solution since that involves ungodly amounts of time sitting at a vendor clicking things into the sale window, moving back to stash, grabbing more, repeating. How is that an acceptable suggestion for this problem?

I misread it, I'm dumb.

This isn't a suggested solution. I am describing the situation/history of the problem so that our reasoning is clear. We haven't suggested any solutions yet but will think about it when the team are back early next year.