almost 4 years ago - Community_Team - Direct link




Alongside reworks to past league reward systems in Path of Exile: Ultimatum, Essences have also been rebalanced. So that you can best prepare for the expansion launch, we've prepared a list of all the changes made which you can check out in this news post.





Screaming Essence of Hatred



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Woe



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Shrieking Essence of Woe



Modified

  • New: Body Armour: (77-90) to maximum Energy Shield
  • Old: Body Armour: (73-82) to maximum Energy Shield

Show Differences



Deafening Essence of Woe



Modified

  • New: Body Armour: (88-95) to maximum Energy Shield
  • Old: Body Armour: (83-92) to maximum Energy Shield

  • New: Shield: (75-85) to maximum Energy Shield
  • Old: Shield: (70-80) to maximum Energy Shield

  • New: Other Armour: (38-45) to maximum Energy Shield
  • Old: Other Armour: (36-42) to maximum Energy Shield

Show Differences



Screaming Essence of Greed



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Contempt



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Deafening Essence of Contempt



Modified

  • New: One Handed Weapon: Adds (19-25) to (39-45) Physical Damage
  • Old: One Handed Weapon: Adds (17-24) to (36-41) Physical Damage

  • New: Two Handed Weapon: Adds (30-41) to (63-73) Physical Damage
  • Old: Two Handed Weapon: Adds (27-38) to (58-66) Physical Damage

Show Differences



Screaming Essence of Sorrow



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Anger



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Torment



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Fear



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Suffering



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Rage



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Wrath



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Doubt



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Anguish



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Deafening Essence of Anguish



Modified

  • New: Other Armour: (31-44)% chance to Avoid being Ignited
  • Old: Other Armour: (31-34)% chance to Avoid being Ignited

  • New: Belt: (31-44)% chance to Avoid being Ignited
  • Old: Belt: (31-34)% chance to Avoid being Ignited

Show Differences



Wailing Essence of Loathing



Added
  • Helmet: 2% reduced Reservation of Skills


Removed
  • Helmet: 2% reduced Mana Reserved




Screaming Essence of Loathing



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Helmet: 3% reduced Reservation of Skills


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Helmet: 3% reduced Mana Reserved




Shrieking Essence of Loathing



Added
  • Helmet: 4% reduced Reservation of Skills


Removed
  • Helmet: 4% reduced Mana Reserved




Deafening Essence of Loathing



Added
  • Helmet: 5% reduced Reservation of Skills


Removed
  • Helmet: 5% reduced Mana Reserved




Screaming Essence of Spite



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Wailing Essence of Zeal



Added
  • Body Armour: (21-25)% increased Totem Placement speed
  • Helmet: (15-20)% increased Warcry Speed




Screaming Essence of Zeal



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Body Armour: (26-30)% increased Totem Placement speed
  • Helmet: (21-25)% increased Warcry Speed


Removed
  • Upgrades a normal item to rare with one guaranteed property




Shrieking Essence of Zeal



Added
  • Body Armour: (31-35)% increased Totem Placement speed
  • Helmet: (26-30)% increased Warcry Speed




Deafening Essence of Zeal



Added
  • Body Armour: (36-45)% increased Totem Placement speed
  • Helmet: (31-35)% increased Warcry Speed




Screaming Essence of Misery



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Quiver: Projectiles Pierce an additional Target




Shrieking Essence of Misery



Added
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana


Removed
  • Quiver: Projectiles Pierce an additional Target




Deafening Essence of Misery



Added
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana


Removed
  • Quiver: Projectiles Pierce 2 additional Targets




Screaming Essence of Dread



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Other One Handed Weapon: (7-9)% increased Impale Effect
  • Two Handed Melee Weapon: (14-16)% increased Impale Effect


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Melee Weapon: 1 to Weapon Range


Modified

  • New: Belt: (323-400) to Armour
  • Old: Belt: (139-322) to Armour

Show Differences



Shrieking Essence of Dread



Added
  • Other One Handed Weapon: (10-12)% increased Impale Effect
  • Two Handed Melee Weapon: (17-19)% increased Impale Effect


Removed
  • Melee Weapon: 2 to Weapon Range


Modified

  • New: Belt: (401-460) to Armour
  • Old: Belt: (323-400) to Armour

Show Differences



Deafening Essence of Dread



Added
  • Other One Handed Weapon: (13-15)% increased Impale Effect
  • Two Handed Melee Weapon: (20-22)% increased Impale Effect


Removed
  • Melee Weapon: 3 to Weapon Range


Modified

  • New: Belt: (481-520) to Armour
  • Old: Belt: (420-480) to Armour

Show Differences



Screaming Essence of Scorn



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Deafening Essence of Scorn



Modified

  • New: Gloves: (31-44)% chance to Avoid being Stunned
  • Old: Gloves: (31-34)% chance to Avoid being Stunned

  • New: Helmet: (31-44)% chance to Avoid being Stunned
  • Old: Helmet: (31-34)% chance to Avoid being Stunned

Show Differences



Screaming Essence of Envy



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • One Handed Weapon: Adds (37-59) to (79-103) Chaos Damage
  • Two Handed Weapon: Adds (61-103) to (149-193) Chaos Damage
  • Quiver: Adds (7-9) to (13-17) Chaos Damage to Attacks


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Weapon: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana




Shrieking Essence of Envy



Added
  • One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage
  • Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage
  • Quiver: Adds (9-11) to (15-19) Chaos Damage to Attacks


Removed
  • Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana




Deafening Essence of Envy



Added
  • One Handed Weapon: Adds (53-79) to (101-131) Chaos Damage
  • Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage
  • Quiver: Adds (11-13) to (19-23) Chaos Damage to Attacks


Removed
  • Weapon: (0.9-1)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana




Essence of Hysteria



Added
  • Weapon: Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
  • Helmet: Socketed Gems deal 30% more Damage while on Low Life
  • Amulet: 150% increased Recovery per second from Life Leech


Removed
  • Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second
  • Helmet: Socketed Gems have 50% chance to Ignite
  • Amulet: 40% increased total Recovery per second from Life Leech


Modified

  • New: Body Armour: 25% increased Area of Effect
  • Old: Body Armour: 10% increased Area of Effect

  • New: Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
  • Old: Shield: Adds 40 to 80 Fire Damage if you've Blocked Recently

  • New: Quiver: Gain 15% of Physical Damage as Extra Fire Damage
  • Old: Quiver: Gain 10% of Physical Damage as Extra Fire Damage

Show Differences



Essence of Insanity



Added
  • Boots: 70% increased Mana Regeneration Rate while Shocked
  • Body Armour: You gain Onslaught for 6 seconds when Hit
  • Quiver: Projectiles Pierce 2 additional Targets


Removed
  • Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
  • Body Armour: Gain Onslaught for 3 seconds when Hit
  • Quiver: You and your Minions take 10% reduced Reflected Damage


Modified

  • New: Shield: 25% chance to gain a Power Charge when you Block
  • Old: Shield: 10% chance to gain a Power Charge when you Block

  • New: Ring: You and your Minions take 40% reduced Reflected Damage
  • Old: Ring: You and your Minions take 10% reduced Reflected Damage

Show Differences



Essence of Delirium



Added
  • Shield: +15% Chance to Block Spell Damage while on Low Life
  • Quiver: 25% increased Effect of your Marks
  • Amulet: +10% to Damage over Time Multiplier
  • Ring: Hexes you inflict have +5 to maximum Doom


Removed
  • Shield: Recover 2% of your maximum Mana when you Block
  • Quiver: 40% increased Damage with Poison
  • Amulet: 0.5% of Chaos Damage Leeched as Life
  • Ring: 40% increased Damage with Poison


Modified

  • New: Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
  • Old: Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds

Show Differences


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almost 4 years ago - Community_Team - Direct link




Alongside reworks to past league reward systems in Path of Exile: Ultimatum, Essences have also been rebalanced. So that you can best prepare for the expansion launch, we've prepared a list of all the changes made which you can check out in this news post.





Screaming Essence of Hatred



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Woe



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Shrieking Essence of Woe



Modified

  • New: Body Armour: (77-90) to maximum Energy Shield
  • Old: Body Armour: (73-82) to maximum Energy Shield

Show Differences



Deafening Essence of Woe



Modified

  • New: Body Armour: (88-95) to maximum Energy Shield
  • Old: Body Armour: (83-92) to maximum Energy Shield

  • New: Shield: (75-85) to maximum Energy Shield
  • Old: Shield: (70-80) to maximum Energy Shield

  • New: Other Armour: (38-45) to maximum Energy Shield
  • Old: Other Armour: (36-42) to maximum Energy Shield

Show Differences



Screaming Essence of Greed



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Contempt



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Deafening Essence of Contempt



Modified

  • New: One Handed Weapon: Adds (19-25) to (39-45) Physical Damage
  • Old: One Handed Weapon: Adds (17-24) to (36-41) Physical Damage

  • New: Two Handed Weapon: Adds (30-41) to (63-73) Physical Damage
  • Old: Two Handed Weapon: Adds (27-38) to (58-66) Physical Damage

Show Differences



Screaming Essence of Sorrow



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Anger



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Torment



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Fear



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Suffering



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Rage



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Wrath



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Doubt



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Anguish



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Deafening Essence of Anguish



Modified

  • New: Other Armour: (31-44)% chance to Avoid being Ignited
  • Old: Other Armour: (31-34)% chance to Avoid being Ignited

  • New: Belt: (31-44)% chance to Avoid being Ignited
  • Old: Belt: (31-34)% chance to Avoid being Ignited

Show Differences



Wailing Essence of Loathing



Added
  • Helmet: 2% reduced Reservation of Skills


Removed
  • Helmet: 2% reduced Mana Reserved




Screaming Essence of Loathing



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Helmet: 3% reduced Reservation of Skills


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Helmet: 3% reduced Mana Reserved




Shrieking Essence of Loathing



Added
  • Helmet: 4% reduced Reservation of Skills


Removed
  • Helmet: 4% reduced Mana Reserved




Deafening Essence of Loathing



Added
  • Helmet: 5% reduced Reservation of Skills


Removed
  • Helmet: 5% reduced Mana Reserved




Screaming Essence of Spite



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Wailing Essence of Zeal



Added
  • Body Armour: (21-25)% increased Totem Placement speed
  • Helmet: (15-20)% increased Warcry Speed




Screaming Essence of Zeal



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Body Armour: (26-30)% increased Totem Placement speed
  • Helmet: (21-25)% increased Warcry Speed


Removed
  • Upgrades a normal item to rare with one guaranteed property




Shrieking Essence of Zeal



Added
  • Body Armour: (31-35)% increased Totem Placement speed
  • Helmet: (26-30)% increased Warcry Speed




Deafening Essence of Zeal



Added
  • Body Armour: (36-45)% increased Totem Placement speed
  • Helmet: (31-35)% increased Warcry Speed




Screaming Essence of Misery



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Quiver: Projectiles Pierce an additional Target




Shrieking Essence of Misery



Added
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana


Removed
  • Quiver: Projectiles Pierce an additional Target




Deafening Essence of Misery



Added
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana


Removed
  • Quiver: Projectiles Pierce 2 additional Targets




Screaming Essence of Dread



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Other One Handed Weapon: (7-9)% increased Impale Effect
  • Two Handed Melee Weapon: (14-16)% increased Impale Effect


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Melee Weapon: 1 to Weapon Range


Modified

  • New: Belt: (323-400) to Armour
  • Old: Belt: (139-322) to Armour

Show Differences



Shrieking Essence of Dread



Added
  • Other One Handed Weapon: (10-12)% increased Impale Effect
  • Two Handed Melee Weapon: (17-19)% increased Impale Effect


Removed
  • Melee Weapon: 2 to Weapon Range


Modified

  • New: Belt: (401-460) to Armour
  • Old: Belt: (323-400) to Armour

Show Differences



Deafening Essence of Dread



Added
  • Other One Handed Weapon: (13-15)% increased Impale Effect
  • Two Handed Melee Weapon: (20-22)% increased Impale Effect


Removed
  • Melee Weapon: 3 to Weapon Range


Modified

  • New: Belt: (481-520) to Armour
  • Old: Belt: (420-480) to Armour

Show Differences



Screaming Essence of Scorn



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Deafening Essence of Scorn



Modified

  • New: Gloves: (31-44)% chance to Avoid being Stunned
  • Old: Gloves: (31-34)% chance to Avoid being Stunned

  • New: Helmet: (31-44)% chance to Avoid being Stunned
  • Old: Helmet: (31-34)% chance to Avoid being Stunned

Show Differences



Screaming Essence of Envy



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • One Handed Weapon: Adds (37-59) to (79-103) Chaos Damage
  • Two Handed Weapon: Adds (61-103) to (149-193) Chaos Damage
  • Quiver: Adds (7-9) to (13-17) Chaos Damage to Attacks


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Weapon: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana




Shrieking Essence of Envy



Added
  • One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage
  • Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage
  • Quiver: Adds (9-11) to (15-19) Chaos Damage to Attacks


Removed
  • Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana




Deafening Essence of Envy



Added
  • One Handed Weapon: Adds (53-79) to (101-131) Chaos Damage
  • Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage
  • Quiver: Adds (11-13) to (19-23) Chaos Damage to Attacks


Removed
  • Weapon: (0.9-1)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana




Essence of Hysteria



Added
  • Weapon: Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
  • Helmet: Socketed Gems deal 30% more Damage while on Low Life
  • Amulet: 150% increased Recovery per second from Life Leech


Removed
  • Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second
  • Helmet: Socketed Gems have 50% chance to Ignite
  • Amulet: 40% increased total Recovery per second from Life Leech


Modified

  • New: Body Armour: 25% increased Area of Effect
  • Old: Body Armour: 10% increased Area of Effect

  • New: Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
  • Old: Shield: Adds 40 to 80 Fire Damage if you've Blocked Recently

  • New: Quiver: Gain 15% of Physical Damage as Extra Fire Damage
  • Old: Quiver: Gain 10% of Physical Damage as Extra Fire Damage

Show Differences



Essence of Insanity



Added
  • Boots: 70% increased Mana Regeneration Rate while Shocked
  • Body Armour: You gain Onslaught for 6 seconds when Hit
  • Quiver: Projectiles Pierce 2 additional Targets


Removed
  • Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
  • Body Armour: Gain Onslaught for 3 seconds when Hit
  • Quiver: You and your Minions take 10% reduced Reflected Damage


Modified

  • New: Shield: 25% chance to gain a Power Charge when you Block
  • Old: Shield: 10% chance to gain a Power Charge when you Block

  • New: Ring: You and your Minions take 40% reduced Reflected Damage
  • Old: Ring: You and your Minions take 10% reduced Reflected Damage

Show Differences



Essence of Delirium



Added
  • Shield: +15% Chance to Block Spell Damage while on Low Life
  • Quiver: 25% increased Effect of your Marks
  • Amulet: +10% to Damage over Time Multiplier
  • Ring: Hexes you inflict have +5 to maximum Doom


Removed
  • Shield: Recover 2% of your maximum Mana when you Block
  • Quiver: 40% increased Damage with Poison
  • Amulet: 0.5% of Chaos Damage Leeched as Life
  • Ring: 40% increased Damage with Poison


Modified

  • New: Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
  • Old: Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds

Show Differences


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almost 4 years ago - Community_Team - Direct link




Alongside reworks to past league reward systems in Path of Exile: Ultimatum, Essences have also been rebalanced. So that you can best prepare for the expansion launch, we've prepared a list of all the changes made which you can check out in this news post.





Screaming Essence of Hatred



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Woe



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Shrieking Essence of Woe



Modified

  • New: Body Armour: (77-90) to maximum Energy Shield
  • Old: Body Armour: (73-82) to maximum Energy Shield

Show Differences



Deafening Essence of Woe



Modified

  • New: Body Armour: (88-95) to maximum Energy Shield
  • Old: Body Armour: (83-92) to maximum Energy Shield

  • New: Shield: (75-85) to maximum Energy Shield
  • Old: Shield: (70-80) to maximum Energy Shield

  • New: Other Armour: (38-45) to maximum Energy Shield
  • Old: Other Armour: (36-42) to maximum Energy Shield

Show Differences



Screaming Essence of Greed



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Contempt



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Deafening Essence of Contempt



Modified

  • New: One Handed Weapon: Adds (19-25) to (39-45) Physical Damage
  • Old: One Handed Weapon: Adds (17-24) to (36-41) Physical Damage

  • New: Two Handed Weapon: Adds (30-41) to (63-73) Physical Damage
  • Old: Two Handed Weapon: Adds (27-38) to (58-66) Physical Damage

Show Differences



Screaming Essence of Sorrow



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Anger



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Torment



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Fear



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Suffering



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Rage



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Wrath



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Doubt



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Screaming Essence of Anguish



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Deafening Essence of Anguish



Modified

  • New: Other Armour: (31-44)% chance to Avoid being Ignited
  • Old: Other Armour: (31-34)% chance to Avoid being Ignited

  • New: Belt: (31-44)% chance to Avoid being Ignited
  • Old: Belt: (31-34)% chance to Avoid being Ignited

Show Differences



Wailing Essence of Loathing



Added
  • Helmet: 2% reduced Reservation of Skills


Removed
  • Helmet: 2% reduced Mana Reserved




Screaming Essence of Loathing



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Helmet: 3% reduced Reservation of Skills


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Helmet: 3% reduced Mana Reserved




Shrieking Essence of Loathing



Added
  • Helmet: 4% reduced Reservation of Skills


Removed
  • Helmet: 4% reduced Mana Reserved




Deafening Essence of Loathing



Added
  • Helmet: 5% reduced Reservation of Skills


Removed
  • Helmet: 5% reduced Mana Reserved




Screaming Essence of Spite



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Wailing Essence of Zeal



Added
  • Body Armour: (21-25)% increased Totem Placement speed
  • Helmet: (15-20)% increased Warcry Speed




Screaming Essence of Zeal



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Body Armour: (26-30)% increased Totem Placement speed
  • Helmet: (21-25)% increased Warcry Speed


Removed
  • Upgrades a normal item to rare with one guaranteed property




Shrieking Essence of Zeal



Added
  • Body Armour: (31-35)% increased Totem Placement speed
  • Helmet: (26-30)% increased Warcry Speed




Deafening Essence of Zeal



Added
  • Body Armour: (36-45)% increased Totem Placement speed
  • Helmet: (31-35)% increased Warcry Speed




Screaming Essence of Misery



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Quiver: Projectiles Pierce an additional Target




Shrieking Essence of Misery



Added
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana


Removed
  • Quiver: Projectiles Pierce an additional Target




Deafening Essence of Misery



Added
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana


Removed
  • Quiver: Projectiles Pierce 2 additional Targets




Screaming Essence of Dread



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Other One Handed Weapon: (7-9)% increased Impale Effect
  • Two Handed Melee Weapon: (14-16)% increased Impale Effect


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Melee Weapon: 1 to Weapon Range


Modified

  • New: Belt: (323-400) to Armour
  • Old: Belt: (139-322) to Armour

Show Differences



Shrieking Essence of Dread



Added
  • Other One Handed Weapon: (10-12)% increased Impale Effect
  • Two Handed Melee Weapon: (17-19)% increased Impale Effect


Removed
  • Melee Weapon: 2 to Weapon Range


Modified

  • New: Belt: (401-460) to Armour
  • Old: Belt: (323-400) to Armour

Show Differences



Deafening Essence of Dread



Added
  • Other One Handed Weapon: (13-15)% increased Impale Effect
  • Two Handed Melee Weapon: (20-22)% increased Impale Effect


Removed
  • Melee Weapon: 3 to Weapon Range


Modified

  • New: Belt: (481-520) to Armour
  • Old: Belt: (420-480) to Armour

Show Differences



Screaming Essence of Scorn



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property


Removed
  • Upgrades a normal item to rare with one guaranteed property




Deafening Essence of Scorn



Modified

  • New: Gloves: (31-44)% chance to Avoid being Stunned
  • Old: Gloves: (31-34)% chance to Avoid being Stunned

  • New: Helmet: (31-44)% chance to Avoid being Stunned
  • Old: Helmet: (31-34)% chance to Avoid being Stunned

Show Differences



Screaming Essence of Envy



Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • One Handed Weapon: Adds (37-59) to (79-103) Chaos Damage
  • Two Handed Weapon: Adds (61-103) to (149-193) Chaos Damage
  • Quiver: Adds (7-9) to (13-17) Chaos Damage to Attacks


Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Weapon: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana




Shrieking Essence of Envy



Added
  • One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage
  • Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage
  • Quiver: Adds (9-11) to (15-19) Chaos Damage to Attacks


Removed
  • Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana




Deafening Essence of Envy



Added
  • One Handed Weapon: Adds (53-79) to (101-131) Chaos Damage
  • Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage
  • Quiver: Adds (11-13) to (19-23) Chaos Damage to Attacks


Removed
  • Weapon: (0.9-1)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana




Essence of Hysteria



Added
  • Weapon: Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
  • Helmet: Socketed Gems deal 30% more Damage while on Low Life
  • Amulet: 150% increased Recovery per second from Life Leech


Removed
  • Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second
  • Helmet: Socketed Gems have 50% chance to Ignite
  • Amulet: 40% increased total Recovery per second from Life Leech


Modified

  • New: Body Armour: 25% increased Area of Effect
  • Old: Body Armour: 10% increased Area of Effect

  • New: Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
  • Old: Shield: Adds 40 to 80 Fire Damage if you've Blocked Recently

  • New: Quiver: Gain 15% of Physical Damage as Extra Fire Damage
  • Old: Quiver: Gain 10% of Physical Damage as Extra Fire Damage

Show Differences



Essence of Insanity



Added
  • Boots: 70% increased Mana Regeneration Rate while Shocked
  • Body Armour: You gain Onslaught for 6 seconds when Hit
  • Quiver: Projectiles Pierce 2 additional Targets


Removed
  • Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
  • Body Armour: Gain Onslaught for 3 seconds when Hit
  • Quiver: You and your Minions take 10% reduced Reflected Damage


Modified

  • New: Shield: 25% chance to gain a Power Charge when you Block
  • Old: Shield: 10% chance to gain a Power Charge when you Block

  • New: Ring: You and your Minions take 40% reduced Reflected Damage
  • Old: Ring: You and your Minions take 10% reduced Reflected Damage

Show Differences



Essence of Delirium



Added
  • Shield: +15% Chance to Block Spell Damage while on Low Life
  • Quiver: 25% increased Effect of your Marks
  • Amulet: +10% to Damage over Time Multiplier
  • Ring: Hexes you inflict have +5 to maximum Doom


Removed
  • Shield: Recover 2% of your maximum Mana when you Block
  • Quiver: 40% increased Damage with Poison
  • Amulet: 0.5% of Chaos Damage Leeched as Life
  • Ring: 40% increased Damage with Poison


Modified

  • New: Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
  • Old: Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds

Show Differences


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