[deleted]
[deleted]
Let's say you have a fresh Atlas. Run Canyon Map, it spawns Hunter Influence. Until you defeat Hunter in that region, Canyon will have a lower than intended chance to spawn Hunter again.
The reduced chance isn't something that stacks up forever and ever. It goes back to the correct chance once Influence is removed from a region.
So, until the patch which fixes this, once you spawn Influence by running a specific map, you're best to run other maps to have the best chance of spawning influence again.
Hopefully that clears up any confusion.
Was this actually a bug or intended design?
It seemed like having to run maps across the region to "find" the conqueror made sense. Bs you find the influence in one map then find it a second time running that map back to back.
This was intended. Originally you couldn't encounter a Conqueror twice in the same map during that "chase" at all. This was then changed to a 33% chance in 3.9.1, and now we are removing the penalty for running the same map completely.
Edit: clarity
So the base encounter rate of conquerors, which is around 30% to encounter in an influenced map, isn't being changed, right ?
That chance is not being changed at the moment, no.
Does this bug fix only affect people that haven't yet encountered Sirus yet (so pre-20 watchstones) or also people who are trying to spawn their influence by running one map past 20 watchstones?
The example /u/Hartlin_GGG mentions above is only referring to pre-20 watchstones Atlas, but the wording in the patch notes could mean it affects both states?
The 33% roll to spawn in a map they had already spawned in applied to both pre- and post-Sirus spawning. With post-Sirus spawning the roll compounded with the base chance for an encounter to spawn.
The original patch note was ambiguous about it applying to post-Sirus conqueror encounters, so I can see how people wouldn't have known it was intentional.