Hey Bex, would it be possible to deactivate the screen shake in official videos?
All the shaking makes it harder to keep focus (and makes me a bit nauseous)
Hey Bex, would it be possible to deactivate the screen shake in official videos?
All the shaking makes it harder to keep focus (and makes me a bit nauseous)
I'll bring that up.
Yes. It looks to be the first "meta gem" (discussed at exilecon PoE2 demo) to be added into the game.
There will be no actual Meta Gems until PoE2, but Bane was the first skill-support added to the game.
Blasphemy is the most obvious, though. And it currently already acts like one.
Blasphmey does not currently act like a meta gem, it acts like (and is) a regular support gem. It does nothing at all by itself, and just applies changes to each supported skill individually.
It will likely be reworked to a meta gem in PoE2, but that will involve a significant change to it's functionality, including probably making it a skill-support, like Spellslinger will be and Bane already is.
So... does Spellslinger do anything at all by itself, with no other gem linked to it?
What I'm saying is, to me, Spellslinger seems much more similar to say CwDT: triggers the supported skills when some event happens, and adds some bonus to the triggered skills. Unlike Bane; which can be used and has a notable effect purely on its own, but then gets further powered up by linking other active skills (curses) to it.
What makes Spellslinger a "skill-support", that does not apply to other triggers that do not require to be linked to a skill triggering the effect (again, CwDT for example)?
Like Bane, it has it's own active skill you use. That skill just isn't capable of doing anything until at least one spell is socketed. Bane can be used without any supported curses because it also applies it's own debuff. Spellslinger's skill can't because the only thing it's skill does is reserve mana (amount dependant on linked spells) and "turn on" the triggering of linked spells.
If Bane didn't have the DoT effect, it would still be a skill, it would just be a skill that didn't do anything without a linked curse.
It is literally an active skill that also applies a support effect, which is how Bane works as well. CwDT does not have an active skill, it's an entirely normal support gem.
Oh! Then I misunderstood the functionality of Spellslinger. I thought that each individual active skill linked to SS would have to be turned on individually to be able to be triggered. (Similarly to, say, Blasphemy supported curses.)
Ed.: Also, having SS be an active gem instead of a support gem has some implications regarding the usefulness of some "+ levels of socketed X gems" modifiers. (Or the Empower support!)
Ed.2: Does this then mean that the 0.5 second cooldown is tied to the Spellslinger skill, not to each individual triggered skill? If I have two different active skills linked to Spellslinger -- either in the same socket group, or in two different ones -- will I be able to trigger both skills within the same 0.5 second interval? Or will triggering one skill begin the Spellslinger skill cooldown, which prevents any other Spellslingers from being activated for the 0.5 second duration?
That's actually how it worked in an earlier prototype, but it was changed for a few reasons. The most glaring being that in order to work at all, that had to break the rule that skills with a trigger can't be used manually - you needed to be able to use the skill to turn the reservation on/off, while still making it triggered so the trigger could work (and then of course it needed to not use the overridden "reserve" behaviour when triggered that it did when used, despite being the same skill). We could do that (and did), but having it obey the established rules is more elegant, and safer in terms of potential bad interactions with other future content.
I don't know if we actually addressed this with the prototype, but if we went live with that version we'd also need to break the rule that skills with multiple triggers are disabled entirely (because you could add a second trigger while the reserve was up and then be unable to use it to turn it off). Which runs into similar issues - possible, but not desirable to do.
Conveniently, this way will also work much better with transitioning to meta gems in PoE 2.
So wait, are skills supported by SS still able to be hand-cast? Or triggered by other triggers in the same link setup?
(Both questions for both the case when SS is turned on and off.)
The more I think about it, the more mechanical uses I come up with.
No. This is a trigger, and like all other triggers in the game, skills with a trigger cannot be used manually, and skills with multiple triggers are disabled, preventing triggering or using them at all.
Will this, alongside CoC and similar gems get the meta tag when poe2 drops?
Probably
On the off-chance that you might still answer, since spellslinger is also a support gem, can it be consumed by The Hungry Loop?
It is a skill gem, not a support gem. It just also grants a support effect. But all gems (currently) are of one type or the other. It's just like Bane in that respect.
Wait a second... How about a skill-support-skill-support?
Spellslinger gets more expensive by support gems. Well, Bane doesnt need Support gems since its has its Curses as damage modifiers.
Does this kind of trigger a trigger gem work? Would a wand attack trigger a spellslingered Bane that applies the curses? That would be interesting!
The curses would have two triggers (Bane and Spellslinger), and thus be disabled.
Oh, hi Mark!
When I said "like" I meant "similar to" because obviously it can't act as a system that doesn't exist yet. But wouldn't it just("just") involve re-coding it to work like that other meta-gem that casts all auras, except for curses?
Edit:Forgot to meme.
That's not "just" anything - that's a ground-up rework of everything the gem does, to change it into a fundamentally different thing.
Current Blasphemy isn't any more like a meta gem than Added Cold Damage Support is. They are both entirely normal support gems that do nothing but modify each skill they apply to.
The potential new blasphemy in PoE2 will be very different, including the fact that it will grant a skill.
Ah I see, the wording of "skill-support" confused me then. Thank you!
Skill-support is like bane (primarily an active skill gem with a support effect). Support-Skill is like Shockwave Support (primarily a support gem, but also grants an active skill).