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almost 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Arenyr

Nothing on the Annihilating Light Staff.. hoping they fix it soon! Currently only works with self-casting. Brands, Minions, Totems, ect. with Elemental tags are unaffected at the moment. I could understand minions/totems because they aren't you dealing damage... but it should work with brands, since they're hits. Maybe /u/mark_ggg can shed some light on the mechanics?

It is working with Brands (which are self-casting - a brand is not a separate entity from you any more than a fireball is), and the only minion spell it can affect. It affects your skills whether used by yourself or by totems/traps/mines.

The only minion skill it can interact with is Absolution, since that is the only minion skill that is both elemental and deals damage. Damage you deal with that skill will have 100% chance to deal Triple Damage. This does not affect the minions, because their damage is not damage you're dealing with an elemental spell.

Summon Raging Spirits, for example, is not a skill that deals any damage with at all, so there's nothing to triple - it just creates a minion (which does not have your staff) and that minion uses melee attacks to deal it's own damage, independant of you or the spell that created it.

almost 3 years ago - /u/Mark_GGG - Direct link

Originally posted by xoull

Have to hijack to ask one thing!

Plz can u make it so that new manifest dancing dervish can be supported by predator support, once its manifested the predator icon is removed from the bar. And the dervishes cant be controlled at all ...

It can be supported, but if you want to use the signal prey skill while the sword is out and about you'll need to have another copy of the gem socketed into an item that stays equipped to you.

almost 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Noobkaka

Hi Mark, quick question! Does Blade trap count as hitting enemies with *your* weapon in regards to the unique 1handed sword "The Iron Mass"

It does, but it is the trap hitting with your weapon, not you hitting with your weapon, which is what the item cares about