about 6 years ago - /u/Mark_GGG - Direct link

Originally posted by bhwung

Why is it not fair? Channeled skills still have a cast time that is reduced with cast speed. The character still has a casting animation that must be finished. *see mark gggs comment below OPs problem is the "clunkiness" feeling of skills in poe. Channeled skills seem to fit his play style better than other skills.

Flameblast is unique in that if you channel the ability and let go it doesn't "release" right away. However if you channel and quickly move it "cancels" the channeling and forces the explosion immediately, which makes the skill feel much smoother.

The character still has a casting animation that must be finished.

That is not true of channelled skills in PoE. Channelled skills have a looping animation, which is played for as long as you're channelling. It does not have to "finish" (and never would, because it's an infinite loop). Most channelling skills also have an end animation which plays quickly when they're released, which does need to finish, but will last very little time - notably shorter than the actual "cast time" that applies to one iteration of the loop.