Original Post — Direct link

For me it feels very inconsistent. In both cases the player is meant to have increased dmg output at the cost of convenience - he needs to precast another spell (frostbolt / skele)

However, as seen in Mathil's video, DP seems to interact with skeles.

Honestly, with every rework/update it feels like design strays further from the original idea and rather than allowing flexibility with build design every interaction is adjusted on case-by-case basis

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almost 6 years ago - /u/Mark_GGG - Direct link

When a trap creates a minion (including, but not limited to, skeletons), those are your minions, not the trap's. This is very important, mechanically, because otherwise they wouldn't be limited by your minion limit, each trap would have it's own set of skeletons - none of which would be able to deal damage, since minions can't deal damage when their summoner is dead, and in this hypothetical, the skeletons belong to the trap (which dies after using it's skill), not you. The minions are yours, not the traps, because that's necessary for minions to function correctly.

When your trap fires a projectile, that projectile comes from your trap, and is part of the skill used by your trap. This is important, because it matters for things like returning, reflect, leech, and a host of other mechanics. Those projectiles are not yours, they are the trap's, because that's necessary for projectiles for function correctly.

This is not every interaction being "adjusted on a case-by-case basis", this is comparing two entirely and necessarily different systems that do different things, and have different goals and requirements. Each system has it's own rules which are applied entirely consistantly to that system.

Driving a car and piloting a plane have different laws associated with them, but that doesn't mean that if you look at a single plane and a single car it's correct to compare them and conclude the laws are adjusted on a vehicle-by-vehicle basis, it's just that you're comparing entirely different kinds of vehicles, which can't fit under the same legal framework. Similarly, there are no specific rules tied to these specific skills, you're just seeing a consequence of the fact that minions and projectiles are completely different things that fundamentally can't work in the same ways.

I would like in the long term to be able to have Frostbolt/Ice Nova/Vortex interact when one is cast by a trap, assuming that doesn't compromise balance, but ironically that would be an example of changing things on a case-by-case basis away from the consistant rules that exist, and there are some challenges to solve there before that can be done.

almost 6 years ago - /u/Mark_GGG - Direct link

Originally posted by tempoltone

How come when spectre summoner uses a skill it has its own limit (ex. spectral tactician but minion tag gem support only) while trap uses players limit (ex. brands)?

Because that's how it should work? The spectre has it's own skill that you don't have, the trap is using your skill. It isn't possible for you to own a spectre's minions because you don't have a skill that they can be minions from, which is necessary to give them the correct stats.