(Spreadsheet of this information at this link!)
I've had a pretty slow start to the league (internet troubles *shakes fist*), but when I could, I have been slowly playing and making my way through the acts. I decided on making a self-cast Desecrate+Detonate Dead character, due to the recent Necro buffs in max life increases from the ascendancy, as well as corpse generation + desecrate cooldown removed. Due to me wanting to be interesting/maybe dumb, I decided on focussing increasing just the initial 6% max life of corpse explosion (meaning no spell damage modifiers affect it - only the max life of corpses + fire, elemental, area, and flat increased damage).
Naturally, when I decided on a theory-crafted build without consulting any previous builds/guides, during most of my waking hours and work hours I begin to ponder on certain intricacies with my build. Today, on a fairly slow day at work, something struck me.
My current build uses Self-Cast Detonate Dead linked to Unleash and Spell Cascade - meaning that for each cast of Detonate Dead, I can clear 9/10 of the mobs for each Spell Echo + Desecrate made. So, if corpses from the Spectres I summon also appear, I can summon extremely high life Spectres and thus, increase the explosion damage on Detonate Dead. I did some initial testing, and it seems that this works. However, this only lead me down an even more interesting train of thought, and eventually, data-analysis. Get ready.
Desecrate adds the current spectre you have into your summon pool - this thing most people know - meaning that if I have a Solar Guard (just as an example, these guys have pretty poor life compared to some other summons) as a summon, I will also be able to desecrate that Solar Guard in any zone I am in. But I began to wonder - does the number of Spectres you summon affect the amount of non-generic monsters spawned by desecrate?
I began with an initial test of 100 sets of desecrate cap of 10 (spell echo+desecrate) initially with one Spectre summoned, and then two spectres, calculating the amount of Spectre corpses spawned per desecrate cap. The results are as shown:
1 Spectre Summoned: 0.9 per Desecrate Cap
2 Spectres Summoned: 0.76 per Desecrate Cap
As you can see, there is a little amount of variation. In fact, it hinted at the opposite of what I originally hypothesised. However, as this was only over a sample size of 100, these values aren't truly accurate - keep this in mind. I wasn't convinced that there was any difference - and honestly, why would there be? It doesn't really make sense from a programming standpoint. So thus, the conclusion was drawn.
CONCLUSION: NUMBER OF SPECTRES SUMMONED DOES NOT INCREASE NON-GENERIC MINION SPAWN ON DESECRATE
Thanks everyone for readi --
Wait. There is no way I could leave this there. We didn't find any juicy information! I began to ponder. Hard. Sure, it seems that the spectre number summoned of the same spectre doesn't affect the pool. But... Do multiple different spectres each have self-contained spawn rates when Desecrated? Meaning, if I have three different monster types summoned as spectres, will they all share the same average per Desecrate cap summon, or will they all function on their own different spawn rate?
To do this, I ran two more samples, then used this formula -
(Average Spectre monster per Desecrate cap * flat life total) + (average non-Spectre monster per Desecrate cap * flat life total)
With this, I was able to run these samples through my little test:
2 spectres of different kinds; and
3 spectres of different kinds.
And what I found... well. Here's the data (also in a spreadsheet at the top of the post). I have assumed certain things, such as base monster life of generic monsters spawned by desecrate, and I also consulted poedb.tw for this.
IF ASSUMED:
Average Desecrate monster life: 1.3x base life
Monster life just for the purpose of testing): 10,000
THEN:
Total monster life for Desecrate cap: 130,000
1 SPECTRE SUMMONED:
Spectre average per Desecrate cap: 0.77
Spectre life total (Enhanced Vaal Fallen monster): 4.5x base life
Flat life total: 45,000
THEN:
Total monster life for Desecrate cap: 154,640
% increase total life from original Desecrate: 19%
¬
2 SPECTRES SUMMONED:
Spectre average per Desecrate cap: 1.54
Spectre life total average (Enhanced Vaal Fallen + Sandworn Slaves): 4.45x base life
Flat life total: 44,500
THEN:
Total monster life for Desecrate cap: 178,510
% increase total life from original Desecrate: 37%
¬
3 SPECTRES SUMMONED:
Spectre average per Desecrate cap: 2.31
Spectre life total average (Enhanced Vaal Fallen + Sandworn Slaves + Rattling Condemned): 4.333x base life
Flat life total: 43,333.33
THEN:
Total monster life for Desecrate cap: 200,069.23
% increase total life from original Desecrate: 54%
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HOLY GUACAMOLE, EXILES.
From this small test, we can gain some EXTREMELY interesting information. Basically, with three different types of spectres summoned, we can effectively INCREASE OUR DETONATE DEAD INITIAL DAMAGE BY 50% (or more)!!!
This is a really crazy find. I think. I hope I've done my math right.
We can also extract from this that there is an average damage increase of 16% PER DIFFERENT SPECTRE SUMMONED, provided the average spectre monster life hovers around 4.43x base monster life. However, there may be diminishing returns on this, and I only have access to 3 spectres as of right now - so I cannot test 4, 5 or more. However, I plan to do so.
THIS IS A BUFF.
Badger, out.
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