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Xapti wrote:
If you deal 2 simultaneous pieces of damage, such as 2 fireballs to the same target
It is impossible for damage packages from two individual actions to combine. This means that two different actions can never cause this to happen, but also means multiple projectiles from the same action can't either, as a new action is copied for each one. So the two fireballs can't do this.
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Xapti wrote:
or a dual strike, or a 2-weapon cleave,
If it ignites/stuns the target, is the ignite_damage/stun based off just just 1 hit, or both combined?
Dual strike (and dual wield cleave) calculates the damage from the main and off hands separately and then combines them, so they are dealt as one hit for the purpose of chill duration, etc. Stun, unlike ignite damage, is calculated at the point damage is calculated, rather than when it's dealt (in fact stun is technically 'part' of the damage, in the game) so main and off hand will have stun calculated separately, then the durations (if any) added together.
It is possible that will change at a later date, should we decide it's better for dual strike to be able to
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Xapti wrote:
What if it's distinctly 1 attack/spell (default attack, frost nova, etc.), but has various damage components, such as 100 added lightning damage or something — is all the damage combined for the sake of calculating stun?
It's not so much that it's "combined" as that it was never separate. It doesn't matter where the damage stats came from (mods, skill, passives) it's a part of the action's stats at the point damage is calculated, and is affecting the total damage stats.
If you look at the character screen you'll see stats giving the range of physical, fire, cold, etc damage, including all sources. Those stats are what's used when calculating the damage to deal - the calculation doesn't even know about the various stats which make those up. So yes, this is all one damage package and is considered one thing for calculating stun etc.
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Xapti wrote:
If the damage is combined for sake of calculation of either stun or burning with regards to dual strike, what about double strike? it's attacks aren't even simultaneous, but are still executed with 1 action. I'm 99% sure that in this case they'd be calculated separately, at least for the stuns, right?
Yes, double strike calculates two separate damage packages, sends them out separately, and they are applied separately. They do not combine in any way.
This is distict from dual strike, which calculates two damage packages (which include stun), combines them into one damage package, and then apply that one - meaning all the damage is seen as one thing for burning damage, chill duration, etc.