Original Post — Direct link
almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Universe7242

Disagree. I like it being at the bottom. Im fairly certain they are ordered by category.

This is correct. The base item view displays the stats, and stat descriptions are ordered by what kind of stats they are.

The advanced mod display describes mods, rather than stats, and they're ordered by the type of mod they are.

When describing the stats it only has the total list of stats - it doesn't have any information about where those stats come from, so what modifiers they're from isn't something that can be part of that (for several other reasons as well - stats can come from multiple sources, for example).

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by jokomul

If that's the case then why are crafted mods an exception? They're already a different color which differentiates them from non-bench mods.

The thing that allows them to be a different colour is that stats from crafted mods are put into a different container of stats, which then needs described separately. The stats in the item's base container are all described as a set, then the colour is changed and the stats in the crafted stats container are described as a second set. This is also why if a regular mod and a crafted mod give the same stat, they don't sum together.

If they were in the same container they couldn't be a different colour, because they wouldn't be distinguishable from other stats. A design requirement for the crafted mods was that you could see which stats came from those mods, which means they had to be separate.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Pyromancer1509

I don't understand, what's the difference between a stat and a mod?

Stats are what actually do things, and you can only have one total value for each stat - all sources of the same stat add together. Mods are basically a wrapper around a set of stats and associated values. One mod can give values to multiple stats. Stats can also be gained in other ways, such as from passive skills.

Think of your character as a chef, serving a variety of different meals of hot fresh DPS to any customers in range. The stats would be raw ingredients - necessary to actually make any of the meals, and which ones you have largely determine which meals you can make. Mods are like the delivery trucks that bring you ingredients - sometimes one truck will bring you multiple ingerdients in a single load, and sometimes mutliple trucks will bring the same ingredient, but once they've been unloaded from the trucks into your kitchen, you don't remember or care which truck a particular tomato came from, you care about the total number of tomatoes in your kitchen. Stats are the same way - they come from mods, but how much of each stat came from each specific mod has no influence on what they do - just the total amount of each stat your character has from all sources.