In case you need a refresher on your memory, or missed the (second) open beta that occurred prior to the introduction of jewels to PoE, here's the list of unique jewels that never made it to the game -
Jewel (Radius/Limit)
Dark Thoughts (Large)
If at least 70 Intelligence is Allocated within the Radius, Enemies can have an additional Curse
Selfless Leadership (Small)
Passives in Radius apply to Minions instead of you.
Cannibalistic Habits (1)
Recover 2% of your Maximum Life when you Consume or Destroy a Corpse
Coated Weapons (Medium)
If at least 70 Dexterity is Allocated in Radius, gain 5% of Physical Damage as Extra Chaos Damage
Controlled Energy (1)
(20-30)% increased Spell Damage while your Energy Shield is Full5% chance to Dodge Spell Damage while your Energy Shield is Full
Mantra of Force (1)
Adds (3-5) to (8-12) Physical Damage per Buff on You
Miser of Misery (1)
+3 Life gained for each Elemental Ailment on Enemies hit by your Attacks+3 Life gained for each Elemental Ailment on Enemies hit by your Spells
Specialised (1)
4% increased Attributes per allocated Keystone
Stimulated Growth (1)
(10-15)% increased Life Regeneration rate when on full Energy Shield
Surplus (1)
(15-25)% increased Spell Damage while not on Low Mana10% reduced Mana Cost while not on Low Mana
Wisdom of the Path Not Taken (Small)
+4 Intelligence for each Unallocated Passive in Radius
Sturdy Growth (Medium)
If at least 70 Strength is Allocated in Radius, 15% increased Life Recovery rate
Vampire's Might (None)
(20-10)% reduced total Recovery per second from Life Leech(25-30)% increased Damage while Leeching
Zerphi's Youth (None)
With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use (Corrupted)
Projected Force (1)
+4 to Unarmed Range
So are there any things you see here that you'd like added back in to the game? And if you were there, feel free to share your thoughts as to what they were like in the Beta realm, and how that compares with the state of the game today. :)
External link →