about 4 years ago - /u/Bex_GGG - Direct link
about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by psychomap

That depends on whether resistance or armour applies first, assuming they don't stack additively (which would be stupid). Because there hasn't been a precedent of armour or physical damage reduction applying to elemental or chaos damage, there's no information on which is calculated first.

Essentially, you need to mitigate 16.67% of the incoming damage through armour before or after the remaining 70% elemental resistance. The armour you need for this is twice as much as the size of the hit.

With the pessimistic (realistic) assumption that armour applies before resistance, you would need 16k armour to mitigate a reasonably high 8k damage hit down to 2k including your resistance. If armour applies after resistance, you only need 4.8k armour for the same effect. If armour stacks additively with resistance, you need about 4.2k armour (because while the percentage of required reduced damage reduction to achieve this effect is much lower, the size of the hit considered would not yet have been reduced by resistance, thus lowering the effect of armour).

"[type] Resistance" applies before "[type] Damage Reduction" for any damage type that you have both those mitigation mechanics for.

As always, both apply before any modifiers to damage taken.

about 4 years ago - /u/Bex_GGG - Direct link

Originally posted by A_Erthur

/u/Bex_GGG can you give us an estimated date for the "Zana-mods in Harvest" announcement?

That usually comes out with patch notes or slightly before so 3-5 days before launch most likely.

about 4 years ago - /u/Bex_GGG - Direct link

Originally posted by fapxfapx

Is there any change to ascendancy class this league?

My understanding is that there are likely to be some small changes that correspond to skill revamps we're doing but they're minor and not full Ascendancy reworks.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by HoldMySoda

Excuse me, but I am not sure if I am understanding this correctly. Would that mean the 70% Elemental Resistance applies first and the reduction from Armour is applied afterwards? Meaning it adds the 70% first and then the % from Armour as total (let's say 10%), e.g. 80%? Also meaning the order of operations is different from what I assumed but end result is the same (original size hit is used for Armour's damage reduction calculation).

Or are you saying that Armour's damage reduction is calculated after Resistances are applied, e.g. if you have 70% Resistances you only need to account for the remaining 30% for the Armour damage reduction calculation?

How does the 90% Ele cap fit into this?

Would that mean the 70% Elemental Resistance applies first and the reduction from Armour is applied afterwards?

Yes.

Meaning it adds the 70% first and then the % from Armour as total (let's say 10%), e.g. 80%?

No. That would be applying them at the same time.

Armour's damage reduction is calculated after Resistances are applied, e.g. if you have 70% Resistances you only need to account for the remaining 30% for the Armour damage reduction calculation

This is correct.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by PracticallyJesus

As always, both apply before any modifiers to damage taken.

You're referring to "increased/reduced damage taken", not for example "25% of Elemental Damage taken as Chaos Damage" on Incandescent Heart, right? My understanding from how Armour's worked previously is that something like Incandescent Heart with this chest should convert 25% of the Elemental Damage before Armour is applied.

Yes. "Modifiers to damage taken" means modifiers to the damage taken value, after it has been calculated (via resists/armour). Modifiers to which type of damage you take happen before any mitigation because otherwise there would be no point.