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So they kind of went back on that part of the changes... It was in the original patch note as of 50% of the base damage and they ninja removed that part when they updated the text about the explosion mechanism. Granted, it was looking super strong but it was giving us the possibility of not going only for +X level of socketed gems to scale the damage of the explosion. Now that the base damage is irrelevent, we mostly only need attack speed and +X level. Why gut down this possibility ?

Taken from https://www.pathofexile.com/forum/view-thread/2684700 at 12h15 pm GMT

Taken from https://www.pathofexile.com/forum/view-thread/2687400 at 12h15 pm GMT

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almost 5 years ago - /u/Rory_Rackham - Direct link

That portion of base damage is still there, just not described in the patch notes. I'll have someone add it in. It is, however, only 50% of base damage (giving the skill 150% total base damage effectiveness if you combine the arrow and the explosion). Added damage, however, is applied with full effect on the explosion hit, giving added damage 100% on the arrow and 100% on the explosion.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by SilverReynard68

Another thing I noticed was missing from the patch notes was a Galvanic Arrow note, I remember it being teased at one point that it would be able to shotgun i.e. something like "multiple projectiles can damage the same target" similar to ballista skills. Is this still the case or was it removed?

We tested out this change, but it made the skill pretty lackluster unless you were right up in an enemies face. It really didn't feel right to have a bow skill have a lower useful range than many melee skills. We might bring the functionality back at some point with an optional threshold jewel if you really want that mechanic! However, the Barrage Support has a pretty similar effect on your damage.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by hazens1

Does EA have a technical limit of how many arrows "charges" can be attached to a single object? I ask this because VD was recently reduced for performance reasons and I can see nutty builds using mines or traps putting out hundreds of arrows. Thanks!

We're going to put a cap on the ignite multiplier, but currently there is no object cap. We'll have to add one if someone does some crazy server breaking build, but we don't want to limit that kind of build space if we don't have to!

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by xaitv

So if I have a bow that deals 10-10 phys damage per hit, a ring with 10-10 fire damage to attacks and a weird innervate buff that gives 10-10 lightning damage globally. Will the explosion deal extra:

  • 5 phys
  • 10 fire
  • 10 lightning

Or will it be:

  • 5 phys
  • 5 fire
  • 10 lightning?

The first one is correct!

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Captainamorgan

Are the explosions affected by projectile damage modifiers?

Is the arrow component affected by area damage modifiers?

Sorry if this is a dumb question.

Explosions are affected by projectile damage modifiers.

The arrow is not affected by area damage modifiers.

This is similar to something like Fireball, where if it pierces instead of exploding, it won't count as area damage, only projectile damage. However, when Fireball explodes, the explosion is both area and projectile damage.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by digao94

does the base damage of the weapon gets converted to fire damage? that is a question i have, because it can chance the way i'll build it (because if it converts to fire, it can mess up EE for example), thanks!

Nope, we wanted people to still be able to do EE shenanigans.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by stylepointseso

What kind of ignite multiplier are we looking at?

We're doing some last minute balance testing on this, but the goal is to just limit a setup where you have your whole party shooting Explosive Arrow barrages into a target to stack that ignite multiplier to horrifying levels, rather than the average single player setup.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by TheTykero

Speaking of the Barrage support - I don't suppose you'd be able to disclose how it functions when applied to Power Siphon? Does Power Siphon's automatic enemy targeting still function when Barrage Support is in use?

It does function for sequential projectiles on the barrage, but if there is only one enemy it won't auto-target that enemy with the sequential projectiles.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by stylepointseso

So are we talking one dude with Quill rain and barrage should be okay? Thanks for the heads up.

That's the goal, yes. Even if the ignite cap is reached, the damage of any extra arrows is still added to the total, so more arrows in a target are never completely wasted.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Thorinori

Is this taking Ballista into account as well as a potential single player setup?

Yeah, ballista totem support is definitely one of the better ways to stack up explosive arrows in a target.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ronraxxx

Do the generic bow damage over time modifiers on many of the ranger nodes scale the ignite?

Yep!

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Symbiosic

Will you inform us of said cap? I for one am planning an explosive arrow miner for stacking one juicy ignite so if capped at like 25-50 arrows these type of builds are dead - which is fair but better to know that going in.

We'll add it to the patch notes when we have a number.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by TheTykero

Cool, that makes sense. Will the sequential projectiles then just target near the cursor instead?

Yep!

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Chozor

Since the explosion includes a part of the weapon damage, does it count as "Damage with weapons"?

Yeah, those kind of stats were why the base damage was added to the explosion, so they'd affect the whole skill.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Shrubm

In line with more questions about the barrage support. Will galvanic arrow supported by barrage create the damage cone on every projectile? Or is there only one cone per skill activation?

Every Galvanic Arrow projectile in sequence has the damage cone!

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by BenjaCarmona

So my mine/barrage support ignite EA can still be a thing?

Yeah, arrows from each mine will stack up to a single big explosion when the first arrow explodes, and you'll get lots of ignite multiplier on the explosion.

almost 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by SirClueless

My current plan puts around 600 arrows into a single target by myself, so can I assume my build is about to be dead?

You will still get the damage of each arrow's explosion, you just won't get more ignite damage multiplying it beyond a certain point.