Oh god. Another league where you have to enter another area to complete it. GG
Oh god. Another league where you have to enter another area to complete it. GG
Clicking on the seed cache will make the plants in your grove grow so you can simply click the cache and move forward if you want to make progress but don't feel like tending your garden right at that time.
So, how come it's on Vimeo instead of YouTube. Am I missing something since none else commented about it?
It's also on YouTube if you want to find it there but we found the quality higher on vimeo which better suited the aesthetic of the garden.
So we get to go to a new area to plant those seeds and fight monsters? Hope I got it right, after deliruium, legion, etc. I wanna fight & craft in peace without map monsters all around. Wonder how will map mods affect this. Great stuff as always GGG, I'm really hyped.
That's right - you have to plant them in the garden. There will only be monsters around you if you decide so.
Will groves be a "one and done" thing like delirium mirrors, or more of a "build as you go, then tackle a big grove" thing like atziri's temple?
It's build as you go - constantly evolving.
Bex does this mean that for sure June 19 is not delayed? Thanks :)
I would be very surprised if it was delayed.
Any information about cluster jewels? Bex?
It looks like they're still available from Delirium encounters. Also this still may change but so far notables still stack.
pls pls pls tell me theres ice brand
Keep an eye on the news in the coming weeks!
Can you take the seeds out of the map?
The seeds aren't tied to an instance. You can store them, trade them etc
uhm, what i didnt get - it said "harvest them when they are ready", so is it like a portal in a map that opens, and behind this portal is the garden, where i plant some seeds and then wait 10 minutes until they are ready, or what?
When you click on the seed cache it counts as one growth cycle. You don't need to enter your garden to grow the plants, just to plant or harvest them. It's not tied to the passage of time and your plants won't wither if you don't Harvest them.
Does the new NPC actually have a Slavic accent? SLAVIC URAL FARM League
She's Azmeri like the people in Act 2 town.
Do these seeds disappear when we leave map? Or we can keep them and use them whenever we want?
You can keep seeds and use them later or trade them.
Since this is how it always goes, what is preventing you from spam running quarry to advance your seeds or whatever, or does it even matter?
I don't have the answer but I know the team is aware of/considering stuff like this.
Uhh . . . So Arcanist Brand makes any skill into a brand? You sacrifice a support, but . . . That seems insane.
I believe it's spells only.
We get it, the league is called Harvest, no need to capitalize it, bexter
I'll capitalise whaTever I wAnt.
Will there be new stash tabs?
Perhaps
Yeah but how do you get there? Will it be another "node" along the side like hideouts and menagerie etc.?
When you click the seed cache, Oshabi arrives with her portal. You can pass through the portal and I believe access the garden from your hideout but I need to double check that last part.
Does that include spells that come from items only like Icestorm from The Whispering Ice?
Only linked spells.
So we are getting "dedicated seed storage", what's that? Storage like Stash Chest? Separated stash tab (paid?)?
It's more like a chest.
Do unique cluster jewels still stack? Are we going to endure another Herald build league?
The current plan is that they still stack but you should expect balance changes.
So clicking on a seed cache = 1 cycle. In case there are a lot of seeds with different type and tier, how can we track the progress of growing seeds?
There might be more to this but you can eyeball the size of your plants and they appear differently when they're ready to Harvest.
Will garden inherit map mods?
Yes, if you enter the Sacred Grove inside a map, the monsters will inherit your map mods. Edit: Note that this wouldn't affect how much Lifeforce you gain from monsters. Edit 2: This is still up in the air.
Do we have any information on the two handed changes and the specific new skills/gems?
We have lots to reveal in the coming weeks! I'm looking forward to sharing it with you.
Sorry if this was already covered, but is this something you have to go and click on between each map?
You'll find a seed cache in each area. When you get close to one, blue roots will appear beneath your feet and point you in the right direction so they're relatively easy to locate.
It's not the same at all. These drop from ONE point, not all over the map. This like how delirium fragments dropped when the map completed.
It's also worth noting that seeds drop in stacks.
So how RIPy is this league gonna be? Cuz I burned out on Delerium before I even hit yellow maps because I was dying so much on tank builds.
Am I allowed to have fun again yet?
You can absolutely control how many monsters you Harvest at any one time so you can choose to push your build as far as you'd like.
Who is the voice actor here is that Natasia Demetriou from what we do in the shadows?
It's Amanda Billing
u/Bex_GGG Will Arcanist Brand work with Blade Vortex ?
In hope to have multiple 10 stacks Blade Vortex attaching to enemies :D
It should do.
Can you link multiple spells to one Arcanist Brand?
Yes, Arcanist Brand linked to multiple spells would result in them triggering in a sequence.
Is that a new Arc?
Yes, Arc has received a visual update.
Hey she used to be my teacher! She ditched us halfway through the year to go be on shortland street haha
I still remember her so clearly from Shortland Street! I used to watch it every day back then.
Is the seed cache in maps just a chest of sorts with seeds in it? Are there mobs to kill in the map to access it or something? I couldn't quite tell from watching the video, but maybe I just missed it.
I don't think the cache is explicitly guarded be extra/special monsters.
But it should stack 10 blade vortex attached to the player, since the spell cast blades that orbit "into you", and arcanist brand trigger spells without modifying the spell properties.
Also, can it work with SRS? Having new ways to autocast them is always nice.
But it should stack 10 blade vortex attached to the player, since the spell cast blades that orbit "into you", and arcanist brand trigger spells without modifying the spell properties.
This is correct. The brand is triggering your Blade Vortex spell, which inherently adds blades to you.
and the reason why brands can do this but mines can't is because mines aren't considered "you"?
Brands and mines are entirely different.
Mines are an entirely different entity from you, that are allowed to use one of your skills. They are the thing which is using that skill. They aren't given any of your other skills to use or trigger.
Brands are just the effect of one of your spells - just like a fireball or orb of storms. They aren't a separate object and can't have or use skills of their own. Having your brand trigger another skill is not inherently different from any other case where one skill you've used triggers another, such as cast on crit or cast while channelling.
there was a quick question I had regarding blade vortex: why does it work with totems but not mines or traps? is it because they're considered "living" like totems and, once they no longer exist, the blade vortex can no longer exist? blade vortex can't be supported by mine and trap supports at all.
There's no useful interaction there - they'd cast the spell, gain the blade, immediately die, lose the blade. It's the same reason they can't use Righteous Fire or auras. Any skill that applies an ongong thing to the caster doesn't work if the caster ceases to exist as a result of casting. Because it wouldn't work, making the support not apply is the best option, because otherwise it would be confusing to players when it supported the skill and looked like it never used it.
There is a theoretical case where it could actually do something, but unfortunately that's horribly abusable and thus can't be allowed - if you have the stats to allow your mines/traps to re-arm to detonate/be triggered an additional time, it would gain one blade, and then sit there not being targetable but dealing damage with the blade, until it dies after the second detonation.
That can't be allowed a) because we can't change supportability based on that modifier, and b) because it's abusable garbage. Blade Vortex is designed around the basic (and generally true) assumption that the thing that casts it will exist in a normal fashion and be able to be damaged by enemies while the blade is damaging things.
One question, if you leave zone/map with the seeds in inventory do they disappear or do they stay in inventory?
Basically, is the league use it or lose it?
The seeds stay in your inventory.
I mean, there's no reason we shouldn't be able to go there from our hideout, right? Just like the zones from Bestiary, Delve, Incursion, Betrayal...
Yeah, I have confirmation now that you can access it from your hideout.
When is next league? Too late to start current one?
June 19. You still have time to play this one if you’d like to.
Hey u/Bex_GGG , is there any word on performance in general? last league horrible performance issues entirely killed my motivation to play at all, and if there aren't any major improvements this league i don't see myself coming back.
Have you tried the Vulkan beta? It's live to try right now.
I know you are likely flooded with messages right now, but I want to say thanks!
I am extremely excited for this release, the league seems like a lot of what people have been asking for during the last several leagues and Harvest really makes it clear how much you listen to and care about the community.
The concept of crafting being a reward is fantastic and I can't wait to play!
Thanks so much! I hope you enjoy it.
Arcanist brand doesn't seem to be a support, though.
You're right - it's an active skill.