- Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
- You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
- Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
From 800 fuse charges, down to 20. That is a big yikes. When I was saying GGG should change EA to make it so that Quill Rain wasn't the best in slot for it, I didn't mean this.
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