Original Post — Direct link
about 5 years ago - /u/chris_wilson - Direct link

I'm not in New Zealand currently to talk directly to the team in person, but there is a discussion about this going on and I wouldn't be surprised to see a tweak to map drops in the immediate future.

One ongoing issue that we will need to solve is that each league has varying mechanics that drop maps, and combined with the (often changing over time) base map drop rate, can occasionally cause leagues where they're slightly too common or slightly too rare. Both outcomes are bad for player experience because map drops are quite a sensitive equilibrium. While our pre-launch simulations can take into account the base map drop rate, we certainly need to put some work into more accurately factoring in the league-specific sources of maps so that there isn't a noticeable difference in the difficulty of sustaining maps from one league to the next.

about 5 years ago - /u/chris_wilson - Direct link

Originally posted by ErrorLoadingNameFile

Could you give us a bit more information on the "changing over time base map drop rate"? Does this mean you try to rebalance the base drops each league based on how many maps you expect players to get from the league content?

We do, and sometimes we get it wrong.

about 5 years ago - /u/chris_wilson - Direct link

Originally posted by Bentic

Is there a chance for today and do we get a post then it is done?

I don't mean to speak for the team prematurely (as they aren't awake currently and they're the ones that will look into it), but if a change is occurring then it will almost certainly need to be today. I would expect them to post at least saying the hotfix occurred, but don't expect a specific number as we don't usually comment on exact drop probability changes. Don't worry, I'll keep a close eye on this.