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Bestiary - The beast always spawn only in the zone you are doing, so the level and possible higher tier beasts spawns according to the content you are doing. The items dropped are always the on the level of the zone you are doing. (like it wont reward you with a ilv60 gloves when you are doing maps)

Incursion - the main rewards comes from the temple and unless you do some crazy cheese like 10 incursions in a lv60 zone and the last one on a guardian map, your temple will be at worse 1-2 levels lower then the highest level zone you have done. So again, the loots are about the same level of the content you are doing.

Betrayal - Unless you need to specifically farm for something, you progress the mechanic by doing higher and higher level stuff, the ilv dropped are also about the same level of the content you are doing, and one of the main rewards are the veil mods and most of them can already drop at low level zone and I think even +1 totem is only ilv75 plus.

HOWEVER FOR DELVE - Even if you are slow as f*ck to progress the Altas, your delve will still be MILES BEHIND in terms of monster level. You can easily get to yellow maps while the delve zone you progressed are still lv 70-ish. YOU ALSO NEED UPGRADES. They fixed it early in 3.5 to make it less cancer but you still need to catch up. None other mechanics need you to catch up. You keep progressing content and the mechanics catches up with you, not the other way around.

As a result, for non-full time players, the first month is just catching up, trying to get delve monster level to match the maps we are doing. We can easily kill shaper while delve is still no where near monster level 80. Even if we ignore the darkness ENTIRELY for the first month. Its the only smart thing to do, glue yourself to the cart, never get more then 3 inches away, get down for Azurite for weeks just to let the upgrade catch up. You only actually start to "progress" your delve chart after you get deep enough for mobs to be lv83 AND ALSO have enough upgrades to not get instantly killed by the darkness so you can actually start blowing up walls and sh*t. ONLY AT THIS POINT you are actually starting to delve.

That is totally unnecessary and boring process. Especially when we already done it 2 leagues already. Nothing exciting can happen because all the special or more rare nodes only spawn at like 380 plus. You are just killing 100 Devourers for the 100th time, you are only killing 100 ghost bears for the 1000th times, and the same exact encounters with nothing new. Its different fro maps, because the map layout are differnt every time and mobs are different every time. Not in delve. The Azurite node will always spawn the same mobs. And you dont care about the loot drop because you are getting ilv 80 items in maps (you know, where you get the fuel to delve) while in delve you are getting ilv75. And you are still waiting for the upgrades to catch up so you can go to the side areas without the high risk of dying.

Annnnnnnd after all that you finally start to progress. And when is the fun parts? Like fights that is not the Bone-Ghost-Bear? Not the blue flame Dragon you killed the 500th time? You have to grind for another month for stuff like Argus to start appearing.

I really think its a bad idea to intruduce "an endless mine" and then punish people for trying to go deep. A lot of people are limited by time and sulphite instead of the content scale hard enough so their builds cant handle it.

Now in the new league we only get a random master 40% of the time. So like every 5 times you get a master its Niko. Its like what? Every 12.5 maps for 1 Niko spawn? Its just ultra TERRIBLE. To fix, firstly, the Scarab nerf is just unresonable. Delve is bad enough as is. And then, they either have to skip the early delve and just straight up let delve start at map level (with upgrades also in place) or they need to make delve scale faster so the more interesting stuff appear earlier or at the very least let you catch up with monster level as you enter red maps. They can gut the reward to balance it out. Why the hell darkness farming at depth 50 gives the same reward as doing depth 200 normally is just beyond me. As it stands, it just require way toooooo much grind before we can actually get TO the content unlike any other league mechanics. And because of that it can get old really fast.

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almost 6 years ago - /u/Bex_GGG - Direct link

It’s Saturday morning here so it’s going to be a while before I hear back from the team but I wanted you to know that I’ve raised your concerns with them. I can’t promise any changes at this point but my hope is that early next week we can at least share the results of their discussion. In the meantime, I have managed to arrange a couple of teasers for this weekend!

almost 6 years ago - /u/Bex_GGG - Direct link

Originally posted by Suspicious_Code

I'll never turn down league teasers, but you should definitely be out enjoying your weekend!

Can't I just stay in and enjoy my weekend? Don't make me go out :( Hehe, I have a couple of things to post this morning and then I'll go out for a while and post something else later.