Original Post — Direct link
about 7 years ago - /u/Dan_GGG - Direct link

It looks like about half the redundant rooms you posted in that layout are actually the result a generation bug: https://imgur.com/a/8KoIb

I've applied a fix for this internally. Once deployed the area should behave a bit better. This won't remove every redundant room in the area, but this bug should no longer occur here.

about 7 years ago - /u/Dan_GGG - Direct link

Originally posted by xx_ando_xx

By crying enough for ggg to appease him?

Don't make the game like diablo 3, make the areas worth the frigan challenge

This was actually a bug though. Most of the time the level does generate as shown in the image I posted, my fix just brings that up to all the time (hopefully).

about 7 years ago - /u/Dan_GGG - Direct link

Originally posted by acylus0

Wait so is the bug where the constraint is not properly enclosed, therefore making huge redundant rooms like your screenshot and the one in OP's screenshot?

It's a combination of the constraint not being very thick, and large rooms being able to overlap it. This type of constraint only prevents rooms from being created within it, not from extending into it to find space.

So if a room generates on one side of the constraint that's large enough to place a door in the empty space beyond it, there's nothing stopping it from using that door to place more rooms.

about 7 years ago - /u/Dan_GGG - Direct link

Originally posted by ThePunkdog

Just... how large could one of these have ended up?

Not that big. The bugged area in the OP's example isn't a single room. It's comprised of 9 conjoined rooms - two 3x3s, two 2x2s, and five 1x1s. 3x3 rooms are as big as they get in this area, and it runs up against the level boundaries so it can't expand further.

In terms of tiles, a 3x3 room is 13x13 tiles. That's slightly less than 3 1x1 rooms placed side by side, because this area has a 1 tile overlap.

about 7 years ago - /u/Dan_GGG - Direct link

Originally posted by NULL_CHAR

This has been in the game for so long and made me despise act 2 for a long time... thank you so much!

Just keep in mind that this is a pretty minor change to an area that still has a lot of built-in variance. It's not a total rework or anything.

about 7 years ago - /u/Dan_GGG - Direct link

Originally posted by DanNeely

so if I understand correctly, your fix will look something like this?

https://imgur.com/a/OIu3H

Yep, that's pretty much it.