Original Post — Direct link
about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by nandazzar

There are a number of consequences of these changes. Because the global gem modifiers are much more powerful than the previous local modifiers, we've removed the low level crafting recipe that added +1 to level of socketed Fire/Cold/Lightning/Chaos gems. This recipe has been replaced with a similar one that applies added fire/cold/lightning damage to spells and takes the rarity of the item into account to determine the mod's tier. There is currently no replacement for the Chaos recipe.

Can we know what this recipe is ahead of league start? This is a very important recipe for a lot of people.

It's pretty much the same as the old recipe!

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by BardicGypsy

Will the new skill gems have their helmet enchant added to lab on the start of Blight, or they will be added later on, like how it happened with some melee skill gems in Legion?

The new enchantments will be added with the release of the skills this time.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by hybrid3214

Not sure if you know this but can a stave now roll +3 to fire gems AND +2 to all spell gems or do these mods block each other? Because that seems kind of insane when combined with something like a double corrupted skin of the loyal, like level 32 spell gem or something.

You can get both +3 to fire gems and +2 to spell gems on a staff. We've capped gems at level 40 because of this change!