Original Post — Direct link

Before Headhunter gets nerfed, heres some pictures of the craziness that Headhunter brings.

Done on Jungle Valley with Temporal Chains maps (for extra duration buffs)

http://i.imgur.com/wKG9Okk.jpg

- 2million DPS - 19 projectiles -110k es and 12000 life

http://i.imgur.com/oY54JEo.jpg

- Too many buffs, character size eclipses the screen.

http://i.imgur.com/QjnVR2S.jpg

201 armour with 89% physical reduction?, nearly 400% resistances in merciless and nearly 700% movement speed (sorry ghudda!)

http://i.imgur.com/9JUhF5m.jpg

23 projectiles fired! pretty!

External link →
over 9 years ago - /u/Daniel_GGG - Direct link

Originally posted by Fluffcake

Kind of surprised they waited a year to decide that this wasnt intended.

This bug was introduced in 1.2.0, so it would only have been around for a few months. It was also fixed locally as soon as we discovered it, 1.3.0 was just the next patch that we could reasonably deploy the fix in.

over 9 years ago - /u/Daniel_GGG - Direct link

Originally posted by angripengwin

I think it's that identical buffs no longer stack up, so if you have, say, inc phys dam, and kill another inc phys dam, you'll just have one 'stack' of inc phys dam rather than two.

EDIT: see /u/Daniel_GGG below for the correction

Killing multiple monsters with the same mod still stacks - the bug was that you could get the same mod multiple times from killing one monster.

Edit: Multiple auras of the same type have never stacked though.

over 9 years ago - /u/Daniel_GGG - Direct link

Originally posted by [deleted]

[deleted]

Yes, sometimes