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Skeleton mages immediately came to mind as well as the classic Revenants. My old favorite was hairy bonecrunchers who sadly suffered from ADHD. What minions/spectres are you planning on using or testing out?

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over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by StrayYoshi

That's the idea, that spectres not worth consideration are now viable and maybe there's a few we ignored that had potential the numbers to do well, but lacked the simple ability to deal consistent damage. The constantly twitching Revenants are a great example of that, even if they were dumb they were great and now they should fire those beam things at something like 2x the previous rate.

Making Revenants (and a lot of other spectrable monsters) aggressive doesn't change anything - their aggro radius is already higher than the aggressive value (and we made sure aggressive doesn't set the aggro radius to the new value if it would be lower, since that would be very counterintuitive). That doesn't mean the support will be useless, as it does other things as well, but the aggressive property simply isn't useful for them.

I suspect in terms of spectre builds, Death Mark Support will be the bigger gamechanger.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by moreON

Death Mark ... Sounds a bit ominous for you, eh?

Every time a player uses Death Mark, my dark power grows.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Mithrilite

Hold up, does that mean that stacking Primordial Might on top of Feeding Frenzy will give further increases to aggro radius? I was assuming that the 'Aggressive' status doesn't stack, but if it's just a numerical increase to aggro radius, then...?

It's not an increase, it sets it to specific value (unless the aggro radius is already higher than that value). Setting it to that value twice doesn't change anything.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Ouroboros612

If you have time to answer. Will Holy Relics work with aggressive behaviour? A reply from you on this could potentially save me an entire weekend of playing because I have a holy relic build planned as a league starter.

Thing is that Holy Relics only procs their AOE spell when you attack. Since they don't have a default attack I fear the support will be non-functional with them :(

Edit: To clarify, will aggressive behavior cause holy relics to seek out enemies even if they can't attack them with a default attack?

Aggressive/Defensive are independant of what skills the minion has. The relic will be able to see and target enemies from further away, but this won't change how it reacts to enemies it targets. EDIT: I was wrong about this, it's base aggro radius is already super huge, way bigger than aggressive.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Tyroki

Is it really so bad to just... make summons inherently aggressive? Do we really need a gem or a jewel or any other item to do it? Like threshold jewels, this is just a bandaid fix that could be otherwise fixed by making it an inherent part of the original gem ._.

Is it really so bad to just... make summons inherently aggressive

Most minions effectively already are and always have been. Aggressive was added for Golems, which were designed around a low aggro radius specifically. The new gem allows it for other minions as well, which is relevant for a few spectres of monsters with similarly low aggro radius, but the vast majority of minions gain nothing inherrently from the aggressive property because their aggro radius is already bigger than that. They do gain the other bonuses of the support (and can use it to cancel out the Defensive property of Meat Shield support if desired).

The thing you're asking for is what you've already had for a long time in almost every case outside of the Golems, which are supposed to be non-agrgessive by default and already had a way to be made aggressive.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by JeffK40

I'm going to mark this down in history "mark was wrong"

I was pretty sure Holy Relics would be one of the things with a low aggro range, but it turns out they have a notably higher than average one. I assume this is to facilitate it targeting you for it's teleport skill from long distances.