over 4 years
ago -
pathofexile
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One of the engine improvements we've been working on is Dynamic Particle Culling, where we cull unnecessary instances of particles when there's a lot going on on-screen. We are experimentally enabling this on a few skills at the launch of Harvest.
https://www.pathofexile.com/forum/view-thread/2874529 http://pbs.twimg.com/ext_tw_video_thumb/1273769338596659211/pu/img/YE3JTD1NTKcEBkFr.jpg