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almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Keyenn

Corrupting fever looks extremely busted in a quill rain setup with barrage/GMP/Life gain on hit setup, given the base damage.

However, it looks hard to scale (no spell damage, poor supports overall, etc). Corrupting blood is a bleed effect, but i'm not sure it will scale on bleed effects.

Corrupting blood is a bleed effect

It is not. It technically never was, but it has been sort of half treated as one for a long time, as a result of a descision a long time ago to let staunching flasks also remove & prevent corrupted blood on the basis that both debuffs had blood-related theming.

Previously, things with corrupted blood on them counted as "bleeding" for most purposes (but not all). The corrupted blood debuff was never the bleeding debuff, and was not an ailment (bleeding is). Anything that removed bleeding also removed corrupted blood, and as a weird result of this, effects that remove a random ailment could remove corrupted blood despite it not being an ailment at all (regardless of whether you were actually bleeding as well). Nothing that specificially scaled damage with bleeding scaled corrupted blood, but some things that modified how damage was taken from bleeding did.

Obviously with giving players (easier) access to inflict the corrupted blood debuff in 3.14 we couldn't leave things like that and expect people to understand. It was all a bit of a mess, and this is low-key one of my favourite changes in 3.14, because I';ve wanted to do it for a while and everything makes a lot more sense now - there's bleeding (you stabbed something and its blood is coming out), and there's corrupted blood (you splash your blood on something else and that blood magically hurts it), and nothing conflates the two. The staunching flask explicitly states that it applies to both debuffs (as does anything else that applies to both), but things that only refer to bleeding will now only affect bleeding, and things that only refer to corrupted blood will only affect corrupted blood.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Dantonn

and there's corrupted blood (you splash your blood on something else and that blood magically hurts it)

Huh, I'd always thought of it as like a blood poisoning thing, but you're saying it's more like those lizards that shoot blood out their eyes (and in Wraeclast that's caustic or somesuch)?

Corrupted Blood as always thematically been "blood got on you and it hurts" (Corrupting Fever just lets players be on the other side of that). It was introduced for Dominus as the effect of blood falling out of the sky which hurt if it got on you, was added to a nemesis mod that applied it to you when you hit the monster (because some of it's blood splashes on you), then again in a bloodline mod that applies it to you when you kill the monsters - again applying the debuff at a time you'd be exposed to the monster's blood.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Anduryondon

things that only refer to bleeding will now only affect bleeding, and things that only refer to corrupted blood will only affect corrupted blood.

Hu, does that mean the Slayer ascendancy that grants unaffected by bleeding does not work against corrupted blood (anymore? I don't know if it currently does, but I assumed it did)? Assuming the wording won't be changed of course.

If the wording is unchanged and it only specifies bleeding, it will only prevent bleeding affecting you. I don't know if that stat is being changed to also apply to corrupted blood or not.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by HolyCheeseMuffin

just a PSA in case you or anyone else doesn't know, but agnostic's mana drain when "you are not on full life" actually triggers off having reserved life, so unless u can outregen the 20% mana per second you are losing, your mana bar just empties itself permanently

this was an issue i had to spend a lot of effort getting around when i built a 0 energy shield (agnostic) low life righteous fire character for the memes

edit: btw this gem does sound absolutely perfect for that character

agnostic's mana drain when "you are not on full life" actually triggers off having reserved life

No, it cares about having full life, exactly like it says. It is not possible to be on full life while you have reserved life, but you don't need any reserved life for it to work.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by destroyermaker

Seems better to rename it

Why? The name was never to indicate it was a type of bleeding, and it had that name before any of that mess was started. The name refers to what the debuff represents - something go its blood on you and the corruption in that blood hurts you.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Kowalski_ESP

It is not possible to be on full life while you have reserved life

Then why are life leech instances removed if I have reserved life and I top my unreserved health?

I never reach full life while having reserved life and yet my life leech instances are still removed. It seems inconsistent with Brutal Fervour and Immortal Ambition wordings

Yes, this is something I'm not super happy with, but where short descriptions that are easy to understand for almost all purposes won out over longer and more confusing descriptions with a small amount more technical accuracy - "full life" means your life orb is 100% full. Leech and flasks are removed when life is as full as it can be, accounting for reservations, not actually on full life, but are described as simply being removed on full life because it's clearer for the majority of cases.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Dokomox

u/HolyCheeseMuffin never claimed it was the only way, so why would Mark reply "No.."?

agnostic's mana drain when "you are not on full life" actually triggers off having reserved life

The "actually" implies that what it cares about is whether you have reserved life or not, which is incorrect.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by taggedjc

Could the wording perhaps be changed to "removed when life is capped out" or something, just to keep a distinction? Or even "when life is filled" which could be technically different from being at full life.

(That is, your life can be filled even though you're not at full life if you have some life reserved, such that it's as filled as you can get it)

I will definitely be keeping these suggestions in mind for potential future improvements to clarity here.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by TheBreakfastBaron

Hey Mark, idk if you'll see this reply, but I do have a question regarding the mechanics of Corrupting Fever. If I want to scale the damage of the Corrupted Blood, would I link damage supports to the skill that is applying damage to enemies (i.e., link them to Split Arrow because Split Arrow is applying the Corrupted Blood to enemies, and Corrupting Fever doesn't scale with damage links because it's only a buff spell), or would I link them to Corrupting Fever (because it's providing the damage to be applied in the first place)? I was thinking of league starting with this and this will change my build plans depending on how it works.

The Corrupting Fever skill applies Corrupting Blood to enemies when you hit them while you have it's buff. Other skills do not apply corrupting blood.