Makes sense, but you don't think it's stupid as hell to make such changes to the passive tree if they're only tied to a few uniques and not found in-game from mobs or general sources? imo only reason to put stuff onto the tree is if you want to make it part of core game and have both players + mobs use it.
We didn't change the tree specifically, we changed the reminder text on things that refer to "ailments" and then explain what things that means, because that has changed. How easy that thing is to get doesn't matter, it is an ailment, so the explaination of what things are ailments needs to include it so it's not lying to the player.