Original Post — Direct link
almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by HoldMySoda

As far as I understand the Curse gets all the Curse stats you have like AoE and Curse Effect.

I highly doubt that. It's no longer you casting the Curse, it comes from the minion, applied as an aura. And minions only scale with minion and ally modifiers.

The socketed curse is inherently your skill, as you have the ring equipped. The aura is put on the Skitterbot, but it's appling your curse skill - which means that skill is based on your stats.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Chaseroonie

Does a curse applied this way count towards the player's curse limit?

Yes, it is your curse skill.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by agustinaakk

Hi Mark, how does this interact with [ Asenath's Gentle Touch]?

It doesn't? I'm not sure what stats on that item you expect to have an interaction. Asenath's Gentle Touch only does it's thing with non-aura curses.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by HoldMySoda

which means that skill is based on your stats

Which means that the radius is based on the Curse gem, yes? That part hasn't really been clarified yet. And thanks.

I believe it uses the base radius of the skitterbot aura (30), rather than base curse radious (22), but all modifiers on the curse gem will apply, just to that different base value.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by BloodBaneBoneBreaker

Do supports that you give to your skitterbot effect the curse, like increased aoe?

No, you'd need to support the curse skill to affect it's AoE with a support gem, which is not currently possible with the ring.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Abdiel_Kavash

Would it be technically possible to have an unset ring with "socketed support gem supports an active skill gem socketed in your other ring"? Or is there some technical issue preventing this? (Not even talking about balance right now, just curious.)

It might be possible, but would certainly not be easy. Removing one item can't change which skill/support groups are in any other item, and the system depends on that to some extent - it means skills only need checked in relation to the specific item you do things with.