about 6 years ago - /u/Mark_GGG - Direct link

Originally posted by Haxl

I would assume you cannot go below 1 charge so you cannot consume it. which means you will only be able to discharge if you have 2+ charges.

Edit: Confirmed by Mark https://www.reddit.com/r/pathofexile/comments/9yzfd2/here_is_a_new_veiled_mod_you_may_unveil_in/ea5pv0f/

This is correct. Minimum means minimum - you can't do something which would take you below that number. When you're at minimum charges, you can't lose/spend/consume any in any way.

Previously, your minimum charges was always 0. Anything that couldn't happen at 0 charges before because you couldn't lose a charge, still can't happen when you're at your new, higher minimum.

about 6 years ago - /u/Mark_GGG - Direct link

Originally posted by ancine

i don't think they went that indepth in coding this to make sure that this cannot be consumed by skills, why would they? It makes more sense for it to act like an infinite duration endurance charge that recharges upon consumption.

You have the difficulty of implementing those things way backwards.

about 6 years ago - /u/Mark_GGG - Direct link

Originally posted by Xana_anaX

What happens if you have 0 maximum endurance charges, but 1 minimum endurance charge?

EDIT: My guess, having thought about it for a bit, is that Max charges determines whether you can gain a charge, and min charges determines whether you can consume/lose a charge. I would assume, then, that if you had no charges (which I'm pretty sure is the case when you change zones), that you wouldn't then be able to gain up to 1.

What happens if you have 0 maximum endurance charges, but 1 minimum endurance charge?

We discussed this internally for a bit - like proton streams, we can't allow the maximum and minimum to cross. The rule implemented is your minimum charges can't be raised higher than your maximum (it could have been the other way around mechanically, but that made less sense).

In effect, maximum charges is also maximum minimum charges.

about 6 years ago - /u/Mark_GGG - Direct link

Originally posted by Master_X_

So is infinite Flickerstrike a thing with this mod?

No more so than it already is at 0 minimum charges.

about 6 years ago - /u/Mark_GGG - Direct link

Originally posted by taggedjc

I'm curious as to how it will look on our buff bar. Would it show up as 1 charge with no listed duration? When you have above the minimum number of charges, do they then also show up with a duration for those charges and when the duration runs out the other charges expire while one remains?

It's definitely something intriguing, although I'm not sure how much potential it actually adds to any builds, considering how most builds that want consistent charges will either want multiple charges anyway, or have some way of generating charges which effectively keeps them at maximum regardless of your minimum. Could be useful for Tectonic Slam builds that don't go Juggernaut (as long as Tectonic Slam doesn't have that synergy changed), I suppose. And maybe for things like Tulfall that make you lose all of your charges under certain conditions where you might want to keep some?

Would it show up as 1 charge with no listed duration? When you have above the minimum number of charges, do they then also show up with a duration for those charges and when the duration runs out the other charges expire while one remains?

Yes to all of the above.

about 6 years ago - /u/Mark_GGG - Direct link

Originally posted by akkuj

But Discharge doesn't specify that you get the damage from discharging a charge, it only says you get damage bonus per charge, for example:

Discharge all the character's charges to deal elemental damage to all nearby monsters.

Deals 221 to 331 base Fire Damage per Endurance Charge

So if I have +1 to minimum endurance charges and I have only one EC and no other charges at the moment, I cannot cast discharge because I have no expendable charges. But let's say I generate a power charge to allow me to cast dischargwould I still get the fire damage bonus to it, because I had an endurance charge that wasn't discharged?

Discharge does not say that currently, because the detail was meaningless until the introduction of modifiers to minimum charges.