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E.G. One maximum purposeful harbinger node limit.

Unlimited amount of the same nodes lead to crazy exploitation of the node mechanics. First herald stacking now warcry nodes + stuff like saviour interaction. Then something else will be found. Please stop this now with one simple fix.

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over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by taggedjc

I don't think that's how it works. If they work like totems or traps or mines or mirage archer or vaal double strike, they use only your stats, and not their own. The one exception would be things that modify their action speed, since they use their own action speed, so if they get chilled they'll slow down even if you're not chilled, and vice-versa.

/u/mark_ggg is this correct (regarding Mirage Warriors from Reflection)? They don't double-benefit from warcry buffs like Rallying Cry's damage buff?

You are entirely correct. They use your skills, not their own, so their stats that would affect their skills have no effect. They're exactly like totems in that regard.

My old milkshake post is relevant here.