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100% not getting interrupted by stuns while casting from tree or awakened cast while channeling allows you to get all the benefits from the new stun masteries and the jewel without really suffering the downside of getting stunned.

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about 1 year ago - /u/Mark_GGG - Direct link

Originally posted by Ail-Shan

Okay. I posted this in the other thread I linked too but I still don't think this tech will work. I think cast when stunned would go off because of its extra line of being triggered if you block a stunning hit. But if you don't have block, you won't be considered to have been stunned if you avoid the interruption.

Yeah, this stuff was broken in some weird ways because of internal details about how blocked and unblocked hits deal with stuns.

This is actually being fixed in 3.21.0 now, the following was recently added to the patch notes, under Miscellaneous Player Balance:

Previously, modifiers providing a "chance to avoid Interruption from Stuns" worked in an unintuitive and inconsistent way. These cancel out a stun entirely, preventing effects that happen when Stunned. However, due to an oversight, they did not do this if you blocked a hit that would stun you. This led to things like Cast when Stunned behaving inconsistently depending on whether you block a hit or not.

These modifiers will now also prevent stun-specific effects from blocked hits as well, and will be described as "chance to Ignore Stuns" to more clearly communicate their actual behaviour.

Having block will no longer allow these stats to let you trigger cast when stunned without actually having the stun apply.

about 1 year ago - /u/Mark_GGG - Direct link

Originally posted by foundashoe

Wouldn't "chance to avoid stuns" be clearer? "Ignore" could imply that you're still being stunned and just unaffected by it.

That is a different mechanic which already exists, doing a separate roll at a different time. This necessarily has to be distinct.