If you're looking for information to update your item filter or you're a tool creator who needs the passive tree data, check out the companion news post.
If you're looking for information to update your item filter or you're a tool creator who needs the passive tree data, check out the companion news post.
So is the "Preferred" Map System in or not?
It might make it in time for launch but if not it should be within the week following.
Power Siphon and Kinetic Blast now deal a higher portion of base damage at lower levels, growing to slightly more damage at higher levels. This greatly improves leveling with Wands.
Both of these skills are missing from the patch notes. Are we going to get their numbers with the gem info release or were they just accidentally left off?
Tomorrow's news post includes a reveal of both new and changed gems at level 20 with 20% quality.
any atlas previews?
You can see the tiers in today's news.
Comments moving so fast no one will notice I have a crush on Bex.
Replies to this thread go straight to my inbox.
What time does it release on Xbox one ?
3pm March 18th (Pacific time)
Damn that fossil crafting nerf is gonna hurt for so many builds.
Temple reward changes are great.
We missed some context in the patch notes. We didn't like the impact that having so many powerful modifiers come exclusively from crafting had on the feeling of finding rare item drops, so most of these mods have been added instead to the pool of modifiers obtainable on Conqueror-influenced items. It’s still theoretically possible to get these mods via crafting an item with that conqueror’s influence.
Flasks with this modifier are no longer queued while a stronger effect is active. Instead, the duration will continue to expire with no effect until the stronger flask effect ends or the Enduring flask's duration expires completely.
Can someone explain to me this line about enduring flasks ?
You can only ever benefit from a single flask effect of any given type at a time.
So if you have multiple mana flask effects on you (because you've used multiple mana flasks, or used one mana flask multiple times in quick succession), they will queue up in order of recovery rate - the fastest-recovery effect will be active, and the others will be inactive - and while they're inactive, their duration does not expire. They just patiently wait their turn to apply. Most things don't do this, it's a behaviour that pretty much only applies to flasks.
Recovery effects from mana flasks with the "Enduring" mod no longer queue like this - they instead follow the default effect behaviour in PoE where if a stronger effect exists, the weaker one is inactive, but it's duraiton is still ticking down.
> Flasks with this modifier are no longer queued while a stronger effect is active
Just to clarify, the same flask (hence same effect) is still queued, correct?
So if you have multiple mana flask effects on you (because you've used multiple mana flasks, or used one mana flask multiple times in quick succession), they will queue
Queueing is the same thing regardless of whether the other effects came from the same flasks or no. Enduring Flasks do not queue.
This wouldn't by chance have anything to do with soul thirst would it? Lol
No