No Conversion trap
No Support/Buff skill*
No trigger as much as possible
I want a real challenge out of the MetaBox
External link →No Conversion trap
No Support/Buff skill*
No trigger as much as possible
I want a real challenge out of the MetaBox
External link →Here's a couple builds that may pique your interest.
Permastun Warlord's Mark build (Link)
The idea is to stack curse effect and curse gem levels until you get 100% reduced stun recovery time. The stun equation has this subtracted from 100 on the divisor. This means your stuns will last 0.3 / 0 seconds, or infinity seconds (against non-bosses).
This build would also test the theory that getting 20% or more additional chance to stun from WM would mean literally any damage has a chance to stun, since every instance of damage would breach the 20% threshold.
Would probably delve pretty good.
Everything immunity build (Link)
This build provides the following:
Physical immunity (Shroud of the Lightless + enough CDR/skill effect duration that it outlasts its cooldown)
Elemental immunity (Impurity of Fire/Ice/Lightning with 300% aura effect = 100% less damage taken as a single source, meaning damage instance is multiplied by 1-1 = 0)
Chaos Immunity (CI)
Aggro Immunity (Shroud of the Lightless + Phase Run = 100% reduced aggro radius)
It unfortunately requires 12-16 souls per Impurity per ~40 seconds to stay perpetually active, it doesn't leave much space for DPS, and it requires the stupidest hat ever requested, but it's theoretically possible.
Decay Storm Burst build (no link)
Basically, you stack skill effect duration on Storm Burst, then pop it as soon as you spawn it. The 75% of damage per 0.4 seconds remaining is applied to Decay, which begins to effectively act as a more multiplier.
I'm currently trying this build out because it's the most accessible one of the bunch, but I'll theoretically be doing 400-600k decay damage per second without Wither, and it lasts 35+ seconds. I can either choose to walk away and tap them every half-minute, or cast other stuff while it ticks away.
I could likely pump it even more with a (good) timeless jewel.
If you'd prefer building your own skill build, I'd say these skills are underused:
Lightning Tendrils
Ensnaring Arrow
Seismic Trap
Permastun Warlord's Mark build (Link)
The idea is to stack curse effect and curse gem levels until you get 100% reduced stun recovery time. The stun equation has this subtracted from 100 on the divisor. This means your stuns will last 0.3 / 0 seconds, or infinity seconds (against non-bosses).
For the record, reduced stun/block recovery caps at 99% reduced since 2.1.1 (prior to which this caused a crash).
Dividing by zero does not mathematically give infinity, rather the result is undefined.
couldn't you technically make it like "infinite" equivalent (the size of a long or something seconds) if it was divided by 0?
We could but have no reason to - an infinite duration is not a correct result of that operation.
Dividing by exactly 0 is undefined because it's approaching either + or - infinity and diverging. But in this case we're clearly approaching the limit of 0 from strictly the positive side and the intuitive result is to approach + infinity. Just my opinion. It's your game. You can do what you want. But I don't think it's strictly incorrect to colloquially say infinity in this case?
Dividing a number by zero is asking "how many times can we take zero away from this number before it's all gone". Taking infinity zeros away from the number still won't do that, any more than taking zero away once will - infinity isn't really a more "correct" answer than one.
The answer is "there is no such value" - which in mathmatical terms is "undefined".
To put it another way, saying that, say 100 divided by zero is infinity means you're saying that infinity times zero is 100. This isn't true regardless of which infinite number you're meaning by "infinity" (which is not itself a number but a concept).
There are some more in-depth answers here some of which go into why treating the answer as a positive or negative infinite number can still end up at contradictions (the third one demonstrates that taking the answer as "positive infinity" leads to being able to show that it should be "negative infinity").
The answer of "infinity" can be useful in so far as it somewhat communicates "we've gone past the point where we're dealing with sensible numbers", but it has the downside that giving an answer at all implies that dividing by zero is something you can do and get a result, albeit a weird one. The result is undefined because you can't do that, and thus "what's the result if you do" has no actual answer. I do think that's a meaningful and important distinction, but I enjoyed taking multiple years of university discrete maths courses, which probably makes me an outlier in relation to the general population.