From the tree.json:
"12926": {
"skill": 12926,
"name": "Iron Grip",
"icon": "Art\/2DArt\/SkillIcons\/passives\/KeystoneIronGrip.png",
"isKeystone": true,
"stats": [
"Strength's damage bonus applies to Projectile Damage as well as Melee Damgae"
],
"flavourText": [
"Legend tells of bows so powerful that only giants could draw them back."
],
Iron grip now applies to *all* projectile damage, meaning a strength-stacking caster on the lower side of the tree might turn out to be interesting by scaling all spell damage with just strength.
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