Original Post — Direct link
over 5 years ago - /u/Rory_Rackham - Direct link

Divine Ire has 20 max stages! 20!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by patskie14

Rory does spells linked with CwC also benefit from infused cha??

The main damage bonus only applies to the channelled skill, but the 10% damage bonus would apply. It's really intended for primary casting, but it has some functionality.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ZiggyZobby

Sorry for Highjacking. Could you explain how Unleash would work with Blade Vortex ? Does it get full damage ? Does it decrease all BV's damage to 76% ? Can it even be supported by Unleash ?

It seems like the damage penalty won't affect Blade Vortex, the initial cast determines the damage in that case. Intensify is different though, each cast updates the Blade Vortex to the current damage and area multiplier from Intensify.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by BenAdaephonDelat

Forgive me Rory. I had no idea this thread would just create another vector for the ravenous horde.

I'm fueled by coffee, tears, upvotes and any extra angry downvotes, I'm ready for this.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Leolarizza

does that mean unleash* has no downsides with bv? that doesn't seem right

Each repeat cast will shrink the area of effect and boost the damage, so it does have its use penalty. This just means that if you move then cast again once the Intensity has fallen off, the damage bonus will go away and the area bonus will go back to full unless you repeatedly cast again.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Leolarizza

sorry, meant unleash*

edit: so, if you get the damage penalty of unleash on your first 4 stacks, then gain 1 more stack without the unleash effect, what happens to the damage penalty? does it get update?

With Unleash, Blade Vortex never gets the damage penalty. The downside is that the total damage of the skill doesn't go up, you just reach max stacks faster. You could be using a 40% or so damage multiplier support if you wanted to spend time building it up, but this support will be great for just keeping stacks up if you are only casting occasionally. Hope that makes sense!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by sincursus

How does Divine Ire interact with spell totem?

The totem will pick the closest target and start charging up, and will stop channelling and fire of the big death beam at 20 stages. If the target it picked while charging up dies, it picks another target, and it follows its target if it moves.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by patskie14

Does unleash works as:

100%/74%/74%/74%

Or

74%/74%/74%/74% ??

Option number 1

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MoeFantasy

Does bane's

gain more damage and inc duration for each curse applied this way

works from another bane?

With bane 1 linked with 5 curses and bane 2 with 5 damage support does bane 2 get additional 5x 47% more from curses applied by bane 1?

Each Bane only casts and cares about their own linked curses, and still respects the curse limit on the target.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by anapoe

Does bane with five support curses get 5x47% = 235% more damage, or 1.47^5 = 586% more damage?

5x47% = 235%, it's definitely better to use for damage when used with some curses and some support gems.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MaXiMiUS

Since you're going on a rampage answering tons of questions:

Are the new Kingmaker stats listed here:

Kingmaker now has "nearby allies have +50% critical strike multiplier", "nearby allies have fortify" and 250-285% increased physical damage. Existing versions are not affected.

In addition to the old stats:

Nearby Allies have 30% increased Item Rarity

Nearby Allies have Culling Strike

.. or are they replacing some of them? It seems like a lot of stats to have on one item.

All of them!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Legintown

How does mana multiplication work when Bane is linked with curses? Is each curse's mana cost added on top of Bane mana cost or do they have a hidden multiplier?

There is no extra mana cost at all, just like how Curse on Hit doesn't care about the mana costs of the curse.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Halinn

Since Essence Drain got the AoE tag now, does that mean that Concentrated Effect will increase its damage over time component, or is it just the initial hit?

Concentrated Effect only multiplies Area Damage, which would have no effect on Essence Drain, as DoT effects aren't area damage, and the projectile hit isn't area damage.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ninjanick95

Is that update mechanic only because of how Blade Vortex functions, or would it do the same thing for *other duration spells like Firestorm?

Edit: a word

That's specific to Blade Vortex, Firestorm will get the penalty because it can keep stacking up indefinitely and each firestorm is a separate event.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by mastermerc7

Bane linked with Blasphemy, chaos RF. is this a thing?

Nah, it's affected by modifiers to curse skills, but isn't actually a curse itself so it can't be blasphemed.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by zzsamzzsam

soulrend

it repeatedly applies a short buy powerful chaos damage over time debuff to each enemy in an area around it

does this function similarly to ball lightning which atks every 150ms?

how often does soulrend "pulse" its aoe debuff?

The debuff is currently re-applied to a single target every 200ms

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by toggl3d

If I infused channel anything will the infusion grant me 10% more damage with channeling skills thus making flame totem deal more damage?

Is it cumulative? If I channel a skill that matches two tags do I get 20% more damage?

Edit: Rereading it I don't think channeling is a damage type. What are damage types; fire, spell?

The types here are Fire, Cold, Lightning, and Chaos. It's currently a single buff, so you can only have this bonus for one damage type at a time.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Rory_Rackham

The types here are Fire, Cold, Lightning, and Chaos. It's currently a single buff, so you can only have this bonus for one damage type at a time.

We're also going to put reminder text on the gem so it's clear that those are the types it cares about!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Notcurrentlyflying

if my bane is linked to two curses, but that target can only have one applied, do i still get 94% more damage, or just 47% now?

Just the 47%

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by zzsamzzsam

does cd affect this?

No, there are currently no modifiers that affect this.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Blakaraz

If you use soul tether, are at full life and have generic lifeleech (which gets converted to ES) and also spell ES leech running, does the leech just stack?
Eg. is, assuming max leech instances, the total amount of ES leeched = 20% of your maxlife + 10% of your max ES?

That’s correct, it’ll all stack.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by imizaac

With intensify is there a stack limit?

4 intensity max! We’re updating the gem to describe this.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Jackdaws7

Doesn't conc effect increase the dot damage on caustic arrows cloud though?

You're right, but it doesn't apply to Contagion, so there may be a bug or some distinction I'm not aware of. I'd have assumed that it'd need a "Modifiers to Area Damage apply to this skill's Damage over Time effect" to work, but this isn't the case. I'll investigate!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by imizaac

Do you lose 1 stack or all stacks after 0.25 seconds of moving?

One stack every 0.25 seconds, so 1 second to clear all of them.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by zzsamzzsam

does this mean as long as a target is within soulrend's aoe, the debuff will refresh every 200ms?

so the instant a target enters soulrend's aoe, it gets debuffed and gets its own personal 200ms counter? all enemies have their own timer and refresh accordingly?

It checks around the projectile every 100ms, but each target has a personal 200ms counter.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by TakeiBot

So what is the interaction of Bane vs Totems? Will it do damage but have 0% more damage as no curses are applied?

That's right, yes. You can use Bane on a totem, you just wouldn't want to link it with any curses!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Xaxziminrax

On the note of Divine Ire channeling, is this the correct interpretation of the gem:

Channeling normally gains stages, but then you can get additional stages through hitting the relevant monsters as the gem says?

Yep!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by xzeolx

Does spell cascade affect storm burst at all?

It doesn’t, no

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Melkrow2

How does Unleash + Intensify interact?

  1. If you cast a spell with 3 seals, does that mean you instantly build 4 intensity stacks? Does each consecutive "repeat" lower the area and increase the damage?

  2. What about crit chance with Unleash. Does each repeat roll it's own crit chance or is it based on the initial cast?

1 - reoccurring and repeating doesn’t build intensity, only actual casts. Handy if you want the aoe, not if you want to stack the damage quickly.

2 - I believe it’s just like repeats, I can’t confirm at the moment!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by parzival1423

So to clarify on infused channel the new wording works more like “10% more damage IF an elemental/chaos gem tag is present” ? Even if you mean only those types of tags the wording is plural so it sounds like I get 10% per every elemental/chaos tag it bas

Yeah, if we had a fire and chaos channelling skill, the buff would give fire and chaos damage, but currently there are only single element channelled skills.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by parzival1423

What would happen if the totem dies while channeling Ire? Finish the cast time right before it dies or just dies and I’m thankful it did some damage while it was charging? Totems are known for dying fast but then easily replacable

It’ll fire off its beam if it dies or is stunned

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by gdubrocks

If you were to use something like blood rage or righteous fire with energy leech support would you end up getting the leeching damage bonus or the full ES damage bonus?

I believe only if your es recovery is lower than your damage over time taken.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by gunofdis

1 stack per flame dash, too?

Yep

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Edicitsep

If I cast Bane, will curses in the new Unique Gloves Vixen's Entrapment be triggered since Bane has the curse tag?

Yep, they just won’t boost banes damage

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ColinStyles

Sorry to pile on here given your help previously, but:

Does infusion stack with the damage bonus from infused channeling?

Aka: Do I get 1.39 * 1.1 or just 1.39 more from a skill supported by infused channeling (assuming I have the buff).

1.39*1.1

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Edu0014

Do Area of Effect modifiers affect the size of Divine Ire's beam in any way, or is it only affected by how many stages it has?

Only stages, and the beam width stat that increases as the gem levels

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by LunaWolve

So infused channeling doesn't give a 10% melee (type) buff when used with blade flurry?

That’s correct

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by [deleted]

[deleted]

Intensify doesn’t support channelled skills sorry!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Jenos

Does the debuff stack?

Nope, just refreshes.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Shiva-

So when are we getting Physical?

Possibly 3.7.0, but it’s too early to say

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by 1ndigoo

On what interval are Divine Ire stages granted? Is the rate of stage gain affected by cast speed, duration modifiers, or anything else?

Just cast speed, like Flameblast

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by nipnip54

does the beam deal area damage or get affected at all by aoe modifiers?

The beam deals area damage, but isn’t affected by area increases. There is a circular shockwave around you when you fire the beam that is affected by area increases.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Duodecimus

Will my casting Bane trigger another Bane in Vixen's Entrapment, and cause two DoT instances?

If you overwrite a curse caused by bane, will the DoT lose damage?

You can only have one bane debuff dealing damage at a time, so it’d be a waste in that case. The dot damage is decided at the start, so removing curses doesn’t remove Bane’s damage multiplier.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by thefailtrain08

Because nothing has that tag. It doesn't exist.

Not yet anyway!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ApocDream

So does that mean there's no negative to using conc effect with it?

The range of the zaps is lower, so you’ll need to be closer to a target to get extra stages from zaps

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by sVr90

Additional questions regarding Soulrend:

  1. Is it correct that Soulrend's damage is split into an initial projectile damage hit (Deals 448 to 672 Chaos Damage at Level 20) and a DoT-debuff (1944.3 Chaos Damage per second at Level 20)? If so:
    1. Is it correct that Soulrend's ES-Leech calculates based off its initial hit? The DoT-debuff doesn't return any ES-Leech.
    2. Is it correct that the initial hit doesn't scale with Swift Affliction, Efficacy (DoT multiplier)?
    3. Is it correct that the initial hit is reduced by "less Projectile Damage" (such as by GMP), but the DoT-debuff isn't affected?

Yes, yes, yes and yes. The hit is designed to make the skill visually consistent and provide a way for it to leech and provide on hit effects, but not really as a primary damage component as there are only a few ways to scale chaos hits. Not that you can’t try :p

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Shamuskie

I feel like you should have just started an AMA Rory, the way this thread is going! Good on you to show Mark_GGG how it's done though!

Well he did help confirm and correct some of my answers so I’m not alone in this! I appreciate the appreciation though!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Pseudo_Lain

Does the Doedre's Effigy Skill granted by Doedre's Skin have the ability to cast Bane since it is technically a curse skill?

No, it’s a curse skill but not a curse. I’m hoping we can somehow make this clearer, it’s a bit confusing to describe that way.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by JoberXeven

On a some what related note, is it intended for incinerate to gain a stage every other tick of the ability, instead of every tick like flameblast?

I talked to incinerate’s designer about this and it is intended, so we’ll make it clearer and see if any assumptions threw off out balance testers! Edit: typo

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by sVr90

Ty for jumping in and clarifying. A quick follow-up:

The hit is designed to make the skill visually consistent and provide a way for it to leech and provide on hit effects

  1. Is it correct that a single Soulrend projectile will only return exactly one ES Leech instance from the first target it hits? All piercing target hits will not return an ES Leech instance.

  2. Additional projectiles from GMP/LMP (or other sources) will also return an ES Leech instance on their respective first hit?

It’s just like if Frostbolt had leech, each hit leeches but an individual enemy can only be hit by a single projectile per cast

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Waphlez

This is a little off topic, but I am trying to compare Divine Ire to Incinerate, and I read that Incinerate is taking two casts per stage instead of one. Is this intended?

I’ve talked to the skill’s designer and he has said it is, so I’ll make it clearer and see if this has thrown off our balance team at all!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by nethermage_sc

the way i see it. It applies curses to target so it gets the curse tag but isn't a curse itself.

Yep!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by rickms

If the same enemy is in proximity to two soul rend projectiles will it apply 2 dots?

It’s not a stacking debuff, so they’ll just refresh.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by SerbianForever

What is the interaction between bane and vixens entrapment. If I cast bane does it trigger the curses in the gloves?

Was also wondering about the gloves and the crafting mod cast a socketed spell when you use a skill. Can I just put 1 curse in my weapon and have all my curses automatically trigger when use my main skill

I haven’t tested the gloves much, but it will trigger curses in the gloves when you cast bane, bane just won’t get the damage multiplier. With the gloves, you need to cast it, so triggering won’t activate it. You can’t have a trigger trigger a trigger without some in between steps

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by 4pinata8

What about casting bane on enemies cursed by blasphemy?

% more spell damage per curse applied

will bane overrate blasphemy aura? and if not will more spell damage still apply?

It’s the number of curses it could apply to that target, even if it can’t actually apply it because there is a curse aura on them

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by SerbianForever

Wow, thanks for the really quick response. Could you also tell me if bane gets effected by curse effect, and if yes, does it mean it does 66% less damage to bosses.

Curse effect has no direct impact on Bane, just the curses it applies

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by nightcracker

Speaking of gloves, do the new shock prolif gloves...

  1. Spread shock when the enemy shatters as it dies?

  2. Spread in between Inpulsa explosions, allowing it to chain?

It won’t spread shock if the corpse is shattered or otherwise destroyed. I’m not sure of the inpulsa interaction off the top of my head, sorry.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by bjjpolo

Thanks for answering all these questions Rory. If you have a second, on divine ire the damage penalty while channeling, is that local to divine ire itself? For example in a cast while channeling setup is the linked spell going to also receive the damage penalty while channeling divine ire? Thank you!

Local to divine ire, like the penalty on Charged Dash

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by PsionicKitten

So what is the interaction of Bane vs Totems? Will it do damage but have 0% more damage as no curses are applied?

I think the question asked was:

  • Bane is being hand cast with X Curses attached.

  • The target of hand cast Bane is a totem, which is immune to curses.

  • Does Bane get bonus damage based off each of X curse being attached even though they can't be applied to the totem target.

Ah, I believe bane won’t get the damage bonus because it only cares about how many curses it could apply to a target, which in this case is 0.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Enartloc

Unrelated question, the "orbs" Storm Burst places on the ground, how often do they do damage ? Only once per deployment and then again if they are triggered by the channel release ?

Once on deployment and then once every 0.4 seconds until the orb duration ends. Edit: cleared up wording

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by gaming_is_a_disorder

Probably got answered but up to how many stacks can intensify get? How small can I make a firestorm?

4 stacks max

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Bnni

Does Bane get its damage increased by curse effect on the tree?

No, curse effect doesn’t apply to bane itself, only the curses it applies.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Zap-Brannigan

Jumping on the bandwagon here with the whole answering questions thing, did any unique items have wording changes to be consistent with the new (leech) mechanics and such, and weren't listed in the patch notes?

Mostly asking because Essentia Sanguis might be a good way for me to save points on the passive tree, since it was originally meant to work like Ghost Reaver (and then got changed to not have Ghost Reaver as the keystone, but simply have the same words that Ghost Reaver had except without the reduced recharge part) ... but if it wasn't changed, that kinda sucks because it reduces the max leech rate comparatively... or might just work like soul tether and convert life leech with all the effects like instant leech and 20% of max resource or whatever

I’ll have to confirm, but I think it just turns life leech to ES leech. I’ll have to check tomorrow.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Scol91

No questions about Purifying Flame yet? Let me be the first. :)

The descriptions says it hits enemies in line, then makes AoE explosion and then makes AoE shockwave. How many times can a single cast of Purifying Flame hit a single monster?

Just once, the first hit it deals prevents further hits.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Darth_Silegy

I see you went on an answering spree here, I hope you do not mind if I hijack this myself as well.

Not that it would be at all useful, but would Vixen's Entrapment trigger Bane if socketed?

It would trigger it, but bane wouldn’t apply any linked curses because Vixen’s would be the one triggering them.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MaXimillion_Zero

The dot damage is decided at the start, so removing curses doesn’t remove Bane’s damage multiplier.

Is this just for the curse count or for other damage modifiers as well? If I cast Bane and then start casting Blight or Wither with Infused Channeling, will the Chaos Infusion apply to the ongoing Bane damage?

I’m not entirely sure sorry, but it’ll be consistent with other dot effects so someone else might know!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by load231

How does Intensify interact with channelling skills? Will they get one intensity every time I start channelling or do they get intensity while channelling?

Intensify doesn’t support channelling skills

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by pda898

Is the node placement changes near scion starter are json mistake or will be in game? (as example old new or movement speed cluster near scion start)

Not sure sorry, I’ll have to check tomorrow.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by bmsorok

Do I understand correctly that this penalty only apply to zap damage and not the final beam? I assume the beam is released when we finish channeling so this shouldn't affect the beam.

That’s right

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MrCottonmann

So the beam still gains the area damage bonus' from things like Conc Effect and Passive nodes despite the width being fixed from the stages?

That’s correct, conc effect will just reduce the zap range.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Alph4Numb3r

To clarify: does Bane's damage scaling care about Curse limit or not?

It cares about the number of curses you can apply to the target it is debuffing, meaning curse limit +/- any modifiers they have to curse count.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by pro185

If there is only one mob, eg. boss fights/shaper, does soulrend pierce and keep going or does it hover around the one target until the end of its duration?

The projectiles can’t turn back the way they came, so it’d pierce through and fly off.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by TachyonsIsAvailable

Weird question but how does Divine Ire interact with decay? It's worded pretty much the same way as incinerate and incinerate applies the "25% more Damage with Hits and Ailments for each stage" to decay damage for some reason.

But then with charged dash' "Final wave deals 75% of Damage per stage" doesn't apply to decay but the "Deals 150% more Damage while Channelling if Illusion has finished moving" does.

The damage while channelling would reduce decay, but the beam stage multiplier specifies hits and ailments, so overall not very good at all!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Japanczi

Let's assume I've already applied a curse independent of Bane (for Despair on Hit sake) and I'm going to use 3-curse setup with another Despair, how much damage multiplier will the Bane get from linked curses? Max 3 curses applied on an enemy.

It’s about how many Bane could apply, so even if you wouldn’t be overwriting any curses, it’ll get damage as if you were.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Raixor_Osu

do "I" also count as an ally of myself? do I also get permanent fortify and all the other stuff?

Nope, only your allies.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by alt266

Will increases in area (such as the Inc AoE support gem) increase the area that applies the DoT?

Yep!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by viperesque

Area damage still works for ground effect DoTs like CA or Vortex. Just not debuff-based DoTs.

Ah yep, it’s all coming back to me now.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by EnderBaggins

How many seconds does it take to channel to max stages against a single boss target?

Cast time x 10, because you’d get 2 stages per cast.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by XZlayeD

Hey Rory! - How does Spell Cascade interact with Purifying flame? does the 2 extra attacks, if they don't overlap with the original attack, create shockwaves on the mob being hit by one of the other attacks?

It doesn’t, traps are better if you’re trying for that interaction, though the consecrated ground has a slight delay so it isn’t that reliable.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by conqisfunandengaging

About the new Energy Leech support. If you link it to a skill that naturally cannot leech and then have a second skill with either a generic source of ES leech, or even another Energy Leech gem altogether- would the leech effect granted by the second skill make the EL support in the first have the "while leeching ES" more multiplier active?

You won’t be able to support skills that can’t leech.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by kfijatass

Is Divine Ire charging in a similar way?
Same thing for Storm Burst bubbles appearing?
The 2 casts bit I mean.

No, the behaviour is unique to Incinerate.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by DarkenLord

Not related to spells tho still something I wanted to know for this patch. Shattering steel was working in a way that Fork made it hit the same target more times when it forked right? Is that intended and is that staying for this patch? Cause with the Fork gem buff I am pretty interested on trying the skill but not sure that this interaction is still going to happen and it's one of the big things on the skill's damage from what I have seem guides

I believe that was a bug that has been fixed.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Lllowngiii

Do socketed curses in doedre's skin breaks the curse limit when applied with bane socketed in doedre's skin as well?

No, you can’t have curses affected by both Doedre’s Skin and Bane

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by wild_man_wizard

Is that 50% less damage while channeling global, or just for Divine Ire? Is that trying to kill DI-CwC or what?

Just Divine Ire, so cwc is good!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Locien0

I noticed that new Temporal Chain's quality bonus only works against white and blue enemies now, was that concious nerf or just an oversight?

A consequence of the change that I was fine with the results of.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Pyriell

Does the "prevents further hits" just apply to hits from that cast?

For example, 2 purifying flame mines are detonated, does the "prevents further hits" of the first mine stop the damage of the secondary shockwave of the 2nd mine?

For each action, so mines do one hit to each enemy per mine.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Cynooo

What determines the level of a phantasm summoned by Summon Phantasm on Kill, when linked to a summon spell?

The level of the support gem, the level of the active skill gem or the level of the minion that got the kill?

The support gem’s level

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by teddmagwell

If you link ED with Energy Leech Support, will ED dot deal more damage? The same question for Soulrend.

Yeah, it will

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by SvennEthir

Just to be sure... Bane itself is not a curse and does not apply to the curse limit, correct?

Yep, it’s got a curse skill type but is not a curse.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by alt266

Just now realizing this thread was about ED, but I’m assuming this also applies to soulrend. Can we get any info about how big the DoT area is? With a dumb amount of AoE scaling could one projectile affect a dense pack?

Radius 13 around the projectile, so additional projectiles are probably far more useful than going all-in on aoe!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Kipiftw

Both Divine Ire and the new Storm Burst feel like they would play kinda like spell versions of Blade Flurry. Which of them is closer to this analogy?

Divine Ire is definitely closer, because you want to release at the right moment for maximum damage, while Storm Burst's release is really just a bit of extra damage and some aoe when you're done dishing out focused damage.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by joebagz

Are you able to share the base radius of bane?

Radius 21 at gem level 1

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Rory_Rackham

Radius 21 at gem level 1

It's also worth noting that the increased area of effect from the Hex Master notable applies to Bane.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by nethermage_sc

and the skill effect duration on hex master as well?

Yes, Curse Effect Duration affects Bane's duration.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by BertStarer

Divine Ire doesn't have any projectile/chaining tags, is it safe to assume that the lightning attacks that targets 5 surrounding minions can't be chained/forked (the ones during channeling)?

Yep, Divine Ire can't be affected by fork/chain.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by rudecarlos

Does this mean that you can use Energy Leech Support with Soul Tether to gain the damage boost, since you also have normal energy leech on top of the converted life leech?

Soul Tether and Energy Leech Support both count as Leeching Energy Shield, and their effects will stack, so you can be leeching 20% of your max life as ES and 10% of your max ES as ES, and either of these sources will count for the conditional damage bonus of the Energy Leech Support.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by FORTNlT3

What's your starter build Rory :?

I’m thinking Unleash Arc, see if I nerfed it too hard!

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Videri

Are Energy Shield Leech effects removed at full ES? I can't find confirmation in any of Mark's myriad posts.

Yes, they are.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by memidgety

On the subject of radii, could we learn what the base radius of storm burst is?

Storm Burst explode aoe while channelling: 16 units Storm Burst explode on release: 22 units The +radius stat on the gem adds to the radius of both of these.

over 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by is_this_name_free

How do the new changes to Arcane Surge Support interact with minions?

Can they get Arcane Surge if they use spells?
Does the new "more dmg" line apply to their skills if you have Arcane Surge?
Does it apply for their spells if they have Arcane surge?
If I get Arcane Surge lvl1 from a different source, does a lvl20 linked support give 19% "more spelldamage"?

Minions get all of the stats from the Arcane Surge support, but most don't spend mana so they can't grant themselves Arcane Surge. There are a few spectres that do spend mana. If your minion did somehow get Arcane Surge, they'd get the spell damage multiplier from the support. If you get Arcane Surge from another source, you'll still get the damage multiplier from the support.