Original Post — Direct link
over 3 years ago - /u/Bex_GGG - Direct link

Originally posted by KaraKangaroo

Bex keeps talking about how how there are no hints, teasers, clues ect.

Mystery puzzle league!

No clues??? IT'S A CLUE

over 3 years ago - /u/Bex_GGG - Direct link

Originally posted by Taluh-a

Leave Argus alone Bex, he suffered enought this league.

We'll see about that.

over 3 years ago - /u/chris_wilson - Direct link

Originally posted by bladeofwill

While Talisman doesn't hold up to recent leagues, it and Warbands/Tempest were the start of GGG's paradigm shift with how they handled leagues (and in my opinion was more interesting than previous leagues because of it). Before talisman, league mechanics were mostly something you interacted with on a per-zone basis. Warbands/Tempest experimented with mutli-zone mechanics, but Talisman really expanded and solidified it with the talisman upgrade mechanic and the Rigwald fight. Instead of the mechanic basically being <encounter> that gave <loot/xp>, you would now had progress to track (t2 & t3 talismans), a sort of story behind the mechanic, and a boss fight at the end of it.

It was a massive step forward in terms of league design and most leagues since then have had some sort of progress beyond the per-zone encounter.

Indeed. It was the first Generation 2 league.